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watrbx-game-engine/Rendering/LibOVR/Projects/Windows/ForceRebuild.props
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2025-09-18 17:55:52 -04:00

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros" />
<PropertyGroup />
<ItemDefinitionGroup>
<PreBuildEvent>
<Command>echo static const char* OVR_FORCE_REBUILD_PRE = __TIMESTAMP__; /* DO NOT SOURCE CONTROL THIS FILE */ &gt; "$(ProjectDir)OVR_ForceRebuildNoCheckin.h"</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup>
<PreBuildEvent>
<Message>Force a rebuild. Please do not check in the ForceRebuildNoCheckin.h file.</Message>
</PreBuildEvent>
<PostBuildEvent>
<Command>echo static const char* OVR_FORCE_REBUILD_POST = __TIMESTAMP__; /* DO NOT SOURCE CONTROL THIS FILE */ &gt; "$(ProjectDir)OVR_ForceRebuildNoCheckin.h"</Command>
</PostBuildEvent>
<PostBuildEvent>
<Message>Force a rebuild. Please do not check in the ForceRebuildNoCheckin.h file.</Message>
</PostBuildEvent>
<ClCompile>
<ForcedIncludeFiles>"$(ProjectDir)OVR_ForceRebuildNoCheckin.h"</ForcedIncludeFiles>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup />
</Project>