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41 lines
990 B
C++
41 lines
990 B
C++
#pragma once
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namespace RBX {
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enum PartMaterial
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{
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PLASTIC_MATERIAL = 0x0100,
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SMOOTH_PLASTIC_MATERIAL = 0x0110,
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NEON_MATERIAL = 0x0120,
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WOOD_MATERIAL = 0x0200,
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WOODPLANKS_MATERIAL = 0x0210,
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MARBLE_MATERIAL = 0x0310,
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SLATE_MATERIAL = 0x0320,
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CONCRETE_MATERIAL = 0x0330,
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GRANITE_MATERIAL = 0x0340,
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BRICK_MATERIAL = 0x0350,
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PEBBLE_MATERIAL = 0x0360,
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COBBLESTONE_MATERIAL= 0x0370,
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ROCK_MATERIAL = 0x0380,
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SANDSTONE_MATERIAL = 0x0390,
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BASALT_MATERIAL = 0x0314,
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CRACKED_LAVA_MATERIAL = 0x0324,
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RUST_MATERIAL = 0x0410,
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DIAMONDPLATE_MATERIAL = 0x0420,
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ALUMINUM_MATERIAL = 0x0430,
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METAL_MATERIAL = 0x0440,
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GRASS_MATERIAL = 0x0500,
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SAND_MATERIAL = 0x0510,
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FABRIC_MATERIAL = 0x0520,
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SNOW_MATERIAL = 0x0530,
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MUD_MATERIAL = 0x0540,
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GROUND_MATERIAL = 0x0550,
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ICE_MATERIAL = 0x0600,
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GLACIER_MATERIAL = 0x0610,
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AIR_MATERIAL = 0x0700,
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WATER_MATERIAL = 0x0800,
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LEGACY_MATERIAL = 0xFFFF, // should not be serialized
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};
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}
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