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https://github.com/copyrighttxt/watrbx-game-engine.git
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98 lines
2.5 KiB
C++
98 lines
2.5 KiB
C++
/* Copyright 2003-2005 ROBLOX Corporation, All Rights Reserved */
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#include "stdafx.h"
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#include "V8DataModel/ContentProvider.h"
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#include "Util/MeshId.h"
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#include "V8DataModel/Workspace.h"
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#include "V8DataModel/Camera.h"
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#include "util/standardout.h"
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namespace RBX
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{
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// TODO: Refactor: It is a little ugly to have to implement these 6 functions for each "ContentID" derived class
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// Potentially we can template this a little. Maybe define a templated ContentIDPropDescriptor or something.
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template<>
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std::string StringConverter<MeshId>::convertToString(const MeshId& value)
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{
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return value.toString();
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}
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template<>
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bool StringConverter<MeshId>::convertToValue(const std::string& text, MeshId& value)
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{
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value = text;
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return true;
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}
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namespace Reflection
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{
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template<>
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const Reflection::Type& Reflection::Type::getSingleton<MeshId>()
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{
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return Reflection::Type::singleton<ContentId>();
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}
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template<>
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void TypedPropertyDescriptor<RBX::MeshId>::readValue(DescribedBase* instance, const XmlElement* element, IReferenceBinder& binder) const
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{
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if (!element->isXsiNil())
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{
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ContentId value;
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if (element->getValue(value))
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setValue(instance, value);
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}
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}
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template<>
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void TypedPropertyDescriptor<RBX::MeshId>::writeValue(const DescribedBase* instance, XmlElement* element) const
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{
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element->setValue(ContentId(getValue(instance)));
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}
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template<>
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RBX::MeshId& Variant::convert<MeshId>(void)
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{
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if (_type->isType<std::string>())
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{
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value = RBX::MeshId(cast<std::string>());
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_type = &Type::singleton<MeshId>();
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}
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return genericConvert<RBX::MeshId>();
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}
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template<>
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int TypedPropertyDescriptor<RBX::MeshId>::getDataSize(const DescribedBase* instance) const
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{
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return sizeof(RBX::MeshId) + getValue(instance).toString().size();
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}
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template<>
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bool TypedPropertyDescriptor<RBX::MeshId>::hasStringValue() const {
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return true;
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}
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template<>
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std::string TypedPropertyDescriptor<RBX::MeshId>::getStringValue(const DescribedBase* instance) const{
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return StringConverter<RBX::MeshId>::convertToString(getValue(instance));
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}
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template<>
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bool TypedPropertyDescriptor<RBX::MeshId>::setStringValue(DescribedBase* instance, const std::string& text) const {
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RBX::MeshId value;
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if (StringConverter<RBX::MeshId>::convertToValue(text, value))
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{
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setValue(instance, value);
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return true;
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}
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else
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return false;
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}
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} // namespace Reflection
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}// namespace RBX
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