mirror of
https://github.com/copyrighttxt/watrbx-game-engine.git
synced 2026-09-04 20:57:49 +00:00
387 lines
11 KiB
Plaintext
387 lines
11 KiB
Plaintext
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.watrbx.wtf/roblox.xsd" version="4">
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<External>null</External>
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<External>nil</External>
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<Item class="Workspace" referent="RBX0">
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<Properties>
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<Ref name="CurrentCamera">RBX1</Ref>
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<double name="DistributedGameTime">0</double>
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<CoordinateFrame name="ModelInPrimary">
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<X>0</X>
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<Y>0</Y>
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<Z>0</Z>
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<R00>1</R00>
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<R01>0</R01>
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<R02>0</R02>
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<R10>0</R10>
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<R11>1</R11>
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<R12>0</R12>
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<R20>0</R20>
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<R21>0</R21>
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<R22>1</R22>
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</CoordinateFrame>
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<string name="Name">Workspace</string>
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<Ref name="PrimaryPart">null</Ref>
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</Properties>
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<Item class="Camera" referent="RBX1">
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<Properties>
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<Ref name="CameraSubject">null</Ref>
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<token name="CameraType">0</token>
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<CoordinateFrame name="CoordinateFrame">
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<X>11.5004616</X>
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<Y>328.678162</Y>
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<Z>549.033936</Z>
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<R00>0.999780774</R00>
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<R01>-0.0107550351</R01>
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<R02>0.0179694742</R02>
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<R10>9.31322686e-10</R10>
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<R11>0.858053982</R11>
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<R12>0.513559699</R12>
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<R20>-0.0209421311</R20>
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<R21>-0.513447106</R21>
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<R22>0.857865691</R22>
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</CoordinateFrame>
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<float name="FieldOfView">70</float>
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<CoordinateFrame name="Focus">
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<X>0</X>
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<Y>0</Y>
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<Z>0</Z>
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<R00>1</R00>
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<R01>0</R01>
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<R02>0</R02>
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<R10>0</R10>
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<R11>1</R11>
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<R12>0</R12>
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<R20>0</R20>
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<R21>0</R21>
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<R22>1</R22>
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</CoordinateFrame>
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<string name="Name">Camera</string>
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</Properties>
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</Item>
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<Item class="Terrain" referent="RBX2">
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<Properties>
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<bool name="Anchored">true</bool>
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<float name="BackParamA">-0.5</float>
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<float name="BackParamB">0.5</float>
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<token name="BackSurface">0</token>
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<token name="BackSurfaceInput">0</token>
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<float name="BottomParamA">-0.5</float>
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<float name="BottomParamB">0.5</float>
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<token name="BottomSurface">4</token>
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<token name="BottomSurfaceInput">0</token>
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<int name="BrickColor">194</int>
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<CoordinateFrame name="CFrame">
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<X>-2</X>
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<Y>126</Y>
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<Z>-2</Z>
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<R00>1</R00>
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<R01>0</R01>
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<R02>0</R02>
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<R10>0</R10>
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<R11>1</R11>
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<R12>0</R12>
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<R20>0</R20>
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<R21>0</R21>
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<R22>1</R22>
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</CoordinateFrame>
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<bool name="CanCollide">true</bool>
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<string name="ClusterGridV2"></string>
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<float name="Elasticity">0.5</float>
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<float name="Friction">0.300000012</float>
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<float name="FrontParamA">-0.5</float>
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<float name="FrontParamB">0.5</float>
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<token name="FrontSurface">0</token>
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<token name="FrontSurfaceInput">0</token>
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<float name="LeftParamA">-0.5</float>
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<float name="LeftParamB">0.5</float>
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<token name="LeftSurface">0</token>
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<token name="LeftSurfaceInput">0</token>
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<bool name="Locked">true</bool>
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<token name="Material">256</token>
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<string name="Name">Terrain</string>
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<float name="Reflectance">0</float>
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<float name="RightParamA">-0.5</float>
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<float name="RightParamB">0.5</float>
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<token name="RightSurface">0</token>
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<token name="RightSurfaceInput">0</token>
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<Vector3 name="RotVelocity">
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<X>0</X>
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<Y>0</Y>
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<Z>0</Z>
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</Vector3>
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<float name="TopParamA">-0.5</float>
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<float name="TopParamB">0.5</float>
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<token name="TopSurface">3</token>
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<token name="TopSurfaceInput">0</token>
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<float name="Transparency">0</float>
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<Vector3 name="Velocity">
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<X>0</X>
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<Y>0</Y>
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<Z>0</Z>
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</Vector3>
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<Vector3 name="size">
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<X>2044</X>
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<Y>252</Y>
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<Z>2044</Z>
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</Vector3>
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</Properties>
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</Item>
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</Item>
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<Item class="StarterPack" referent="RBX3">
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<Properties>
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<string name="Name">StarterPack</string>
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</Properties>
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</Item>
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<Item class="StarterGui" referent="RBX4">
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<Properties>
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<string name="Name">StarterGui</string>
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<bool name="ShowDevelopmentGui">true</bool>
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</Properties>
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</Item>
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<Item class="SoundService" referent="RBX5">
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<Properties>
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<token name="AmbientReverb">0</token>
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<float name="DistanceFactor">10</float>
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<float name="DopplerScale">1</float>
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<string name="Name">Soundscape</string>
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<float name="RolloffScale">1</float>
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</Properties>
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</Item>
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<Item class="CollectionService" referent="RBX6">
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<Properties>
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<string name="Name">CollectionService</string>
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</Properties>
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</Item>
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<Item class="PhysicsService" referent="RBX7">
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<Properties>
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<string name="Name">PhysicsService</string>
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</Properties>
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</Item>
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<Item class="BadgeService" referent="RBX8">
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<Properties>
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<string name="Name">BadgeService</string>
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</Properties>
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</Item>
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<Item class="Geometry" referent="RBX9">
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<Properties>
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<string name="Name">Geometry</string>
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</Properties>
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</Item>
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<Item class="RenderHooksService" referent="RBX10">
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<Properties>
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<string name="Name">RenderHooksService</string>
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</Properties>
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</Item>
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<Item class="SocialService" referent="RBX11">
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<Properties>
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<string name="Name">SocialService</string>
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</Properties>
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</Item>
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<Item class="Debris" referent="RBX12">
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<Properties>
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<int name="MaxItems">1000</int>
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<string name="Name">Debris</string>
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</Properties>
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</Item>
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<Item class="TimerService" referent="RBX13">
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<Properties>
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<string name="Name">Instance</string>
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</Properties>
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</Item>
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<Item class="ScriptInformationProvider" referent="RBX14">
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<Properties>
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<string name="Name">Instance</string>
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</Properties>
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</Item>
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<Item class="CookiesService" referent="RBX15">
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<Properties>
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<string name="Name">CookiesService</string>
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</Properties>
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</Item>
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<Item class="TeleportService" referent="RBX16">
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<Properties>
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<string name="Name">Teleport Service</string>
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</Properties>
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</Item>
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<Item class="Players" referent="RBX17">
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<Properties>
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<bool name="CharacterAutoLoads">true</bool>
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<string name="Name">Players</string>
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</Properties>
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</Item>
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<Item class="Selection" referent="RBX18">
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<Properties>
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<string name="Name">Selection</string>
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</Properties>
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</Item>
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<Item class="Lighting" referent="RBX19">
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<Properties>
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<Color3 name="Ambient">4286611584</Color3>
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<float name="Brightness">1</float>
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<Color3 name="ColorShift_Bottom">4278190080</Color3>
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<Color3 name="ColorShift_Top">4278190080</Color3>
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<Color3 name="FogColor">4290822336</Color3>
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<float name="FogEnd">100000</float>
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<float name="FogStart">0</float>
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<float name="GeographicLatitude">41.7332993</float>
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<string name="Name">Lighting</string>
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<Color3 name="ShadowColor">4289967032</Color3>
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<string name="TimeOfDay">14:00:00</string>
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</Properties>
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</Item>
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<Item class="ChangeHistoryService" referent="RBX20">
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<Properties>
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<string name="Name">ChangeHistoryService</string>
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</Properties>
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</Item>
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<Item class="TestService" referent="RBX21">
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<Properties>
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<bool name="AutoRuns">false</bool>
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<string name="Description"></string>
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<bool name="Is30FpsThrottleEnabled">true</bool>
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<bool name="IsPhysicsEnvironmentalThrottled">true</bool>
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<bool name="IsSleepAllowed">true</bool>
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<string name="Name">TestService</string>
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<double name="Timeout">10</double>
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</Properties>
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<Item class="Script" referent="RBX22">
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<Properties>
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<bool name="Disabled">false</bool>
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<Content name="LinkedSource"><null></null></Content>
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<string name="Name">Script</string>
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<ProtectedString name="Source">test = game:GetService("TestService")
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terrain = game.Workspace.Terrain
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history = game:GetService("ChangeHistoryService")
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--explicitly enable history
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history:SetEnabled(1)
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XZ_CHUNK = 32
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Y_CHUNK = 4
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cellCountList = {}
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materialList = {}
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indexList = {}
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wedgeCountList = {}
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function checkLayerData(layerIndex)
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	local index = indexList[layerIndex]
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	local newM, newB, newO = terrain:GetCell(XZ_CHUNK, Y_CHUNK*index, XZ_CHUNK)
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	test:Check(cellCountList[layerIndex] == terrain:CountCells(), "Terrain cell count mismatch")
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	test:Check(materialList[layerIndex] == (newM.Value), "Material mismatch")
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end
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function verifyLayersUndo(numLayers)
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	for count = numLayers, 2, -1 do
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		--do an undo
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		history:Undo()
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		checkLayerData(count-1)
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	end
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	--this is last undo (after this there should not be any cells present in the terrain)
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	history:Undo()
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	test:Check(0 == terrain:CountCells(), "Cell count")
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end
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function verifyLayersRedo(numLayers)
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	for count = 1, numLayers do
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		--do an undo
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		history:Redo()
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		checkLayerData(count)
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	end
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end
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function generateLayers(numLayers, startMaterial, saveData)
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	for index=1, numLayers do
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		local start = Vector3int16.new(-XZ_CHUNK, Y_CHUNK*index, -XZ_CHUNK)
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		local finish = Vector3int16.new(XZ_CHUNK, Y_CHUNK*index, XZ_CHUNK)
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		terrain:SetCells(Region3int16.new(start,finish),index+startMaterial, 0, 0)
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		if saveData then
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			table.insert(cellCountList, terrain:CountCells())
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			table.insert(materialList, index+startMaterial)
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			table.insert(indexList, index)
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			history:SetWaypoint("GenerateLayers")
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		end
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	end
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end
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function wedgeCount()
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	local count = 0
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	local start = Vector3int16.new(-XZ_CHUNK, Y_CHUNK, -XZ_CHUNK)
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	local finish = Vector3int16.new(XZ_CHUNK, Y_CHUNK*5, XZ_CHUNK)
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	for y=start.Y, finish.Y do
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		for x=start.X, finish.X do
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			for z=start.X, finish.Z do
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				local newM, newB, newO = terrain:GetCell(x,y,z)
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				if newB ~= Enum.CellBlock.Solid then count = count + 1 end
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			end
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		end
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	end
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	return count
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end
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function verifyAutoWedgeUndo(index)
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	history:Undo()
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	test:Check(wedgeCountList[index] == wedgeCount(), "Undo: Wedge count mismatch")
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end
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function verifyAutoWedgeRedo(index)
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	history:Redo()
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	test:Check(wedgeCountList[index] == wedgeCount(), "Redo: Wedge count mismatch")
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end
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function createAutoWedgeCells()
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	table.insert(wedgeCountList, wedgeCount())
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	local start = Vector3int16.new(-XZ_CHUNK, Y_CHUNK, -XZ_CHUNK)
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	local finish = Vector3int16.new(XZ_CHUNK, Y_CHUNK*5, XZ_CHUNK)
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	terrain:AutowedgeCells(Region3int16.new(start,finish))
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	history:SetWaypoint("CreateAutoWedgeCells")
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	table.insert(wedgeCountList, wedgeCount())
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end
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function verifyWayPointsAbsorb(layerIndex)
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	--first undo upto the last waypoint
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	while (history:GetCanUndo()) do
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		history:Undo()
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	end
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	-- specified layer must be present
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	checkLayerData(layerIndex)
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end
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-- create layers of different materials
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generateLayers(5, 0, true)
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	-- modification without setting waypoint to verify that only the last modification is saved
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generateLayers(1, 3, false)
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generateLayers(5, 5, true)
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-- verify undo/redo (10 states - max)
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verifyLayersUndo(10)
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verifyLayersRedo(10)
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-- RWM - change history no longer merges at 11, it depends on memory usage.
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--[[
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-- add 11th entry in the change history to force an absorb
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createAutoWedgeCells()
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verifyAutoWedgeUndo(#wedgeCountList - 1)
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verifyAutoWedgeRedo(#wedgeCountList)
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-- first layer must be present as a result of absorb once the number of waypoints exceeds 10
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verifyWayPointsAbsorb(1)
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]]--
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</ProtectedString>
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</Properties>
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</Item>
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</Item>
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</roblox> |