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watrbx-game-engine/App/include/v8datamodel/BasicPartInstance.h
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2025-09-18 17:55:52 -04:00

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C++

/* Copyright 2003-2009 ROBLOX Corporation, All Rights Reserved */
#pragma once
#include "V8DataModel/PartInstance.h"
namespace RBX {
extern const char* const sFormFactorPart;
class FormFactorPart
: public DescribedNonCreatable<FormFactorPart, PartInstance, sFormFactorPart>
{
typedef DescribedNonCreatable<FormFactorPart, PartInstance, sFormFactorPart> Super;
public:
/*override*/ virtual FormFactor getFormFactor() const { return formFactor; }
void setFormFactorUi(FormFactor value);
void setFormFactorXml(FormFactor value);
FormFactorPart();
virtual ~FormFactorPart();
/* override */ void readProperty(const XmlElement* propertyElement, IReferenceBinder& binder);
protected:
virtual void validateFormFactor(FormFactor& value) {}
};
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
extern const char* const sBasicPart;
class BasicPartInstance
: public DescribedCreatable<BasicPartInstance, FormFactorPart, sBasicPart>
{
private:
/*override*/ void validateFormFactor(FormFactor& value);
public:
static const Reflection::EnumPropDescriptor<BasicPartInstance, LegacyPartType> prop_shapeXml;
BasicPartInstance();
virtual ~BasicPartInstance();
/*override*/ virtual bool hasThreeDimensionalSize();
void setLegacyPartTypeUi(LegacyPartType _type);
void setLegacyPartTypeXml(LegacyPartType _type);
/*override*/ virtual PartType getPartType() const;
LegacyPartType getLegacyPartType() const {return legacyPartType; }
};
} // namespace