This commit is contained in:
watrabi
2025-09-18 17:55:52 -04:00
commit 977f1ff4b8
15030 changed files with 17324420 additions and 0 deletions
@@ -0,0 +1,280 @@
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.watrbx.wtf/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="Workspace" referent="RBX0">
<Properties>
<Ref name="CurrentCamera">RBX1</Ref>
<double name="DistributedGameTime">2.866666816174984</double>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Workspace</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="Camera" referent="RBX1">
<Properties>
<Ref name="CameraSubject">null</Ref>
<token name="CameraType">0</token>
<CoordinateFrame name="CoordinateFrame">
<X>0</X>
<Y>9.24264145</Y>
<Z>9.24264145</Z>
<R00>1</R00>
<R01>0</R01>
<R02>-0</R02>
<R10>-0</R10>
<R11>0.707106829</R11>
<R12>0.707106829</R12>
<R20>0</R20>
<R21>-0.707106829</R21>
<R22>0.707106829</R22>
</CoordinateFrame>
<float name="FieldOfView">70</float>
<CoordinateFrame name="Focus">
<X>0</X>
<Y>4.24264097</Y>
<Z>4.24264097</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Camera</string>
</Properties>
</Item>
<Item class="Terrain" referent="RBX2">
<Properties>
<bool name="Anchored">true</bool>
<bool name="Archivable">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>-2</X>
<Y>126</Y>
<Z>-2</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<string name="ClusterGridV2"></string>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Terrain</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="size">
<X>2044</X>
<Y>252</Y>
<Z>2044</Z>
</Vector3>
</Properties>
</Item>
<Item class="BindableEvent" referent="RBX3">
<Properties>
<string name="Name">Event</string>
</Properties>
</Item>
</Item>
<Item class="StarterPack" referent="RBX4">
<Properties>
<string name="Name">StarterPack</string>
</Properties>
</Item>
<Item class="StarterGui" referent="RBX5">
<Properties>
<string name="Name">StarterGui</string>
<bool name="ShowDevelopmentGui">true</bool>
</Properties>
</Item>
<Item class="SoundService" referent="RBX6">
<Properties>
<token name="AmbientReverb">0</token>
<float name="DistanceFactor">10</float>
<float name="DopplerScale">1</float>
<string name="Name">Soundscape</string>
<float name="RolloffScale">1</float>
</Properties>
</Item>
<Item class="CollectionService" referent="RBX7">
<Properties>
<string name="Name">CollectionService</string>
</Properties>
</Item>
<Item class="PhysicsService" referent="RBX8">
<Properties>
<string name="Name">PhysicsService</string>
</Properties>
</Item>
<Item class="BadgeService" referent="RBX9">
<Properties>
<string name="Name">BadgeService</string>
</Properties>
</Item>
<Item class="Geometry" referent="RBX10">
<Properties>
<string name="Name">Geometry</string>
</Properties>
</Item>
<Item class="RenderHooksService" referent="RBX11">
<Properties>
<string name="Name">RenderHooksService</string>
</Properties>
</Item>
<Item class="SocialService" referent="RBX12">
<Properties>
<string name="Name">SocialService</string>
</Properties>
</Item>
<Item class="Debris" referent="RBX13">
<Properties>
<int name="MaxItems">1000</int>
<string name="Name">Debris</string>
</Properties>
</Item>
<Item class="TimerService" referent="RBX14">
<Properties>
<string name="Name">Instance</string>
</Properties>
</Item>
<Item class="ScriptInformationProvider" referent="RBX15">
<Properties>
<string name="Name">Instance</string>
</Properties>
</Item>
<Item class="CookiesService" referent="RBX16">
<Properties>
<string name="Name">CookiesService</string>
</Properties>
</Item>
<Item class="TeleportService" referent="RBX17">
<Properties>
<string name="Name">Teleport Service</string>
</Properties>
</Item>
<Item class="Players" referent="RBX18">
<Properties>
<bool name="CharacterAutoLoads">true</bool>
<string name="Name">Players</string>
</Properties>
</Item>
<Item class="Selection" referent="RBX19">
<Properties>
<string name="Name">Selection</string>
</Properties>
</Item>
<Item class="Lighting" referent="RBX20">
<Properties>
<Color3 name="Ambient">4286611584</Color3>
<float name="Brightness">1</float>
<Color3 name="ColorShift_Bottom">4278190080</Color3>
<Color3 name="ColorShift_Top">4278190080</Color3>
<Color3 name="FogColor">4290822336</Color3>
<float name="FogEnd">100000</float>
<float name="FogStart">0</float>
<float name="GeographicLatitude">41.7332993</float>
<string name="Name">Lighting</string>
<Color3 name="ShadowColor">4289967032</Color3>
<string name="TimeOfDay">14:00:00</string>
</Properties>
</Item>
<Item class="ChangeHistoryService" referent="RBX21">
<Properties>
<string name="Name">ChangeHistoryService</string>
</Properties>
</Item>
<Item class="TestService" referent="RBX22">
<Properties>
<bool name="AutoRuns">true</bool>
<string name="Description"></string>
<bool name="Is30FpsThrottleEnabled">true</bool>
<bool name="IsPhysicsEnvironmentalThrottled">true</bool>
<bool name="IsSleepAllowed">true</bool>
<string name="Name">Test</string>
<double name="Timeout">10</double>
</Properties>
<Item class="Script" referent="RBX23">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">local testTable = {c = 12, d = 14, e = 15}
Delay(1, function()
print(&apos;firing&apos;)
Workspace.Event:Fire(&apos;a&apos;, &apos;b&apos;, 12, testTable)
end)
a, b, c, d = Workspace.Event.Event:wait()
print(&apos;fire returned&apos;)
RBX_CHECK_EQUAL(a, &quot;a&quot;)
RBX_CHECK_EQUAL(b, &quot;b&quot;)
RBX_CHECK_EQUAL(c, 12)
for i, v in pairs(d) do
&#9;RBX_CHECK_EQUAL(v, testTable[i])
end
</ProtectedString>
</Properties>
</Item>
</Item>
</roblox>
@@ -0,0 +1,289 @@
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.watrbx.wtf/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="Workspace" referent="RBX0">
<Properties>
<Ref name="CurrentCamera">RBX1</Ref>
<double name="DistributedGameTime">2.0000001043081284</double>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Workspace</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="Camera" referent="RBX1">
<Properties>
<Ref name="CameraSubject">null</Ref>
<token name="CameraType">0</token>
<CoordinateFrame name="CoordinateFrame">
<X>0</X>
<Y>9.24264145</Y>
<Z>9.24264145</Z>
<R00>1</R00>
<R01>0</R01>
<R02>-0</R02>
<R10>-0</R10>
<R11>0.707106829</R11>
<R12>0.707106829</R12>
<R20>0</R20>
<R21>-0.707106829</R21>
<R22>0.707106829</R22>
</CoordinateFrame>
<float name="FieldOfView">70</float>
<CoordinateFrame name="Focus">
<X>0</X>
<Y>4.24264097</Y>
<Z>4.24264097</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Camera</string>
</Properties>
</Item>
<Item class="Terrain" referent="RBX2">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>-2</X>
<Y>126</Y>
<Z>-2</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<string name="ClusterGridV2"></string>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Terrain</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="size">
<X>2044</X>
<Y>252</Y>
<Z>2044</Z>
</Vector3>
</Properties>
</Item>
<Item class="BindableFunction" referent="RBX3">
<Properties>
<string name="Name">Function</string>
</Properties>
</Item>
<Item class="BindableEvent" referent="RBX4">
<Properties>
<string name="Name">Event</string>
</Properties>
</Item>
</Item>
<Item class="StarterPack" referent="RBX5">
<Properties>
<string name="Name">StarterPack</string>
</Properties>
</Item>
<Item class="StarterGui" referent="RBX6">
<Properties>
<string name="Name">StarterGui</string>
<bool name="ShowDevelopmentGui">true</bool>
</Properties>
</Item>
<Item class="SoundService" referent="RBX7">
<Properties>
<token name="AmbientReverb">0</token>
<float name="DistanceFactor">10</float>
<float name="DopplerScale">1</float>
<string name="Name">Soundscape</string>
<float name="RolloffScale">1</float>
</Properties>
</Item>
<Item class="CollectionService" referent="RBX8">
<Properties>
<string name="Name">CollectionService</string>
</Properties>
</Item>
<Item class="PhysicsService" referent="RBX9">
<Properties>
<string name="Name">PhysicsService</string>
</Properties>
</Item>
<Item class="BadgeService" referent="RBX10">
<Properties>
<string name="Name">BadgeService</string>
</Properties>
</Item>
<Item class="Geometry" referent="RBX11">
<Properties>
<string name="Name">Geometry</string>
</Properties>
</Item>
<Item class="RenderHooksService" referent="RBX12">
<Properties>
<string name="Name">RenderHooksService</string>
</Properties>
</Item>
<Item class="SocialService" referent="RBX13">
<Properties>
<string name="Name">SocialService</string>
</Properties>
</Item>
<Item class="Debris" referent="RBX14">
<Properties>
<int name="MaxItems">1000</int>
<string name="Name">Debris</string>
</Properties>
</Item>
<Item class="TimerService" referent="RBX15">
<Properties>
<string name="Name">Instance</string>
</Properties>
</Item>
<Item class="ScriptInformationProvider" referent="RBX16">
<Properties>
<string name="Name">Instance</string>
</Properties>
</Item>
<Item class="CookiesService" referent="RBX17">
<Properties>
<string name="Name">CookiesService</string>
</Properties>
</Item>
<Item class="TeleportService" referent="RBX18">
<Properties>
<string name="Name">Teleport Service</string>
</Properties>
</Item>
<Item class="Players" referent="RBX19">
<Properties>
<string name="Name">Players</string>
</Properties>
</Item>
<Item class="Selection" referent="RBX20">
<Properties>
<string name="Name">Selection</string>
</Properties>
</Item>
<Item class="Lighting" referent="RBX21">
<Properties>
<Color3 name="Ambient">4286611584</Color3>
<float name="Brightness">1</float>
<Color3 name="ColorShift_Bottom">4278190080</Color3>
<Color3 name="ColorShift_Top">4278190080</Color3>
<Color3 name="FogColor">4290822336</Color3>
<float name="FogEnd">100000</float>
<float name="FogStart">0</float>
<float name="GeographicLatitude">41.7332993</float>
<string name="Name">Lighting</string>
<Color3 name="ShadowColor">4289967032</Color3>
<string name="TimeOfDay">14:00:00</string>
</Properties>
</Item>
<Item class="ChangeHistoryService" referent="RBX22">
<Properties>
<string name="Name">ChangeHistoryService</string>
</Properties>
</Item>
<Item class="TestService" referent="RBX23">
<Properties>
<bool name="AutoRuns">true</bool>
<string name="Description"></string>
<bool name="Is30FpsThrottleEnabled">true</bool>
<bool name="IsPhysicsEnvironmentalThrottled">true</bool>
<bool name="IsSleepAllowed">true</bool>
<string name="Name">Test</string>
<double name="Timeout">10</double>
</Properties>
<Item class="Script" referent="RBX24">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">invoked = false
Workspace.Function.OnInvoke = nil
-- server
Delay(2, function()
&#9;Workspace.Function.OnInvoke = function()
&#9;&#9;invoked = true
&#9;end
end)
-- client. Test waiting for late binding
Workspace.Function:Invoke()
RBX_CHECK(invoked)
-- server
Workspace.Function.OnInvoke = function(message)
&#9;RBX_CHECK_EQUAL(message, &apos;world!&apos;)
&#9;return &quot;Hello &quot; .. message
end
-- client
result = Workspace.Function:Invoke(&quot;world!&quot;)
RBX_CHECK_EQUAL(result, &quot;Hello world!&quot;)
</ProtectedString>
</Properties>
</Item>
</Item>
</roblox>
@@ -0,0 +1,399 @@
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.watrbx.wtf/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="Workspace" referent="RBX0">
<Properties>
<Ref name="CurrentCamera">RBX1</Ref>
<double name="DistributedGameTime">0</double>
<bool name="FilteringEnabled">false</bool>
<bool name="LoadStringEnabled">true</bool>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Workspace</string>
<Ref name="PrimaryPart">null</Ref>
<bool name="StreamingEnabled">false</bool>
</Properties>
<Item class="Camera" referent="RBX1">
<Properties>
<Ref name="CameraSubject">null</Ref>
<token name="CameraType">0</token>
<CoordinateFrame name="CoordinateFrame">
<X>0.105249323</X>
<Y>2.93674922</Y>
<Z>5.02452087</Z>
<R00>0.999780655</R00>
<R01>-0.0105661219</R01>
<R02>0.0180816781</R02>
<R10>-9.31322464e-10</R10>
<R11>0.863394618</R11>
<R12>0.504529178</R12>
<R20>-0.0209425408</R20>
<R21>-0.504418492</R21>
<R22>0.863205314</R22>
</CoordinateFrame>
<float name="FieldOfView">70</float>
<CoordinateFrame name="Focus">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Camera</string>
</Properties>
</Item>
<Item class="Terrain" referent="RBX2">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<BinaryString name="ClusterGridV3"></BinaryString>
<float name="Elasticity">0.300000012</float>
<float name="Friction">0.5</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Terrain</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="size">
<X>2044</X>
<Y>252</Y>
<Z>2044</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="LogService" referent="RBX3">
<Properties>
<string name="Name">LogService</string>
</Properties>
</Item>
<Item class="Players" referent="RBX4">
<Properties>
<bool name="CharacterAutoLoads">true</bool>
<string name="Name">Players</string>
</Properties>
</Item>
<Item class="PointsService" referent="RBX5">
<Properties>
<string name="Name">PointsService</string>
</Properties>
</Item>
<Item class="StarterPack" referent="RBX6">
<Properties>
<string name="Name">StarterPack</string>
</Properties>
</Item>
<Item class="StarterGui" referent="RBX7">
<Properties>
<string name="Name">StarterGui</string>
<bool name="ShowDevelopmentGui">true</bool>
</Properties>
</Item>
<Item class="SoundService" referent="RBX8">
<Properties>
<token name="AmbientReverb">0</token>
<float name="DistanceFactor">10</float>
<float name="DopplerScale">1</float>
<string name="Name">Soundscape</string>
<float name="RolloffScale">1</float>
</Properties>
</Item>
<Item class="CollectionService" referent="RBX9">
<Properties>
<string name="Name">CollectionService</string>
</Properties>
</Item>
<Item class="PhysicsService" referent="RBX10">
<Properties>
<string name="Name">PhysicsService</string>
</Properties>
</Item>
<Item class="BadgeService" referent="RBX11">
<Properties>
<string name="Name">BadgeService</string>
</Properties>
</Item>
<Item class="Geometry" referent="RBX12">
<Properties>
<string name="Name">Geometry</string>
</Properties>
</Item>
<Item class="RenderHooksService" referent="RBX13">
<Properties>
<string name="Name">RenderHooksService</string>
</Properties>
</Item>
<Item class="SocialService" referent="RBX14">
<Properties>
<string name="Name">SocialService</string>
</Properties>
</Item>
<Item class="GamePassService" referent="RBX15">
<Properties>
<string name="Name">GamePassService</string>
</Properties>
</Item>
<Item class="Debris" referent="RBX16">
<Properties>
<int name="MaxItems">1000</int>
<string name="Name">Debris</string>
</Properties>
</Item>
<Item class="TimerService" referent="RBX17">
<Properties>
<string name="Name">Instance</string>
</Properties>
</Item>
<Item class="ScriptInformationProvider" referent="RBX18">
<Properties>
<string name="Name">Instance</string>
</Properties>
</Item>
<Item class="CookiesService" referent="RBX19">
<Properties>
<string name="Name">CookiesService</string>
</Properties>
</Item>
<Item class="TeleportService" referent="RBX20">
<Properties>
<string name="Name">Teleport Service</string>
</Properties>
</Item>
<Item class="FWService" referent="RBX21">
<Properties>
<string name="Name">Instance</string>
</Properties>
</Item>
<Item class="UserInputService" referent="RBX22">
<Properties>
<string name="Name">Instance</string>
</Properties>
</Item>
<Item class="ContextActionService" referent="RBX23">
<Properties>
<string name="Name">ContextActionService</string>
</Properties>
</Item>
<Item class="ScriptService" referent="RBX24">
<Properties>
<string name="Name">Instance</string>
</Properties>
</Item>
<Item class="AssetService" referent="RBX25">
<Properties>
<string name="Name">AssetService</string>
</Properties>
</Item>
<Item class="Selection" referent="RBX26">
<Properties>
<string name="Name">Selection</string>
</Properties>
</Item>
<Item class="ServerScriptService" referent="RBX27">
<Properties>
<bool name="LoadStringEnabled">false</bool>
<string name="Name">ServerScriptService</string>
</Properties>
</Item>
<Item class="ServerStorage" referent="RBX28">
<Properties>
<string name="Name">ServerStorage</string>
</Properties>
</Item>
<Item class="ReplicatedStorage" referent="RBX29">
<Properties>
<string name="Name">ReplicatedStorage</string>
</Properties>
</Item>
<Item class="ChangeHistoryService" referent="RBX30">
<Properties>
<string name="Name">ChangeHistoryService</string>
</Properties>
</Item>
<Item class="Lighting" referent="RBX31">
<Properties>
<Color3 name="Ambient">4286611584</Color3>
<float name="Brightness">1</float>
<Color3 name="ColorShift_Bottom">4278190080</Color3>
<Color3 name="ColorShift_Top">4278190080</Color3>
<Color3 name="FogColor">4290822336</Color3>
<float name="FogEnd">100000</float>
<float name="FogStart">0</float>
<float name="GeographicLatitude">41.7332993</float>
<bool name="GlobalShadows">false</bool>
<string name="Name">Lighting</string>
<Color3 name="OutdoorAmbient">4286611584</Color3>
<bool name="Outlines">true</bool>
<Color3 name="ShadowColor">4289967032</Color3>
<string name="TimeOfDay">14:00:00</string>
</Properties>
</Item>
<Item class="TestService" referent="RBX32">
<Properties>
<bool name="AutoRuns">false</bool>
<string name="Description"></string>
<bool name="Is30FpsThrottleEnabled">true</bool>
<bool name="IsPhysicsEnvironmentalThrottled">true</bool>
<bool name="IsSleepAllowed">true</bool>
<string name="Name">TestService</string>
<int name="NumberOfPlayers">0</int>
<double name="Timeout">10</double>
</Properties>
<Item class="Script" referent="RBX33">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">local function modifyName(part, name)
&#9;part.Name = name
&#9;game:GetService(&quot;ChangeHistoryService&quot;):SetWaypoint(&quot;PropName&quot;)
end
local function createPart(name)
&#9;print(&quot;Creating part: &quot;..name);
&#9;-- create part and set workspace as parent
&#9;local part = Instance.new(&quot;Part&quot;)
&#9;part.Parent = game.Workspace
&#9;game:GetService(&quot;ChangeHistoryService&quot;):SetWaypoint(&quot;Create&quot;)
&#9;-- modify name and create another way point for property&#9;
&#9;modifyName(part, name)
end
local function deletePart(name)
&#9;print(&quot;Deleting part: &quot;..name);
&#9;local part = game.Workspace:FindFirstChild(name)
&#9;part.Parent = NULL
&#9;game:GetService(&quot;ChangeHistoryService&quot;):SetWaypoint(&quot;Delete&quot;)
end
local function executeVerb(verbName)
&#9;script.Parent:DoCommand(verbName)
end
local function checkCondition(stepName, expectedChildren)
&#9;local currentChldCount = #Workspace:GetChildren();
&#9;print(&quot;After &quot;..stepName..&quot; - child count: &quot;..currentChldCount..&quot; , expected: &quot;..expectedChildren)
&#9;RBX_CHECK_EQUAL(expectedChildren, currentChldCount)
end
local startCount = #Workspace:GetChildren()
local numChildren = 3
game:GetService(&quot;ChangeHistoryService&quot;):SetEnabled(1)
-- Create parts and modify name property (2 waypoints created per part)
for count = 1, numChildren, 1 do
&#9;createPart(&quot;Part&quot;..count)
&#9;checkCondition(&quot;Part&quot;..count..&quot; Create&quot;, startCount+count)
end
-- Undo parts creation: 1 undo for creation and 1 for property change
for count = 1, numChildren, 1 do
&#9;game:GetService(&quot;ChangeHistoryService&quot;):Undo()
&#9;game:GetService(&quot;ChangeHistoryService&quot;):Undo()
&#9;checkCondition(&quot;Undo Part&quot;..count..&quot; Create&quot;, startCount+numChildren-count)
end
-- Redo parts creation
for count = 1, numChildren, 1 do
&#9;game:GetService(&quot;ChangeHistoryService&quot;):Redo()
&#9;game:GetService(&quot;ChangeHistoryService&quot;):Redo()
&#9;checkCondition(&quot;Redo Part&quot;..count..&quot; Create&quot;, startCount+count)
end
-- Delete parts
for count = 1, numChildren, 1 do
&#9;deletePart(&quot;Part&quot;..count)
&#9;checkCondition(&quot;Part&quot;..count..&quot; Delete&quot;, startCount+numChildren-count)
end
-- Undo delete: parts should be added back
for count = 1, numChildren, 1 do
&#9;game:GetService(&quot;ChangeHistoryService&quot;):Undo()
&#9;checkCondition(&quot;Undo Part&quot;..count..&quot; Delete&quot;, startCount+count)
end
-- Redo delete: parts should again be removed
for count = 1, numChildren, 1 do
&#9;game:GetService(&quot;ChangeHistoryService&quot;):Redo()
&#9;checkCondition(&quot;Redo Part&quot;..count..&quot; Delete&quot;, startCount+numChildren-count)
end</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Teams" referent="RBX34">
<Properties>
<string name="Name">Teams</string>
</Properties>
</Item>
</roblox>
@@ -0,0 +1,369 @@
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.watrbx.wtf/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="Workspace" referent="RBX0">
<Properties>
<Ref name="CurrentCamera">RBX1</Ref>
<double name="DistributedGameTime">0</double>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Workspace</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="Camera" referent="RBX1">
<Properties>
<Ref name="CameraSubject">null</Ref>
<token name="CameraType">0</token>
<CoordinateFrame name="CoordinateFrame">
<X>0.105249323</X>
<Y>2.93674922</Y>
<Z>5.02452087</Z>
<R00>0.999780655</R00>
<R01>-0.0105661219</R01>
<R02>0.0180816781</R02>
<R10>-9.31322464e-10</R10>
<R11>0.863394618</R11>
<R12>0.504529178</R12>
<R20>-0.0209425408</R20>
<R21>-0.504418492</R21>
<R22>0.863205314</R22>
</CoordinateFrame>
<float name="FieldOfView">70</float>
<CoordinateFrame name="Focus">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Camera</string>
</Properties>
</Item>
<Item class="Terrain" referent="RBX2">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>-2</X>
<Y>126</Y>
<Z>-2</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<string name="ClusterGridV2"></string>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Terrain</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="size">
<X>2044</X>
<Y>252</Y>
<Z>2044</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="StarterPack" referent="RBX3">
<Properties>
<string name="Name">StarterPack</string>
</Properties>
</Item>
<Item class="StarterGui" referent="RBX4">
<Properties>
<string name="Name">StarterGui</string>
<bool name="ShowDevelopmentGui">true</bool>
</Properties>
</Item>
<Item class="SoundService" referent="RBX5">
<Properties>
<token name="AmbientReverb">0</token>
<float name="DistanceFactor">10</float>
<float name="DopplerScale">1</float>
<string name="Name">Soundscape</string>
<float name="RolloffScale">1</float>
</Properties>
</Item>
<Item class="CollectionService" referent="RBX6">
<Properties>
<string name="Name">CollectionService</string>
</Properties>
</Item>
<Item class="PhysicsService" referent="RBX7">
<Properties>
<string name="Name">PhysicsService</string>
</Properties>
</Item>
<Item class="BadgeService" referent="RBX8">
<Properties>
<string name="Name">BadgeService</string>
</Properties>
</Item>
<Item class="Geometry" referent="RBX9">
<Properties>
<string name="Name">Geometry</string>
</Properties>
</Item>
<Item class="RenderHooksService" referent="RBX10">
<Properties>
<string name="Name">RenderHooksService</string>
</Properties>
</Item>
<Item class="SocialService" referent="RBX11">
<Properties>
<string name="Name">SocialService</string>
</Properties>
</Item>
<Item class="Debris" referent="RBX12">
<Properties>
<int name="MaxItems">1000</int>
<string name="Name">Debris</string>
</Properties>
</Item>
<Item class="TimerService" referent="RBX13">
<Properties>
<string name="Name">Instance</string>
</Properties>
</Item>
<Item class="ScriptInformationProvider" referent="RBX14">
<Properties>
<string name="Name">Instance</string>
</Properties>
</Item>
<Item class="CookiesService" referent="RBX15">
<Properties>
<string name="Name">CookiesService</string>
</Properties>
</Item>
<Item class="TeleportService" referent="RBX16">
<Properties>
<string name="Name">Teleport Service</string>
</Properties>
</Item>
<Item class="Players" referent="RBX17">
<Properties>
<bool name="CharacterAutoLoads">true</bool>
<string name="Name">Players</string>
</Properties>
</Item>
<Item class="Selection" referent="RBX18">
<Properties>
<string name="Name">Selection</string>
</Properties>
</Item>
<Item class="Lighting" referent="RBX19">
<Properties>
<Color3 name="Ambient">4286611584</Color3>
<float name="Brightness">1</float>
<Color3 name="ColorShift_Bottom">4278190080</Color3>
<Color3 name="ColorShift_Top">4278190080</Color3>
<Color3 name="FogColor">4290822336</Color3>
<float name="FogEnd">100000</float>
<float name="FogStart">0</float>
<float name="GeographicLatitude">41.7332993</float>
<string name="Name">Lighting</string>
<Color3 name="ShadowColor">4289967032</Color3>
<string name="TimeOfDay">14:00:00</string>
</Properties>
</Item>
<Item class="ChangeHistoryService" referent="RBX20">
<Properties>
<string name="Name">ChangeHistoryService</string>
</Properties>
</Item>
<Item class="TestService" referent="RBX21">
<Properties>
<bool name="AutoRuns">false</bool>
<string name="Description"></string>
<bool name="Is30FpsThrottleEnabled">true</bool>
<bool name="IsPhysicsEnvironmentalThrottled">true</bool>
<bool name="IsSleepAllowed">true</bool>
<string name="Name">TestService</string>
<double name="Timeout">10</double>
</Properties>
<Item class="Script" referent="RBX22">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">test = game:GetService(&quot;TestService&quot;)
workspace = game.Workspace
terrain = game.Workspace.Terrain
history = game:GetService(&quot;ChangeHistoryService&quot;)
--explicitly enable history
history:SetEnabled(1)
XZ_CHUNK = 32
Y_CHUNK = 4
cellCountList = {}
materialList = {}
indexList = {}
wksChildList = {}
local function verifyPartUndo(index)
&#9;local part = workspace:findFirstChild(&quot;Part&quot;..(index-1))
&#9;test:Check(part ~= nil, &quot;Undo: Part not present&quot;)
&#9;
&#9;history:Undo()
&#9;history:Undo()
&#9;part = workspace:findFirstChild(&quot;Part&quot;..index)
&#9;test:Check(part == nil, &quot;Undo: Part still present&quot;)
&#9;test:Check(wksChildList[index-1] == #workspace:GetChildren(), &quot;Undo: Instances count mismatch&quot;)
end
local function verifyPartRedo(index)&#9;
&#9;history:Redo()
&#9;history:Redo()
&#9;test:Check(wksChildList[index] == #workspace:GetChildren(), &quot;Redo: Instances count mismatch&quot;)
end
local function modifyName(part, name)
&#9;part.Name = name
&#9;history:SetWaypoint(&quot;PropName&quot;)
end
local function createAndRenamePart(name)
&#9;-- create part and set workspace as parent
&#9;local part = Instance.new(&quot;Part&quot;)
&#9;part.Parent = game.Workspace
&#9;history:SetWaypoint(&quot;Create&quot;)
&#9;table.insert(wksChildList, #workspace:GetChildren())
&#9;-- modify name and create another way point for property&#9;
&#9;modifyName(part, name)
end
function checkLayerData(layerIndex)
&#9;local index = indexList[layerIndex]
&#9;local newM, newB, newO = terrain:GetCell(XZ_CHUNK, Y_CHUNK*index, XZ_CHUNK)
&#9;test:Check(materialList[layerIndex] == (newM.Value), &quot;Material mismatch&quot;)
&#9;test:Check(cellCountList[layerIndex] == terrain:CountCells(), &quot;Terrain cell count mismatch&quot;)
end
function verifyLayersUndo(index, numLayers)&#9;
&#9;for count = index, (index-numLayers+1), -1 do
&#9;&#9;--do an undo
&#9;&#9;history:Undo()
&#9;&#9;checkLayerData(count-1)
&#9;end
&#9;--this is last undo (after this there should not be any cells present in the terrain)
&#9;if ((index - numLayers) &lt;= 1) then
&#9;&#9;history:Undo()
&#9;&#9;test:Check(0 == terrain:CountCells(), &quot;Cell count&quot;)
&#9;end
end
function verifyLayersRedo(index, numLayers)
&#9;for count = index, (index+numLayers-1) do
&#9;&#9;--do a redo
&#9;&#9;history:Redo()
&#9;&#9;checkLayerData(count)
&#9;end
end
function generateLayers(numLayers, material)
&#9;for index=1, numLayers do
&#9;&#9;local start = Vector3int16.new(-XZ_CHUNK, Y_CHUNK*index, -XZ_CHUNK)
&#9;&#9;local finish = Vector3int16.new(XZ_CHUNK, Y_CHUNK*index, XZ_CHUNK)
&#9;&#9;terrain:SetCells(Region3int16.new(start,finish),material, 0, 0)
&#9;&#9;table.insert(cellCountList, terrain:CountCells())
&#9;&#9;table.insert(materialList, material)
&#9;&#9;table.insert(indexList, index)
&#9;&#9;
&#9;&#9;history:SetWaypoint(&quot;GenerateLayers&quot;)
&#9;end
end
table.insert(wksChildList, #workspace:GetChildren())
generateLayers(2, 1)
createAndRenamePart(&quot;Part1&quot;)
generateLayers(4, 7)
createAndRenamePart(&quot;Part2&quot;)
verifyPartUndo(3)
verifyLayersUndo(6, 4)
verifyPartUndo(2)
verifyLayersUndo(2, 1)
verifyLayersRedo(1, 2)
verifyPartRedo(2)
verifyLayersRedo(3, 4)
verifyPartRedo(3)</ProtectedString>
</Properties>
</Item>
</Item>
</roblox>
@@ -0,0 +1,387 @@
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.watrbx.wtf/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="Workspace" referent="RBX0">
<Properties>
<Ref name="CurrentCamera">RBX1</Ref>
<double name="DistributedGameTime">0</double>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Workspace</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="Camera" referent="RBX1">
<Properties>
<Ref name="CameraSubject">null</Ref>
<token name="CameraType">0</token>
<CoordinateFrame name="CoordinateFrame">
<X>11.5004616</X>
<Y>328.678162</Y>
<Z>549.033936</Z>
<R00>0.999780774</R00>
<R01>-0.0107550351</R01>
<R02>0.0179694742</R02>
<R10>9.31322686e-10</R10>
<R11>0.858053982</R11>
<R12>0.513559699</R12>
<R20>-0.0209421311</R20>
<R21>-0.513447106</R21>
<R22>0.857865691</R22>
</CoordinateFrame>
<float name="FieldOfView">70</float>
<CoordinateFrame name="Focus">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Camera</string>
</Properties>
</Item>
<Item class="Terrain" referent="RBX2">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>-2</X>
<Y>126</Y>
<Z>-2</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<string name="ClusterGridV2"></string>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Terrain</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="size">
<X>2044</X>
<Y>252</Y>
<Z>2044</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="StarterPack" referent="RBX3">
<Properties>
<string name="Name">StarterPack</string>
</Properties>
</Item>
<Item class="StarterGui" referent="RBX4">
<Properties>
<string name="Name">StarterGui</string>
<bool name="ShowDevelopmentGui">true</bool>
</Properties>
</Item>
<Item class="SoundService" referent="RBX5">
<Properties>
<token name="AmbientReverb">0</token>
<float name="DistanceFactor">10</float>
<float name="DopplerScale">1</float>
<string name="Name">Soundscape</string>
<float name="RolloffScale">1</float>
</Properties>
</Item>
<Item class="CollectionService" referent="RBX6">
<Properties>
<string name="Name">CollectionService</string>
</Properties>
</Item>
<Item class="PhysicsService" referent="RBX7">
<Properties>
<string name="Name">PhysicsService</string>
</Properties>
</Item>
<Item class="BadgeService" referent="RBX8">
<Properties>
<string name="Name">BadgeService</string>
</Properties>
</Item>
<Item class="Geometry" referent="RBX9">
<Properties>
<string name="Name">Geometry</string>
</Properties>
</Item>
<Item class="RenderHooksService" referent="RBX10">
<Properties>
<string name="Name">RenderHooksService</string>
</Properties>
</Item>
<Item class="SocialService" referent="RBX11">
<Properties>
<string name="Name">SocialService</string>
</Properties>
</Item>
<Item class="Debris" referent="RBX12">
<Properties>
<int name="MaxItems">1000</int>
<string name="Name">Debris</string>
</Properties>
</Item>
<Item class="TimerService" referent="RBX13">
<Properties>
<string name="Name">Instance</string>
</Properties>
</Item>
<Item class="ScriptInformationProvider" referent="RBX14">
<Properties>
<string name="Name">Instance</string>
</Properties>
</Item>
<Item class="CookiesService" referent="RBX15">
<Properties>
<string name="Name">CookiesService</string>
</Properties>
</Item>
<Item class="TeleportService" referent="RBX16">
<Properties>
<string name="Name">Teleport Service</string>
</Properties>
</Item>
<Item class="Players" referent="RBX17">
<Properties>
<bool name="CharacterAutoLoads">true</bool>
<string name="Name">Players</string>
</Properties>
</Item>
<Item class="Selection" referent="RBX18">
<Properties>
<string name="Name">Selection</string>
</Properties>
</Item>
<Item class="Lighting" referent="RBX19">
<Properties>
<Color3 name="Ambient">4286611584</Color3>
<float name="Brightness">1</float>
<Color3 name="ColorShift_Bottom">4278190080</Color3>
<Color3 name="ColorShift_Top">4278190080</Color3>
<Color3 name="FogColor">4290822336</Color3>
<float name="FogEnd">100000</float>
<float name="FogStart">0</float>
<float name="GeographicLatitude">41.7332993</float>
<string name="Name">Lighting</string>
<Color3 name="ShadowColor">4289967032</Color3>
<string name="TimeOfDay">14:00:00</string>
</Properties>
</Item>
<Item class="ChangeHistoryService" referent="RBX20">
<Properties>
<string name="Name">ChangeHistoryService</string>
</Properties>
</Item>
<Item class="TestService" referent="RBX21">
<Properties>
<bool name="AutoRuns">false</bool>
<string name="Description"></string>
<bool name="Is30FpsThrottleEnabled">true</bool>
<bool name="IsPhysicsEnvironmentalThrottled">true</bool>
<bool name="IsSleepAllowed">true</bool>
<string name="Name">TestService</string>
<double name="Timeout">10</double>
</Properties>
<Item class="Script" referent="RBX22">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">test = game:GetService(&quot;TestService&quot;)
terrain = game.Workspace.Terrain
history = game:GetService(&quot;ChangeHistoryService&quot;)
--explicitly enable history
history:SetEnabled(1)
XZ_CHUNK = 32
Y_CHUNK = 4
cellCountList = {}
materialList = {}
indexList = {}
wedgeCountList = {}
function checkLayerData(layerIndex)
&#9;local index = indexList[layerIndex]
&#9;local newM, newB, newO = terrain:GetCell(XZ_CHUNK, Y_CHUNK*index, XZ_CHUNK)
&#9;test:Check(cellCountList[layerIndex] == terrain:CountCells(), &quot;Terrain cell count mismatch&quot;)
&#9;test:Check(materialList[layerIndex] == (newM.Value), &quot;Material mismatch&quot;)
end
function verifyLayersUndo(numLayers)
&#9;for count = numLayers, 2, -1 do
&#9;&#9;--do an undo
&#9;&#9;history:Undo()
&#9;&#9;checkLayerData(count-1)
&#9;end
&#9;--this is last undo (after this there should not be any cells present in the terrain)
&#9;history:Undo()
&#9;test:Check(0 == terrain:CountCells(), &quot;Cell count&quot;)
end
function verifyLayersRedo(numLayers)
&#9;for count = 1, numLayers do
&#9;&#9;--do an undo
&#9;&#9;history:Redo()
&#9;&#9;checkLayerData(count)
&#9;end
end
function generateLayers(numLayers, startMaterial, saveData)
&#9;for index=1, numLayers do
&#9;&#9;local start = Vector3int16.new(-XZ_CHUNK, Y_CHUNK*index, -XZ_CHUNK)
&#9;&#9;local finish = Vector3int16.new(XZ_CHUNK, Y_CHUNK*index, XZ_CHUNK)
&#9;&#9;terrain:SetCells(Region3int16.new(start,finish),index+startMaterial, 0, 0)
&#9;&#9;if saveData then
&#9;&#9;&#9;table.insert(cellCountList, terrain:CountCells())
&#9;&#9;&#9;table.insert(materialList, index+startMaterial)
&#9;&#9;&#9;table.insert(indexList, index)
&#9;&#9;&#9;history:SetWaypoint(&quot;GenerateLayers&quot;)
&#9;&#9;end
&#9;end
end
function wedgeCount()
&#9;local count = 0
&#9;local start = Vector3int16.new(-XZ_CHUNK, Y_CHUNK, -XZ_CHUNK)
&#9;local finish = Vector3int16.new(XZ_CHUNK, Y_CHUNK*5, XZ_CHUNK)
&#9;for y=start.Y, finish.Y do
&#9;&#9;for x=start.X, finish.X do
&#9;&#9;&#9;for z=start.X, finish.Z do
&#9;&#9;&#9;&#9;local newM, newB, newO = terrain:GetCell(x,y,z)
&#9;&#9;&#9;&#9;if newB ~= Enum.CellBlock.Solid then count = count + 1 end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return count
end
function verifyAutoWedgeUndo(index)
&#9;history:Undo()
&#9;test:Check(wedgeCountList[index] == wedgeCount(), &quot;Undo: Wedge count mismatch&quot;)
end
function verifyAutoWedgeRedo(index)
&#9;history:Redo()
&#9;test:Check(wedgeCountList[index] == wedgeCount(), &quot;Redo: Wedge count mismatch&quot;)
end
function createAutoWedgeCells()
&#9;table.insert(wedgeCountList, wedgeCount())
&#9;local start = Vector3int16.new(-XZ_CHUNK, Y_CHUNK, -XZ_CHUNK)
&#9;local finish = Vector3int16.new(XZ_CHUNK, Y_CHUNK*5, XZ_CHUNK)
&#9;terrain:AutowedgeCells(Region3int16.new(start,finish))
&#9;history:SetWaypoint(&quot;CreateAutoWedgeCells&quot;)
&#9;table.insert(wedgeCountList, wedgeCount())
end
function verifyWayPointsAbsorb(layerIndex)
&#9;--first undo upto the last waypoint
&#9;while (history:GetCanUndo()) do
&#9;&#9;history:Undo()
&#9;end
&#9;-- specified layer must be present
&#9;checkLayerData(layerIndex)
end
-- create layers of different materials
generateLayers(5, 0, true)
&#9;-- modification without setting waypoint to verify that only the last modification is saved
generateLayers(1, 3, false)
generateLayers(5, 5, true)
-- verify undo/redo (10 states - max)
verifyLayersUndo(10)
verifyLayersRedo(10)
-- RWM - change history no longer merges at 11, it depends on memory usage.
--[[
-- add 11th entry in the change history to force an absorb
createAutoWedgeCells()
verifyAutoWedgeUndo(#wedgeCountList - 1)
verifyAutoWedgeRedo(#wedgeCountList)
-- first layer must be present as a result of absorb once the number of waypoints exceeds 10
verifyWayPointsAbsorb(1)
]]--
</ProtectedString>
</Properties>
</Item>
</Item>
</roblox>
Binary file not shown.
@@ -0,0 +1,302 @@
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.watrbx.wtf/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="Workspace" referent="RBX0">
<Properties>
<Ref name="CurrentCamera">RBX1</Ref>
<double name="DistributedGameTime">0</double>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Workspace</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="Camera" referent="RBX1">
<Properties>
<Ref name="CameraSubject">null</Ref>
<token name="CameraType">0</token>
<CoordinateFrame name="CoordinateFrame">
<X>0</X>
<Y>5</Y>
<Z>5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>-0</R02>
<R10>-0</R10>
<R11>0.707106829</R11>
<R12>0.707106829</R12>
<R20>0</R20>
<R21>-0.707106829</R21>
<R22>0.707106829</R22>
</CoordinateFrame>
<float name="FieldOfView">70</float>
<CoordinateFrame name="Focus">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Camera</string>
</Properties>
</Item>
<Item class="Terrain" referent="RBX2">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>-2</X>
<Y>126</Y>
<Z>-2</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<string name="ClusterGridV2"></string>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Terrain</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="size">
<X>2044</X>
<Y>252</Y>
<Z>2044</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="StarterPack" referent="RBX3">
<Properties>
<string name="Name">StarterPack</string>
</Properties>
</Item>
<Item class="StarterGui" referent="RBX4">
<Properties>
<string name="Name">StarterGui</string>
<bool name="ShowDevelopmentGui">true</bool>
</Properties>
</Item>
<Item class="SoundService" referent="RBX5">
<Properties>
<token name="AmbientReverb">0</token>
<float name="DistanceFactor">10</float>
<float name="DopplerScale">1</float>
<string name="Name">Soundscape</string>
<float name="RolloffScale">1</float>
</Properties>
</Item>
<Item class="CollectionService" referent="RBX6">
<Properties>
<string name="Name">CollectionService</string>
</Properties>
</Item>
<Item class="PhysicsService" referent="RBX7">
<Properties>
<string name="Name">PhysicsService</string>
</Properties>
</Item>
<Item class="BadgeService" referent="RBX8">
<Properties>
<string name="Name">BadgeService</string>
</Properties>
</Item>
<Item class="Geometry" referent="RBX9">
<Properties>
<string name="Name">Geometry</string>
</Properties>
</Item>
<Item class="RenderHooksService" referent="RBX10">
<Properties>
<string name="Name">RenderHooksService</string>
</Properties>
</Item>
<Item class="SocialService" referent="RBX11">
<Properties>
<string name="Name">SocialService</string>
</Properties>
</Item>
<Item class="Debris" referent="RBX12">
<Properties>
<int name="MaxItems">1000</int>
<string name="Name">Debris</string>
</Properties>
</Item>
<Item class="TimerService" referent="RBX13">
<Properties>
<string name="Name">Instance</string>
</Properties>
</Item>
<Item class="ScriptInformationProvider" referent="RBX14">
<Properties>
<string name="Name">Instance</string>
</Properties>
</Item>
<Item class="CookiesService" referent="RBX15">
<Properties>
<string name="Name">CookiesService</string>
</Properties>
</Item>
<Item class="TeleportService" referent="RBX16">
<Properties>
<string name="Name">Teleport Service</string>
</Properties>
</Item>
<Item class="Players" referent="RBX17">
<Properties>
<bool name="CharacterAutoLoads">true</bool>
<string name="Name">Players</string>
</Properties>
</Item>
<Item class="Selection" referent="RBX18">
<Properties>
<string name="Name">Selection</string>
</Properties>
</Item>
<Item class="Lighting" referent="RBX19">
<Properties>
<Color3 name="Ambient">4286611584</Color3>
<float name="Brightness">1</float>
<Color3 name="ColorShift_Bottom">4278190080</Color3>
<Color3 name="ColorShift_Top">4278190080</Color3>
<Color3 name="FogColor">4290822336</Color3>
<float name="FogEnd">100000</float>
<float name="FogStart">0</float>
<float name="GeographicLatitude">41.7332993</float>
<string name="Name">Lighting</string>
<Color3 name="ShadowColor">4289967032</Color3>
<string name="TimeOfDay">14:00:00</string>
</Properties>
</Item>
<Item class="ChangeHistoryService" referent="RBX20">
<Properties>
<string name="Name">ChangeHistoryService</string>
</Properties>
</Item>
<Item class="TestService" referent="RBX21">
<Properties>
<bool name="AutoRuns">true</bool>
<string name="Description"></string>
<bool name="Is30FpsThrottleEnabled">true</bool>
<bool name="IsPhysicsEnvironmentalThrottled">true</bool>
<bool name="IsSleepAllowed">true</bool>
<string name="Name">TestService</string>
<double name="Timeout">10</double>
</Properties>
<Item class="Script" referent="RBX22">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">-- print &apos;No Terrain&apos;
pt1 = Vector3.new(-1028,-4,-1028)
pt2 = Vector3.new(-1020,4,-1020)
-- print(Workspace:FindPartOnRay(Ray.new(pt1, (pt2-pt1).unit)))
testHit, testLocation = Workspace:FindPartOnRay(Ray.new(pt1, (pt2-pt1).unit))
RBX_CHECK_EQUAL(testHit, nil)
RBX_CHECK_EQUAL(testLocation, Vector3.new(-1027.42261, -3.42264986, -1027.42261))
-- print(Workspace:FindPartOnRay(Ray.new(pt2, (pt1-pt2).unit)))
testHit2, testLocation2 = Workspace:FindPartOnRay(Ray.new(pt2, (pt1-pt2).unit))
RBX_CHECK_EQUAL(testHit2, nil)
RBX_CHECK_EQUAL(testLocation2, Vector3.new(-1020.57733, 3.42264986, -1020.57733))
-- print &apos;Set Terrain&apos;
game.Workspace.Terrain:SetCell(1,0,1, 1,0,0)
testa, testb, testc = game.Workspace.Terrain:GetCell(1,0,1)
-- print(testa)
-- print(testb)
-- print(testc)
RBX_CHECK_EQUAL(testa, Enum.CellMaterial.Grass)
RBX_CHECK_EQUAL(testb, Enum.CellBlock.Solid)
RBX_CHECK_EQUAL(testc, Enum.CellOrientation.NegZ)
-- print(Workspace:FindPartOnRay(Ray.new(pt1, (pt2-pt1).unit)))
testHit3, testLocation3 = Workspace:FindPartOnRay(Ray.new(pt1, (pt2-pt1).unit))
RBX_CHECK_EQUAL(testHit3, nil)
RBX_CHECK_EQUAL(testLocation3, Vector3.new(-1027.42261, -3.42264986, -1027.42261))
-- print(Workspace:FindPartOnRay(Ray.new(pt2, (pt1-pt2).unit)))
testHit4, testLocation4 = Workspace:FindPartOnRay(Ray.new(pt2, (pt1-pt2).unit))
RBX_CHECK_EQUAL(testHit4, nil)
RBX_CHECK_EQUAL(testLocation4, Vector3.new(-1020.57733, 3.42264986, -1020.57733))
-- print &apos;Hit Terrain&apos;
-- print(Workspace:FindPartOnRay(Ray.new(Vector3.new(4,0,1), Vector3.new(4,1,4))))
testHit5, testLocation5 = Workspace:FindPartOnRay(Ray.new(Vector3.new(4,0,1), Vector3.new(4,1,4)))
RBX_CHECK_EQUAL(testHit5, Workspace.Terrain)
RBX_CHECK(testLocation5:isClose(Vector3.new(7, 0.75, 4)))</ProtectedString>
</Properties>
</Item>
</Item>
</roblox>
File diff suppressed because it is too large Load Diff
+270
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@@ -0,0 +1,270 @@
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.watrbx.wtf/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="Workspace" referent="RBX0">
<Properties>
<Ref name="CurrentCamera">RBX1</Ref>
<double name="DistributedGameTime">0</double>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Workspace</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="Camera" referent="RBX1">
<Properties>
<Ref name="CameraSubject">null</Ref>
<token name="CameraType">0</token>
<CoordinateFrame name="CoordinateFrame">
<X>0</X>
<Y>430.67868</Y>
<Z>430.67868</Z>
<R00>1</R00>
<R01>0</R01>
<R02>-0</R02>
<R10>-0</R10>
<R11>0.707106769</R11>
<R12>0.707106769</R12>
<R20>0</R20>
<R21>-0.707106769</R21>
<R22>0.707106769</R22>
</CoordinateFrame>
<float name="FieldOfView">70</float>
<CoordinateFrame name="Focus">
<X>0</X>
<Y>416.53656</Y>
<Z>416.53656</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Camera</string>
</Properties>
</Item>
<Item class="Terrain" referent="RBX2">
<Properties>
<bool name="Anchored">true</bool>
<bool name="Archivable">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>-2</X>
<Y>126</Y>
<Z>-2</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<string name="ClusterGridV2"></string>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Terrain</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="size">
<X>2044</X>
<Y>252</Y>
<Z>2044</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="StarterPack" referent="RBX3">
<Properties>
<string name="Name">StarterPack</string>
</Properties>
</Item>
<Item class="StarterGui" referent="RBX4">
<Properties>
<string name="Name">StarterGui</string>
<bool name="ShowDevelopmentGui">true</bool>
</Properties>
</Item>
<Item class="SoundService" referent="RBX5">
<Properties>
<token name="AmbientReverb">0</token>
<float name="DistanceFactor">10</float>
<float name="DopplerScale">1</float>
<string name="Name">Soundscape</string>
<float name="RolloffScale">1</float>
</Properties>
</Item>
<Item class="CollectionService" referent="RBX6">
<Properties>
<string name="Name">CollectionService</string>
</Properties>
</Item>
<Item class="PhysicsService" referent="RBX7">
<Properties>
<string name="Name">PhysicsService</string>
</Properties>
</Item>
<Item class="BadgeService" referent="RBX8">
<Properties>
<string name="Name">BadgeService</string>
</Properties>
</Item>
<Item class="Geometry" referent="RBX9">
<Properties>
<string name="Name">Geometry</string>
</Properties>
</Item>
<Item class="RenderHooksService" referent="RBX10">
<Properties>
<string name="Name">RenderHooksService</string>
</Properties>
</Item>
<Item class="SocialService" referent="RBX11">
<Properties>
<string name="Name">SocialService</string>
</Properties>
</Item>
<Item class="Debris" referent="RBX12">
<Properties>
<int name="MaxItems">1000</int>
<string name="Name">Debris</string>
</Properties>
</Item>
<Item class="TimerService" referent="RBX13">
<Properties>
<string name="Name">Instance</string>
</Properties>
</Item>
<Item class="ScriptInformationProvider" referent="RBX14">
<Properties>
<string name="Name">Instance</string>
</Properties>
</Item>
<Item class="CookiesService" referent="RBX15">
<Properties>
<string name="Name">CookiesService</string>
</Properties>
</Item>
<Item class="TeleportService" referent="RBX16">
<Properties>
<string name="Name">Teleport Service</string>
</Properties>
</Item>
<Item class="Players" referent="RBX17">
<Properties>
<bool name="CharacterAutoLoads">true</bool>
<string name="Name">Players</string>
</Properties>
</Item>
<Item class="Selection" referent="RBX18">
<Properties>
<string name="Name">Selection</string>
</Properties>
</Item>
<Item class="Lighting" referent="RBX19">
<Properties>
<Color3 name="Ambient">4286611584</Color3>
<float name="Brightness">1</float>
<Color3 name="ColorShift_Bottom">4278190080</Color3>
<Color3 name="ColorShift_Top">4278190080</Color3>
<Color3 name="FogColor">4290822336</Color3>
<float name="FogEnd">100000</float>
<float name="FogStart">0</float>
<float name="GeographicLatitude">41.7332993</float>
<string name="Name">Lighting</string>
<Color3 name="ShadowColor">4289967032</Color3>
<string name="TimeOfDay">14:00:00</string>
</Properties>
</Item>
<Item class="ChangeHistoryService" referent="RBX20">
<Properties>
<string name="Name">ChangeHistoryService</string>
</Properties>
</Item>
<Item class="TestService" referent="RBX21">
<Properties>
<bool name="AutoRuns">false</bool>
<string name="Description"></string>
<bool name="Is30FpsThrottleEnabled">true</bool>
<bool name="IsPhysicsEnvironmentalThrottled">true</bool>
<bool name="IsSleepAllowed">true</bool>
<string name="Name">TestService</string>
<double name="Timeout">10</double>
</Properties>
<Item class="Script" referent="RBX22">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">t = tick()
wait(1)
wait(0.01)
wait(2)
RBX_CHECK_GE(tick(), t + 3)
wait(1)
wait(0.01)
wait(2)
RBX_CHECK_GE(tick(), t + 6)
</ProtectedString>
</Properties>
</Item>
</Item>
</roblox>