Files
clients/2016/content/fonts/humanoidAnimateR15.rbxm
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2026-07-06 13:39:13 -04:00

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<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="LocalScript" referent="RBX6FAEF2BC81AC4B2A86AB109BC483D22E">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Animate</string>
<ProtectedString name="Source"><![CDATA[function waitForChild(parent, childName)
local child = parent:findFirstChild(childName)
if child then return child end
while true do
child = parent.ChildAdded:wait()
if child.Name==childName then return child end
end
end
local Figure = script.Parent
local Humanoid = waitForChild(Figure, "Humanoid")
local pose = "Standing"
local currentAnim = ""
local currentAnimInstance = nil
local currentAnimTrack = nil
local currentAnimKeyframeHandler = nil
local currentAnimSpeed = 1.0
local animTable = {}
local animNames = {
idle = {
{ id = "rbxasset://R15021216/idle_stretch.xml", weight = 1 },
{ id = "rbxasset://R15021216/idle_look.xml", weight = 1 },
{ id = "rbxasset://R15021216/idle.xml", weight = 9 }
},
walk = {
{ id = "rbxasset://R15021216/run.xml", weight = 10 }
},
run = {
{ id = "rbxasset://R15021216/run.xml", weight = 10 }
},
jump = {
{ id = "rbxasset://R15021216/jump.xml", weight = 10 }
},
fall = {
{ id = "rbxasset://R15021216/falling.xml", weight = 10 }
},
climb = {
{ id = "rbxasset://R15021216/climb.xml", weight = 10 }
},
sit = {
{ id = "http://www.roblox.com/asset/?id=434419018", weight = 10 }
},
toolnone = {
{ id = "http://www.roblox.com/asset/?id=434419638", weight = 10 }
},
toolslash = {
{ id = "http://www.roblox.com/asset/?id=434419638", weight = 10 }
-- { id = "slash.xml", weight = 10 }
},
toollunge = {
{ id = "http://www.roblox.com/asset/?id=434419638", weight = 10 }
},
wave = {
{ id = "http://www.roblox.com/asset/?id=434420105", weight = 10 }
},
point = {
{ id = "http://www.roblox.com/asset/?id=434420378", weight = 10 }
},
dance = {
{ id = "http://www.roblox.com/asset/?id=434422187", weight = 10 },
{ id = "http://www.roblox.com/asset/?id=434422809", weight = 10 },
{ id = "http://www.roblox.com/asset/?id=434423133", weight = 10 }
},
dance2 = {
{ id = "http://www.roblox.com/asset/?id=434423431", weight = 10 },
{ id = "http://www.roblox.com/asset/?id=434424210", weight = 10 },
{ id = "http://www.roblox.com/asset/?id=434424519", weight = 10 }
},
dance3 = {
{ id = "http://www.roblox.com/asset/?id=434424825", weight = 10 },
{ id = "http://www.roblox.com/asset/?id=434425108", weight = 10 },
{ id = "http://www.roblox.com/asset/?id=434425599", weight = 10 }
},
laugh = {
{ id = "http://www.roblox.com/asset/?id=434421799", weight = 10 }
},
cheer = {
{ id = "http://www.roblox.com/asset/?id=434421226", weight = 10 }
},
}
-- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
local emoteNames = { wave = false, point = false, dance = true, dance2 = true, dance3 = true, laugh = false, cheer = false}
math.randomseed(tick())
function configureAnimationSet(name, fileList)
if (animTable[name] ~= nil) then
for _, connection in pairs(animTable[name].connections) do
connection:disconnect()
end
end
animTable[name] = {}
animTable[name].count = 0
animTable[name].totalWeight = 0
animTable[name].connections = {}
-- check for config values
local config = script:FindFirstChild(name)
if (config ~= nil) then
-- print("Loading anims " .. name)
table.insert(animTable[name].connections, config.ChildAdded:connect(function(child) configureAnimationSet(name, fileList) end))
table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child) configureAnimationSet(name, fileList) end))
local idx = 1
for _, childPart in pairs(config:GetChildren()) do
if (childPart:IsA("Animation")) then
table.insert(animTable[name].connections, childPart.Changed:connect(function(property) configureAnimationSet(name, fileList) end))
animTable[name][idx] = {}
animTable[name][idx].anim = childPart
local weightObject = childPart:FindFirstChild("Weight")
if (weightObject == nil) then
animTable[name][idx].weight = 1
else
animTable[name][idx].weight = weightObject.Value
end
animTable[name].count = animTable[name].count + 1
animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
-- print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
idx = idx + 1
end
end
end
-- fallback to defaults
if (animTable[name].count <= 0) then
for idx, anim in pairs(fileList) do
animTable[name][idx] = {}
animTable[name][idx].anim = Instance.new("Animation")
animTable[name][idx].anim.Name = name
animTable[name][idx].anim.AnimationId = anim.id
animTable[name][idx].weight = anim.weight
animTable[name].count = animTable[name].count + 1
animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
-- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
end
end
end
-- Setup animation objects
function scriptChildModified(child)
local fileList = animNames[child.Name]
if (fileList ~= nil) then
configureAnimationSet(child.Name, fileList)
end
end
script.ChildAdded:connect(scriptChildModified)
script.ChildRemoved:connect(scriptChildModified)
for name, fileList in pairs(animNames) do
configureAnimationSet(name, fileList)
end
-- ANIMATION
-- declarations
local toolAnim = "None"
local toolAnimTime = 0
local jumpAnimTime = 0
local jumpAnimDuration = 0.31
local toolTransitionTime = 0.1
local fallTransitionTime = 0.2
-- functions
function stopAllAnimations()
local oldAnim = currentAnim
-- return to idle if finishing an emote
if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
oldAnim = "idle"
end
currentAnim = ""
currentAnimInstance = nil
if (currentAnimKeyframeHandler ~= nil) then
currentAnimKeyframeHandler:disconnect()
end
if (currentAnimTrack ~= nil) then
currentAnimTrack:Stop()
currentAnimTrack:Destroy()
currentAnimTrack = nil
end
return oldAnim
end
function setAnimationSpeed(speed)
if speed ~= currentAnimSpeed then
currentAnimSpeed = speed
currentAnimTrack:AdjustSpeed(currentAnimSpeed)
end
end
function keyFrameReachedFunc(frameName)
if (frameName == "End") then
-- print("Keyframe : ".. frameName)
local repeatAnim = currentAnim
-- return to idle if finishing an emote
if (emoteNames[repeatAnim] ~= nil and emoteNames[repeatAnim] == false) then
repeatAnim = "idle"
end
local animSpeed = currentAnimSpeed
playAnimation(repeatAnim, 0.15, Humanoid)
setAnimationSpeed(animSpeed)
end
end
-- Preload animations
function playAnimation(animName, transitionTime, humanoid)
local roll = math.random(1, animTable[animName].totalWeight)
local origRoll = roll
local idx = 1
while (roll > animTable[animName][idx].weight) do
roll = roll - animTable[animName][idx].weight
idx = idx + 1
end
-- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
local anim = animTable[animName][idx].anim
-- switch animation
if (anim ~= currentAnimInstance) then
if (currentAnimTrack ~= nil) then
currentAnimTrack:Stop(transitionTime)
currentAnimTrack:Destroy()
end
currentAnimSpeed = 1.0
-- load it to the humanoid; get AnimationTrack
currentAnimTrack = humanoid:LoadAnimation(anim)
-- play the animation
currentAnimTrack:Play(transitionTime)
currentAnim = animName
currentAnimInstance = anim
-- set up keyframe name triggers
if (currentAnimKeyframeHandler ~= nil) then
currentAnimKeyframeHandler:disconnect()
end
currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
end
end
-------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
local toolAnimName = ""
local toolAnimTrack = nil
local toolAnimInstance = nil
local currentToolAnimKeyframeHandler = nil
function toolKeyFrameReachedFunc(frameName)
if (frameName == "End") then
-- print("Keyframe : ".. frameName)
playToolAnimation(toolAnimName, 0.0, Humanoid)
end
end
function playToolAnimation(animName, transitionTime, humanoid)
local roll = math.random(1, animTable[animName].totalWeight)
local origRoll = roll
local idx = 1
while (roll > animTable[animName][idx].weight) do
roll = roll - animTable[animName][idx].weight
idx = idx + 1
end
-- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
local anim = animTable[animName][idx].anim
if (toolAnimInstance ~= anim) then
if (toolAnimTrack ~= nil) then
toolAnimTrack:Stop()
toolAnimTrack:Destroy()
transitionTime = 0
end
-- load it to the humanoid; get AnimationTrack
toolAnimTrack = humanoid:LoadAnimation(anim)
-- play the animation
toolAnimTrack:Play(transitionTime)
toolAnimName = animName
toolAnimInstance = anim
currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
end
end
function stopToolAnimations()
local oldAnim = toolAnimName
if (currentToolAnimKeyframeHandler ~= nil) then
currentToolAnimKeyframeHandler:disconnect()
end
toolAnimName = ""
toolAnimInstance = nil
if (toolAnimTrack ~= nil) then
toolAnimTrack:Stop()
toolAnimTrack:Destroy()
toolAnimTrack = nil
end
return oldAnim
end
-------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
function onRunning(speed)
if speed>0.01 then
local scale = 15.0
playAnimation("walk", 0.1, Humanoid)
setAnimationSpeed(speed / scale)
pose = "Running"
else
playAnimation("idle", 0.1, Humanoid)
pose = "Standing"
end
end
function onDied()
pose = "Dead"
end
function onJumping()
playAnimation("jump", 0.1, Humanoid)
jumpAnimTime = jumpAnimDuration
pose = "Jumping"
end
function onClimbing(speed)
local scale = 2.0
playAnimation("climb", 0.1, Humanoid)
setAnimationSpeed(speed / scale)
pose = "Climbing"
end
function onGettingUp()
pose = "GettingUp"
end
function onFreeFall()
if (jumpAnimTime <= 0) then
playAnimation("fall", fallTransitionTime, Humanoid)
end
pose = "FreeFall"
end
function onFallingDown()
pose = "FallingDown"
end
function onSeated()
pose = "Seated"
end
function onPlatformStanding()
pose = "PlatformStanding"
end
function onSwimming(speed)
if speed>0 then
pose = "Running"
else
pose = "Standing"
end
end
function getTool()
for _, kid in ipairs(Figure:GetChildren()) do
if kid.className == "Tool" then return kid end
end
return nil
end
function getToolAnim(tool)
for _, c in ipairs(tool:GetChildren()) do
if c.Name == "toolanim" and c.className == "StringValue" then
return c
end
end
return nil
end
function animateTool()
if (toolAnim == "None") then
playToolAnimation("toolnone", toolTransitionTime, Humanoid)
return
end
if (toolAnim == "Slash") then
playToolAnimation("toolslash", 0, Humanoid)
return
end
if (toolAnim == "Lunge") then
playToolAnimation("toollunge", 0, Humanoid)
return
end
end
function moveSit()
RightShoulder.MaxVelocity = 0.15
LeftShoulder.MaxVelocity = 0.15
RightShoulder:SetDesiredAngle(3.14 /2)
LeftShoulder:SetDesiredAngle(-3.14 /2)
RightHip:SetDesiredAngle(3.14 /2)
LeftHip:SetDesiredAngle(-3.14 /2)
end
local lastTick = 0
function move(time)
local amplitude = 1
local frequency = 1
local deltaTime = time - lastTick
lastTick = time
local climbFudge = 0
local setAngles = false
if (jumpAnimTime > 0) then
jumpAnimTime = jumpAnimTime - deltaTime
end
if (pose == "FreeFall" and jumpAnimTime <= 0) then
playAnimation("fall", fallTransitionTime, Humanoid)
elseif (pose == "Seated") then
playAnimation("sit", 0.5, Humanoid)
return
elseif (pose == "Running") then
playAnimation("walk", 0.1, Humanoid)
elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
stopAllAnimations()
amplitude = 0.1
frequency = 1
setAngles = true
end
-- Tool Animation handling
local tool = getTool()
if tool then
animStringValueObject = getToolAnim(tool)
if animStringValueObject then
toolAnim = animStringValueObject.Value
-- message recieved, delete StringValue
animStringValueObject.Parent = nil
toolAnimTime = time + .3
end
if time > toolAnimTime then
toolAnimTime = 0
toolAnim = "None"
end
animateTool()
else
stopToolAnimations()
toolAnim = "None"
toolAnimInstance = nil
toolAnimTime = 0
end
end
-- connect events
Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)
Humanoid.PlatformStanding:connect(onPlatformStanding)
Humanoid.Swimming:connect(onSwimming)
-- setup emote chat hook
Game.Players.LocalPlayer.Chatted:connect(function(msg)
local emote = ""
if (string.sub(msg, 1, 3) == "/e ") then
emote = string.sub(msg, 4)
elseif (string.sub(msg, 1, 7) == "/emote ") then
emote = string.sub(msg, 8)
end
if (pose == "Standing" and emoteNames[emote] ~= nil) then
playAnimation(emote, 0.1, Humanoid)
end
-- print("===> " .. string.sub(msg, 1, 3) .. "(" .. emote .. ")")
end)
-- main program
local runService = game:service("RunService");
-- print("bottom")
-- initialize to idle
playAnimation("idle", 0.1, Humanoid)
pose = "Standing"
while Figure.Parent~=nil do
local _, time = wait(0.1)
move(time)
end
]]></ProtectedString>
</Properties>
<Item class="StringValue" referent="RBX46E2E332A429402F82B8165A9C0274B5">
<Properties>
<string name="Name">climb</string>
<string name="Value"></string>
</Properties>
<Item class="Animation" referent="RBX86915EC08DCE4F59ACD120FD238F349A">
<Properties>
<Content name="AnimationId"><url>http://www.roblox.com/asset/?id=434415851</url></Content>
<string name="Name">ClimbAnim</string>
</Properties>
</Item>
</Item>
<Item class="StringValue" referent="RBX7A1F8B88C13549A5AF2CBF28C9EF4611">
<Properties>
<string name="Name">fall</string>
<string name="Value"></string>
</Properties>
<Item class="Animation" referent="RBX6EC39B2515BB452D84D31E6CF36ACFDB">
<Properties>
<Content name="AnimationId"><url>http://www.roblox.com/asset/?id=434418643</url></Content>
<string name="Name">FallAnim</string>
</Properties>
</Item>
</Item>
<Item class="StringValue" referent="RBXC26C332F48294D14897B7BB010302641">
<Properties>
<string name="Name">idle</string>
<string name="Value"></string>
</Properties>
<Item class="Animation" referent="RBXDF0B3CD69EE54DA1B7B732D9B92C3FAB">
<Properties>
<Content name="AnimationId"><url>http://www.roblox.com/asset/?id=434416649</url></Content>
<string name="Name">Animation1</string>
</Properties>
<Item class="NumberValue" referent="RBX61087E7864744B418198C8290A603722">
<Properties>
<string name="Name">Weight</string>
<double name="Value">9</double>
</Properties>
</Item>
</Item>
<Item class="Animation" referent="RBX3BC5344B91AB441F9CFE58BDD1A8DC6A">
<Properties>
<Content name="AnimationId"><url>http://www.roblox.com/asset/?id=434417169</url></Content>
<string name="Name">Animation2</string>
</Properties>
<Item class="NumberValue" referent="RBXDD7D9684AACE428B905F512A95F5ADAA">
<Properties>
<string name="Name">Weight</string>
<double name="Value">1</double>
</Properties>
</Item>
</Item>
<Item class="Animation" referent="RBXAF93B9583F91430DA4CC77653CB25B25">
<Properties>
<Content name="AnimationId"><url>http://www.roblox.com/asset/?id=434417655</url></Content>
<string name="Name">Animation3</string>
</Properties>
<Item class="NumberValue" referent="RBX8F359BD385614039BCCD8BA3195A33C6">
<Properties>
<string name="Name">Weight</string>
<double name="Value">1</double>
</Properties>
</Item>
</Item>
</Item>
<Item class="StringValue" referent="RBXFF6E3B718B0748CEBC9263C1E5F29A50">
<Properties>
<string name="Name">jump</string>
<string name="Value"></string>
</Properties>
<Item class="Animation" referent="RBX606D26FE17D343DFB970F328093A7BBC">
<Properties>
<Content name="AnimationId"><url>http://www.roblox.com/asset/?id=434415339</url></Content>
<string name="Name">JumpAnim</string>
</Properties>
</Item>
</Item>
<Item class="StringValue" referent="RBX0ABEAC8348CA49D0B7C7B996BE8538E8">
<Properties>
<string name="Name">run</string>
<string name="Value"></string>
</Properties>
<Item class="Animation" referent="RBX2E15FFA1141F46E49B530ADEEBF24EEE">
<Properties>
<Content name="AnimationId"><url>http://www.roblox.com/asset/?id=434418038</url></Content>
<string name="Name">RunAnim</string>
</Properties>
</Item>
</Item>
<Item class="StringValue" referent="RBX4F16A850E4334F29A5A17E6E1C0B3721">
<Properties>
<string name="Name">sit</string>
<string name="Value"></string>
</Properties>
<Item class="Animation" referent="RBX91144ECEDB034748B333C8621651A523">
<Properties>
<Content name="AnimationId"><url>http://www.roblox.com/asset/?id=434419018</url></Content>
<string name="Name">SitAnim</string>
</Properties>
</Item>
</Item>
<Item class="StringValue" referent="RBXAD10A4020BA64B93AFC152DA9195F531">
<Properties>
<string name="Name">toolnone</string>
<string name="Value"></string>
</Properties>
<Item class="Animation" referent="RBX0A920533C1844D779D82A499930C6B10">
<Properties>
<Content name="AnimationId"><url>http://www.roblox.com/asset/?id=434419638</url></Content>
<string name="Name">ToolNoneAnim</string>
</Properties>
</Item>
</Item>
<Item class="StringValue" referent="RBX3F4DCB146EB642F7B866DE4B65DDFD7A">
<Properties>
<string name="Name">walk</string>
<string name="Value"></string>
</Properties>
<Item class="Animation" referent="RBXCECB9B1E254F4A7293C0327AB396AA27">
<Properties>
<Content name="AnimationId"><url>http://www.roblox.com/asset/?id=387947975</url></Content>
<string name="Name">WalkAnim</string>
</Properties>
</Item>
</Item>
</Item>
</roblox>