Files
watrbx-game-engine/RobloxTest/RobloxStudio.PrepForUpload/RobloxStudio.PrepForUpload.vcxproj
T
2025-12-18 16:59:29 -05:00

242 lines
15 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|ARM">
<Configuration>Debug</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="NoOpt|ARM">
<Configuration>NoOpt</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="NoOpt|Win32">
<Configuration>NoOpt</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM">
<Configuration>Release</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{55A5EF65-000F-4DF4-A94D-C16634AAA405}</ProjectGuid>
<RootNamespace>RobloxStudioPrepForUpload</RootNamespace>
<SccProjectName>Perforce Project</SccProjectName>
<SccLocalPath>..</SccLocalPath>
<SccProvider>MSSCCI:Perforce SCM</SccProvider>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='NoOpt|Win32'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='NoOpt|ARM'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<PlatformToolset>v140_xp</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<PlatformToolset>v110_xp</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<PlatformToolset>v110_xp</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<PlatformToolset>v110</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<PlatformToolset>v110</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='NoOpt|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='NoOpt|ARM'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>11.0.50727.1</_ProjectFileVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>$(SolutionDir)$(Configuration)\</OutDir>
<IntDir>$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(SolutionDir)$(Configuration)\</OutDir>
<IntDir>$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='NoOpt|Win32'">
<OutDir>$(SolutionDir)$(Configuration)\</OutDir>
<IntDir>$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PostBuildEvent>
<Message>Copy bits needed to upload Roblox project to UploadBits directory</Message>
<Command>%40echo off
mkdir ..\UploadBits
rmdir /s /q ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\
mkdir ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\
xcopy /h /e /k /q /y ..\RobloxStudio\bin\$(Configuration)\*.* ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\
xcopy /h /e /k /q /y ..\content ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\content\
xcopy /h /e /k /q /y ..\shaders ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\shaders\
xcopy /h /e /k /q /y ..\BuiltInPlugins ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\BuiltInPlugins\
xcopy /h /e /k /q /y ..\imageformats ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\imageformats\
xcopy /h /e /k ..\PlatformContent\pc ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\PlatformContent\pc\
copy ..\VMProtect_2.13\VMProtectSDK32.dll ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\
copy ..\Installer\textureManifest.txt ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\textureManifest.txt
copy ..\Installer\Uploader\Redist.zip ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\Redist.zip
rem ..\RobloxStudio\bin\$(Configuration)\RobloxStudio.exe -API ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\api.txt
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<PostBuildEvent>
<Message>Copy bits needed to upload Roblox project to UploadBits directory</Message>
<Command>%40echo off
mkdir ..\UploadBits
rmdir /s /q ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\
mkdir ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\
xcopy /h /e /k /q /y ..\RobloxStudio\bin\$(Configuration)\*.* ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\
xcopy /h /e /k /q /y ..\content ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\content\
xcopy /h /e /k /q /y ..\shaders ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\shaders\
xcopy /h /e /k /q /y ..\BuiltInPlugins ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\BuiltInPlugins\
xcopy /h /e /k /q /y ..\imageformats ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\imageformats\
xcopy /h /e /k ..\PlatformContent\pc ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\PlatformContent\pc\
copy ..\VMProtect_2.13\VMProtectSDK32.dll ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\
copy ..\Installer\textureManifest.txt ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\textureManifest.txt
copy ..\Installer\Uploader\Redist.zip ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\Redist.zip
rem ..\RobloxStudio\bin\$(Configuration)\RobloxStudio.exe -API ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\api.txt
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<PostBuildEvent>
<Message>Copy bits needed to upload Roblox project to UploadBits directory</Message>
<Command>%40echo off
mkdir ..\UploadBits
rmdir /s /q ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\
mkdir ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\
xcopy /h /e /k /q /y ..\RobloxStudio\bin\$(Configuration)\*.* ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\
xcopy /h /e /k /q /y ..\content ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\content\
xcopy /h /e /k /q /y ..\shaders ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\shaders\
xcopy /h /e /k /q /y ..\BuiltInPlugins ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\BuiltInPlugins\
xcopy /h /e /k /q /y ..\imageformats ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\imageformats\
xcopy /h /e /k /q /y ..\PlatformContent\pc ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\PlatformContent\pc\
copy ..\VMProtect_2.13\VMProtectSDK32.dll ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\
copy ..\Installer\textureManifest.txt ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\textureManifest.txt
copy ..\Installer\Uploader\Redist.zip ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\Redist.zip
rem ..\RobloxStudio\bin\$(Configuration)\RobloxStudio.exe -API ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\api.txt
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<PostBuildEvent>
<Message>Copy bits needed to upload Roblox project to UploadBits directory</Message>
<Command>%40echo off
mkdir ..\UploadBits
rmdir /s /q ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\
mkdir ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\
xcopy /h /e /k /q /y ..\RobloxStudio\bin\$(Configuration)\*.* ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\
xcopy /h /e /k /q /y ..\content ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\content\
xcopy /h /e /k /q /y ..\shaders ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\shaders\
xcopy /h /e /k /q /y ..\BuiltInPlugins ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\BuiltInPlugins\
xcopy /h /e /k /q /y ..\imageformats ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\imageformats\
xcopy /h /e /k /q /y ..\PlatformContent\pc ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\PlatformContent\pc\
copy ..\VMProtect_2.13\VMProtectSDK32.dll ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\
copy ..\Installer\textureManifest.txt ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\textureManifest.txt
copy ..\Installer\Uploader\Redist.zip ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\Redist.zip
rem ..\RobloxStudio\bin\$(Configuration)\RobloxStudio.exe -API ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\api.txt
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='NoOpt|Win32'">
<PostBuildEvent>
<Message>Copy bits needed to upload Roblox project to UploadBits directory</Message>
<Command>%40echo off
mkdir ..\UploadBits
rmdir /s /q ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\
mkdir ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\
xcopy /h /e /k /q /y ..\RobloxStudio\bin\$(Configuration)\*.* ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\
xcopy /h /e /k /q /y ..\content ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\content\
xcopy /h /e /k /q /y ..\shaders ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\shaders\
xcopy /h /e /k /q /y ..\BuiltInPlugins ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\BuiltInPlugins\
xcopy /h /e /k /q /y ..\imageformats ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\imageformats\
xcopy /h /e /k ..\PlatformContent\pc ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\PlatformContent\pc\
copy ..\VMProtect_2.13\VMProtectSDK32.dll ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\
copy ..\Installer\textureManifest.txt ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\textureManifest.txt
copy ..\Installer\Uploader\Redist.zip ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\Redist.zip
rem ..\RobloxStudio\bin\$(Configuration)\RobloxStudio.exe -API ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\api.txt
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='NoOpt|ARM'">
<PostBuildEvent>
<Message>Copy bits needed to upload Roblox project to UploadBits directory</Message>
<Command>%40echo off
mkdir ..\UploadBits
rmdir /s /q ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\
mkdir ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\
xcopy /h /e /k /q /y ..\RobloxStudio\bin\$(Configuration)\*.* ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\
xcopy /h /e /k /q /y ..\content ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\content\
xcopy /h /e /k /q /y ..\shaders ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\shaders\
xcopy /h /e /k /q /y ..\BuiltInPlugins ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\BuiltInPlugins\
xcopy /h /e /k /q /y ..\imageformats ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\imageformats\
xcopy /h /e /k ..\PlatformContent\pc ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\PlatformContent\pc\
copy ..\VMProtect_2.13\VMProtectSDK32.dll ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\
copy ..\Installer\textureManifest.txt ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\textureManifest.txt
copy ..\Installer\Uploader\Redist.zip ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\Redist.zip
rem ..\RobloxStudio\bin\$(Configuration)\RobloxStudio.exe -API ..\UploadBits\$(Platform)-$(Configuration)-RobloxStudio\api.txt
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<Text Include="..\Roblox.PrepForUpload\readme.txt" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\RobloxStudio\RobloxStudio.vcxproj">
<Project>{1a12f1b1-ae89-4549-a46c-2069e95c329d}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>