mirror of
https://github.com/copyrighttxt/watrbx-game-engine.git
synced 2026-09-05 05:07:48 +00:00
137 lines
4.6 KiB
Lua
137 lines
4.6 KiB
Lua
--[[
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// BadgeOverlay.lua
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// Displays information for a single badge
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// Used by GameDetail and BadgeScreen
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]]
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local CoreGui = Game:GetService("CoreGui")
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local GuiRoot = CoreGui:FindFirstChild("RobloxGui")
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local Modules = GuiRoot:FindFirstChild("Modules")
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local GuiService = game:GetService('GuiService')
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local ContextActionService = game:GetService("ContextActionService")
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local AssetManager = require(Modules:FindFirstChild('AssetManager'))
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local GlobalSettings = require(Modules:FindFirstChild('GlobalSettings'))
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local ScrollingTextBox = require(Modules:FindFirstChild('ScrollingTextBox'))
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local Strings = require(Modules:FindFirstChild('LocalizedStrings'))
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local Utility = require(Modules:FindFirstChild('Utility'))
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local BaseOverlay = require(Modules:FindFirstChild('BaseOverlay'))
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local ScreenManager = require(Modules:FindFirstChild('ScreenManager'))
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local SoundManager = require(Modules:FindFirstChild('SoundManager'))
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local createBadgeOverlay = function(badgeData)
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local this = BaseOverlay()
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local hasBadge = badgeData["IsOwned"]
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this:SetImageBackgroundTransparency(0)
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this:SetImageBackgroundColor(hasBadge and GlobalSettings.BadgeOwnedColor or GlobalSettings.BadgeOverlayColor)
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this:SetDropShadow()
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local badgeImage = Utility.Create'ImageLabel'
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{
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Name = "BadgeImage";
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Size = UDim2.new(0, 394, 0, 394);
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BackgroundTransparency = 1;
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Image = 'http://www.watrbx.wtf/Thumbs/Asset.ashx?width='..
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tostring(250)..'&height='..tostring(250)..'&assetId='..tostring(badgeData.AssetId);
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ZIndex = this.BaseZIndex + 1;
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Parent = badgeImageContainer;
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}
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badgeImage.Position = UDim2.new(0.5, -197, 0.5, -197)
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this:SetImage(badgeImage)
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local titleText = Utility.Create'TextLabel'
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{
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Name = "TitleText";
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Size = UDim2.new(0, 0, 0, 0);
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Position = UDim2.new(0, this.RightAlign, 0, 88);
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BackgroundTransparency = 1;
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Font = GlobalSettings.RegularFont;
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FontSize = GlobalSettings.HeaderSize;
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TextColor3 = GlobalSettings.WhiteTextColor;
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Text = badgeData.Name;
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TextXAlignment = Enum.TextXAlignment.Left;
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ZIndex = this.BaseZIndex;
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Parent = this.Container;
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}
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--[[ Has Badge ]]--
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local hasBadgeContainer = nil
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if hasBadge then
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hasBadgeContainer = Utility.Create'Frame'
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{
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Name = "HasBadgeContainer";
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Position = UDim2.new(0, titleText.Position.X.Offset, 0, titleText.Position.Y.Offset + 34);
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BackgroundTransparency = 1;
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Parent = this.Container;
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}
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local hasBadgeImage = Utility.Create'ImageLabel'
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{
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Name = "HasBadgeImage";
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BackgroundTransparency = 1;
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ZIndex = this.BaseZIndex;
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Parent = hasBadgeContainer;
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}
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AssetManager.LocalImage(hasBadgeImage,
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'rbxasset://textures/ui/Shell/Icons/Checkmark', {['720'] = UDim2.new(0,23,0,23); ['1080'] = UDim2.new(0,35,0,35);})
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hasBadgeContainer.Size = UDim2.new(0, 200, 0, hasBadgeImage.Size.Y.Offset)
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local hasBadgeText = Utility.Create'TextLabel'
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{
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Name = "HasBadgeText";
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Size = UDim2.new(0, 0, 0, 0);
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Position = UDim2.new(0, hasBadgeImage.Size.X.Offset + 12, 0.5, 0);
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BackgroundTransparency = 1;
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Font = GlobalSettings.ItalicFont;
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FontSize = GlobalSettings.DescriptionSize;
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TextColor3 = GlobalSettings.GreenTextColor;
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TextXAlignment = Enum.TextXAlignment.Left;
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Text = Strings:LocalizedString("HaveBadgeWord");
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ZIndex = this.BaseZIndex;
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Parent = hasBadgeContainer;
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}
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end
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--[[ Description ]]--
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local descriptionYOffset = hasBadgeContainer and hasBadgeContainer.Position.Y.Offset + hasBadgeContainer.Size.Y.Offset + 10 or
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titleText.Position.Y.Offset + 40
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local descriptionScrollingTextBox = ScrollingTextBox(UDim2.new(0, 762, 0, 304),
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UDim2.new(0, titleText.Position.X.Offset, 0, descriptionYOffset),
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this.Container)
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descriptionScrollingTextBox:SetText(badgeData.Description)
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descriptionScrollingTextBox:SetFontSize(GlobalSettings.TitleSize)
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descriptionScrollingTextBox:SetZIndex(this.BaseZIndex)
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local descriptionFrame = descriptionScrollingTextBox:GetContainer()
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local okButton = Utility.Create'TextButton'
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{
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Name = "OkButton";
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Size = UDim2.new(0, 320, 0, 66);
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Position = UDim2.new(0, titleText.Position.X.Offset, 1, -66 - 55);
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BorderSizePixel = 0;
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BackgroundColor3 = GlobalSettings.BlueButtonColor;
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Font = GlobalSettings.RegularFont;
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FontSize = GlobalSettings.ButtonSize;
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TextColor3 = GlobalSettings.TextSelectedColor;
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Text = string.upper(Strings:LocalizedString("OkWord"));
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ZIndex = this.BaseZIndex;
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Parent = this.Container;
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SoundManager:CreateSound('MoveSelection');
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}
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--[[ Input Events ]]--
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okButton.MouseButton1Click:connect(function()
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this:Close()
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end)
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local baseFocus = this.Focus
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function this:Focus()
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baseFocus(this)
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GuiService.SelectedCoreObject = okButton
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end
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return this
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end
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return createBadgeOverlay
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