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watrbx-game-engine/RobloxTest/PhysicsTests/Collisions/CollisionPerformance/1024BallsInASquareBand.rbxl
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2025-09-18 17:55:52 -04:00

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<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1</int>
<CoordinateFrame name="CFrame">
<X>87</X>
<Y>127</Y>
<Z>-30</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>-0</R02>
<R10>-0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">1</float>
<float name="Friction">0</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>2</X>
<Y>2</Y>
<Z>2</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX1043">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1</int>
<CoordinateFrame name="CFrame">
<X>87</X>
<Y>127</Y>
<Z>-33</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>-0</R02>
<R10>-0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">1</float>
<float name="Friction">0</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>2</X>
<Y>2</Y>
<Z>2</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX1044">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1</int>
<CoordinateFrame name="CFrame">
<X>86</X>
<Y>127</Y>
<Z>-14</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>-0</R02>
<R10>-0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">1</float>
<float name="Friction">0</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>2</X>
<Y>2</Y>
<Z>2</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX1045">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1</int>
<CoordinateFrame name="CFrame">
<X>86</X>
<Y>127</Y>
<Z>-17</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>-0</R02>
<R10>-0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">1</float>
<float name="Friction">0</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>2</X>
<Y>2</Y>
<Z>2</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX1046">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1</int>
<CoordinateFrame name="CFrame">
<X>86</X>
<Y>127</Y>
<Z>-20</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>-0</R02>
<R10>-0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">1</float>
<float name="Friction">0</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>2</X>
<Y>2</Y>
<Z>2</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX1047">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1</int>
<CoordinateFrame name="CFrame">
<X>86</X>
<Y>127</Y>
<Z>-11</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>-0</R02>
<R10>-0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">1</float>
<float name="Friction">0</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>2</X>
<Y>2</Y>
<Z>2</Z>
</Vector3>
</Properties>
</Item>
</Item>
</Item>
<Item class="StarterPack" referent="RBX1048">
<Properties>
<string name="Name">StarterPack</string>
</Properties>
<Item class="HopperBin" referent="RBX1049">
<Properties>
<bool name="Active">false</bool>
<token name="BinType">2</token>
<string name="Name">HopperBin</string>
<Content name="TextureId"><url>rbxasset://Textures/Grab.png</url></Content>
</Properties>
</Item>
<Item class="HopperBin" referent="RBX1050">
<Properties>
<bool name="Active">false</bool>
<token name="BinType">4</token>
<string name="Name">HopperBin</string>
<Content name="TextureId"><url>rbxasset://Textures/Hammer.png</url></Content>
</Properties>
</Item>
<Item class="HopperBin" referent="RBX1051">
<Properties>
<bool name="Active">false</bool>
<token name="BinType">3</token>
<string name="Name">HopperBin</string>
<Content name="TextureId"><url>rbxasset://Textures/Clone.png</url></Content>
</Properties>
</Item>
</Item>
<Item class="StarterGui" referent="RBX1052">
<Properties>
<string name="Name">StarterGui</string>
<bool name="ShowDevelopmentGui">true</bool>
</Properties>
</Item>
<Item class="SoundService" referent="RBX1053">
<Properties>
<token name="AmbientReverb">0</token>
<float name="DistanceFactor">10</float>
<float name="DopplerScale">1</float>
<string name="Name">SoundService</string>
<float name="RolloffScale">1</float>
</Properties>
</Item>
<Item class="CollectionService" referent="RBX1054">
<Properties>
<string name="Name">CollectionService</string>
</Properties>
</Item>
<Item class="PhysicsService" referent="RBX1055">
<Properties>
<string name="Name">PhysicsService</string>
</Properties>
</Item>
<Item class="BadgeService" referent="RBX1056">
<Properties>
<string name="Name">BadgeService</string>
</Properties>
</Item>
<Item class="Geometry" referent="RBX1057">
<Properties>
<string name="Name">Geometry</string>
</Properties>
</Item>
<Item class="RenderHooksService" referent="RBX1058">
<Properties>
<string name="Name">RenderHooksService</string>
</Properties>
</Item>
<Item class="SocialService" referent="RBX1059">
<Properties>
<string name="Name">SocialService</string>
</Properties>
</Item>
<Item class="GamePassService" referent="RBX1060">
<Properties>
<string name="Name">GamePassService</string>
</Properties>
</Item>
<Item class="Debris" referent="RBX1061">
<Properties>
<int name="MaxItems">300</int>
<string name="Name">Debris</string>
</Properties>
</Item>
<Item class="TimerService" referent="RBX1062">
<Properties>
<string name="Name">Instance</string>
</Properties>
</Item>
<Item class="ScriptInformationProvider" referent="RBX1063">
<Properties>
<string name="Name">Instance</string>
</Properties>
</Item>
<Item class="CookiesService" referent="RBX1064">
<Properties>
<string name="Name">CookiesService</string>
</Properties>
</Item>
<Item class="TeleportService" referent="RBX1065">
<Properties>
<string name="Name">Teleport Service</string>
</Properties>
</Item>
<Item class="Players" referent="RBX1066">
<Properties>
<bool name="CharacterAutoLoads">true</bool>
<string name="Name">Players</string>
</Properties>
</Item>
<Item class="FWService" referent="RBX1067">
<Properties>
<string name="Name">Instance</string>
</Properties>
</Item>
<Item class="UserInputService" referent="RBX1068">
<Properties>
<string name="Name">Instance</string>
</Properties>
</Item>
<Item class="Selection" referent="RBX1069">
<Properties>
<string name="Name">Selection</string>
</Properties>
</Item>
<Item class="Lighting" referent="RBX1070">
<Properties>
<Color3 name="Ambient">4286940549</Color3>
<float name="Brightness">1</float>
<Color3 name="ColorShift_Bottom">4278190080</Color3>
<Color3 name="ColorShift_Top">4278190080</Color3>
<Color3 name="FogColor">4290822336</Color3>
<float name="FogEnd">100000</float>
<float name="FogStart">0</float>
<float name="GeographicLatitude">41.7332993</float>
<string name="Name">Lighting</string>
<Color3 name="ShadowColor">4290295997</Color3>
<string name="TimeOfDay">14:00:00</string>
</Properties>
</Item>
<Item class="ChangeHistoryService" referent="RBX1071">
<Properties>
<string name="Name">ChangeHistoryService</string>
</Properties>
</Item>
<Item class="Teams" referent="RBX1072">
<Properties>
<string name="Name">Teams</string>
</Properties>
</Item>
<Item class="TestService" referent="RBX1073">
<Properties>
<bool name="AutoRuns">true</bool>
<string name="Description"></string>
<bool name="Is30FpsThrottleEnabled">false</bool>
<bool name="IsPhysicsEnvironmentalThrottled">false</bool>
<bool name="IsSleepAllowed">false</bool>
<string name="Name">TestService</string>
<double name="Timeout">30</double>
</Properties>
<Item class="Script" referent="RBX1074">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">local r = game:GetService(&quot;RunService&quot;)
local startTime = r.Stepped:wait()
local currentTime = startTime
local startTick = tick()
-- wait for 20 physics seconds
while (currentTime - startTime &lt; 5) do
&#9;currentTime = r.Stepped:wait()
end
local endTick = tick()
print(&quot;Took &quot;, endTick - startTick, &quot; real-time seconds to run 5 simulation seconds.&quot;)
local acceptableTime = endTick - startTick &lt; 60
script.Parent:Check(acceptableTime, &quot;Failed to finish in a reasonable amount of time&quot;)
</ProtectedString>
</Properties>
</Item>
</Item>
</roblox>