Files
watrbx-game-engine/Network/Marker.cpp
T
2025-09-18 17:55:52 -04:00

32 lines
517 B
C++

#include "./Marker.h"
#include "rbx/atomic.h"
namespace RBX {
namespace Network {
const char* const sMarker = "NetworkMarker";
Reflection::EventDesc<Marker, void()> event_Returned(&Marker::receivedSignal, "Received");
static rbx::atomic<int> ctr;
Marker::Marker()
:returned(false)
,id(++ctr)
{
// Markers should never be put under another object
this->lockParent();
}
void Marker::fireReturned()
{
// TODO: Memoize the result and handle new connections using a Future system
receivedSignal();
}
}
}