mirror of
https://github.com/copyrighttxt/watrbx-game-engine.git
synced 2026-09-05 05:07:48 +00:00
201 lines
6.6 KiB
Objective-C
201 lines
6.6 KiB
Objective-C
//
|
|
// GamesCollectionView.m
|
|
// RobloxMobile
|
|
//
|
|
// Created by alichtin on 6/2/14.
|
|
// Copyright (c) 2014 ROBLOX. All rights reserved.
|
|
//
|
|
|
|
#import "GamesCollectionView.h"
|
|
#import "GameThumbnailCell.h"
|
|
#import "RobloxNotifications.h"
|
|
#import "RobloxData.h"
|
|
#import "RBInfiniteCollectionView.h"
|
|
#import "RobloxTheme.h"
|
|
|
|
|
|
@interface GamesCollectionView () <RBInfiniteCollectionViewDelegate>
|
|
|
|
@end
|
|
|
|
@implementation GamesCollectionView
|
|
{
|
|
RBInfiniteCollectionView* _collectionView;
|
|
|
|
NSNumber* _playerID; // Some sorts require the player ID
|
|
NSNumber* _sortID;
|
|
NSNumber* _genreID;
|
|
NSString* _keywords;
|
|
NSMutableArray* _games;
|
|
|
|
NSUInteger _numItemsInCollectionView;
|
|
}
|
|
|
|
- (instancetype)init
|
|
{
|
|
self = [super init];
|
|
if(self)
|
|
{
|
|
_games = [[NSMutableArray alloc] init];
|
|
|
|
self.backgroundColor = [UIColor clearColor];
|
|
|
|
UICollectionViewFlowLayout *flowLayout = [[UICollectionViewFlowLayout alloc] init];
|
|
[flowLayout setItemSize:[GameThumbnailCell getCellSize]];
|
|
[flowLayout setScrollDirection:UICollectionViewScrollDirectionVertical];
|
|
[flowLayout setMinimumLineSpacing:6.0f]; //32.0f];
|
|
[flowLayout setMinimumInteritemSpacing:0.0f];
|
|
[flowLayout setSectionInset:UIEdgeInsetsMake(6,0,6,0)]; //(20, 20, 20, 20)];
|
|
|
|
_collectionView = [[RBInfiniteCollectionView alloc] initWithFrame:CGRectZero collectionViewLayout:flowLayout];
|
|
[_collectionView registerNib:[UINib nibWithNibName:@"GameThumbnailCell" bundle: nil] forCellWithReuseIdentifier:@"ReuseCell"];
|
|
_collectionView.backgroundView = nil;
|
|
_collectionView.backgroundColor = [UIColor clearColor];
|
|
_collectionView.infiniteDelegate = self;
|
|
|
|
[self addSubview:_collectionView];
|
|
|
|
[self clearCollectionView];
|
|
}
|
|
return self;
|
|
}
|
|
|
|
- (instancetype) initWithFrame:(CGRect)frame {
|
|
if (self == [super initWithFrame:frame]) {
|
|
// init
|
|
self.backgroundColor = [UIColor clearColor];
|
|
|
|
UICollectionViewFlowLayout *flowLayout = [[UICollectionViewFlowLayout alloc] init];
|
|
[flowLayout setItemSize:[GameThumbnailCell getCellSize]];
|
|
[flowLayout setScrollDirection:UICollectionViewScrollDirectionVertical];
|
|
[flowLayout setMinimumLineSpacing:6.0f]; //32.0f];
|
|
[flowLayout setMinimumInteritemSpacing:0.0f];
|
|
[flowLayout setSectionInset:UIEdgeInsetsMake(6,0,6,0)]; //(20, 20, 20, 20)];
|
|
|
|
_collectionView = [[RBInfiniteCollectionView alloc] initWithFrame:CGRectZero collectionViewLayout:flowLayout];
|
|
[_collectionView registerNib:[UINib nibWithNibName:@"GameThumbnailCell" bundle: nil] forCellWithReuseIdentifier:@"ReuseCell"];
|
|
_collectionView.backgroundView = nil;
|
|
_collectionView.backgroundColor = [UIColor clearColor];
|
|
_collectionView.infiniteDelegate = self;
|
|
|
|
[self addSubview:_collectionView];
|
|
|
|
[self clearCollectionView];
|
|
}
|
|
|
|
return self;
|
|
}
|
|
|
|
- (void) setFrame:(CGRect)frame
|
|
{
|
|
[super setFrame:frame];
|
|
[_collectionView setFrame:self.bounds];
|
|
}
|
|
|
|
- (void) clearCollectionView
|
|
{
|
|
[_games removeAllObjects];
|
|
[_collectionView reloadData];
|
|
}
|
|
|
|
- (void) loadGamesForKeywords:(NSString*)keywords
|
|
{
|
|
if(_keywords == nil || ![_keywords isEqualToString:keywords])
|
|
{
|
|
_sortID = nil;
|
|
_keywords = keywords;
|
|
|
|
[self clearCollectionView];
|
|
}
|
|
|
|
[_collectionView loadElementsAsync];
|
|
}
|
|
|
|
- (void) loadGamesForSort:(NSNumber *)sortID playerID:(NSNumber *)playerID
|
|
{
|
|
[self loadGamesForSort:sortID playerID:playerID genreID:nil];
|
|
}
|
|
|
|
- (void) loadGamesForSort:(NSNumber *)sortID playerID:(NSNumber *)playerID genreID:(NSNumber *)genreID {
|
|
if(_sortID == nil || ![_sortID isEqualToNumber:sortID])
|
|
{
|
|
_sortID = sortID;
|
|
_keywords = nil;
|
|
|
|
[self clearCollectionView];
|
|
}
|
|
|
|
if (_genreID == nil || ![_genreID isEqualToNumber:genreID]) {
|
|
_genreID = genreID;
|
|
}
|
|
|
|
if (_playerID == nil || ![_playerID isEqualToNumber:playerID]) {
|
|
_playerID = playerID;
|
|
}
|
|
|
|
[_collectionView loadElementsAsync];
|
|
}
|
|
|
|
#pragma mark -
|
|
#pragma mark Infinite scroll delegates
|
|
|
|
- (void) asyncRequestItemsForCollectionView:(RBInfiniteCollectionView*)collectionView numItemsToRequest:(NSUInteger)itemsToRequest completionHandler:(void(^)())completionHandler
|
|
{
|
|
if(_collectionView.numItems > _games.count)
|
|
{
|
|
void(^block)(NSArray*) = ^(NSArray* games)
|
|
{
|
|
dispatch_async(dispatch_get_main_queue(), ^
|
|
{
|
|
[_games addObjectsFromArray:games];
|
|
completionHandler();
|
|
});
|
|
};
|
|
|
|
// If _sortID is set, this collection view displays the games belonging to a sort
|
|
// If _keywords is set, this collection view is used to display search results
|
|
if(_sortID != nil)
|
|
[RobloxData fetchGameListWithSortID:_sortID genreID:_genreID playerID:_playerID fromIndex:_games.count numGames:itemsToRequest thumbSize:[RobloxTheme sizeGameCoverSquare] completion:block];
|
|
else // if(_keywords != nil)
|
|
[RobloxData searchGames:_keywords fromIndex:_games.count numGames:itemsToRequest thumbSize:[RobloxTheme sizeGameCoverSquare] completion:block];
|
|
}
|
|
}
|
|
|
|
- (NSUInteger)numItemsInInfiniteCollectionView:(RBInfiniteCollectionView*)collectionView
|
|
{
|
|
return _games.count;
|
|
}
|
|
|
|
- (UICollectionViewCell*)infiniteCollectionView:(RBInfiniteCollectionView*)collectionView cellForItemAtIndexPath:(NSIndexPath*)indexPath;
|
|
{
|
|
GameThumbnailCell *cell = [_collectionView dequeueReusableCellWithReuseIdentifier:@"ReuseCell" forIndexPath:indexPath];
|
|
if(indexPath.row < _games.count)
|
|
{
|
|
RBXGameData* gameData = _games[indexPath.row];
|
|
if([gameData isKindOfClass:[NSNull class]])
|
|
[cell setGameData:nil];
|
|
else
|
|
[cell setGameData:gameData];
|
|
}
|
|
else
|
|
{
|
|
[cell setGameData:nil];
|
|
}
|
|
|
|
return cell;
|
|
}
|
|
|
|
- (void)infiniteCollectionView:(RBInfiniteCollectionView*)collectionView didSelectItemAtIndexPath:(NSIndexPath*)indexPath;
|
|
{
|
|
if(indexPath.row < _games.count)
|
|
{
|
|
RBXGameData* gameData = _games[indexPath.row];
|
|
NSDictionary* userInfo = @{ @"gameData" : gameData,
|
|
@"gameIndex" : [NSNumber numberWithInteger:indexPath.row],
|
|
@"totalGames" : [NSNumber numberWithInteger:_games.count] };
|
|
[[NSNotificationCenter defaultCenter] postNotificationName:RBX_NOTIFY_GAME_SELECTED object:nil userInfo:userInfo];
|
|
}
|
|
}
|
|
|
|
@end
|