mirror of
https://github.com/copyrighttxt/watrbx-game-engine.git
synced 2026-09-05 05:07:48 +00:00
56 lines
1.7 KiB
CMake
56 lines
1.7 KiB
CMake
include(Rendering)
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include_project_files(GfxCore "*")
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include_directories(include)
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include_directories(glew)
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include_directories(GL)
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if(ANDROID)
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list(APPEND SOURCES GL/ContextGLAndroid.cpp)
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elseif(WIN32)
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list(APPEND SOURCES GL/ContextGLWin32.cpp)
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elseif(APPLE)
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list(APPEND SOURCES GL/ContextGLEAGL.mm)
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list(APPEND SOURCES GL/ContextGLNSGL.mm)
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endif(ANDROID)
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list(APPEND HEADERS GL/ContextGL.h)
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list(APPEND HEADERS GL/DeviceGL.h)
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list(APPEND HEADERS GL/FramebufferGL.h)
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list(APPEND HEADERS GL/GeometryGL.h)
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list(APPEND HEADERS GL/HeadersGL.h)
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list(APPEND HEADERS GL/ShaderGL.h)
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list(APPEND HEADERS GL/TextureGL.h)
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list(APPEND HEADERS glew/GL/glew.h)
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list(APPEND HEADERS glew/GL/glxew.h)
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list(APPEND HEADERS glew/GL/wglew.h)
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list(APPEND HEADERS include/GfxCore/Device.h)
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list(APPEND HEADERS include/GfxCore/Framebuffer.h)
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list(APPEND HEADERS include/GfxCore/Geometry.h)
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list(APPEND HEADERS include/GfxCore/Resource.h)
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list(APPEND HEADERS include/GfxCore/Shader.h)
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list(APPEND HEADERS include/GfxCore/States.h)
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list(APPEND HEADERS include/GfxCore/Texture.h)
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list(APPEND HEADERS include/GfxCore/pix.h)
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list(APPEND SOURCES Device.cpp)
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list(APPEND SOURCES DeviceCreate.cpp)
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list(APPEND SOURCES Framebuffer.cpp)
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list(APPEND SOURCES GL/CardboardVRGL.cpp)
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list(APPEND SOURCES GL/DeviceContextGL.cpp)
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list(APPEND SOURCES GL/DeviceGL.cpp)
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list(APPEND SOURCES GL/FramebufferGL.cpp)
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list(APPEND SOURCES GL/GeometryGL.cpp)
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list(APPEND SOURCES GL/ShaderGL.cpp)
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list(APPEND SOURCES GL/TextureGL.cpp)
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list(APPEND SOURCES Geometry.cpp)
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list(APPEND SOURCES Resource.cpp)
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list(APPEND SOURCES Shader.cpp)
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list(APPEND SOURCES States.cpp)
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list(APPEND SOURCES Texture.cpp)
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list(APPEND SOURCES glew/glew.cpp)
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list(APPEND SOURCES pix.cpp)
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add_library(GfxCore OBJECT ${SOURCES} ${HEADERS})
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