mirror of
https://github.com/copyrighttxt/watrbx-game-engine.git
synced 2026-09-04 20:57:49 +00:00
110 lines
3.6 KiB
C++
110 lines
3.6 KiB
C++
/* Copyright 2003-2005 ROBLOX Corporation, All Rights Reserved */
|
|
|
|
#pragma once
|
|
|
|
#include "Tool/ToolsArrow.h"
|
|
#include "Tool/MegaDragger.h"
|
|
#include "AppDraw/HandleType.h"
|
|
#include "Util/NormalId.h"
|
|
|
|
namespace RBX {
|
|
|
|
class MegaDragger;
|
|
class Extents;
|
|
|
|
class AdvMoveToolBase : public AdvArrowToolBase
|
|
{
|
|
protected:
|
|
bool dragging;
|
|
Ray dragRay;
|
|
int dragAxis;
|
|
int dragAxisDirection;
|
|
NormalId dragNormalId;
|
|
std::string cursor;
|
|
|
|
//TODO: Have a single variable in Move and Rotate tool
|
|
mutable NormalId overHandleNormalId;
|
|
|
|
private:
|
|
typedef AdvArrowToolBase Super;
|
|
std::auto_ptr<MegaDragger> megaDragger;
|
|
Vector2int16 downPoint2d;
|
|
|
|
// dynamic - last point on the Ray we dragged to
|
|
// only works with one-stud grid...
|
|
Vector3 lastPoint3d;
|
|
|
|
typedef std::map<boost::weak_ptr<RBX::PartInstance>, float> PartsTransparencyCollection;
|
|
PartsTransparencyCollection origPartsTransparency;
|
|
|
|
mutable Matrix3 mMultiRotation;
|
|
mutable Extents mExtents;
|
|
mutable bool mInitializedExtents;
|
|
|
|
float snapRotationAngle(float Angle) const;
|
|
void saveAndModifyPartsTransparency();
|
|
void restoreSavedPartsTransparency();
|
|
|
|
rbx::signals::scoped_connection selectionChangedConnection;
|
|
void setToSelection();
|
|
|
|
protected:
|
|
|
|
virtual bool getLocalSpaceMode() const;
|
|
virtual bool getOverHandle(const shared_ptr<InputObject>& inputObject, Vector3& hitPointWorld, NormalId& normalId) const;
|
|
|
|
bool getExtents(Extents& extents) const;
|
|
bool getExtentsAndLocation(
|
|
Extents& extents,
|
|
CoordinateFrame& location,
|
|
bool& isLocal ) const;
|
|
bool getOverHandle(const shared_ptr<InputObject>& inputObject) const;
|
|
|
|
/*override*/ bool drawConnectors() const {return true;} // default mouse command no draw connectors
|
|
/*override*/ void onMouseIdle(const shared_ptr<InputObject>& inputObject);
|
|
/*override*/ void onMouseHover(const shared_ptr<InputObject>& inputObject);
|
|
/*override*/ shared_ptr<MouseCommand> onMouseDown(const shared_ptr<InputObject>& inputObject);
|
|
/*override*/ void onMouseMove(const shared_ptr<InputObject>& inputObject);
|
|
/*override*/ shared_ptr<MouseCommand> onMouseUp(const shared_ptr<InputObject>& inputObject);
|
|
/*override*/ shared_ptr<MouseCommand> onKeyDown(const shared_ptr<InputObject>& inputObject);
|
|
|
|
/*override*/ void render2d(Adorn* adorn);
|
|
/*override*/ void render3dAdorn(Adorn* adorn);
|
|
/*override*/ const std::string getCursorName() const {return cursor;}
|
|
/*override*/ void setCursor(std::string newCursor) {cursor = newCursor;}
|
|
|
|
|
|
/*implement*/ virtual Color3 getHandleColor() const = 0;
|
|
/*implement*/ virtual HandleType getDragType() const = 0;
|
|
|
|
public:
|
|
AdvMoveToolBase(Workspace* workspace);
|
|
virtual ~AdvMoveToolBase()
|
|
{}
|
|
};
|
|
|
|
|
|
extern const char* const sAdvMoveTool;
|
|
class AdvMoveTool : public Named<AdvMoveToolBase, sAdvMoveTool>
|
|
{
|
|
private:
|
|
/*override*/ Color3 getHandleColor() const {return Color3::orange();}
|
|
/*override*/ HandleType getDragType() const {return HANDLE_MOVE;}
|
|
/*override*/ void render2d(Adorn* adorn);
|
|
/*override*/ shared_ptr<MouseCommand> onMouseDown(const shared_ptr<InputObject>& inputObject);
|
|
|
|
void getGridXYUsingCamera(RBX::PartInstance *part, G3D::Vector3 &gridXDir, G3D::Vector3 &gridYDir);
|
|
|
|
G3D::Vector3 originalLocation;
|
|
|
|
public:
|
|
AdvMoveTool(Workspace* workspace) : Named<AdvMoveToolBase, sAdvMoveTool>(workspace)
|
|
{}
|
|
~AdvMoveTool() {}
|
|
|
|
/*override*/ shared_ptr<MouseCommand> isSticky() const {return Creatable<MouseCommand>::create<AdvMoveTool>(workspace);}
|
|
};
|
|
|
|
|
|
} // namespace RBX
|