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49 lines
953 B
C++
49 lines
953 B
C++
/* Copyright 2003-2005 ROBLOX Corporation, All Rights Reserved */
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#pragma once
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#include "Util/G3DCore.h"
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namespace G3D {
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class RenderDevice;
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}
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namespace RBX
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{
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class Rect;
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class DrawPrimitives {
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public:
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static void rawBox(
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const AABox& box,
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G3D::RenderDevice* rd);
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static void rawSphere(
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float radius,
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G3D::RenderDevice* rd);
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static void rawCylinderAlongX(
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float radius,
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float axis,
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G3D::RenderDevice* rd,
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bool cap);
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// generic 2d - must be in 2d mode
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static void rect2d(
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const RBX::Rect& rect,
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G3D::RenderDevice* rd,
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const G3D::Color4& color = G3D::Color3::white());
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static void line2d(
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const G3D::Vector2& p0,
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const G3D::Vector2& p1,
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G3D::RenderDevice* rd,
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const G3D::Color4& color = G3D::Color3::white());
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static void outlineRect2d(
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const RBX::Rect& rect,
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float thick,
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G3D::RenderDevice* rd,
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const G3D::Color4& color = G3D::Color3::blue());
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};
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} // namespace
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