Files
watrbx-game-engine/App/include/v8datamodel/SelectionSphere.h
T
2025-09-18 17:55:52 -04:00

43 lines
1.0 KiB
C++

#pragma once
#include "V8DataModel/Adornment.h"
#include "GfxBase/IAdornable.h"
namespace RBX
{
extern const char* const sSelectionSphere;
class SelectionSphere
: public DescribedCreatable<SelectionSphere, PVAdornment, sSelectionSphere>
{
public:
SelectionSphere();
void setSurfaceColor(Color3 value);
Color3 getSurfaceColor() const { return surfaceColor; }
void setSurfaceBrickColor(BrickColor value);
BrickColor getSurfaceBrickColor() const { return BrickColor::closest(surfaceColor); }
void setSurfaceTransparency(float value);
float getSurfaceTransparency() const { return surfaceTransparency; }
////////////////////////////////////////////////////////////////////////////////////
//
// IAdornable
/*override*/ void render3dAdorn(Adorn* adorn);
////////////////////////////////////////////////////////////////////////////////////
//
// Instance
/*override*/ bool askSetParent(const Instance* instance) const { return true; }
private:
Color3 surfaceColor;
float surfaceTransparency;
};
}