mirror of
https://github.com/copyrighttxt/watrbx-game-engine.git
synced 2026-09-07 13:57:48 +00:00
GEEKING
This commit is contained in:
@@ -0,0 +1,135 @@
|
||||
#include "../sg.h"
|
||||
|
||||
void InitSysAttrs(void);
|
||||
|
||||
IDENT_V id_Density;
|
||||
IDENT_V id_Material;
|
||||
IDENT_V id_TextureScaleU;
|
||||
IDENT_V id_TextureScaleV;
|
||||
IDENT_V id_TextureShiftU;
|
||||
IDENT_V id_TextureShiftV;
|
||||
IDENT_V id_TextureAngle;
|
||||
IDENT_V id_Smooth;
|
||||
IDENT_V id_MixColor;
|
||||
IDENT_V id_UVType;
|
||||
IDENT_V id_TextureMult;
|
||||
IDENT_V id_LookNum = 0;
|
||||
|
||||
IDENT_V id_ProtoInfo;
|
||||
|
||||
IDENT_V id_Mass;
|
||||
IDENT_V id_XCenterMass;
|
||||
IDENT_V id_YCenterMass;
|
||||
IDENT_V id_ZCenterMass;
|
||||
IDENT_V id_Layer = 0;
|
||||
|
||||
sgFloat Default_Density = 1000.;
|
||||
|
||||
IDENT_V id_Name;
|
||||
IDENT_V id_TypeID;
|
||||
|
||||
static IDENT_V RegSysAttr(char *Name, char* text, UCHAR Type, UCHAR Size, short Prec, WORD AddStatus,...)
|
||||
{
|
||||
va_list argptr;
|
||||
sgFloat num;
|
||||
void* adr;
|
||||
IDENT_V id;
|
||||
|
||||
|
||||
va_start(argptr, AddStatus);
|
||||
switch(Type)
|
||||
{
|
||||
case ATTR_STR:
|
||||
case ATTR_TEXT:
|
||||
adr = va_arg(argptr, void*);
|
||||
break;
|
||||
case ATTR_sgFloat:
|
||||
case ATTR_BOOL:
|
||||
num = va_arg(argptr, sgFloat);
|
||||
adr = (void*)#
|
||||
break;
|
||||
default:
|
||||
adr = NULL;
|
||||
}
|
||||
id = create_sys_attr(Name, text, Type, Size, Prec, AddStatus, adr);
|
||||
va_end(argptr);
|
||||
|
||||
return id;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void InitSysAttrs(void)
|
||||
{
|
||||
|
||||
/*
|
||||
ATTR_STR //
|
||||
ATTR_sgFloat //
|
||||
ATTR_BOOL //
|
||||
ATTR_TEXT //
|
||||
*/
|
||||
|
||||
/*
|
||||
ATT_SYSTEM //
|
||||
ATT_RGB // GOLORREF
|
||||
ATT_PATH //
|
||||
ATT_ENUM //
|
||||
*/
|
||||
|
||||
|
||||
/* id_Density = RegSysAttr("$Density", "Density",
|
||||
ATTR_sgFloat, 10, 3, ATT_SYSTEM|ATT_ENUM, Default_Density);
|
||||
*/
|
||||
id_Material = RegSysAttr("$1M", "1M",
|
||||
ATTR_sgFloat, 10, 3, ATT_SYSTEM|ATT_ENUM, -1.);
|
||||
|
||||
id_TextureScaleU = RegSysAttr("$2M", "2M",
|
||||
ATTR_sgFloat, 10, 3, ATT_SYSTEM|ATT_ENUM, 1.);
|
||||
|
||||
id_TextureScaleV = RegSysAttr("$3M", "3M",
|
||||
ATTR_sgFloat, 10, 3, ATT_SYSTEM|ATT_ENUM, 1.);
|
||||
|
||||
id_TextureShiftU = RegSysAttr("$4M", "4M",
|
||||
ATTR_sgFloat, 10, 3, ATT_SYSTEM|ATT_ENUM, 0.);
|
||||
|
||||
id_TextureShiftV = RegSysAttr("$5M", "5M",
|
||||
ATTR_sgFloat, 10, 3, ATT_SYSTEM|ATT_ENUM, 0.);
|
||||
|
||||
id_TextureAngle = RegSysAttr("$6M", "6M",
|
||||
ATTR_sgFloat, 10, 3, ATT_SYSTEM|ATT_ENUM, 0.);
|
||||
|
||||
id_Smooth = RegSysAttr("$7M", "7M",
|
||||
ATTR_sgFloat, 10, 3, ATT_SYSTEM|ATT_ENUM, 1.);
|
||||
|
||||
id_MixColor = RegSysAttr("$8M", "8M",
|
||||
ATTR_sgFloat, 10, 3, ATT_SYSTEM|ATT_ENUM, 3.);
|
||||
|
||||
id_UVType = RegSysAttr("$9M", "9M",
|
||||
ATTR_sgFloat, 10, 3, ATT_SYSTEM|ATT_ENUM, 1.);
|
||||
|
||||
id_TextureMult = RegSysAttr("$10M", "10M",
|
||||
ATTR_sgFloat, 10, 3, ATT_SYSTEM|ATT_ENUM, 1.);
|
||||
|
||||
/*id_LookNum = RegSysAttr("$LookNum", "LookNum",
|
||||
ATTR_sgFloat, 10, 3, ATT_SYSTEM|ATT_ENUM, 0.);
|
||||
|
||||
id_ProtoInfo = RegSysAttr("$ProtoInfo", "ProtoInfo",
|
||||
ATTR_TEXT, 30, 255, ATT_SYSTEM, NULL);
|
||||
|
||||
id_Mass = RegSysAttr("$Mass", "Mass",
|
||||
ATTR_sgFloat, 10, 3, ATT_SYSTEM, 0.);
|
||||
|
||||
id_XCenterMass = RegSysAttr("$XCMass", "XCMass",
|
||||
ATTR_sgFloat, 10, 3, ATT_SYSTEM, 0.);
|
||||
|
||||
id_YCenterMass = RegSysAttr("$YCMass", "YCMass",
|
||||
ATTR_sgFloat, 10, 3, ATT_SYSTEM, 0.);
|
||||
|
||||
id_ZCenterMass = RegSysAttr("$ZCMass", "ZCMass",
|
||||
ATTR_sgFloat, 10, 3, ATT_SYSTEM, 0.);*/
|
||||
|
||||
id_Name = RegSysAttr("$Name", "Name", ATTR_STR, SG_OBJ_NAME_MAX_LEN, 3, ATT_SYSTEM, 0);
|
||||
id_TypeID = RegSysAttr("$TypeID", "TypeID",ATTR_STR, 39, 3, ATT_SYSTEM, 0);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user