add web
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from flask import Blueprint, render_template, request, redirect, url_for, jsonify, make_response
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from app.extensions import db
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from app.util import auth, friends, placeinfo, membership
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from app.models.user import User
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from app.models.asset import Asset
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from app.models.place import Place
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from app.models.previously_played import PreviouslyPlayed
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from app.models.placeserver_players import PlaceServerPlayer
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from app.models.linked_discord import LinkedDiscord
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from app.models.user_email import UserEmail
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from datetime import datetime
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from app.routes.rate import GetAssetVotePercentage
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home = Blueprint("home", __name__, template_folder="pages")
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def InsertRecentlyPlayed( UserObj : User, PlaceId : int ):
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"""
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Updates the recently played table for the user
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"""
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# Check if the user has played this place before
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PreviouslyPlayedObj : PreviouslyPlayed = PreviouslyPlayed.query.filter_by(userid=UserObj.id, placeid=PlaceId).first()
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if PreviouslyPlayedObj is None:
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# User has not played this place before
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PreviouslyPlayedObj = PreviouslyPlayed(UserObj.id, PlaceId)
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db.session.add(PreviouslyPlayedObj)
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db.session.commit()
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# If the user has more than 25 recently played places, remove the oldest one
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PreviouslyPlayedObjs : list[PreviouslyPlayed] = PreviouslyPlayed.query.filter_by(userid=UserObj.id).all()
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if len(PreviouslyPlayedObjs) > 25:
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PreviouslyPlayedObjs.sort(key=lambda x: x.lastplayed)
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db.session.delete(PreviouslyPlayedObjs[0])
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db.session.commit()
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return
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# User has played this place before, update the lastplayed timestamp
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PreviouslyPlayedObj.lastplayed = datetime.utcnow()
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db.session.commit()
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@home.route("/home", methods=["GET"])
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@auth.authenticated_required
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def home_page():
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user_agent = request.headers.get("User-Agent", "")
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if "RobloxStudio" in user_agent:
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return redirect("/ide/welcome")
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Authuser : User = auth.GetCurrentUser()
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Friends = friends.GetFriends(Authuser.id)
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FriendCount = len(Friends)
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FriendsData = []
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for friend in Friends:
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# Get the friend's thumbnail
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friendObjData = {
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"id": friend.id,
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"username": friend.username,
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"isonline": True if (datetime.utcnow() - friend.lastonline).total_seconds() < 60 else False,
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"ingame": True if PlaceServerPlayer.query.filter_by(userid=friend.id).first() is not None else False
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}
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FriendsData.append(friendObjData)
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# Sort the friends by online status
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FriendsData.sort(key=lambda x: x["isonline"], reverse=True)
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# Sort the friends by ingame status
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FriendsData.sort(key=lambda x: x["ingame"], reverse=True)
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# Limit the friends to 12
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FriendsData = FriendsData[:12]
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RecentlyPlayedData = []
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RecentlyPlayedObjs : list[PreviouslyPlayed] = PreviouslyPlayed.query.filter_by(userid=Authuser.id).order_by(PreviouslyPlayed.lastplayed.desc()).limit(12).all()
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for RecentlyPlayedObj in RecentlyPlayedObjs:
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PlaceAssetObj : Asset = Asset.query.filter_by(id=RecentlyPlayedObj.placeid).first()
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if PlaceAssetObj is None:
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continue
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PlaceObj : Place = Place.query.filter_by(placeid=PlaceAssetObj.id).first()
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if PlaceObj is None:
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continue
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RecentlyPlayedData.append({
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"id": PlaceObj.placeid,
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"name": PlaceAssetObj.name,
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"playercount": placeinfo.GetPlayingCount(PlaceObj),
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"likePercentage": GetAssetVotePercentage(PlaceObj.placeid),
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"placeyear": PlaceObj.placeyear
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})
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membershipValue : int = membership.GetUserMembership(Authuser).value
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isDiscordLinked : bool = LinkedDiscord.query.filter_by(user_id=Authuser.id).first() is not None
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isEmailVerified : bool = UserEmail.query.filter_by(user_id=Authuser.id).first() is not None
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return render_template(
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"home/home.html",
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friends=FriendsData,
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friendcount=FriendCount,
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recentlyplayed=RecentlyPlayedData,
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recentlyplayedcount=len(RecentlyPlayedData),
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membershipValue=membershipValue,
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isDiscordLinked=isDiscordLinked,
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isEmailVerified=isEmailVerified
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)
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