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-- This script is responsible for loading in all build tools for build mode
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-- Script Globals
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local buildTools = {}
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local currentTools = {}
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local DeleteToolID = 73089190
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local PartSelectionID = 73089166
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local CloneToolID = 73089204
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local RecentPartToolID = 73089229
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local RotateToolID = 73089214
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local ConfigToolID = 73089239
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local WiringToolID = 73089259
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local classicToolID = 58921588
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local player = nil
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local backpack = nil
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-- Basic Functions
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local function waitForProperty(instance, name)
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while not instance[name] do
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instance.Changed:wait()
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end
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end
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local function waitForChild(instance, name)
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while not instance:FindFirstChild(name) do
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instance.ChildAdded:wait()
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end
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end
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waitForProperty(game.Players,"LocalPlayer")
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waitForProperty(game.Players.LocalPlayer,"userId")
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-- we aren't in a true build mode session, don't give build tools and delete this script
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if game.Players.LocalPlayer.userId < 1 then
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script:Destroy()
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return -- this is probably not necessesary, doing it just in case
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end
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-- Functions
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function getLatestPlayer()
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waitForProperty(game.Players,"LocalPlayer")
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player = game.Players.LocalPlayer
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waitForChild(player,"Backpack")
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backpack = player.Backpack
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end
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function waitForCharacterLoad()
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local startTick = tick()
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local playerLoaded = false
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local success = pcall(function() playerLoaded = player.AppearanceDidLoad end) --TODO: remove pcall once this in client on prod
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if not success then return false end
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while not playerLoaded do
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player.Changed:wait()
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playerLoaded = player.AppearanceDidLoad
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end
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return true
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end
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function showBuildToolsTutorial()
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local tutorialKey = "BuildToolsTutorial"
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if UserSettings().GameSettings:GetTutorialState(tutorialKey) == true then return end --already have shown tutorial
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local RbxGui = LoadLibrary("RbxGui")
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local frame, showTutorial, dismissTutorial, gotoPage = RbxGui.CreateTutorial("Build", tutorialKey, false)
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local firstPage = RbxGui.CreateImageTutorialPage(" ", "http://www.vortexi.cc/asset/?id=59162193", 359, 296, function() dismissTutorial() end, true)
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RbxGui.AddTutorialPage(frame, firstPage)
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frame.Parent = game:GetService("CoreGui"):FindFirstChild("RobloxGui")
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game:GetService("GuiService"):AddCenterDialog(frame, Enum.CenterDialogType.UnsolicitedDialog,
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--showFunction
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function()
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frame.Visible = true
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showTutorial()
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end,
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--hideFunction
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function()
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frame.Visible = false
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end
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)
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wait(1)
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showTutorial()
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end
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function clearLoadout()
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currentTools = {}
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local backpackChildren = game.Players.LocalPlayer.Backpack:GetChildren()
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for i = 1, #backpackChildren do
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if backpackChildren[i]:IsA("Tool") or backpackChildren[i]:IsA("HopperBin") then
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table.insert(currentTools,backpackChildren[i])
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end
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end
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if game.Players.LocalPlayer["Character"] then
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local characterChildren = game.Players.LocalPlayer.Character:GetChildren()
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for i = 1, #characterChildren do
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if characterChildren[i]:IsA("Tool") or characterChildren[i]:IsA("HopperBin") then
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table.insert(currentTools,characterChildren[i])
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end
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end
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end
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for i = 1, #currentTools do
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currentTools[i].Parent = nil
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end
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end
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function giveToolsBack()
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for i = 1, #currentTools do
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currentTools[i].Parent = game.Players.LocalPlayer.Backpack
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end
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end
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function backpackHasTool(tool)
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local backpackChildren = backpack:GetChildren()
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for i = 1, #backpackChildren do
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if backpackChildren[i] == tool then
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return true
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end
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end
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return false
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end
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function getToolAssetID(assetID)
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local newTool = game:GetService("InsertService"):LoadAsset(assetID)
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local toolChildren = newTool:GetChildren()
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for i = 1, #toolChildren do
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if toolChildren[i]:IsA("Tool") then
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return toolChildren[i]
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end
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end
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return nil
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end
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-- remove legacy identifiers
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-- todo: determine if we still need this
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function removeBuildToolTag(tool)
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if tool:FindFirstChild("RobloxBuildTool") then
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tool.RobloxBuildTool:Destroy()
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end
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end
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function giveAssetId(assetID,toolName)
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local theTool = getToolAssetID(assetID,toolName)
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if theTool and not backpackHasTool(theTool) then
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removeBuildToolTag(theTool)
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theTool.Parent = backpack
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table.insert(buildTools,theTool)
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end
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end
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function loadBuildTools()
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giveAssetId(PartSelectionID)
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giveAssetId(DeleteToolID)
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giveAssetId(CloneToolID)
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giveAssetId(RotateToolID)
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giveAssetId(RecentPartToolID)
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giveAssetId(WiringToolID)
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giveAssetId(ConfigToolID)
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-- deprecated tools
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giveAssetId(classicToolID)
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end
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function givePlayerBuildTools()
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getLatestPlayer()
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clearLoadout()
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loadBuildTools()
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giveToolsBack()
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end
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function takePlayerBuildTools()
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for k,v in ipairs(buildTools) do
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v.Parent = nil
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end
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buildTools = {}
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end
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-- Script start
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getLatestPlayer()
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waitForCharacterLoad()
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givePlayerBuildTools()
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-- If player dies, we make sure to give them build tools again
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player.CharacterAdded:connect(function()
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takePlayerBuildTools()
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givePlayerBuildTools()
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end)
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showBuildToolsTutorial()
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