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https://github.com/copyrighttxt/watrbx-game-engine.git
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69 lines
907 B
C++
69 lines
907 B
C++
#pragma once
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#include "Util/G3DCore.h"
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namespace RBX {
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// ToDo - templatize this
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class floatERA {
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private:
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float weight;
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float avg;
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public:
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floatERA()
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: weight(.5f)
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{
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reset();
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}
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floatERA(float weight)
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: weight(weight)
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{
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reset();
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}
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void reset() {
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avg = 0.0f;
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}
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float pushAndGetAverage(float value) {
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avg = (weight * (value - avg)) + avg;
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return avg;
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}
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float getAverage() {return avg;}
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};
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class Vector3ERA {
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private:
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float weight;
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Vector3 avg;
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public:
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Vector3ERA()
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:weight(.5f)
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{} // Vector inits to zeros
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Vector3ERA(float weight)
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: weight(weight)
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{} // Vector3 inits to zeros;
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void reset(const Vector3& value) {
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avg = value;
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}
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void reset() {
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reset(Vector3::zero());
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}
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void push(const Vector3& value) {
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avg += weight * (value - avg);
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}
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const Vector3& getAverage() {return avg;}
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};
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}
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