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watrbx-game-engine/App/include/v8datamodel/DataModelMesh.h
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2025-09-18 17:55:52 -04:00

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1.2 KiB
C++

/* Copyright 2003-2007 ROBLOX Corporation, All Rights Reserved */
#pragma once
#include "V8Tree/Instance.h"
#include "Util/G3DCore.h"
namespace RBX
{
extern const char *const sDataModelMesh;
class DataModelMesh
: public DescribedNonCreatable<DataModelMesh, Instance, sDataModelMesh>
{
public:
// Do not change these integer values, they correlate to the enum on the RBXViewNew side
enum LODType
{
LOW_LOD = 0,
MEDIUM_LOD = 1,
HIGH_LOD = 2
};
protected:
Vector3 scale;
Vector3 vertColor;
Vector3 offset;
LODType LODx;
LODType LODy;
public:
DataModelMesh();
LODType getLevelOfDetailX() const {return LODx; }
void setLevelOfDetailX(LODType val);
LODType getLevelOfDetailY() const {return LODy; }
void setLevelOfDetailY(LODType val);
const G3D::Vector3& getScale() const {return scale;}
void setScale(const G3D::Vector3& value);
const G3D::Vector3 &getVertColor() const {return vertColor;}
void setVertColor(const G3D::Vector3& value);
float getAlpha() const;
const G3D::Vector3& getOffset() const {return offset;}
void setOffset(const G3D::Vector3& value);
protected:
bool askSetParent(const Instance* instance) const;
};
}