Files
watrbx-game-engine/App/util/PartMaterial.h
T
2025-10-28 14:05:46 -04:00

41 lines
990 B
C++

#pragma once
namespace RBX {
enum PartMaterial
{
PLASTIC_MATERIAL = 0x0100,
SMOOTH_PLASTIC_MATERIAL = 0x0110,
NEON_MATERIAL = 0x0120,
WOOD_MATERIAL = 0x0200,
WOODPLANKS_MATERIAL = 0x0210,
MARBLE_MATERIAL = 0x0310,
SLATE_MATERIAL = 0x0320,
CONCRETE_MATERIAL = 0x0330,
GRANITE_MATERIAL = 0x0340,
BRICK_MATERIAL = 0x0350,
PEBBLE_MATERIAL = 0x0360,
COBBLESTONE_MATERIAL= 0x0370,
ROCK_MATERIAL = 0x0380,
SANDSTONE_MATERIAL = 0x0390,
BASALT_MATERIAL = 0x0314,
CRACKED_LAVA_MATERIAL = 0x0324,
RUST_MATERIAL = 0x0410,
DIAMONDPLATE_MATERIAL = 0x0420,
ALUMINUM_MATERIAL = 0x0430,
METAL_MATERIAL = 0x0440,
GRASS_MATERIAL = 0x0500,
SAND_MATERIAL = 0x0510,
FABRIC_MATERIAL = 0x0520,
SNOW_MATERIAL = 0x0530,
MUD_MATERIAL = 0x0540,
GROUND_MATERIAL = 0x0550,
ICE_MATERIAL = 0x0600,
GLACIER_MATERIAL = 0x0610,
AIR_MATERIAL = 0x0700,
WATER_MATERIAL = 0x0800,
LEGACY_MATERIAL = 0xFFFF, // should not be serialized
};
}