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https://github.com/copyrighttxt/watrbx-game-engine.git
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45 lines
963 B
C++
45 lines
963 B
C++
//
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// Empty precompiled header file
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//
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#ifdef WIN32
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#pragma once
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#define _CRT_SECURE_NO_WARNINGS 1
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#ifndef STRICT
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#define STRICT
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#endif
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#define _ATL_APARTMENT_THREADED
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#ifndef VC_EXTRALEAN
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#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
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#endif
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// Modify the following defines if you have to target a platform prior to the ones specified below.
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// Refer to MSDN for the latest info on corresponding values for different platforms.
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#ifndef _WIN32_WINNT
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#define _WIN32_WINNT 0x0501
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#endif
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#ifndef WINVER
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#define WINVER _WIN32_WINNT
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#endif
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#ifndef _WIN32_WINDOWS
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#define _WIN32_WINDOWS _WIN32_WINNT
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#endif
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#ifndef NTDDI_VERSION
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#define NTDDI_VERSION 0x05010100 // NTDDI_WINXPSP1
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#endif
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#ifndef _WIN32_IE
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#define _WIN32_IE 0x0601
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#endif
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#include <sdkddkver.h>
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#define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS // some CString constructors will be explicit
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#include <atlbase.h>
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#include <atlcom.h>
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#include <atlutil.h>
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#include <string>
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#endif |