694 lines
20 KiB
Plaintext
694 lines
20 KiB
Plaintext
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
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<External>null</External>
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<External>nil</External>
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<Item class="LocalScript" referent="RBX81CCF0D8D0524CB6BEE9B255C92169B0">
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<Properties>
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<bool name="Disabled">false</bool>
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<Content name="LinkedSource"><null></null></Content>
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<string name="Name">Animate</string>
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<string name="ScriptGuid"></string>
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<ProtectedString name="Source"><![CDATA[function waitForChild(parent, childName)
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local child = parent:findFirstChild(childName)
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if child then return child end
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while true do
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child = parent.ChildAdded:wait()
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if child.Name==childName then return child end
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end
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end
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local Figure = script.Parent
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local Humanoid = waitForChild(Figure, "Humanoid")
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local pose = "Standing"
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local currentAnim = ""
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local currentAnimInstance = nil
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local currentAnimTrack = nil
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local currentAnimKeyframeHandler = nil
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local currentAnimSpeed = 1.0
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local animTable = {}
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local animNames = {
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idle = {
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{ id = "http://www.roblox.com/asset/?id=507766666", weight = 1 },
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{ id = "http://www.roblox.com/asset/?id=507766951", weight = 1 },
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{ id = "http://www.roblox.com/asset/?id=507766388", weight = 9 }
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},
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walk = {
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{ id = "http://www.roblox.com/asset/?id=507777826", weight = 10 }
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},
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run = {
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{ id = "http://www.roblox.com/asset/?id=507767714", weight = 10 }
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},
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swim = {
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{ id = "http://www.roblox.com/asset/?id=507784897", weight = 10 }
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},
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swimidle = {
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{ id = "http://www.roblox.com/asset/?id=507785072", weight = 10 }
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},
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jump = {
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{ id = "http://www.roblox.com/asset/?id=507765000", weight = 10 }
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},
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fall = {
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{ id = "http://www.roblox.com/asset/?id=507767968", weight = 10 }
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},
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climb = {
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{ id = "http://www.roblox.com/asset/?id=507765644", weight = 10 }
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},
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sit = {
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{ id = "http://www.roblox.com/asset/?id=507768133", weight = 10 }
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},
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toolnone = {
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{ id = "http://www.roblox.com/asset/?id=507768375", weight = 10 }
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},
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toolslash = {
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{ id = "http://www.roblox.com/asset/?id=507768375", weight = 10 }
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-- { id = "slash.xml", weight = 10 }
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},
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toollunge = {
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{ id = "http://www.roblox.com/asset/?id=507768375", weight = 10 }
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},
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wave = {
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{ id = "http://www.roblox.com/asset/?id=507770239", weight = 10 }
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},
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point = {
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{ id = "http://www.roblox.com/asset/?id=507770453", weight = 10 }
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},
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dance = {
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{ id = "http://www.roblox.com/asset/?id=507771019", weight = 10 },
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{ id = "http://www.roblox.com/asset/?id=507771955", weight = 10 },
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{ id = "http://www.roblox.com/asset/?id=507772104", weight = 10 }
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},
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dance2 = {
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{ id = "http://www.roblox.com/asset/?id=507776043", weight = 10 },
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{ id = "http://www.roblox.com/asset/?id=507776720", weight = 10 },
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{ id = "http://www.roblox.com/asset/?id=507776879", weight = 10 }
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},
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dance3 = {
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{ id = "http://www.roblox.com/asset/?id=507777268", weight = 10 },
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{ id = "http://www.roblox.com/asset/?id=507777451", weight = 10 },
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{ id = "http://www.roblox.com/asset/?id=507777623", weight = 10 }
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},
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laugh = {
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{ id = "http://www.roblox.com/asset/?id=507770818", weight = 10 }
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},
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cheer = {
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{ id = "http://www.roblox.com/asset/?id=507770677", weight = 10 }
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},
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}
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-- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
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local emoteNames = { wave = false, point = false, dance = true, dance2 = true, dance3 = true, laugh = false, cheer = false}
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math.randomseed(tick())
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function configureAnimationSet(name, fileList)
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if (animTable[name] ~= nil) then
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for _, connection in pairs(animTable[name].connections) do
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connection:disconnect()
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end
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end
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animTable[name] = {}
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animTable[name].count = 0
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animTable[name].totalWeight = 0
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animTable[name].connections = {}
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-- check for config values
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local config = script:FindFirstChild(name)
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if (config ~= nil) then
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-- print("Loading anims " .. name)
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table.insert(animTable[name].connections, config.ChildAdded:connect(function(child) configureAnimationSet(name, fileList) end))
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table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child) configureAnimationSet(name, fileList) end))
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local idx = 1
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for _, childPart in pairs(config:GetChildren()) do
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if (childPart:IsA("Animation")) then
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table.insert(animTable[name].connections, childPart.Changed:connect(function(property) configureAnimationSet(name, fileList) end))
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animTable[name][idx] = {}
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animTable[name][idx].anim = childPart
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local weightObject = childPart:FindFirstChild("Weight")
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if (weightObject == nil) then
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animTable[name][idx].weight = 1
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else
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animTable[name][idx].weight = weightObject.Value
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end
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animTable[name].count = animTable[name].count + 1
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animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
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-- print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
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idx = idx + 1
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end
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end
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end
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-- fallback to defaults
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if (animTable[name].count <= 0) then
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for idx, anim in pairs(fileList) do
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animTable[name][idx] = {}
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animTable[name][idx].anim = Instance.new("Animation")
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animTable[name][idx].anim.Name = name
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animTable[name][idx].anim.AnimationId = anim.id
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animTable[name][idx].weight = anim.weight
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animTable[name].count = animTable[name].count + 1
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animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
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-- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
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end
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end
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end
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-- Setup animation objects
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function scriptChildModified(child)
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local fileList = animNames[child.Name]
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if (fileList ~= nil) then
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configureAnimationSet(child.Name, fileList)
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end
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end
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script.ChildAdded:connect(scriptChildModified)
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script.ChildRemoved:connect(scriptChildModified)
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for name, fileList in pairs(animNames) do
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configureAnimationSet(name, fileList)
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end
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-- ANIMATION
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-- declarations
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local toolAnim = "None"
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local toolAnimTime = 0
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local jumpAnimTime = 0
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local jumpAnimDuration = 0.31
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local toolTransitionTime = 0.1
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local fallTransitionTime = 0.2
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-- functions
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function stopAllAnimations()
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local oldAnim = currentAnim
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-- return to idle if finishing an emote
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if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
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oldAnim = "idle"
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end
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currentAnim = ""
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currentAnimInstance = nil
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if (currentAnimKeyframeHandler ~= nil) then
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currentAnimKeyframeHandler:disconnect()
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end
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if (currentAnimTrack ~= nil) then
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currentAnimTrack:Stop()
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currentAnimTrack:Destroy()
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currentAnimTrack = nil
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end
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return oldAnim
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end
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function setAnimationSpeed(speed)
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if speed ~= currentAnimSpeed then
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currentAnimSpeed = speed
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currentAnimTrack:AdjustSpeed(currentAnimSpeed)
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end
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end
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function keyFrameReachedFunc(frameName)
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if (frameName == "End") then
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-- print("Keyframe : ".. frameName)
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local repeatAnim = currentAnim
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-- return to idle if finishing an emote
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if (emoteNames[repeatAnim] ~= nil and emoteNames[repeatAnim] == false) then
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repeatAnim = "idle"
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end
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local animSpeed = currentAnimSpeed
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playAnimation(repeatAnim, 0.15, Humanoid)
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setAnimationSpeed(animSpeed)
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end
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end
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-- Preload animations
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function playAnimation(animName, transitionTime, humanoid)
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local roll = math.random(1, animTable[animName].totalWeight)
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local origRoll = roll
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local idx = 1
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while (roll > animTable[animName][idx].weight) do
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roll = roll - animTable[animName][idx].weight
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idx = idx + 1
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end
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-- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
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local anim = animTable[animName][idx].anim
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-- switch animation
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if (anim ~= currentAnimInstance) then
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if (currentAnimTrack ~= nil) then
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currentAnimTrack:Stop(transitionTime)
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currentAnimTrack:Destroy()
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end
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currentAnimSpeed = 1.0
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-- load it to the humanoid; get AnimationTrack
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currentAnimTrack = humanoid:LoadAnimation(anim)
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-- play the animation
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currentAnimTrack:Play(transitionTime)
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currentAnim = animName
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currentAnimInstance = anim
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-- set up keyframe name triggers
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if (currentAnimKeyframeHandler ~= nil) then
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currentAnimKeyframeHandler:disconnect()
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end
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currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
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end
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end
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-------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------
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local toolAnimName = ""
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local toolAnimTrack = nil
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local toolAnimInstance = nil
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local currentToolAnimKeyframeHandler = nil
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function toolKeyFrameReachedFunc(frameName)
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if (frameName == "End") then
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-- print("Keyframe : ".. frameName)
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playToolAnimation(toolAnimName, 0.0, Humanoid)
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end
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end
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function playToolAnimation(animName, transitionTime, humanoid)
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local roll = math.random(1, animTable[animName].totalWeight)
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local origRoll = roll
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local idx = 1
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while (roll > animTable[animName][idx].weight) do
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roll = roll - animTable[animName][idx].weight
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idx = idx + 1
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end
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-- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
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local anim = animTable[animName][idx].anim
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if (toolAnimInstance ~= anim) then
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if (toolAnimTrack ~= nil) then
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toolAnimTrack:Stop()
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toolAnimTrack:Destroy()
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transitionTime = 0
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end
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-- load it to the humanoid; get AnimationTrack
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toolAnimTrack = humanoid:LoadAnimation(anim)
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-- play the animation
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toolAnimTrack:Play(transitionTime)
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toolAnimName = animName
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toolAnimInstance = anim
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currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
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end
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end
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function stopToolAnimations()
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local oldAnim = toolAnimName
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if (currentToolAnimKeyframeHandler ~= nil) then
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currentToolAnimKeyframeHandler:disconnect()
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end
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toolAnimName = ""
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toolAnimInstance = nil
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if (toolAnimTrack ~= nil) then
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toolAnimTrack:Stop()
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toolAnimTrack:Destroy()
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toolAnimTrack = nil
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end
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return oldAnim
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end
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-------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------
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function onRunning(speed)
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if speed > 0.01 then
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local scale = 15.0
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playAnimation("walk", 0.1, Humanoid)
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setAnimationSpeed(speed / scale)
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pose = "Running"
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else
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if emoteNames[currentAnim] == nil then
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playAnimation("idle", 0.1, Humanoid)
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pose = "Standing"
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end
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end
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end
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function onDied()
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pose = "Dead"
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end
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function onJumping()
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playAnimation("jump", 0.1, Humanoid)
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jumpAnimTime = jumpAnimDuration
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pose = "Jumping"
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end
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function onClimbing(speed)
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local scale = 5.0
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playAnimation("climb", 0.1, Humanoid)
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setAnimationSpeed(speed / scale)
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pose = "Climbing"
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end
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function onGettingUp()
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pose = "GettingUp"
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end
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function onFreeFall()
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if (jumpAnimTime <= 0) then
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playAnimation("fall", fallTransitionTime, Humanoid)
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end
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pose = "FreeFall"
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end
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function onFallingDown()
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pose = "FallingDown"
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end
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function onSeated()
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pose = "Seated"
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end
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function onPlatformStanding()
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pose = "PlatformStanding"
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end
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function onSwimming(speed)
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if speed > 1.00 then
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local scale = 10.0
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playAnimation("swim", 0.4, Humanoid)
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setAnimationSpeed(speed / scale)
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pose = "Swimming"
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else
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playAnimation("swimidle", 0.4, Humanoid)
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pose = "Standing"
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end
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end
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function getTool()
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for _, kid in ipairs(Figure:GetChildren()) do
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if kid.className == "Tool" then return kid end
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end
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return nil
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end
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function getToolAnim(tool)
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for _, c in ipairs(tool:GetChildren()) do
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if c.Name == "toolanim" and c.className == "StringValue" then
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return c
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end
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end
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return nil
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end
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function animateTool()
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if (toolAnim == "None") then
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playToolAnimation("toolnone", toolTransitionTime, Humanoid)
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return
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end
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if (toolAnim == "Slash") then
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playToolAnimation("toolslash", 0, Humanoid)
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return
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end
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if (toolAnim == "Lunge") then
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playToolAnimation("toollunge", 0, Humanoid)
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return
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end
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end
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function moveSit()
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RightShoulder.MaxVelocity = 0.15
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LeftShoulder.MaxVelocity = 0.15
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RightShoulder:SetDesiredAngle(3.14 /2)
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LeftShoulder:SetDesiredAngle(-3.14 /2)
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RightHip:SetDesiredAngle(3.14 /2)
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LeftHip:SetDesiredAngle(-3.14 /2)
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end
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local lastTick = 0
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function move(time)
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local amplitude = 1
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local frequency = 1
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local deltaTime = time - lastTick
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lastTick = time
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local climbFudge = 0
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local setAngles = false
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if (jumpAnimTime > 0) then
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jumpAnimTime = jumpAnimTime - deltaTime
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end
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if (pose == "FreeFall" and jumpAnimTime <= 0) then
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playAnimation("fall", fallTransitionTime, Humanoid)
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elseif (pose == "Seated") then
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playAnimation("sit", 0.5, Humanoid)
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return
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elseif (pose == "Running") then
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playAnimation("walk", 0.1, Humanoid)
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elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
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stopAllAnimations()
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amplitude = 0.1
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frequency = 1
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setAngles = true
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end
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-- Tool Animation handling
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local tool = getTool()
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if tool and (tool.RequiresHandle or tool:FindFirstChild("Handle")) then
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animStringValueObject = getToolAnim(tool)
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if animStringValueObject then
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toolAnim = animStringValueObject.Value
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-- message recieved, delete StringValue
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animStringValueObject.Parent = nil
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toolAnimTime = time + .3
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end
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if time > toolAnimTime then
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toolAnimTime = 0
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toolAnim = "None"
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end
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animateTool()
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else
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stopToolAnimations()
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toolAnim = "None"
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toolAnimInstance = nil
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toolAnimTime = 0
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end
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end
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-- connect events
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Humanoid.Died:connect(onDied)
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Humanoid.Running:connect(onRunning)
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Humanoid.Jumping:connect(onJumping)
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Humanoid.Climbing:connect(onClimbing)
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Humanoid.GettingUp:connect(onGettingUp)
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Humanoid.FreeFalling:connect(onFreeFall)
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Humanoid.FallingDown:connect(onFallingDown)
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Humanoid.Seated:connect(onSeated)
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Humanoid.PlatformStanding:connect(onPlatformStanding)
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Humanoid.Swimming:connect(onSwimming)
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-- setup emote chat hook
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Game.Players.LocalPlayer.Chatted:connect(function(msg)
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local emote = ""
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if (string.sub(msg, 1, 3) == "/e ") then
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emote = string.sub(msg, 4)
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elseif (string.sub(msg, 1, 7) == "/emote ") then
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emote = string.sub(msg, 8)
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end
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if (pose == "Standing" and emoteNames[emote] ~= nil) then
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playAnimation(emote, 0.1, Humanoid)
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end
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-- print("===> " .. string.sub(msg, 1, 3) .. "(" .. emote .. ")")
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end)
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-- main program
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local runService = game:service("RunService");
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-- print("bottom")
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-- initialize to idle
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playAnimation("idle", 0.1, Humanoid)
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pose = "Standing"
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while Figure.Parent~=nil do
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|
local _, time = wait(0.1)
|
|
move(time)
|
|
end
|
|
|
|
|
|
]]></ProtectedString>
|
|
</Properties>
|
|
<Item class="StringValue" referent="RBX90D2310F3499411E93EB705C595332F9">
|
|
<Properties>
|
|
<string name="Name">climb</string>
|
|
<string name="Value"></string>
|
|
</Properties>
|
|
<Item class="Animation" referent="RBX751435404EDA413F989EFDB61AEF83F7">
|
|
<Properties>
|
|
<Content name="AnimationId"><url>http://www.roblox.com/asset/?id=507765644</url></Content>
|
|
<string name="Name">ClimbAnim</string>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="StringValue" referent="RBX4122099F3058463B8CDC84F8F14A4DE8">
|
|
<Properties>
|
|
<string name="Name">fall</string>
|
|
<string name="Value"></string>
|
|
</Properties>
|
|
<Item class="Animation" referent="RBX01328E496CA74035ABDDB9ABDBAAE17E">
|
|
<Properties>
|
|
<Content name="AnimationId"><url>http://www.roblox.com/asset/?id=507767968</url></Content>
|
|
<string name="Name">FallAnim</string>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="StringValue" referent="RBXEA4D0413A91A40A9ADEFA6C743F90AE6">
|
|
<Properties>
|
|
<string name="Name">idle</string>
|
|
<string name="Value"></string>
|
|
</Properties>
|
|
<Item class="Animation" referent="RBX413BED0D35534B4793F4941F3F252FD1">
|
|
<Properties>
|
|
<Content name="AnimationId"><url>http://www.roblox.com/asset/?id=507766388</url></Content>
|
|
<string name="Name">Animation1</string>
|
|
</Properties>
|
|
<Item class="NumberValue" referent="RBX79C9D1CBC12148508B2E98CEF424F7DA">
|
|
<Properties>
|
|
<string name="Name">Weight</string>
|
|
<double name="Value">9</double>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="Animation" referent="RBXB64911DB20F2424684C3C387151F94F5">
|
|
<Properties>
|
|
<Content name="AnimationId"><url>http://www.roblox.com/asset/?id=507766666</url></Content>
|
|
<string name="Name">Animation2</string>
|
|
</Properties>
|
|
<Item class="NumberValue" referent="RBX398CD5B511D1422CA1BAAA4265B163F0">
|
|
<Properties>
|
|
<string name="Name">Weight</string>
|
|
<double name="Value">1</double>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
</Item>
|
|
<Item class="StringValue" referent="RBX158746ACDD45430AAF15FE4577B348C7">
|
|
<Properties>
|
|
<string name="Name">jump</string>
|
|
<string name="Value"></string>
|
|
</Properties>
|
|
<Item class="Animation" referent="RBXC751033764264CA994C549E8E36BD20E">
|
|
<Properties>
|
|
<Content name="AnimationId"><url>http://www.roblox.com/asset/?id=507765000</url></Content>
|
|
<string name="Name">JumpAnim</string>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="StringValue" referent="RBXE3EC2CBB21DB4724B90E26E7DA569406">
|
|
<Properties>
|
|
<string name="Name">run</string>
|
|
<string name="Value"></string>
|
|
</Properties>
|
|
<Item class="Animation" referent="RBXE0AB7B279EAF4E0DA8FD148C57A5A3C8">
|
|
<Properties>
|
|
<Content name="AnimationId"><url>http://www.roblox.com/asset/?id=5077677142</url></Content>
|
|
<string name="Name">RunAnim</string>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="StringValue" referent="RBX8A1B8319AEB349469497F7943F9ACBB7">
|
|
<Properties>
|
|
<string name="Name">sit</string>
|
|
<string name="Value"></string>
|
|
</Properties>
|
|
<Item class="Animation" referent="RBX867339DE035842B4AD88EFAF3625BB49">
|
|
<Properties>
|
|
<Content name="AnimationId"><url>http://www.roblox.com/asset/?id=507768133</url></Content>
|
|
<string name="Name">SitAnim</string>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="StringValue" referent="RBXBC54151A25964CED8370B5C005DD8954">
|
|
<Properties>
|
|
<string name="Name">toolnone</string>
|
|
<string name="Value"></string>
|
|
</Properties>
|
|
<Item class="Animation" referent="RBXD27FB2FCA91E477385E032E6EAD5BD0E">
|
|
<Properties>
|
|
<Content name="AnimationId"><url>http://www.roblox.com/asset/?id=507768375</url></Content>
|
|
<string name="Name">ToolNoneAnim</string>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="StringValue" referent="RBX28DA1B6A565F47459169C87D967D6BEC">
|
|
<Properties>
|
|
<string name="Name">walk</string>
|
|
<string name="Value"></string>
|
|
</Properties>
|
|
<Item class="Animation" referent="RBX51AA2F25CCAB4C4AB610DBE6A384431F">
|
|
<Properties>
|
|
<Content name="AnimationId"><url>http://www.roblox.com/asset/?id=507777826</url></Content>
|
|
<string name="Name">RunAnim</string>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="StringValue" referent="RBX37CBFD72FD56488795BD5EB96194EC7F">
|
|
<Properties>
|
|
<string name="Name">swimidle</string>
|
|
<string name="Value"></string>
|
|
</Properties>
|
|
<Item class="Animation" referent="RBXE057EB1ABC264C799380EB10C18B6E7B">
|
|
<Properties>
|
|
<Content name="AnimationId"><url>http://www.roblox.com/asset/?id=481825862</url></Content>
|
|
<string name="Name">SwimIdle</string>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="StringValue" referent="RBX6589FFEFB5CD453A9CC3C3943029E170">
|
|
<Properties>
|
|
<string name="Name">swim</string>
|
|
<string name="Value"></string>
|
|
</Properties>
|
|
<Item class="Animation" referent="RBX6FC3A2465C0D41BDBB1DAE559068EDE7">
|
|
<Properties>
|
|
<Content name="AnimationId"><url>http://www.roblox.com/asset/?id=507784897</url></Content>
|
|
<string name="Name">Swim</string>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
</Item>
|
|
</roblox> |