Files
2025-09-18 17:55:52 -04:00

29 lines
1.0 KiB
C

#pragma once
#define STRING_BY_ID(id) (getStringById(id))
#ifdef _WIN32
__declspec(noinline) const char* getStringById(int id);
#elif __APPLE__ || __ANDROID__
__attribute__((noinline)) const char* getStringById(int id);
#else
#error Unsupported Platform.
#endif
enum StringIDs {
ArgStringID = 0,
LuaStringStringId = 1, //"lua"
CommandOutStringId = 2, //"> %s"
StudioASHXFmt = 3, //fmt
StudioASHX = 4, //ashx
RunningScript = 5, //Running script %s
ExecScriptNewThread = 6,//Execute script in new thread, name: %s, identity: %u
FullScriptCode = 7, //Full script code:\n %s
EnableToCreateSBThread = 8, //Unable to create trusted sandbox thread
EnableToCreateNewThread = 9, //Unable to create new thread
ScriptStr = 10, //Script
Rocky = 11,//rocky
HasGamePassLuaWarning = 12, //Game passes can only be queried by a Script running on a ROBLOX game server
NoTeleportInStudio = 13, //Teleporting while using ROBLOX Studio is not permitted
LoadingScreenScriptPath = 14, // The path to the script that creates the loading gui
};