mirror of
https://github.com/copyrighttxt/watrbx-game-engine.git
synced 2026-09-05 05:07:48 +00:00
146 lines
3.4 KiB
Lua
146 lines
3.4 KiB
Lua
local runService = game:GetService("RunService")
|
|
|
|
local CFrameOffsetter = {};
|
|
|
|
do
|
|
function CFrameOffsetter.GetAllParts(model, list)
|
|
list = list or {}
|
|
|
|
if model:IsA("BasePart") then
|
|
list[#list + 1] = model
|
|
end
|
|
|
|
local children = model:GetChildren()
|
|
for i = 1, #children do
|
|
CFrameOffsetter.GetAllParts(children[i], list)
|
|
end
|
|
|
|
return list
|
|
end
|
|
function CFrameOffsetter.GetAllPartOffsets(parts, cframeBase)
|
|
-- The offset is a part's cframe relative to cframeBase
|
|
|
|
local offsets = {}
|
|
local cframeBase_inv = cframeBase:inverse()
|
|
for i = 1, #parts do
|
|
offsets[i] = cframeBase_inv * parts[i].CFrame
|
|
end
|
|
|
|
return offsets
|
|
end
|
|
function CFrameOffsetter.newOffsetter(parts, offsets, cframeBase)
|
|
return function(offset)
|
|
local cf = cframeBase * offset
|
|
for i = 1, #parts do
|
|
parts[i].CFrame = cf * offsets[i]
|
|
end
|
|
end
|
|
end
|
|
function CFrameOffsetter.newOffsetterFromModel(model, cframeBase)
|
|
local parts = CFrameOffsetter.GetAllParts(model)
|
|
local offsets = CFrameOffsetter.GetAllPartOffsets(parts, cframeBase)
|
|
return CFrameOffsetter.newOffsetter(parts, offsets, cframeBase)
|
|
end
|
|
end
|
|
|
|
local newOffsetterFromModel = CFrameOffsetter.newOffsetterFromModel
|
|
|
|
local renderStation;
|
|
spawn(function()
|
|
while not runService:IsRunning() do wait(0.1) end
|
|
|
|
local Space = workspace:WaitForChild("Zones"):WaitForChild("Space")
|
|
local model = Space.Station
|
|
local cframeBase = model.rings.center.CFrame
|
|
|
|
local ring1 = newOffsetterFromModel(model.rings.Ring1, cframeBase)
|
|
local ring2 = newOffsetterFromModel(model.rings.Ring2, cframeBase)
|
|
local ring3 = newOffsetterFromModel(model.rings.Ring3, cframeBase)
|
|
local station = newOffsetterFromModel(model.station, cframeBase)
|
|
|
|
|
|
function renderStation(t)
|
|
ring1(
|
|
CFrame.Angles(0, (t / 6 % (math.pi * 2)), 0)
|
|
* CFrame.new(0, math.sin(t / 4 % (math.pi * 2)) * 1, 0)
|
|
)
|
|
ring2(
|
|
CFrame.Angles(0, -(t / 4 % (math.pi * 2)), 0)
|
|
* CFrame.new(0, math.sin(2 + t / 2 % (math.pi * 2)) * 1, 0)
|
|
)
|
|
ring3(
|
|
CFrame.Angles(0, (t / 3.5 % (math.pi * 2)), 0)
|
|
* CFrame.new(0, math.sin(1 + t / 2 % (math.pi * 2)) * 1, 0)
|
|
)
|
|
|
|
station(
|
|
CFrame.Angles(0, (t / -32 % (math.pi * 2)), 0)
|
|
* CFrame.new(0, math.sin(t / 4 % (math.pi * 2)) * 3 - 2, 0)
|
|
)
|
|
end
|
|
end)
|
|
|
|
local renderOrbit;
|
|
spawn(function()
|
|
while not runService:IsRunning() do wait(0.1) end
|
|
|
|
local Space = workspace:WaitForChild("Zones"):WaitForChild("Space")
|
|
|
|
local model = Space.Orbit
|
|
local cframeBase = model.center.CFrame
|
|
|
|
local cuteMoonThings = newOffsetterFromModel(model, cframeBase)
|
|
|
|
local ringParts = {Space.Disk, Space.Disk2, Space.Disk3}
|
|
|
|
local rings = {}
|
|
for i = 1, #ringParts do
|
|
rings[i] = newOffsetterFromModel(ringParts[i], ringParts[i].CFrame)
|
|
end
|
|
|
|
function renderOrbit(t)
|
|
cuteMoonThings(
|
|
CFrame.Angles((t / 80 % (math.pi * 2)), (t / 60 % (math.pi * 2)), (t / 40 % (math.pi * 2)))
|
|
)
|
|
for i = 1, #rings do
|
|
rings[i](
|
|
CFrame.Angles(0, 1 / 4 + (t / 60 % (math.pi * 2)), 0)
|
|
)
|
|
end
|
|
end
|
|
end)
|
|
|
|
|
|
|
|
|
|
local connection;
|
|
|
|
local self = {}
|
|
|
|
function self:SetEnabled(enabled)
|
|
if enabled and connection then
|
|
return
|
|
end
|
|
if connection then
|
|
connection:disconnect()
|
|
connection = nil
|
|
end
|
|
if not enabled then
|
|
return
|
|
end
|
|
|
|
local timestamp0 = tick()
|
|
connection = game:GetService("RunService").RenderStepped:connect(function()
|
|
local t = (tick() - timestamp0)
|
|
if renderStation then
|
|
renderStation(t)
|
|
end
|
|
if renderOrbit then
|
|
renderOrbit(t)
|
|
end
|
|
end)
|
|
|
|
end
|
|
|
|
return self
|