mirror of
https://github.com/copyrighttxt/watrbx-game-engine.git
synced 2026-09-05 05:07:48 +00:00
136 lines
3.2 KiB
C++
136 lines
3.2 KiB
C++
#include "../sg.h"
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void InitSysAttrs(void);
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IDENT_V id_Density;
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IDENT_V id_Material;
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IDENT_V id_TextureScaleU;
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IDENT_V id_TextureScaleV;
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IDENT_V id_TextureShiftU;
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IDENT_V id_TextureShiftV;
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IDENT_V id_TextureAngle;
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IDENT_V id_Smooth;
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IDENT_V id_MixColor;
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IDENT_V id_UVType;
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IDENT_V id_TextureMult;
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IDENT_V id_LookNum = 0;
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IDENT_V id_ProtoInfo;
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IDENT_V id_Mass;
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IDENT_V id_XCenterMass;
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IDENT_V id_YCenterMass;
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IDENT_V id_ZCenterMass;
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IDENT_V id_Layer = 0;
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sgFloat Default_Density = 1000.;
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IDENT_V id_Name;
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IDENT_V id_TypeID;
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static IDENT_V RegSysAttr(char *Name, char* text, UCHAR Type, UCHAR Size, short Prec, WORD AddStatus,...)
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{
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va_list argptr;
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sgFloat num;
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void* adr;
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IDENT_V id;
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va_start(argptr, AddStatus);
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switch(Type)
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{
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case ATTR_STR:
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case ATTR_TEXT:
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adr = va_arg(argptr, void*);
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break;
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case ATTR_sgFloat:
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case ATTR_BOOL:
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num = va_arg(argptr, sgFloat);
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adr = (void*)#
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break;
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default:
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adr = NULL;
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}
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id = create_sys_attr(Name, text, Type, Size, Prec, AddStatus, adr);
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va_end(argptr);
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return id;
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}
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void InitSysAttrs(void)
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{
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/*
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ATTR_STR //
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ATTR_sgFloat //
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ATTR_BOOL //
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ATTR_TEXT //
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*/
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/*
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ATT_SYSTEM //
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ATT_RGB // GOLORREF
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ATT_PATH //
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ATT_ENUM //
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*/
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/* id_Density = RegSysAttr("$Density", "Density",
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ATTR_sgFloat, 10, 3, ATT_SYSTEM|ATT_ENUM, Default_Density);
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*/
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id_Material = RegSysAttr("$1M", "1M",
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ATTR_sgFloat, 10, 3, ATT_SYSTEM|ATT_ENUM, -1.);
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id_TextureScaleU = RegSysAttr("$2M", "2M",
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ATTR_sgFloat, 10, 3, ATT_SYSTEM|ATT_ENUM, 1.);
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id_TextureScaleV = RegSysAttr("$3M", "3M",
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ATTR_sgFloat, 10, 3, ATT_SYSTEM|ATT_ENUM, 1.);
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id_TextureShiftU = RegSysAttr("$4M", "4M",
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ATTR_sgFloat, 10, 3, ATT_SYSTEM|ATT_ENUM, 0.);
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id_TextureShiftV = RegSysAttr("$5M", "5M",
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ATTR_sgFloat, 10, 3, ATT_SYSTEM|ATT_ENUM, 0.);
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id_TextureAngle = RegSysAttr("$6M", "6M",
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ATTR_sgFloat, 10, 3, ATT_SYSTEM|ATT_ENUM, 0.);
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id_Smooth = RegSysAttr("$7M", "7M",
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ATTR_sgFloat, 10, 3, ATT_SYSTEM|ATT_ENUM, 1.);
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id_MixColor = RegSysAttr("$8M", "8M",
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ATTR_sgFloat, 10, 3, ATT_SYSTEM|ATT_ENUM, 3.);
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id_UVType = RegSysAttr("$9M", "9M",
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ATTR_sgFloat, 10, 3, ATT_SYSTEM|ATT_ENUM, 1.);
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id_TextureMult = RegSysAttr("$10M", "10M",
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ATTR_sgFloat, 10, 3, ATT_SYSTEM|ATT_ENUM, 1.);
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/*id_LookNum = RegSysAttr("$LookNum", "LookNum",
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ATTR_sgFloat, 10, 3, ATT_SYSTEM|ATT_ENUM, 0.);
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id_ProtoInfo = RegSysAttr("$ProtoInfo", "ProtoInfo",
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ATTR_TEXT, 30, 255, ATT_SYSTEM, NULL);
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id_Mass = RegSysAttr("$Mass", "Mass",
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ATTR_sgFloat, 10, 3, ATT_SYSTEM, 0.);
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id_XCenterMass = RegSysAttr("$XCMass", "XCMass",
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ATTR_sgFloat, 10, 3, ATT_SYSTEM, 0.);
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id_YCenterMass = RegSysAttr("$YCMass", "YCMass",
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ATTR_sgFloat, 10, 3, ATT_SYSTEM, 0.);
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id_ZCenterMass = RegSysAttr("$ZCMass", "ZCMass",
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ATTR_sgFloat, 10, 3, ATT_SYSTEM, 0.);*/
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id_Name = RegSysAttr("$Name", "Name", ATTR_STR, SG_OBJ_NAME_MAX_LEN, 3, ATT_SYSTEM, 0);
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id_TypeID = RegSysAttr("$TypeID", "TypeID",ATTR_STR, 39, 3, ATT_SYSTEM, 0);
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}
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