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https://github.com/copyrighttxt/watrbx-game-engine.git
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49 lines
1.5 KiB
C++
49 lines
1.5 KiB
C++
#include "Util/MachineIdUploader.h"
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#include <sys/socket.h>
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#include <sys/types.h>
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#include <net/if.h>
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#include <net/if_dl.h>
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#include <net/if_types.h>
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#include <ifaddrs.h>
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using namespace RBX;
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// This is only needed to satisfy mac compiler:
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const int MachineIdUploader::MacAddress::kBytesInMacAddress;
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bool nameLooksLikeEthernet(const sockaddr_dl* dlAddress) {
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return dlAddress->sdl_nlen >= 2 &&
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dlAddress->sdl_data[0] == 'e' &&
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dlAddress->sdl_data[1] == 'n';
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}
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bool MachineIdUploader::fillMachineId(MachineId *out) {
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ifaddrs* addresses;
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if (getifaddrs(&addresses) == 0) {
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for (ifaddrs* current = addresses; current != NULL;
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current = current->ifa_next) {
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sockaddr_dl* dlAddress = (sockaddr_dl*)(current->ifa_addr);
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if (current->ifa_addr->sa_family == AF_LINK &&
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nameLooksLikeEthernet(dlAddress) &&
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dlAddress->sdl_type == IFT_ETHER) {
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out->macAddresses.resize(out->macAddresses.size() + 1);
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size_t bytesToCopy = std::min(MacAddress::kBytesInMacAddress, (int)dlAddress->sdl_alen);
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// mac address starts after name data (nlen bytes).
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char* source = dlAddress->sdl_data + dlAddress->sdl_nlen;
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for (size_t i = 0; i < bytesToCopy; ++i) {
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out->macAddresses.back().address[i] = source[i];
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}
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}
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}
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freeifaddrs(addresses);
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return true;
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}
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return false;
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}
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