mirror of
https://github.com/copyrighttxt/watrbx-game-engine.git
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234 lines
6.4 KiB
Lua
234 lines
6.4 KiB
Lua
-- Copyright ROBLOX 2015
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--[[
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Filename: GamePane.lua
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Written By: Kyler Mulherin, Jason Roth
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TODO:
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Make responsive
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]]
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local CoreGui = Game:GetService("CoreGui")
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local GuiRoot = CoreGui:FindFirstChild("RobloxGui")
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local Modules = GuiRoot:FindFirstChild("Modules")
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local Utility = require(Modules:FindFirstChild('Utility'))
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local GlobalSettings = require(Modules:FindFirstChild('GlobalSettings'))
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local GuiService = game:GetService('GuiService')
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local GameSort = require(Modules:FindFirstChild('GameSort'))
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local SortData = require(Modules:FindFirstChild('SortData'))
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local ScrollingGrid = require(Modules:FindFirstChild('ScrollingGrid'))
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local EventHub = require(Modules:FindFirstChild('EventHub'))
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local ScreenManager = require(Modules:FindFirstChild('ScreenManager'))
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local Strings = require(Modules:FindFirstChild('LocalizedStrings'))
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local LoadingWidget = require(Modules:FindFirstChild('LoadingWidget'))
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local GameCollection = require(Modules:FindFirstChild('GameCollection'))
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--CONSTANTS
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local SPACING = 33
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local function CreateGamePane(parent)
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local this = {}
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local sortCatagories = nil
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local imageSize = UDim2.new(0, 298, 0, 298)
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local spacing = Vector2.new(14, 14)
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local rows, columns = 2, 2
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local views = {}
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local inFocus = false
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local noSelectionObject = Utility.Create'ImageLabel'
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{
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BackgroundTransparency = 1;
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}
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-- UI Elements
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local GamePaneContainer = Utility.Create'Frame'
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{
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Name = 'GamePane';
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Size = UDim2.new(1, 0, 1, 0);
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BackgroundTransparency = 1;
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Parent = parent;
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SelectionImageObject = noSelectionObject;
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Visible = false;
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}
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local gameSortsPane = ScrollingGrid()
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gameSortsPane:SetPosition(UDim2.new(0, 0, 0, 0))
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gameSortsPane:SetCellSize(Vector2.new(610, 646))
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gameSortsPane:SetSize(UDim2.new(1, GlobalSettings.TitleSafeInset.X.Offset, 1, 0))
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gameSortsPane:SetScrollDirection(gameSortsPane.Enum.ScrollDirection.Horizontal)
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gameSortsPane:SetParent(GamePaneContainer)
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gameSortsPane:SetClipping(false)
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gameSortsPane:SetSpacing(Vector2.new(SPACING, SPACING))
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gameSortsPane.Container.Visible = false
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local function setSelectionOnLoad()
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if this:IsFocused() then
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GuiService.SelectedCoreObject = this:GetDefaultSelection()
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end
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end
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local setSortsDebounce = false
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local function setSortView()
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if setSortsDebounce then return end
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setSortsDebounce = true
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if not sortCatagories then
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spawn(function()
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sortCatagories = SortData.GetSortCategoriesAsync()
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end)
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end
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local function createView(gameCollection, name)
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local sortPage = gameCollection:GetSortAsync(0, 5)
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if sortPage and sortPage.Count > 0 then
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local view = GameSort:CreateGridView(UDim2.new(), imageSize, spacing, rows, columns)
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local iconIds = sortPage:GetPageIconIds()
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local names = sortPage:GetPagePlaceNames()
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local placeIds = sortPage:GetPagePlaceIds()
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view:SetImages(iconIds)
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view:ConnectInput(placeIds, names, iconIds, name, gameCollection)
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view:SetTitle(name)
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return view
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end
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return nil
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end
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local newViews = {}
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local function loadSortsAsync()
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while not sortCatagories do
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wait()
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end
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-- create all the views
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for i = 1, #sortCatagories do
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local sort = sortCatagories[i]
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local sortCollection = GameCollection:GetSort(sort["Id"])
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table.insert(newViews, createView(sortCollection, sort["Name"]))
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end
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local favoriteGamesCollection = GameCollection:GetUserFavorites()
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table.insert(newViews, createView(favoriteGamesCollection, Strings:LocalizedString("FavoritesSortTitle")))
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local recentGamesCollection = GameCollection:GetUserRecent()
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table.insert(newViews, createView(recentGamesCollection, Strings:LocalizedString("RecentlyPlayedSortTitle")))
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local userPlacesCollection = GameCollection:GetUserPlaces()
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table.insert(newViews, createView(userPlacesCollection, Strings:LocalizedString("PlayMyPlaceMoreGamesTitle")))
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end
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local loader = LoadingWidget(
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{ Parent = GamePaneContainer }, { loadSortsAsync })
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spawn(function()
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loader:AwaitFinished()
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loader:Cleanup()
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loader = nil
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-- Remove old items
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gameSortsPane:RemoveAllItems()
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views = newViews
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for i = 1, #views do
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gameSortsPane:AddItem(views[i]:GetContainer())
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end
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gameSortsPane.Container.Visible = true
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setSelectionOnLoad()
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if GamePaneContainer.Visible then
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this.TransitionTweens = ScreenManager:DefaultFadeIn(gameSortsPane.Container)
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ScreenManager:PlayDefaultOpenSound()
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end
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setSortsDebounce = false
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end)
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end
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-- SCREEN FUNCTIONS
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function this:SetPosition(newPosition)
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GamePaneContainer.Position = newPosition
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end
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function this:SetParent(newParent)
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GamePaneContainer.Parent = newParent
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end
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function this:IsAncestorOf(object)
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return GamePaneContainer and GamePaneContainer:IsAncestorOf(object)
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end
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function this:GetName()
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return Strings:LocalizedString('GameWord')
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end
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function this:GetDefaultSelection()
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for i = 1, #views do
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if views[i]:GetDefaultSelection() then
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return views[i]:GetDefaultSelection()
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end
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end
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return GamePaneContainer
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end
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function this:ViewsContainObject(guiObject)
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if guiObject then
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for i = 1, #views do
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if views[i]:Contains(guiObject) then
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return true
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end
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end
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end
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return false
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end
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function this:IsFocused()
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return inFocus
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end
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function this:Show()
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ScreenManager:DefaultCancelFade(self.TransitionTweens)
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setSortView()
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GamePaneContainer.Visible = true
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end
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function this:Hide()
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GamePaneContainer.Visible = false
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gameSortsPane.Container.Visible = false
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ScreenManager:DefaultCancelFade(self.TransitionTweens)
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self.TransitionTweens = nil
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end
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function this:Focus()
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inFocus = true
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if self.SavedSelectObject and self:ViewsContainObject(self.SavedSelectObject) then
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GuiService.SelectedCoreObject = self.SavedSelectObject
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else
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GuiService.SelectedCoreObject = self:GetDefaultSelection()
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end
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-- Clear out the saved selected object, it has done its work
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self.SavedSelectObject = nil
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end
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function this:RemoveFocus()
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inFocus = false
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local selectedObject = GuiService.SelectedCoreObject
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if selectedObject and self:ViewsContainObject(selectedObject) then
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self.SavedSelectObject = selectedObject
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else
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self.SavedSelectObject = nil
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end
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if selectedObject and (selectedObject == GamePaneContainer or self:IsAncestorOf(selectedObject)) then
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GuiService.SelectedCoreObject = nil
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end
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end
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--[[ Initialize - Don't Block ]]--
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spawn(function()
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sortCatagories = SortData.GetSortCategoriesAsync()
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end)
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return this
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end
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return CreateGamePane
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