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https://github.com/copyrighttxt/watrbx-game-engine.git
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36 lines
958 B
C++
36 lines
958 B
C++
#pragma once
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#include "v8tree/instance.h"
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#include "v8tree/service.h"
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namespace G3D
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{
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class BinaryOutput;
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};
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namespace RBX
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{
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class ContentProvider;
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class ViewBase;
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}
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extern const char* const sThumbnailGenerator;
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class ThumbnailGenerator
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: public RBX::DescribedCreatable<ThumbnailGenerator, RBX::Instance, sThumbnailGenerator>
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, public RBX::Service
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{
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public:
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int graphicsMode;
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static volatile long totalCount;
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ThumbnailGenerator(void);
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~ThumbnailGenerator(void);
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shared_ptr<const RBX::Reflection::Tuple> click(std::string fileType, int cx, int cy, bool hideSky,bool crop);
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shared_ptr<const RBX::Reflection::Tuple> clickTexture(std::string textureId, std::string fileType, int cx, int cy);
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void renderThumb(RBX::ViewBase* view, void* windowHandle, std::string fileType, int cx, int cy, bool hideSky, bool crop, std::string* strOutput);
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void exportScene(RBX::ViewBase* view, std::string* outStr);
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private:
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void configureCaches();
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};
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