mirror of
https://github.com/copyrighttxt/watrbx-game-engine.git
synced 2026-09-04 20:57:49 +00:00
81 lines
2.0 KiB
C++
81 lines
2.0 KiB
C++
#pragma once
|
|
|
|
#include "Util/G3DCore.h"
|
|
|
|
namespace RBX {
|
|
|
|
class Velocity
|
|
{
|
|
public:
|
|
Vector3 linear;
|
|
Vector3 rotational;
|
|
|
|
bool operator==(const Velocity& other) const {
|
|
return (linear == other.linear) && (rotational == other.rotational);
|
|
}
|
|
|
|
bool operator!=(const Velocity& other) const {
|
|
return !(*this == other);
|
|
}
|
|
|
|
inline Velocity() :
|
|
linear(Vector3::zero()), rotational(Vector3::zero()) {}
|
|
|
|
Velocity(const Vector3& _linear) :
|
|
linear(_linear), rotational(Vector3::zero()) {}
|
|
|
|
Velocity(const Vector3& _linear, const Vector3& _rotational) :
|
|
linear(_linear), rotational(_rotational) {}
|
|
|
|
Velocity(const Velocity &other) :
|
|
linear(other.linear), rotational(other.rotational) {}
|
|
|
|
inline Velocity operator+ (const Velocity& rhs) const {
|
|
return Velocity(linear + rhs.linear, rotational + rhs.rotational);
|
|
}
|
|
|
|
inline Velocity operator- (const Velocity& rhs) const {
|
|
return Velocity(linear - rhs.linear, rotational - rhs.rotational);
|
|
}
|
|
|
|
inline Velocity operator*(float f) const {
|
|
return Velocity(linear * f, rotational * f);
|
|
}
|
|
|
|
inline Velocity operator- () const {
|
|
return Velocity(-linear, -rotational);
|
|
}
|
|
|
|
Velocity rotateBy(const Matrix3& m) const {
|
|
return Velocity(m * linear, m * rotational);
|
|
}
|
|
|
|
static Velocity toObjectSpace(const Velocity& vWorld, const CoordinateFrame& c) {
|
|
return vWorld.rotateBy(c.rotation.transpose());
|
|
}
|
|
|
|
static Velocity toWorldSpace(const Velocity& vInObject, const CoordinateFrame& c) {
|
|
return vInObject.rotateBy(c.rotation);
|
|
}
|
|
|
|
Vector3 linearVelocityAtOffset(const Vector3& offset) const {
|
|
return linear + rotational.cross(offset);
|
|
}
|
|
|
|
Velocity velocityAtOffset(const Vector3& offset) const {
|
|
return Velocity(linearVelocityAtOffset(offset), rotational);
|
|
}
|
|
|
|
static const Velocity& zero() {
|
|
static Velocity v; return v;
|
|
}
|
|
|
|
Velocity lerp(const Velocity& other, float alpha) const {
|
|
return Velocity( linear.lerp(other.linear, alpha),
|
|
rotational.lerp(other.rotational, alpha) );
|
|
}
|
|
};
|
|
|
|
|
|
} // namespace RBX
|