mirror of
https://github.com/copyrighttxt/watrbx-game-engine.git
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28 lines
431 B
Lua
28 lines
431 B
Lua
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hasCL = findOpenCL_Intel()
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if (hasCL) then
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project "BulletSoftBodySolvers_OpenCL_Intel"
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defines { "USE_INTEL_OPENCL","CL_PLATFORM_INTEL"}
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initOpenCL_Intel()
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kind "StaticLib"
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targetdir "../../../../../lib"
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includedirs {
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".",
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"../../../..",
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"../../../../../Glut"
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}
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files {
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"../btSoftBodySolver_OpenCL.cpp",
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"../btSoftBodySolver_OpenCLSIMDAware.cpp",
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"../btSoftBodySolverOutputCLtoGL.cpp"
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}
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end
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