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28 lines
1.2 KiB
C#
28 lines
1.2 KiB
C#
using System.Configuration;
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namespace Roblox.Configuration
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{
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public class GroupConfigElements : ConfigurationElementCollection
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{
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public override ConfigurationElementCollectionType CollectionType => ConfigurationElementCollectionType.BasicMap;
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protected override string ElementName => "group";
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protected override ConfigurationPropertyCollection Properties => new ConfigurationPropertyCollection();
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public GroupConfigElement this[int index]
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{
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get => (GroupConfigElement)BaseGet(index);
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set
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{
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if (BaseGet(index) != null) BaseRemoveAt(index);
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BaseAdd(index, value);
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}
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}
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new public GroupConfigElement this[string name] => (GroupConfigElement)BaseGet(name);
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public void Add(GroupConfigElement item) => BaseAdd(item);
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public void Remove(GroupConfigElement item) => BaseRemove(item);
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public void RemoveAt(int index) => BaseRemoveAt(index);
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protected override ConfigurationElement CreateNewElement() => new GroupConfigElement();
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protected override object GetElementKey(ConfigurationElement element) => (element as GroupConfigElement).GroupName;
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}
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}
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