mirror of
https://github.com/copyrighttxt/watrbx-game-engine.git
synced 2026-09-05 13:17:49 +00:00
108 lines
1.3 KiB
C++
108 lines
1.3 KiB
C++
#include "rbx/SystemUtil.h"
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#include "util/StreamHelpers.h"
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#include <android/api-level.h>
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#include <fstream>
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#include <string>
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#include <unistd.h>
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using namespace RBX;
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namespace RBX
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{
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namespace SystemUtil
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{
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std::string mOSVersion; // Set in JNIGLActivity.cpp
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std::string mDeviceName;
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std::string getCPUMake()
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{
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#ifdef __arm__
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return "ARM";
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#elif __aarch64__
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return "ARM";
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#elif __i386__
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return "Intel";
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#else
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#error Unsupported platform.
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#endif
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}
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uint64_t getCPUSpeed()
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{
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return 0;
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}
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uint64_t getCPULogicalCount()
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{
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return getCPUCoreCount();
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}
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uint64_t getCPUCoreCount()
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{
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return sysconf(_SC_NPROCESSORS_CONF);
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}
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uint64_t getCPUPhysicalCount()
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{
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return getCPUCoreCount();
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}
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bool isCPU64Bit()
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{
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#ifdef __arm64__
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return true;
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#else
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return false;
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#endif
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}
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uint64_t getMBSysRAM()
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{
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return 900;
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}
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uint64_t getMBSysAvailableRAM()
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{
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return 0; // Does not appear to be used.
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}
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uint64_t getVideoMemory()
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{
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return 67108864; // 64Mb, hard coded same as iOS.
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}
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std::string osPlatform()
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{
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return "Android";
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}
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int osPlatformId()
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{
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return __ANDROID_API__;
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}
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std::string osVer()
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{
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return mOSVersion;
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}
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std::string deviceName()
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{
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return RBX::SystemUtil::mDeviceName;
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}
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std::string getGPUMake()
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{
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return "Android";
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}
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std::string getMaxRes()
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{
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return "";
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}
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} // SystemUtil
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} // RBX
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