669 lines
19 KiB
Plaintext
669 lines
19 KiB
Plaintext
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
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<External>null</External>
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<External>nil</External>
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<Item class="LocalScript" referent="RBX6FAEF2BC81AC4B2A86AB109BC483D22E">
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<Properties>
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<bool name="Disabled">false</bool>
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<Content name="LinkedSource"><null></null></Content>
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<string name="Name">Animate</string>
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<ProtectedString name="Source"><![CDATA[function waitForChild(parent, childName)
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local child = parent:findFirstChild(childName)
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if child then return child end
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while true do
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child = parent.ChildAdded:wait()
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if child.Name==childName then return child end
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end
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end
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local Figure = script.Parent
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local Humanoid = waitForChild(Figure, "Humanoid")
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local pose = "Standing"
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local currentAnim = ""
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local currentAnimInstance = nil
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local currentAnimTrack = nil
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local currentAnimKeyframeHandler = nil
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local currentAnimSpeed = 1.0
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local animTable = {}
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local animNames = {
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idle = {
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{ id = "rbxasset://R15021216/idle_stretch.xml", weight = 1 },
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{ id = "rbxasset://R15021216/idle_look.xml", weight = 1 },
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{ id = "rbxasset://R15021216/idle.xml", weight = 9 }
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},
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walk = {
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{ id = "rbxasset://R15021216/run.xml", weight = 10 }
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},
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run = {
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{ id = "rbxasset://R15021216/run.xml", weight = 10 }
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},
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jump = {
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{ id = "rbxasset://R15021216/jump.xml", weight = 10 }
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},
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fall = {
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{ id = "rbxasset://R15021216/falling.xml", weight = 10 }
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},
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climb = {
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{ id = "rbxasset://R15021216/climb.xml", weight = 10 }
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},
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sit = {
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{ id = "http://www.roblox.com/asset/?id=434419018", weight = 10 }
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},
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toolnone = {
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{ id = "http://www.roblox.com/asset/?id=434419638", weight = 10 }
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},
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toolslash = {
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{ id = "http://www.roblox.com/asset/?id=434419638", weight = 10 }
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-- { id = "slash.xml", weight = 10 }
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},
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toollunge = {
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{ id = "http://www.roblox.com/asset/?id=434419638", weight = 10 }
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},
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wave = {
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{ id = "http://www.roblox.com/asset/?id=434420105", weight = 10 }
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},
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point = {
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{ id = "http://www.roblox.com/asset/?id=434420378", weight = 10 }
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},
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dance = {
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{ id = "http://www.roblox.com/asset/?id=434422187", weight = 10 },
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{ id = "http://www.roblox.com/asset/?id=434422809", weight = 10 },
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{ id = "http://www.roblox.com/asset/?id=434423133", weight = 10 }
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},
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dance2 = {
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{ id = "http://www.roblox.com/asset/?id=434423431", weight = 10 },
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{ id = "http://www.roblox.com/asset/?id=434424210", weight = 10 },
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{ id = "http://www.roblox.com/asset/?id=434424519", weight = 10 }
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},
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dance3 = {
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{ id = "http://www.roblox.com/asset/?id=434424825", weight = 10 },
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{ id = "http://www.roblox.com/asset/?id=434425108", weight = 10 },
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{ id = "http://www.roblox.com/asset/?id=434425599", weight = 10 }
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},
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laugh = {
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{ id = "http://www.roblox.com/asset/?id=434421799", weight = 10 }
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},
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cheer = {
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{ id = "http://www.roblox.com/asset/?id=434421226", weight = 10 }
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},
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}
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-- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
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local emoteNames = { wave = false, point = false, dance = true, dance2 = true, dance3 = true, laugh = false, cheer = false}
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math.randomseed(tick())
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function configureAnimationSet(name, fileList)
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if (animTable[name] ~= nil) then
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for _, connection in pairs(animTable[name].connections) do
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connection:disconnect()
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end
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end
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animTable[name] = {}
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animTable[name].count = 0
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animTable[name].totalWeight = 0
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animTable[name].connections = {}
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-- check for config values
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local config = script:FindFirstChild(name)
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if (config ~= nil) then
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-- print("Loading anims " .. name)
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table.insert(animTable[name].connections, config.ChildAdded:connect(function(child) configureAnimationSet(name, fileList) end))
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table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child) configureAnimationSet(name, fileList) end))
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local idx = 1
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for _, childPart in pairs(config:GetChildren()) do
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if (childPart:IsA("Animation")) then
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table.insert(animTable[name].connections, childPart.Changed:connect(function(property) configureAnimationSet(name, fileList) end))
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animTable[name][idx] = {}
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animTable[name][idx].anim = childPart
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local weightObject = childPart:FindFirstChild("Weight")
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if (weightObject == nil) then
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animTable[name][idx].weight = 1
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else
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animTable[name][idx].weight = weightObject.Value
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end
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animTable[name].count = animTable[name].count + 1
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animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
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-- print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
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idx = idx + 1
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end
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end
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end
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-- fallback to defaults
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if (animTable[name].count <= 0) then
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for idx, anim in pairs(fileList) do
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animTable[name][idx] = {}
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animTable[name][idx].anim = Instance.new("Animation")
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animTable[name][idx].anim.Name = name
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animTable[name][idx].anim.AnimationId = anim.id
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animTable[name][idx].weight = anim.weight
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animTable[name].count = animTable[name].count + 1
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animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
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-- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
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end
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end
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end
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-- Setup animation objects
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function scriptChildModified(child)
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local fileList = animNames[child.Name]
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if (fileList ~= nil) then
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configureAnimationSet(child.Name, fileList)
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end
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end
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script.ChildAdded:connect(scriptChildModified)
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script.ChildRemoved:connect(scriptChildModified)
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for name, fileList in pairs(animNames) do
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configureAnimationSet(name, fileList)
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end
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-- ANIMATION
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-- declarations
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local toolAnim = "None"
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local toolAnimTime = 0
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local jumpAnimTime = 0
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local jumpAnimDuration = 0.31
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local toolTransitionTime = 0.1
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local fallTransitionTime = 0.2
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-- functions
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function stopAllAnimations()
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local oldAnim = currentAnim
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-- return to idle if finishing an emote
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if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
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oldAnim = "idle"
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end
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currentAnim = ""
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currentAnimInstance = nil
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if (currentAnimKeyframeHandler ~= nil) then
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currentAnimKeyframeHandler:disconnect()
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end
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if (currentAnimTrack ~= nil) then
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currentAnimTrack:Stop()
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currentAnimTrack:Destroy()
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currentAnimTrack = nil
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end
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return oldAnim
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end
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function setAnimationSpeed(speed)
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if speed ~= currentAnimSpeed then
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currentAnimSpeed = speed
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currentAnimTrack:AdjustSpeed(currentAnimSpeed)
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end
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end
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function keyFrameReachedFunc(frameName)
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if (frameName == "End") then
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-- print("Keyframe : ".. frameName)
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local repeatAnim = currentAnim
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-- return to idle if finishing an emote
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if (emoteNames[repeatAnim] ~= nil and emoteNames[repeatAnim] == false) then
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repeatAnim = "idle"
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end
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local animSpeed = currentAnimSpeed
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playAnimation(repeatAnim, 0.15, Humanoid)
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setAnimationSpeed(animSpeed)
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end
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end
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-- Preload animations
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function playAnimation(animName, transitionTime, humanoid)
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local roll = math.random(1, animTable[animName].totalWeight)
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local origRoll = roll
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local idx = 1
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while (roll > animTable[animName][idx].weight) do
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roll = roll - animTable[animName][idx].weight
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idx = idx + 1
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end
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-- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
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local anim = animTable[animName][idx].anim
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-- switch animation
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if (anim ~= currentAnimInstance) then
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if (currentAnimTrack ~= nil) then
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currentAnimTrack:Stop(transitionTime)
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currentAnimTrack:Destroy()
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end
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currentAnimSpeed = 1.0
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-- load it to the humanoid; get AnimationTrack
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currentAnimTrack = humanoid:LoadAnimation(anim)
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-- play the animation
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currentAnimTrack:Play(transitionTime)
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currentAnim = animName
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currentAnimInstance = anim
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-- set up keyframe name triggers
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if (currentAnimKeyframeHandler ~= nil) then
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currentAnimKeyframeHandler:disconnect()
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end
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currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
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end
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end
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-------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------
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local toolAnimName = ""
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local toolAnimTrack = nil
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local toolAnimInstance = nil
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local currentToolAnimKeyframeHandler = nil
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function toolKeyFrameReachedFunc(frameName)
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if (frameName == "End") then
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-- print("Keyframe : ".. frameName)
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playToolAnimation(toolAnimName, 0.0, Humanoid)
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end
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end
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function playToolAnimation(animName, transitionTime, humanoid)
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local roll = math.random(1, animTable[animName].totalWeight)
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local origRoll = roll
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local idx = 1
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while (roll > animTable[animName][idx].weight) do
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roll = roll - animTable[animName][idx].weight
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idx = idx + 1
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end
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-- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
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local anim = animTable[animName][idx].anim
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if (toolAnimInstance ~= anim) then
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if (toolAnimTrack ~= nil) then
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toolAnimTrack:Stop()
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toolAnimTrack:Destroy()
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transitionTime = 0
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end
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-- load it to the humanoid; get AnimationTrack
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toolAnimTrack = humanoid:LoadAnimation(anim)
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-- play the animation
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toolAnimTrack:Play(transitionTime)
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toolAnimName = animName
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toolAnimInstance = anim
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currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
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end
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end
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function stopToolAnimations()
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local oldAnim = toolAnimName
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if (currentToolAnimKeyframeHandler ~= nil) then
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currentToolAnimKeyframeHandler:disconnect()
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end
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toolAnimName = ""
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toolAnimInstance = nil
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if (toolAnimTrack ~= nil) then
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toolAnimTrack:Stop()
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toolAnimTrack:Destroy()
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toolAnimTrack = nil
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end
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return oldAnim
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end
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-------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------
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function onRunning(speed)
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if speed>0.01 then
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local scale = 15.0
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playAnimation("walk", 0.1, Humanoid)
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setAnimationSpeed(speed / scale)
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pose = "Running"
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else
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playAnimation("idle", 0.1, Humanoid)
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pose = "Standing"
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end
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end
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function onDied()
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pose = "Dead"
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end
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function onJumping()
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playAnimation("jump", 0.1, Humanoid)
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jumpAnimTime = jumpAnimDuration
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pose = "Jumping"
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end
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function onClimbing(speed)
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local scale = 2.0
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playAnimation("climb", 0.1, Humanoid)
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setAnimationSpeed(speed / scale)
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pose = "Climbing"
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end
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function onGettingUp()
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pose = "GettingUp"
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end
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function onFreeFall()
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if (jumpAnimTime <= 0) then
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playAnimation("fall", fallTransitionTime, Humanoid)
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end
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pose = "FreeFall"
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end
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function onFallingDown()
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pose = "FallingDown"
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end
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function onSeated()
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pose = "Seated"
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end
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function onPlatformStanding()
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pose = "PlatformStanding"
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end
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function onSwimming(speed)
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if speed>0 then
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pose = "Running"
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else
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pose = "Standing"
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end
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end
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function getTool()
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for _, kid in ipairs(Figure:GetChildren()) do
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if kid.className == "Tool" then return kid end
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end
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return nil
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end
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function getToolAnim(tool)
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for _, c in ipairs(tool:GetChildren()) do
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if c.Name == "toolanim" and c.className == "StringValue" then
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return c
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end
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end
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return nil
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end
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function animateTool()
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if (toolAnim == "None") then
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playToolAnimation("toolnone", toolTransitionTime, Humanoid)
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return
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end
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if (toolAnim == "Slash") then
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playToolAnimation("toolslash", 0, Humanoid)
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return
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end
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if (toolAnim == "Lunge") then
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playToolAnimation("toollunge", 0, Humanoid)
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return
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end
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end
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function moveSit()
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RightShoulder.MaxVelocity = 0.15
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LeftShoulder.MaxVelocity = 0.15
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RightShoulder:SetDesiredAngle(3.14 /2)
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LeftShoulder:SetDesiredAngle(-3.14 /2)
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RightHip:SetDesiredAngle(3.14 /2)
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LeftHip:SetDesiredAngle(-3.14 /2)
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end
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local lastTick = 0
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function move(time)
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local amplitude = 1
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local frequency = 1
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local deltaTime = time - lastTick
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lastTick = time
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local climbFudge = 0
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local setAngles = false
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if (jumpAnimTime > 0) then
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jumpAnimTime = jumpAnimTime - deltaTime
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end
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if (pose == "FreeFall" and jumpAnimTime <= 0) then
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playAnimation("fall", fallTransitionTime, Humanoid)
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elseif (pose == "Seated") then
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playAnimation("sit", 0.5, Humanoid)
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return
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elseif (pose == "Running") then
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playAnimation("walk", 0.1, Humanoid)
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elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
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stopAllAnimations()
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amplitude = 0.1
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frequency = 1
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setAngles = true
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end
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-- Tool Animation handling
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local tool = getTool()
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if tool then
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animStringValueObject = getToolAnim(tool)
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if animStringValueObject then
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toolAnim = animStringValueObject.Value
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-- message recieved, delete StringValue
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animStringValueObject.Parent = nil
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toolAnimTime = time + .3
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end
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|
|
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if time > toolAnimTime then
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toolAnimTime = 0
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toolAnim = "None"
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end
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|
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animateTool()
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else
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stopToolAnimations()
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toolAnim = "None"
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toolAnimInstance = nil
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toolAnimTime = 0
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end
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end
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-- connect events
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Humanoid.Died:connect(onDied)
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Humanoid.Running:connect(onRunning)
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Humanoid.Jumping:connect(onJumping)
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Humanoid.Climbing:connect(onClimbing)
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Humanoid.GettingUp:connect(onGettingUp)
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Humanoid.FreeFalling:connect(onFreeFall)
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Humanoid.FallingDown:connect(onFallingDown)
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Humanoid.Seated:connect(onSeated)
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Humanoid.PlatformStanding:connect(onPlatformStanding)
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Humanoid.Swimming:connect(onSwimming)
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|
|
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-- setup emote chat hook
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|
Game.Players.LocalPlayer.Chatted:connect(function(msg)
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local emote = ""
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if (string.sub(msg, 1, 3) == "/e ") then
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|
emote = string.sub(msg, 4)
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elseif (string.sub(msg, 1, 7) == "/emote ") then
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emote = string.sub(msg, 8)
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end
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if (pose == "Standing" and emoteNames[emote] ~= nil) then
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playAnimation(emote, 0.1, Humanoid)
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|
end
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|
-- print("===> " .. string.sub(msg, 1, 3) .. "(" .. emote .. ")")
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end)
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|
|
|
|
|
-- main program
|
|
|
|
local runService = game:service("RunService");
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|
|
|
-- print("bottom")
|
|
|
|
-- initialize to idle
|
|
playAnimation("idle", 0.1, Humanoid)
|
|
pose = "Standing"
|
|
|
|
while Figure.Parent~=nil do
|
|
local _, time = wait(0.1)
|
|
move(time)
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|
end
|
|
|
|
|
|
]]></ProtectedString>
|
|
</Properties>
|
|
<Item class="StringValue" referent="RBX46E2E332A429402F82B8165A9C0274B5">
|
|
<Properties>
|
|
<string name="Name">climb</string>
|
|
<string name="Value"></string>
|
|
</Properties>
|
|
<Item class="Animation" referent="RBX86915EC08DCE4F59ACD120FD238F349A">
|
|
<Properties>
|
|
<Content name="AnimationId"><url>http://www.roblox.com/asset/?id=434415851</url></Content>
|
|
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