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40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
using System;
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using System.Threading;
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namespace Roblox
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{
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public static class RobloxThreadPool
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{
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private static int _QueueLength;
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public static int QueueLength { get { return _QueueLength; } }
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public static void GetAvailableThreads(out int workerThreads, out int completionPortThreads)
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=> ThreadPool.GetAvailableThreads(out workerThreads, out completionPortThreads);
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public static bool QueueUserWorkItem(Action callback)
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{
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Interlocked.Increment(ref _QueueLength);
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return ThreadPool.QueueUserWorkItem((s) =>
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{
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try
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{
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callback();
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}
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catch (ThreadAbortException)
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{
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throw;
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}
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catch (Exception ex)
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{
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ExceptionHandler.LogException(ex);
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}
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finally
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{
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Interlocked.Decrement(ref _QueueLength);
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}
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});
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}
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}
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}
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