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2025-09-18 17:55:52 -04:00

54 lines
1.5 KiB
C++

#pragma once
#include "GfxCore/Framebuffer.h"
#include "TextureD3D11.h"
#include <vector>
struct ID3D11RenderTargetView;
struct ID3D11DepthStencilView;
struct ID3D11View;
struct ID3D11Texture2D;
struct ID3D11Device;
namespace RBX
{
namespace Graphics
{
class RenderbufferD3D11: public Renderbuffer
{
public:
RenderbufferD3D11(Device* device, const shared_ptr<TextureD3D11>& owner, unsigned cubeIndex, unsigned mipIndex);
RenderbufferD3D11(Device* device, Texture::Format format, unsigned int width, unsigned int height, unsigned int samples, ID3D11Texture2D* texture);
RenderbufferD3D11(Device* device, Texture::Format format, unsigned int width, unsigned int height, unsigned int samples);
~RenderbufferD3D11();
ID3D11View* getObject() const { return object; }
ID3D11Resource* getResource() const { return texture; }
const shared_ptr<TextureD3D11>& getOwner() const { return owner; }
private:
ID3D11View* object;
ID3D11Resource* texture;
shared_ptr<TextureD3D11> owner;
};
class FramebufferD3D11: public Framebuffer
{
public:
FramebufferD3D11(Device* device, const std::vector<shared_ptr<Renderbuffer>>& color, const shared_ptr<Renderbuffer>& depth);
~FramebufferD3D11();
virtual void download(void* data, unsigned int size);
const std::vector<shared_ptr<Renderbuffer> >& getColor() const { return color; }
const shared_ptr<Renderbuffer>& getDepth() const { return depth; }
private:
std::vector<shared_ptr<Renderbuffer>> color;
shared_ptr<Renderbuffer> depth;
};
}
}