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2025-09-18 17:55:52 -04:00

98 lines
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C++

/* Copyright 2003-2005 ROBLOX Corporation, All Rights Reserved */
#include "stdafx.h"
#include "V8DataModel/ContentProvider.h"
#include "Util/MeshId.h"
#include "V8DataModel/Workspace.h"
#include "V8DataModel/Camera.h"
#include "util/standardout.h"
namespace RBX
{
// TODO: Refactor: It is a little ugly to have to implement these 6 functions for each "ContentID" derived class
// Potentially we can template this a little. Maybe define a templated ContentIDPropDescriptor or something.
template<>
std::string StringConverter<MeshId>::convertToString(const MeshId& value)
{
return value.toString();
}
template<>
bool StringConverter<MeshId>::convertToValue(const std::string& text, MeshId& value)
{
value = text;
return true;
}
namespace Reflection
{
template<>
const Reflection::Type& Reflection::Type::getSingleton<MeshId>()
{
return Reflection::Type::singleton<ContentId>();
}
template<>
void TypedPropertyDescriptor<RBX::MeshId>::readValue(DescribedBase* instance, const XmlElement* element, IReferenceBinder& binder) const
{
if (!element->isXsiNil())
{
ContentId value;
if (element->getValue(value))
setValue(instance, value);
}
}
template<>
void TypedPropertyDescriptor<RBX::MeshId>::writeValue(const DescribedBase* instance, XmlElement* element) const
{
element->setValue(ContentId(getValue(instance)));
}
template<>
RBX::MeshId& Variant::convert<MeshId>(void)
{
if (_type->isType<std::string>())
{
value = RBX::MeshId(cast<std::string>());
_type = &Type::singleton<MeshId>();
}
return genericConvert<RBX::MeshId>();
}
template<>
int TypedPropertyDescriptor<RBX::MeshId>::getDataSize(const DescribedBase* instance) const
{
return sizeof(RBX::MeshId) + getValue(instance).toString().size();
}
template<>
bool TypedPropertyDescriptor<RBX::MeshId>::hasStringValue() const {
return true;
}
template<>
std::string TypedPropertyDescriptor<RBX::MeshId>::getStringValue(const DescribedBase* instance) const{
return StringConverter<RBX::MeshId>::convertToString(getValue(instance));
}
template<>
bool TypedPropertyDescriptor<RBX::MeshId>::setStringValue(DescribedBase* instance, const std::string& text) const {
RBX::MeshId value;
if (StringConverter<RBX::MeshId>::convertToValue(text, value))
{
setValue(instance, value);
return true;
}
else
return false;
}
} // namespace Reflection
}// namespace RBX