Files
watrbx-game-engine/App/CMakeLists.txt
T
2025-10-28 14:05:46 -04:00

1226 lines
58 KiB
CMake

include(Curl)
include(Base)
include(Rendering)
include(VMProtect)
include(libwww)
include_directories(include)
include_directories(Lua-5.1.4/src)
include_directories(../ClientShared)
include_directories(../Network/include)
include_directories(../App.BulletPhysics)
include_project_files(App "*")
if(ANDROID OR UNIX)
# Force interpretation of C files as C++.
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -xc++ -std=gnu++11 -Wno-reorder")
endif(ANDROID OR UNIX)
# Add necessary libwww files, and setup some special settings for them.
set(libwww_cflags "-xc -Wno-unused-but-set-variable")
list(APPEND SOURCES ${libwww_ROOT}/HTList.c)
set_source_files_properties(${libwww_ROOT}/HTList.c PROPERTIES COMPILE_FLAGS "${libwww_cflags}")
list(APPEND SOURCES ${libwww_ROOT}/HTMemory.c)
set_source_files_properties(${libwww_ROOT}/HTMemory.c PROPERTIES COMPILE_FLAGS "${libwww_cflags}")
list(APPEND SOURCES ${libwww_ROOT}/HTParse.c)
set_source_files_properties(${libwww_ROOT}/HTParse.c PROPERTIES COMPILE_FLAGS "${libwww_cflags}")
list(APPEND SOURCES ${libwww_ROOT}/HTString.c)
set_source_files_properties(${libwww_ROOT}/HTString.c PROPERTIES COMPILE_FLAGS "${libwww_cflags}")
if(UNIX)
list(APPEND SOURCES util/Unix/ProgramMemoryChecker.cpp)
endif()
if(ANDROID)
list(APPEND SOURCES util/Android/FileSystem.cpp)
list(APPEND SOURCES util/Android/MemoryStats.cpp)
list(APPEND SOURCES util/Android/StringConv.cpp)
list(APPEND SOURCES util/Android/MachineIdUploader.cpp)
elseif(WIN32)
list(APPEND HEADERS include/v8datamodel/SleepingJob.h)
list(APPEND SOURCES util/Win/FileSystem.cpp)
list(APPEND SOURCES util/md5.c)
list(APPEND SOURCES util/MemoryStats.cpp)
list(APPEND SOURCES util/ProgramMemoryChecker.cpp)
list(APPEND SOURCES util/MachineIdUploader_Windows.cpp)
list(APPEND SOURCES v8datamodel/SleepingJob.cpp)
elseif(APPLE)
list(APPEND HEADERS include/v8datamodel/SleepingJob.h)
# C++
list(APPEND SOURCES util/Darwin/StringConv.cpp)
list(APPEND SOURCES util/Darwin/MachineIdUploader_OSX.cpp)
list(APPEND SOURCES util/Darwin/MemoryStats.cpp)
list(APPEND SOURCES util/md5.c)
# ObjC
list(APPEND SOURCES util/Darwin/FileSystem.mm)
if (NOT APPLE_IOS)
list(APPEND SOURCES v8datamodel/SleepingJob.cpp)
endif(NOT APPLE_IOS)
endif(ANDROID)
list(APPEND HEADERS include/lua/lua.hpp)
list(APPEND HEADERS include/util/base64.hpp)
list(APPEND HEADERS lz4/lz4hc_encoder.h)
list(APPEND HEADERS lz4/lz4hc.h)
list(APPEND HEADERS lz4/lz4_decoder.h)
list(APPEND HEADERS lz4/lz4_encoder.h)
list(APPEND HEADERS lz4/lz4.h)
list(APPEND HEADERS Lua-5.1.4/src/lapi.h)
list(APPEND HEADERS Lua-5.1.4/src/ltable.h)
list(APPEND HEADERS Lua-5.1.4/src/lstate.h)
list(APPEND HEADERS Lua-5.1.4/src/lparser.h)
list(APPEND HEADERS Lua-5.1.4/src/lauxlib.h)
list(APPEND HEADERS Lua-5.1.4/src/llex.h)
list(APPEND HEADERS Lua-5.1.4/src/lgc.h)
list(APPEND HEADERS Lua-5.1.4/src/ldo.h)
list(APPEND HEADERS Lua-5.1.4/src/lvm.h)
list(APPEND HEADERS Lua-5.1.4/src/luaconf.h)
list(APPEND HEADERS Lua-5.1.4/src/lmem.h)
list(APPEND HEADERS Lua-5.1.4/src/lcode.h)
list(APPEND HEADERS Lua-5.1.4/src/ltm.h)
list(APPEND HEADERS Lua-5.1.4/src/ldebug.h)
list(APPEND HEADERS Lua-5.1.4/src/lua.h)
list(APPEND HEADERS Lua-5.1.4/src/lzio.h)
list(APPEND HEADERS Lua-5.1.4/src/lualib.h)
list(APPEND HEADERS Lua-5.1.4/src/lopcodes.h)
list(APPEND HEADERS Lua-5.1.4/src/lfunc.h)
list(APPEND HEADERS Lua-5.1.4/src/lundump.h)
list(APPEND HEADERS Lua-5.1.4/src/lobject.h)
list(APPEND HEADERS Lua-5.1.4/src/lstring.h)
list(APPEND HEADERS Lua-5.1.4/src/llimits.h)
list(APPEND HEADERS include/gui/ChatOutput.h)
list(APPEND HEADERS include/gui/ChatWidget.h)
list(APPEND HEADERS include/gui/EquationDisplay.h)
list(APPEND HEADERS include/gui/GUI.h)
list(APPEND HEADERS include/gui/GuiDraw.h)
list(APPEND HEADERS include/gui/GuiEvent.h)
list(APPEND HEADERS include/gui/Layout.h)
list(APPEND HEADERS include/gui/ProfanityFilter.h)
list(APPEND HEADERS include/gui/ScoreHud.h)
list(APPEND HEADERS include/gui/Widget.h)
list(APPEND HEADERS include/humanoid/Balancing.h)
list(APPEND HEADERS include/humanoid/FallingDown.h)
list(APPEND HEADERS include/humanoid/Flying.h)
list(APPEND HEADERS include/humanoid/Freefall.h)
list(APPEND HEADERS include/humanoid/GettingUp.h)
list(APPEND HEADERS include/humanoid/Humanoid.h)
list(APPEND HEADERS include/humanoid/HumanoidState.h)
list(APPEND HEADERS include/humanoid/Jumping.h)
list(APPEND HEADERS include/humanoid/MovingNoPhysicsBase.h)
list(APPEND HEADERS include/humanoid/Ragdoll.h)
list(APPEND HEADERS include/humanoid/Running.h)
list(APPEND HEADERS include/humanoid/RunningBase.h)
list(APPEND HEADERS include/humanoid/RunningNoPhysics.h)
list(APPEND HEADERS include/humanoid/Seated.h)
list(APPEND HEADERS include/humanoid/StatusInstance.h)
list(APPEND HEADERS include/humanoid/StrafingNoPhysics.h)
list(APPEND HEADERS include/humanoid/Swimming.h)
list(APPEND HEADERS include/lua/LuaBridge.h)
list(APPEND HEADERS include/lua/luaStubs0.h)
list(APPEND HEADERS include/lua/luaStubs1.h)
list(APPEND HEADERS include/lua/luaStubs2.h)
list(APPEND HEADERS include/lua/luaStubs3.h)
list(APPEND HEADERS include/lua/luaStubs4.h)
list(APPEND HEADERS include/lua/luaStubs5.h)
list(APPEND HEADERS include/lua/luaStubs6.h)
list(APPEND HEADERS include/lua/luaStubs7.h)
list(APPEND HEADERS include/lua/luaStubs8.h)
list(APPEND HEADERS include/lua/luaStubs9.h)
list(APPEND HEADERS include/reflection/Callback.h)
list(APPEND HEADERS include/reflection/Descriptor.h)
list(APPEND HEADERS include/reflection/EnumConverter.h)
list(APPEND HEADERS include/reflection/Event.h)
list(APPEND HEADERS include/reflection/Function.h)
list(APPEND HEADERS include/reflection/Object.h)
list(APPEND HEADERS include/reflection/Property.h)
list(APPEND HEADERS include/reflection/Type.h)
list(APPEND HEADERS include/reflection/YieldFunction.h)
list(APPEND HEADERS include/reflection/member.h)
list(APPEND HEADERS include/reflection/reflection.h)
list(APPEND HEADERS include/script/CoreScript.h)
list(APPEND HEADERS include/script/DebuggerManager.h)
list(APPEND HEADERS include/script/ExitHandlers.h)
list(APPEND HEADERS include/script/IScriptFilter.h)
list(APPEND HEADERS include/script/LuaArguments.h)
list(APPEND HEADERS include/script/LuaAtomicClasses.h)
list(APPEND HEADERS include/script/LuaCoreFunctions.h)
list(APPEND HEADERS include/script/LuaEnum.h)
list(APPEND HEADERS include/script/LuaInstanceBridge.h)
list(APPEND HEADERS include/script/LuaLibrary.h)
list(APPEND HEADERS include/script/LuaMemory.h)
list(APPEND HEADERS include/script/LuaSettings.h)
list(APPEND HEADERS include/script/LuaSignalBridge.h)
list(APPEND HEADERS include/script/LuaSourceContainer.h)
list(APPEND HEADERS include/script/LuaVM.h)
list(APPEND HEADERS include/script/ModuleScript.h)
list(APPEND HEADERS include/script/ScriptContext.h)
list(APPEND HEADERS include/script/ScriptEvent.h)
list(APPEND HEADERS include/script/ScriptStats.h)
list(APPEND HEADERS include/script/ThreadRef.h)
list(APPEND HEADERS include/script/script.h)
list(APPEND HEADERS include/security/SecurityContext.h)
list(APPEND HEADERS include/security/FuzzyTokens.h)
list(APPEND HEADERS include/security/ApiSecurity.h)
list(APPEND HEADERS include/security/RandomConstant.h)
list(APPEND HEADERS include/security/JunkCode.h)
list(APPEND HEADERS include/stdafx.h)
list(APPEND HEADERS include/solver/Constraint.h)
list(APPEND HEADERS include/solver/ConstraintJacobian.h)
list(APPEND HEADERS include/solver/Solver.h)
list(APPEND HEADERS include/solver/SolverBody.h)
list(APPEND HEADERS include/solver/SolverConfig.h)
list(APPEND HEADERS include/solver/SolverContainers.h)
list(APPEND HEADERS include/solver/SolverKernel.h)
list(APPEND HEADERS include/solver/SolverProfiler.h)
list(APPEND HEADERS include/solver/SolverSerializer.h)
list(APPEND HEADERS include/tool/AdvDragTool.h)
list(APPEND HEADERS include/tool/AdvLuaDragTool.h)
list(APPEND HEADERS include/tool/AdvLuaDragger.h)
list(APPEND HEADERS include/tool/AdvMoveTool.h)
list(APPEND HEADERS include/tool/AdvRotateTool.h)
list(APPEND HEADERS include/tool/AdvRunDragger.h)
list(APPEND HEADERS include/tool/AxisMoveTool.h)
list(APPEND HEADERS include/tool/AxisRotateTool.h)
list(APPEND HEADERS include/tool/CloneTool.h)
list(APPEND HEADERS include/tool/DragTool.h)
list(APPEND HEADERS include/tool/DragTypes.h)
list(APPEND HEADERS include/tool/DragUtilities.h)
list(APPEND HEADERS include/tool/Dragger.h)
list(APPEND HEADERS include/tool/DropTool.h)
list(APPEND HEADERS include/tool/GameTool.h)
list(APPEND HEADERS include/tool/GrabTool.h)
list(APPEND HEADERS include/tool/GroupDragTool.h)
list(APPEND HEADERS include/tool/GroupDropTool.h)
list(APPEND HEADERS include/tool/HammerTool.h)
list(APPEND HEADERS include/tool/ICancelableTool.h)
list(APPEND HEADERS include/tool/LuaDragTool.h)
list(APPEND HEADERS include/tool/LuaDragger.h)
list(APPEND HEADERS include/tool/MegaDragger.h)
list(APPEND HEADERS include/tool/MoveResizeJoinTool.h)
list(APPEND HEADERS include/tool/NullTool.h)
list(APPEND HEADERS include/tool/PartDragTool.h)
list(APPEND HEADERS include/tool/PartDropTool.h)
list(APPEND HEADERS include/tool/ResizeTool.h)
list(APPEND HEADERS include/tool/RunDragger.h)
list(APPEND HEADERS include/tool/ToolsArrow.h)
list(APPEND HEADERS include/util/Action.h)
list(APPEND HEADERS include/util/Analytics.h)
list(APPEND HEADERS include/util/AnimationId.h)
list(APPEND HEADERS include/util/AsyncHttpCache.h)
list(APPEND HEADERS include/util/AsyncHttpQueue.h)
list(APPEND HEADERS include/util/HttpAsync.h)
list(APPEND HEADERS include/util/Average.h)
list(APPEND HEADERS include/util/Axes.h)
list(APPEND HEADERS include/util/Base64BinaryInputStream.h)
list(APPEND HEADERS include/util/Base64BinaryOutputStream.h)
list(APPEND HEADERS include/util/BiMultiMap.h)
list(APPEND HEADERS include/util/BinaryString.h)
list(APPEND HEADERS include/util/BrickColor.h)
list(APPEND HEADERS include/util/CameraSubject.h)
list(APPEND HEADERS include/util/CellID.h)
list(APPEND HEADERS include/util/ClusterCellIterator.h)
list(APPEND HEADERS include/util/Color.h)
list(APPEND HEADERS include/util/ComputeProp.h)
list(APPEND HEADERS include/util/ConcurrencyValidator.h)
list(APPEND HEADERS include/util/ContentFilter.h)
list(APPEND HEADERS include/util/ContentId.h)
list(APPEND HEADERS include/util/ContentProviderJob.h)
list(APPEND HEADERS include/util/ControlledLRUCache.h)
list(APPEND HEADERS include/util/Cursors.h)
list(APPEND HEADERS include/util/DoubleEndedVector.h)
list(APPEND HEADERS include/util/Exception.h)
list(APPEND HEADERS include/util/ExponentialRunningAverage.h)
list(APPEND HEADERS include/util/Extents.h)
list(APPEND HEADERS include/util/ExtentsInt32.h)
list(APPEND HEADERS include/util/Face.h)
list(APPEND HEADERS include/util/Faces.h)
list(APPEND HEADERS include/util/FileSystem.h)
list(APPEND HEADERS include/util/FixedArray.h)
list(APPEND HEADERS include/util/FixedSizeCircularBuffer.h)
list(APPEND HEADERS include/util/G3DCore.h)
list(APPEND HEADERS include/util/GameMode.h)
list(APPEND HEADERS include/util/Guid.h)
list(APPEND HEADERS include/util/Handle.h)
list(APPEND HEADERS include/util/Hash.h)
list(APPEND HEADERS include/util/HeapValue.h)
list(APPEND HEADERS include/util/HeartbeatInstance.h)
list(APPEND HEADERS include/util/HitTest.h)
list(APPEND HEADERS include/util/HitTestFilter.h)
list(APPEND HEADERS include/util/Http.h)
list(APPEND HEADERS include/util/HttpAux.h)
list(APPEND HEADERS include/util/HttpPlatformImpl.h)
list(APPEND HEADERS include/util/IHasLocation.h)
list(APPEND HEADERS include/util/IMetric.h)
list(APPEND HEADERS include/util/IndexArray.h)
list(APPEND HEADERS include/util/IndexBox.h)
list(APPEND HEADERS include/util/IndexedMesh.h)
list(APPEND HEADERS include/util/IndexedTree.h)
list(APPEND HEADERS include/util/InsertMode.h)
list(APPEND HEADERS include/util/KeyCode.h)
list(APPEND HEADERS include/util/KeywordFilter.h)
list(APPEND HEADERS include/util/LRUCache.h)
list(APPEND HEADERS include/util/LegacyContentTable.h)
list(APPEND HEADERS include/util/LuaWebService.h)
list(APPEND HEADERS include/util/md5.h)
list(APPEND HEADERS include/util/MD5Hasher.h)
list(APPEND HEADERS include/util/MachineIdUploader.h)
list(APPEND HEADERS include/util/Math.h)
list(APPEND HEADERS include/util/Memory.h)
list(APPEND HEADERS include/util/MemoryStats.h)
list(APPEND HEADERS include/util/MeshId.h)
list(APPEND HEADERS include/util/MovementHistory.h)
list(APPEND HEADERS include/util/Name.h)
list(APPEND HEADERS include/util/NavKeys.h)
list(APPEND HEADERS include/util/NormalId.h)
list(APPEND HEADERS include/util/Object.h)
list(APPEND HEADERS include/util/ObscureValue.h)
list(APPEND HEADERS include/util/PartMaterial.h)
list(APPEND HEADERS include/util/PathInterpolatedCFrame.h)
list(APPEND HEADERS include/util/PV.h)
list(APPEND HEADERS include/util/PhysicsCoord.h)
list(APPEND HEADERS include/util/Profiling.h)
list(APPEND HEADERS include/util/ProgramMemoryChecker.h)
list(APPEND HEADERS include/util/ProgressIndicator.h)
list(APPEND HEADERS include/util/ProtectedGeneric.h)
list(APPEND HEADERS include/util/ProtectedString.h)
list(APPEND HEADERS include/util/Quaternion.h)
list(APPEND HEADERS include/util/RbxStringTable.h)
list(APPEND HEADERS include/util/Rect.h)
list(APPEND HEADERS include/util/Region2.h)
list(APPEND HEADERS include/util/Region3.h)
list(APPEND HEADERS include/util/Region3Int16.h)
list(APPEND HEADERS include/util/Region3int32.h)
list(APPEND HEADERS include/util/RobloxGoogleAnalytics.h)
list(APPEND HEADERS include/util/Rotation2d.h)
list(APPEND HEADERS include/util/RunStateOwner.h)
list(APPEND HEADERS include/util/RunningAverage.h)
list(APPEND HEADERS include/util/ScopedAssign.h)
list(APPEND HEADERS include/util/ScriptInformationProvider.h)
list(APPEND HEADERS include/util/Selectable.h)
list(APPEND HEADERS include/util/SimSendFilter.h)
list(APPEND HEADERS include/util/Sound.h)
list(APPEND HEADERS include/util/SoundChannel.h)
list(APPEND HEADERS include/util/SoundService.h)
list(APPEND HEADERS include/util/SoundWorld.h)
list(APPEND HEADERS include/util/SpanningEdge.h)
list(APPEND HEADERS include/util/SpanningNode.h)
list(APPEND HEADERS include/util/SpanningTree.h)
list(APPEND HEADERS include/util/SpatialRegion.h)
list(APPEND HEADERS include/util/Statistics.h)
list(APPEND HEADERS include/util/SteppedInstance.h)
list(APPEND HEADERS include/util/StlExtra.h)
list(APPEND HEADERS include/util/StreamRegion.h)
list(APPEND HEADERS include/util/SurfaceType.h)
list(APPEND HEADERS include/util/SystemAddress.h)
list(APPEND HEADERS include/util/PhysicalProperties.h)
list(APPEND HEADERS include/util/TextureId.h)
list(APPEND HEADERS include/util/ThreadPool.h)
list(APPEND HEADERS include/util/TouchType.h)
list(APPEND HEADERS include/util/UDim.h)
list(APPEND HEADERS include/util/UintSet.h)
list(APPEND HEADERS include/util/Units.h)
list(APPEND HEADERS include/util/URL.h)
list(APPEND HEADERS include/util/UserInputBase.h)
list(APPEND HEADERS include/util/Utilities.h)
list(APPEND HEADERS include/util/VarInt.h)
list(APPEND HEADERS include/util/Vector3int32.h)
list(APPEND HEADERS include/util/Vector6.h)
list(APPEND HEADERS include/util/Velocity.h)
list(APPEND HEADERS include/util/WinHeap.h)
list(APPEND HEADERS include/util/gpc.h)
list(APPEND HEADERS include/util/quadedge.h)
list(APPEND HEADERS include/util/rbxrandom.h)
list(APPEND HEADERS include/util/standardout.h)
list(APPEND HEADERS include/util/xxhash.h)
list(APPEND HEADERS include/v8datamodel/Accoutrement.h)
list(APPEND HEADERS include/v8datamodel/AdService.h)
list(APPEND HEADERS include/v8datamodel/ActionStation.h)
list(APPEND HEADERS include/v8datamodel/Adornment.h)
list(APPEND HEADERS include/v8datamodel/AnimatableRootJoint.h)
list(APPEND HEADERS include/v8datamodel/Animation.h)
list(APPEND HEADERS include/v8datamodel/AnimationController.h)
list(APPEND HEADERS include/v8datamodel/AnimationTrack.h)
list(APPEND HEADERS include/v8datamodel/AnimationTrackState.h)
list(APPEND HEADERS include/v8datamodel/Animator.h)
list(APPEND HEADERS include/v8datamodel/ArcHandles.h)
list(APPEND HEADERS include/v8datamodel/AssetService.h)
list(APPEND HEADERS include/v8datamodel/Attachment.h)
list(APPEND HEADERS include/v8datamodel/Backpack.h)
list(APPEND HEADERS include/v8datamodel/BadgeService.h)
list(APPEND HEADERS include/v8datamodel/BaseRenderJob.h)
list(APPEND HEADERS include/v8datamodel/BasicPartInstance.h)
list(APPEND HEADERS include/v8datamodel/BevelMesh.h)
list(APPEND HEADERS include/v8datamodel/BillboardGui.h)
list(APPEND HEADERS include/v8datamodel/Bindable.h)
list(APPEND HEADERS include/v8datamodel/BlockMesh.h)
list(APPEND HEADERS include/v8datamodel/CacheableContentProvider.h)
list(APPEND HEADERS include/v8datamodel/Camera.h)
list(APPEND HEADERS include/v8datamodel/ChangeHistory.h)
list(APPEND HEADERS include/v8datamodel/CharacterAppearance.h)
list(APPEND HEADERS include/v8datamodel/CharacterMesh.h)
list(APPEND HEADERS include/v8datamodel/ChatService.h)
list(APPEND HEADERS include/v8datamodel/ClickDetector.h)
list(APPEND HEADERS include/v8datamodel/CollectionService.h)
list(APPEND HEADERS include/v8datamodel/ColorSequence.h)
list(APPEND HEADERS include/v8datamodel/Commands.h)
list(APPEND HEADERS include/v8datamodel/CommonVerbs.h)
list(APPEND HEADERS include/v8datamodel/Configuration.h)
list(APPEND HEADERS include/v8datamodel/ContentProvider.h)
list(APPEND HEADERS include/v8datamodel/ContextActionService.h)
list(APPEND HEADERS include/v8datamodel/CookiesEngineService.h)
list(APPEND HEADERS include/v8datamodel/CornerWedgeInstance.h)
list(APPEND HEADERS include/v8datamodel/CSGDictionaryService.h)
list(APPEND HEADERS include/v8datamodel/CSGMesh.h)
list(APPEND HEADERS include/v8datamodel/CustomEvent.h)
list(APPEND HEADERS include/v8datamodel/CustomEventReceiver.h)
list(APPEND HEADERS include/v8datamodel/CustomParticleEmitter.h)
list(APPEND HEADERS include/v8datamodel/CylinderMesh.h)
list(APPEND HEADERS include/v8datamodel/DataModel.h)
list(APPEND HEADERS include/v8datamodel/DataModelJob.h)
list(APPEND HEADERS include/v8datamodel/DataModelMesh.h)
list(APPEND HEADERS include/v8datamodel/DataStore.h)
list(APPEND HEADERS include/v8datamodel/DataStoreService.h)
list(APPEND HEADERS include/v8datamodel/DebrisService.h)
list(APPEND HEADERS include/v8datamodel/DebugSettings.h)
list(APPEND HEADERS include/v8datamodel/Decal.h)
list(APPEND HEADERS include/v8datamodel/DialogChoice.h)
list(APPEND HEADERS include/v8datamodel/DialogRoot.h)
list(APPEND HEADERS include/v8datamodel/Effect.h)
list(APPEND HEADERS include/v8datamodel/EventReplicator.h)
list(APPEND HEADERS include/v8datamodel/Explosion.h)
list(APPEND HEADERS include/v8datamodel/ExtrudedPartInstance.h)
list(APPEND HEADERS include/v8datamodel/FaceInstance.h)
list(APPEND HEADERS include/v8datamodel/FastLogSettings.h)
list(APPEND HEADERS include/v8datamodel/Feature.h)
list(APPEND HEADERS include/v8datamodel/FileMesh.h)
list(APPEND HEADERS include/v8datamodel/Filters.h)
list(APPEND HEADERS include/v8datamodel/Fire.h)
list(APPEND HEADERS include/v8datamodel/Flag.h)
list(APPEND HEADERS include/v8datamodel/FlagStand.h)
list(APPEND HEADERS include/v8datamodel/FlyweightService.h)
list(APPEND HEADERS include/v8datamodel/FloorWire.h)
list(APPEND HEADERS include/v8datamodel/FlyweightService.h)
list(APPEND HEADERS include/v8datamodel/ForceField.h)
list(APPEND HEADERS include/v8datamodel/Folder.h)
list(APPEND HEADERS include/v8datamodel/Frame.h)
list(APPEND HEADERS include/v8datamodel/FriendService.h)
list(APPEND HEADERS include/v8datamodel/Game.h)
list(APPEND HEADERS include/v8datamodel/GameBasicSettings.h)
list(APPEND HEADERS include/v8datamodel/GamepadService.h)
list(APPEND HEADERS include/v8datamodel/GamePassService.h)
list(APPEND HEADERS include/v8datamodel/GameSettings.h)
list(APPEND HEADERS include/v8datamodel/GeometryService.h)
list(APPEND HEADERS include/v8datamodel/GlobalSettings.h)
list(APPEND HEADERS include/v8datamodel/GroupService.h)
list(APPEND HEADERS include/v8datamodel/GuiBase.h)
list(APPEND HEADERS include/v8datamodel/GuiBase2d.h)
list(APPEND HEADERS include/v8datamodel/GuiBase3d.h)
list(APPEND HEADERS include/v8datamodel/GuiBuilder.h)
list(APPEND HEADERS include/v8datamodel/GuiCore.h)
list(APPEND HEADERS include/v8datamodel/GuiLayerCollector.h)
list(APPEND HEADERS include/v8datamodel/GuiMixin.h)
list(APPEND HEADERS include/v8datamodel/GuiObject.h)
list(APPEND HEADERS include/v8datamodel/GuiService.h)
list(APPEND HEADERS include/v8datamodel/GuiText.h)
list(APPEND HEADERS include/v8datamodel/Gyro.h)
list(APPEND HEADERS include/v8datamodel/HackDefines.h)
list(APPEND HEADERS include/v8datamodel/HandleAdornment.h)
list(APPEND HEADERS include/v8datamodel/Handles.h)
list(APPEND HEADERS include/v8datamodel/HandlesBase.h)
list(APPEND HEADERS include/v8datamodel/Hopper.h)
list(APPEND HEADERS include/v8datamodel/HttpService.h)
list(APPEND HEADERS include/v8datamodel/HttpRbxApiService.h)
list(APPEND HEADERS include/v8datamodel/IAnimatableJoint.h)
list(APPEND HEADERS include/v8datamodel/ICameraOwner.h)
list(APPEND HEADERS include/v8datamodel/ICharacterSubject.h)
list(APPEND HEADERS include/v8datamodel/IEquipable.h)
list(APPEND HEADERS include/v8datamodel/IModelModifier.h)
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list(APPEND HEADERS include/v8datamodel/JointsService.h)
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list(APPEND HEADERS include/v8datamodel/Light.h)
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list(APPEND HEADERS include/v8datamodel/MegaCluster.h)
list(APPEND HEADERS include/v8datamodel/MeshContentProvider.h)
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list(APPEND HEADERS include/v8datamodel/NumberRange.h)
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list(APPEND HEADERS include/v8datamodel/ParametricPartInstance.h)
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list(APPEND HEADERS include/v8datamodel/PartInstance.h)
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list(APPEND HEADERS include/v8datamodel/PyramidInstance.h)
list(APPEND HEADERS include/v8datamodel/Remote.h)
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list(APPEND HEADERS include/v8datamodel/RightAngleRampInstance.h)
list(APPEND HEADERS include/v8datamodel/RobloxReplicatedStorage.h)
list(APPEND HEADERS include/v8datamodel/RootInstance.h)
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list(APPEND HEADERS include/v8datamodel/Scale9Frame.h)
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list(APPEND SOURCES lz4/lz4.c)
list(APPEND SOURCES lz4/lz4hc.c)
list(APPEND SOURCES Lua-5.1.4/src/lzio.c)
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list(APPEND SOURCES Lua-5.1.4/src/loslib.c)
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list(APPEND SOURCES gui/ChatOutput.cpp)
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list(APPEND SOURCES gui/EquationDisplay.cpp)
list(APPEND SOURCES gui/GUI.cpp)
list(APPEND SOURCES gui/GuiDraw.cpp)
list(APPEND SOURCES gui/ProfanityFilter.cpp)
list(APPEND SOURCES gui/ScoreHud.cpp)
list(APPEND SOURCES gui/Widget.cpp)
list(APPEND SOURCES humanoid/Balancing.cpp)
list(APPEND SOURCES humanoid/FallingDown.cpp)
list(APPEND SOURCES humanoid/Flying.cpp)
list(APPEND SOURCES humanoid/Freefall.cpp)
list(APPEND SOURCES humanoid/GettingUp.cpp)
list(APPEND SOURCES humanoid/Humanoid.cpp)
list(APPEND SOURCES humanoid/HumanoidState.cpp)
list(APPEND SOURCES humanoid/Jumping.cpp)
list(APPEND SOURCES humanoid/MovingNoPhysicsBase.cpp)
list(APPEND SOURCES humanoid/Ragdoll.cpp)
list(APPEND SOURCES humanoid/Running.cpp)
list(APPEND SOURCES humanoid/RunningBase.cpp)
list(APPEND SOURCES humanoid/RunningNoPhysics.cpp)
list(APPEND SOURCES humanoid/Seated.cpp)
list(APPEND SOURCES humanoid/StatusInstance.cpp)
list(APPEND SOURCES humanoid/StrafingNoPhysics.cpp)
list(APPEND SOURCES humanoid/Swimming.cpp)
list(APPEND SOURCES reflection/Callback.cpp)
list(APPEND SOURCES reflection/Event.cpp)
list(APPEND SOURCES reflection/reflection_function.cpp)
list(APPEND SOURCES reflection/reflection_object.cpp)
list(APPEND SOURCES reflection/reflection_property.cpp)
list(APPEND SOURCES reflection/type.cpp)
list(APPEND SOURCES script/CoreScript.cpp)
list(APPEND SOURCES script/DebuggerManager.cpp)
list(APPEND SOURCES script/LuaArguments.cpp)
list(APPEND SOURCES script/LuaAtomicClasses.cpp)
list(APPEND SOURCES script/LuaBridge.cpp)
list(APPEND SOURCES script/LuaCoreFunctions.cpp)
list(APPEND SOURCES script/LuaEnum.cpp)
list(APPEND SOURCES script/LuaInstanceBridge.cpp)
list(APPEND SOURCES script/LuaLibrary.cpp)
list(APPEND SOURCES script/LuaMemory.cpp)
list(APPEND SOURCES script/LuaSettings.cpp)
list(APPEND SOURCES script/LuaSignalBridge.cpp)
list(APPEND SOURCES script/LuaSourceContainer.cpp)
list(APPEND SOURCES script/LuaVMClient.cpp)
list(APPEND SOURCES script/ModuleScript.cpp)
list(APPEND SOURCES script/Script.cpp)
list(APPEND SOURCES script/ScriptContext.cpp)
list(APPEND SOURCES script/ScriptEvent.cpp)
list(APPEND SOURCES script/ScriptStats.cpp)
list(APPEND SOURCES script/ThreadRef.cpp)
list(APPEND SOURCES security/SecurityContext.cpp)
list(APPEND SOURCES security/FuzzyTokens.cpp)
list(APPEND SOURCES solver/Constraint.cpp)
list(APPEND SOURCES solver/ConstraintJacobian.cpp)
list(APPEND SOURCES solver/Solver.cpp)
list(APPEND SOURCES solver/SolverBody.cpp)
list(APPEND SOURCES solver/SolverConfig.cpp)
list(APPEND SOURCES solver/SolverKernel.cpp)
list(APPEND SOURCES tool/AdvDragTool.cpp)
list(APPEND SOURCES tool/AdvLuaDragTool.cpp)
list(APPEND SOURCES tool/AdvLuaDragger.cpp)
list(APPEND SOURCES tool/AdvMoveTool.cpp)
list(APPEND SOURCES tool/AdvRotateTool.cpp)
list(APPEND SOURCES tool/AdvRunDragger.cpp)
list(APPEND SOURCES tool/AxisMoveTool.cpp)
list(APPEND SOURCES tool/AxisRotateTool.cpp)
list(APPEND SOURCES tool/CloneTool.cpp)
list(APPEND SOURCES tool/DragTool.cpp)
list(APPEND SOURCES tool/DragUtilities.cpp)
list(APPEND SOURCES tool/Dragger.cpp)
list(APPEND SOURCES tool/DropTool.cpp)
list(APPEND SOURCES tool/GameTool.cpp)
list(APPEND SOURCES tool/GrabTool.cpp)
list(APPEND SOURCES tool/GroupDragTool.cpp)
list(APPEND SOURCES tool/GroupDropTool.cpp)
list(APPEND SOURCES tool/HammerTool.cpp)
list(APPEND SOURCES tool/LuaDragTool.cpp)
list(APPEND SOURCES tool/LuaDragger.cpp)
list(APPEND SOURCES tool/MegaDragger.cpp)
list(APPEND SOURCES tool/MoveResizeJoinTool.cpp)
list(APPEND SOURCES tool/NullTool.cpp)
list(APPEND SOURCES tool/PartDragTool.cpp)
list(APPEND SOURCES tool/PartDropTool.cpp)
list(APPEND SOURCES tool/ResizeTool.cpp)
list(APPEND SOURCES tool/RunDragger.cpp)
list(APPEND SOURCES tool/ToolsArrow.cpp)
list(APPEND SOURCES util/Action.cpp)
list(APPEND SOURCES util/Analytics.cpp)
list(APPEND SOURCES util/AnimationId.cpp)
list(APPEND SOURCES util/AsyncHttpQueue.cpp)
list(APPEND SOURCES util/Axes.cpp)
list(APPEND SOURCES util/Base64BinaryInputStream.cpp)
list(APPEND SOURCES util/Base64BinaryOutputStream.cpp)
list(APPEND SOURCES util/BrickColor.cpp)
list(APPEND SOURCES util/CacheableContentProvider.cpp)
list(APPEND SOURCES util/CameraSubject.cpp)
list(APPEND SOURCES util/CellID.cpp)
list(APPEND SOURCES util/Color.cpp)
list(APPEND SOURCES util/ContentFilter.cpp)
list(APPEND SOURCES util/ContentId.cpp)
list(APPEND SOURCES util/ContentProvider.cpp)
list(APPEND SOURCES util/ContentProviderJob.cpp)
list(APPEND SOURCES util/Extents.cpp)
list(APPEND SOURCES util/Face.cpp)
list(APPEND SOURCES util/Faces.cpp)
list(APPEND SOURCES util/FileSystemIndependent.cpp)
list(APPEND SOURCES util/Guid.cpp)
list(APPEND SOURCES util/Handle.cpp)
list(APPEND SOURCES util/Hash.cpp)
list(APPEND SOURCES util/HeartbeatInstance.cpp)
list(APPEND SOURCES util/HitTest.cpp)
list(APPEND SOURCES util/HttpAsync.cpp)
list(APPEND SOURCES util/IndexBox.cpp)
list(APPEND SOURCES util/IndexedMesh.cpp)
list(APPEND SOURCES util/IndexedTree.cpp)
list(APPEND SOURCES util/KeyCode.cpp)
list(APPEND SOURCES util/KeywordFilter.cpp)
list(APPEND SOURCES util/LegacyContentTable.cpp)
list(APPEND SOURCES util/LuaWebService.cpp)
list(APPEND SOURCES util/MD5Hasher.cpp)
list(APPEND SOURCES util/MachineIdUploader.cpp)
list(APPEND SOURCES util/Math.cpp)
list(APPEND SOURCES util/MemoryStatsCommon.cpp)
list(APPEND SOURCES util/MeshContentProvider.cpp)
list(APPEND SOURCES util/MeshId.cpp)
list(APPEND SOURCES util/MovementHistory.cpp)
list(APPEND SOURCES util/Name.cpp)
list(APPEND SOURCES util/NormalId.cpp)
list(APPEND SOURCES util/PathInterpolatedCFrame.cpp)
list(APPEND SOURCES util/Profiling.cpp)
list(APPEND SOURCES util/ProtectedString.cpp)
list(APPEND SOURCES util/Quaternion.cpp)
list(APPEND SOURCES util/RbxStringTable.cpp)
list(APPEND SOURCES util/Rect.cpp)
list(APPEND SOURCES util/Region2.cpp)
list(APPEND SOURCES util/Region3.cpp)
list(APPEND SOURCES util/Region3int16.cpp)
list(APPEND SOURCES util/Region3int32.cpp)
list(APPEND SOURCES util/RobloxGoogleAnalytics.cpp)
list(APPEND SOURCES util/RunStateOwner.cpp)
list(APPEND SOURCES util/RunningAverage.cpp)
list(APPEND SOURCES util/ScriptInformationProvider.cpp)
list(APPEND SOURCES util/Sound.cpp)
list(APPEND SOURCES util/SoundChannel.cpp)
list(APPEND SOURCES util/SoundService.cpp)
list(APPEND SOURCES util/SoundWorld.cpp)
list(APPEND SOURCES util/SpanningEdge.cpp)
list(APPEND SOURCES util/SpanningNode.cpp)
list(APPEND SOURCES util/SpanningTree.cpp)
list(APPEND SOURCES util/SpatialRegion.cpp)
list(APPEND SOURCES util/Statistics.cpp)
list(APPEND SOURCES util/SteppedInstance.cpp)
list(APPEND SOURCES util/StreamRegion.cpp)
list(APPEND SOURCES util/SystemAddress.cpp)
list(APPEND SOURCES util/PhysicalProperties.cpp)
list(APPEND SOURCES util/TextureContentProvider.cpp)
list(APPEND SOURCES util/ThreadPool.cpp)
list(APPEND SOURCES util/UDim.cpp)
list(APPEND SOURCES util/UintSet.cpp)
list(APPEND SOURCES util/Units.cpp)
list(APPEND SOURCES util/URL.cpp)
list(APPEND SOURCES util/UserInputBase.cpp)
list(APPEND SOURCES util/Utilities.cpp)
list(APPEND SOURCES util/Vector3int32.cpp)
list(APPEND SOURCES util/WinHeap.cpp)
list(APPEND SOURCES util/WinInet.cpp)
list(APPEND SOURCES util/gpc.c)
list(APPEND SOURCES util/quadedge.cpp)
list(APPEND SOURCES util/rbxrandom.cpp)
list(APPEND SOURCES util/standardout.cpp)
list(APPEND SOURCES util/stdafx.cpp)
list(APPEND SOURCES util/xxhash.c)
list(APPEND SOURCES util/Shared/Http.cpp)
list(APPEND SOURCES util/Shared/HttpCacheEntry.cpp)
list(APPEND SOURCES util/Shared/HttpPlatformImpl.cpp)
list(APPEND SOURCES v8datamodel/Accoutrement.cpp)
list(APPEND SOURCES v8datamodel/Adornment.cpp)
list(APPEND SOURCES v8datamodel/AdService.cpp)
list(APPEND SOURCES v8datamodel/AnimatableRootJoint.cpp)
list(APPEND SOURCES v8datamodel/Animation.cpp)
list(APPEND SOURCES v8datamodel/AnimationController.cpp)
list(APPEND SOURCES v8datamodel/AnimationTrack.cpp)
list(APPEND SOURCES v8datamodel/AnimationTrackState.cpp)
list(APPEND SOURCES v8datamodel/Animator.cpp)
list(APPEND SOURCES v8datamodel/ArcHandles.cpp)
list(APPEND SOURCES v8datamodel/AssetService.cpp)
list(APPEND SOURCES v8datamodel/Attachment.cpp)
list(APPEND SOURCES v8datamodel/Backpack.cpp)
list(APPEND SOURCES v8datamodel/BadgeService.cpp)
list(APPEND SOURCES v8datamodel/BaseRenderJob.cpp)
list(APPEND SOURCES v8datamodel/BasicPartInstance.cpp)
list(APPEND SOURCES v8datamodel/BevelMesh.cpp)
list(APPEND SOURCES v8datamodel/BillboardGui.cpp)
list(APPEND SOURCES v8datamodel/Bindable.cpp)
list(APPEND SOURCES v8datamodel/BlockMesh.cpp)
list(APPEND SOURCES v8datamodel/Camera.cpp)
list(APPEND SOURCES v8datamodel/ChangeHistory.cpp)
list(APPEND SOURCES v8datamodel/CharacterAppearance.cpp)
list(APPEND SOURCES v8datamodel/CharacterMesh.cpp)
list(APPEND SOURCES v8datamodel/ChatService.cpp)
list(APPEND SOURCES v8datamodel/ClickDetector.cpp)
list(APPEND SOURCES v8datamodel/CollectionService.cpp)
list(APPEND SOURCES v8datamodel/ColorSequence.cpp)
list(APPEND SOURCES v8datamodel/Commands.cpp)
list(APPEND SOURCES v8datamodel/CommonVerbs.cpp)
list(APPEND SOURCES v8datamodel/Configuration.cpp)
list(APPEND SOURCES v8datamodel/ContextActionService.cpp)
list(APPEND SOURCES v8datamodel/CookiesEngineService.cpp)
list(APPEND SOURCES v8datamodel/CornerWedgeInstance.cpp)
list(APPEND SOURCES v8datamodel/CSGDictionaryService.cpp)
list(APPEND SOURCES v8datamodel/CSGMesh.cpp)
list(APPEND SOURCES v8datamodel/CustomEvent.cpp)
list(APPEND SOURCES v8datamodel/CustomEventReceiver.cpp)
list(APPEND SOURCES v8datamodel/CustomParticleEmitter.cpp)
list(APPEND SOURCES v8datamodel/CylinderMesh.cpp)
list(APPEND SOURCES v8datamodel/DataModel.cpp)
list(APPEND SOURCES v8datamodel/DataModelJob.cpp)
list(APPEND SOURCES v8datamodel/DataModelMesh.cpp)
list(APPEND SOURCES v8datamodel/DataStore.cpp)
list(APPEND SOURCES v8datamodel/DataStoreService.cpp)
list(APPEND SOURCES v8datamodel/DebrisService.cpp)
list(APPEND SOURCES v8datamodel/DebugSettings.cpp)
list(APPEND SOURCES v8datamodel/Decal.cpp)
list(APPEND SOURCES v8datamodel/DialogChoice.cpp)
list(APPEND SOURCES v8datamodel/DialogRoot.cpp)
list(APPEND SOURCES v8datamodel/Effect.cpp)
list(APPEND SOURCES v8datamodel/Enums.cpp)
list(APPEND SOURCES v8datamodel/Explosion.cpp)
list(APPEND SOURCES v8datamodel/ExtrudedPartInstance.cpp)
list(APPEND SOURCES v8datamodel/FaceInstance.cpp)
list(APPEND SOURCES v8datamodel/FastLogSettings.cpp)
list(APPEND SOURCES v8datamodel/Feature.cpp)
list(APPEND SOURCES v8datamodel/FileMesh.cpp)
list(APPEND SOURCES v8datamodel/Filters.cpp)
list(APPEND SOURCES v8datamodel/Fire.cpp)
list(APPEND SOURCES v8datamodel/Flag.cpp)
list(APPEND SOURCES v8datamodel/FlagStand.cpp)
list(APPEND SOURCES v8datamodel/FloorWire.cpp)
list(APPEND SOURCES v8datamodel/FlyweightService.cpp)
list(APPEND SOURCES v8datamodel/ForceField.cpp)
list(APPEND SOURCES v8datamodel/Folder.cpp)
list(APPEND SOURCES v8datamodel/Frame.cpp)
list(APPEND SOURCES v8datamodel/FriendService.cpp)
list(APPEND SOURCES v8datamodel/Game.cpp)
list(APPEND SOURCES v8datamodel/GameBasicSettings.cpp)
list(APPEND SOURCES v8datamodel/GamepadService.cpp)
list(APPEND SOURCES v8datamodel/GamePassService.cpp)
list(APPEND SOURCES v8datamodel/GameSettings.cpp)
list(APPEND SOURCES v8datamodel/GeometryService.cpp)
list(APPEND SOURCES v8datamodel/GlobalSettings.cpp)
list(APPEND HEADERS v8datamodel/GroupService.cpp)
list(APPEND SOURCES v8datamodel/GuiBase.cpp)
list(APPEND SOURCES v8datamodel/GuiBase2d.cpp)
list(APPEND SOURCES v8datamodel/GuiBase3d.cpp)
list(APPEND SOURCES v8datamodel/GuiBuilder.cpp)
list(APPEND SOURCES v8datamodel/GuiLayerCollector.cpp)
list(APPEND SOURCES v8datamodel/GuiObject.cpp)
list(APPEND SOURCES v8datamodel/GuiService.cpp)
list(APPEND SOURCES v8datamodel/Gyro.cpp)
list(APPEND SOURCES v8datamodel/HandleAdornment.cpp)
list(APPEND SOURCES v8datamodel/Handles.cpp)
list(APPEND SOURCES v8datamodel/HandlesBase.cpp)
list(APPEND SOURCES v8datamodel/Hopper.cpp)
list(APPEND SOURCES v8datamodel/HttpService.cpp)
list(APPEND SOURCES v8datamodel/HttpRbxApiService.cpp)
list(APPEND SOURCES v8datamodel/ICharacterSubject.cpp)
list(APPEND SOURCES v8datamodel/IEquipable.cpp)
list(APPEND SOURCES v8datamodel/ImageButton.cpp)
list(APPEND SOURCES v8datamodel/ImageLabel.cpp)
list(APPEND SOURCES v8datamodel/InputObject.cpp)
list(APPEND SOURCES v8datamodel/InsertService.cpp)
list(APPEND SOURCES v8datamodel/JointInstance.cpp)
list(APPEND SOURCES v8datamodel/JointsService.cpp)
list(APPEND SOURCES v8datamodel/Keyframe.cpp)
list(APPEND SOURCES v8datamodel/KeyframeSequence.cpp)
list(APPEND SOURCES v8datamodel/KeyframeSequenceProvider.cpp)
list(APPEND SOURCES v8datamodel/Light.cpp)
list(APPEND SOURCES v8datamodel/Lighting.cpp)
list(APPEND SOURCES v8datamodel/LocalWorkspace.cpp)
list(APPEND SOURCES v8datamodel/LogService.cpp)
list(APPEND SOURCES v8datamodel/LoginService.cpp)
list(APPEND SOURCES v8datamodel/ManualJointHelper.cpp)
list(APPEND SOURCES v8datamodel/MarketplaceService.cpp)
list(APPEND SOURCES v8datamodel/MegaCluster.cpp)
list(APPEND SOURCES v8datamodel/Message.cpp)
list(APPEND SOURCES v8datamodel/ModelInstance.cpp)
list(APPEND SOURCES v8datamodel/Mouse.cpp)
list(APPEND SOURCES v8datamodel/MouseCommand.cpp)
list(APPEND SOURCES v8datamodel/NonReplicatedCSGDictionaryService.cpp)
list(APPEND SOURCES v8datamodel/NotificationService.cpp)
list(APPEND SOURCES v8datamodel/NumberRange.cpp)
list(APPEND SOURCES v8datamodel/NumberSequence.cpp)
list(APPEND SOURCES v8datamodel/PVInstance.cpp)
list(APPEND SOURCES v8datamodel/PathfindingService.cpp)
list(APPEND SOURCES v8datamodel/ParallelRampInstance.cpp)
list(APPEND SOURCES v8datamodel/ParametricPartInstance.cpp)
list(APPEND SOURCES v8datamodel/PartCookie.cpp)
list(APPEND SOURCES v8datamodel/PartInstance.cpp)
list(APPEND SOURCES v8datamodel/PartOperation.cpp)
list(APPEND SOURCES v8datamodel/PartOperationAsset.cpp)
list(APPEND SOURCES v8datamodel/PersonalServerService.cpp)
list(APPEND SOURCES v8datamodel/PhysicsInstructions.cpp)
list(APPEND SOURCES v8datamodel/PhysicsService.cpp)
list(APPEND SOURCES v8datamodel/PhysicsSettings.cpp)
list(APPEND SOURCES v8datamodel/Platform.cpp)
list(APPEND SOURCES v8datamodel/PlayerGui.cpp)
list(APPEND SOURCES v8datamodel/PlayerMouse.cpp)
list(APPEND SOURCES v8datamodel/PlayerScripts.cpp)
list(APPEND SOURCES v8datamodel/PluginManager.cpp)
list(APPEND SOURCES v8datamodel/PluginMouse.cpp)
list(APPEND SOURCES v8datamodel/PointsService.cpp)
list(APPEND SOURCES v8datamodel/Pose.cpp)
list(APPEND SOURCES v8datamodel/PrismInstance.cpp)
list(APPEND SOURCES v8datamodel/PyramidInstance.cpp)
list(APPEND SOURCES v8datamodel/Remote.cpp)
list(APPEND SOURCES v8datamodel/RenderHooksService.cpp)
list(APPEND SOURCES v8datamodel/ReplicatedFirst.cpp)
list(APPEND SOURCES v8datamodel/ReplicatedStorage.cpp)
list(APPEND SOURCES v8datamodel/RightAngleRampInstance.cpp)
list(APPEND SOURCES v8datamodel/RobloxReplicatedStorage.cpp)
list(APPEND SOURCES v8datamodel/RootInstance.cpp)
list(APPEND SOURCES v8datamodel/SafeChat.cpp)
list(APPEND SOURCES v8datamodel/Scale9Frame.cpp)
list(APPEND SOURCES v8datamodel/ScreenGui.cpp)
list(APPEND SOURCES v8datamodel/ScriptMouseCommand.cpp)
list(APPEND SOURCES v8datamodel/ScriptService.cpp)
list(APPEND SOURCES v8datamodel/ScrollingFrame.cpp)
list(APPEND SOURCES v8datamodel/Seat.cpp)
list(APPEND SOURCES v8datamodel/Selection.cpp)
list(APPEND SOURCES v8datamodel/SelectionBox.cpp)
list(APPEND SOURCES v8datamodel/SelectionLasso.cpp)
list(APPEND SOURCES v8datamodel/SelectionSphere.cpp)
list(APPEND SOURCES v8datamodel/ServerScriptService.cpp)
list(APPEND SOURCES v8datamodel/ServerStorage.cpp)
list(APPEND SOURCES v8datamodel/SkateboardController.cpp)
list(APPEND SOURCES v8datamodel/SkateboardPlatform.cpp)
list(APPEND SOURCES v8datamodel/Sky.cpp)
list(APPEND SOURCES v8datamodel/Smoke.cpp)
list(APPEND SOURCES v8datamodel/SocialService.cpp)
list(APPEND SOURCES v8datamodel/SolidModelContentProvider.cpp)
list(APPEND SOURCES v8datamodel/Sparkles.cpp)
list(APPEND SOURCES v8datamodel/SpawnLocation.cpp)
list(APPEND SOURCES v8datamodel/SpecialMesh.cpp)
list(APPEND SOURCES v8datamodel/Stats.cpp)
list(APPEND SOURCES v8datamodel/StarterPlayerService.cpp)
list(APPEND SOURCES v8datamodel/StudioTool.cpp)
list(APPEND SOURCES v8datamodel/StudioToolMouseCommand.cpp)
list(APPEND SOURCES v8datamodel/StudioToolVerb.cpp)
list(APPEND SOURCES v8datamodel/Surface.cpp)
list(APPEND SOURCES v8datamodel/SurfaceGui.cpp)
list(APPEND SOURCES v8datamodel/SurfaceSelection.cpp)
list(APPEND SOURCES v8datamodel/Team.cpp)
list(APPEND SOURCES v8datamodel/Teams.cpp)
list(APPEND SOURCES v8datamodel/TeleportService.cpp)
list(APPEND SOURCES v8datamodel/TerrainRegion.cpp)
list(APPEND SOURCES v8datamodel/Test.cpp)
list(APPEND SOURCES v8datamodel/TextBox.cpp)
list(APPEND SOURCES v8datamodel/TextButton.cpp)
list(APPEND SOURCES v8datamodel/TextLabel.cpp)
list(APPEND SOURCES v8datamodel/TextService.cpp)
list(APPEND SOURCES v8datamodel/TextureTrail.cpp)
list(APPEND SOURCES v8datamodel/TimerService.cpp)
list(APPEND SOURCES v8datamodel/Tool.cpp)
list(APPEND SOURCES v8datamodel/ToolMouseCommand.cpp)
list(APPEND SOURCES v8datamodel/ToolsModel.cpp)
list(APPEND SOURCES v8datamodel/ToolsPart.cpp)
list(APPEND SOURCES v8datamodel/ToolsSurface.cpp)
list(APPEND SOURCES v8datamodel/TouchTransmitter.cpp)
list(APPEND SOURCES v8datamodel/TweenService.cpp)
list(APPEND SOURCES v8datamodel/UserController.cpp)
list(APPEND SOURCES v8datamodel/UserInputService.cpp)
list(APPEND SOURCES v8datamodel/Value.cpp)
list(APPEND SOURCES v8datamodel/VehicleSeat.cpp)
list(APPEND SOURCES v8datamodel/VirtualUser.cpp)
list(APPEND SOURCES v8datamodel/Visit.cpp)
list(APPEND SOURCES v8datamodel/Workspace.cpp)
list(APPEND SOURCES v8datamodel/factoryregistration.cpp)
list(APPEND SOURCES v8datamodel/legacy.cpp)
list(APPEND SOURCES v8datamodel/TouchInputService.cpp)
list(APPEND HEADERS v8datamodel/HapticService.cpp)
list(APPEND SOURCES v8kernel/Body.cpp)
list(APPEND SOURCES v8kernel/BuoyancyConnector.cpp)
list(APPEND SOURCES v8kernel/Cofm.cpp)
list(APPEND SOURCES v8kernel/Connector.cpp)
list(APPEND SOURCES v8kernel/Constants.cpp)
list(APPEND SOURCES v8kernel/ContactConnector.cpp)
list(APPEND SOURCES v8kernel/Kernel.cpp)
list(APPEND SOURCES v8kernel/Link.cpp)
list(APPEND SOURCES v8kernel/Pair.cpp)
list(APPEND SOURCES v8kernel/Point.cpp)
list(APPEND SOURCES v8kernel/PolyConnectors.cpp)
list(APPEND SOURCES v8kernel/SimBody.cpp)
list(APPEND SOURCES v8kernel/BulletShapeConnectors.cpp)
list(APPEND SOURCES v8tree/EnumProperty.cpp)
list(APPEND SOURCES v8tree/Instance.cpp)
list(APPEND SOURCES v8tree/Property.cpp)
list(APPEND SOURCES v8tree/Service.cpp)
list(APPEND SOURCES v8tree/Verb.cpp)
list(APPEND SOURCES v8world/Assembly.cpp)
list(APPEND SOURCES v8world/AssemblyHistory.cpp)
list(APPEND SOURCES v8world/AssemblyStage.cpp)
list(APPEND SOURCES v8world/Ball.cpp)
list(APPEND SOURCES v8world/BallCellContact.cpp)
list(APPEND SOURCES v8world/BallPolyContact.cpp)
list(APPEND SOURCES v8world/Block.cpp)
list(APPEND SOURCES v8world/Buoyancy.cpp)
list(APPEND SOURCES v8world/CellContact.cpp)
list(APPEND SOURCES v8world/CleanStage.cpp)
list(APPEND SOURCES v8world/Clump.cpp)
list(APPEND SOURCES v8world/Contact.cpp)
list(APPEND SOURCES v8world/ContactManager.cpp)
list(APPEND SOURCES v8world/ContactManagerSpatialHash.cpp)
list(APPEND SOURCES v8world/ContactStage.cpp)
list(APPEND SOURCES v8world/Controller.cpp)
list(APPEND SOURCES v8world/CornerWedgePoly.cpp)
list(APPEND SOURCES v8world/Cylinder.cpp)
list(APPEND SOURCES v8world/Edge.cpp)
list(APPEND SOURCES v8world/EdgeBuffer.cpp)
list(APPEND SOURCES v8world/EdgeStage.cpp)
list(APPEND SOURCES v8world/Feature.cpp)
list(APPEND SOURCES v8world/GlueJoint.cpp)
list(APPEND SOURCES v8world/GroundStage.cpp)
list(APPEND SOURCES v8world/HumanoidStage.cpp)
list(APPEND SOURCES v8world/IMoving.cpp)
list(APPEND SOURCES v8world/IPipelined.cpp)
list(APPEND SOURCES v8world/IWorldStage.cpp)
list(APPEND SOURCES v8world/Joint.cpp)
list(APPEND SOURCES v8world/JointBuilder.cpp)
list(APPEND SOURCES v8world/JointStage.cpp)
list(APPEND SOURCES v8world/KDTree.cpp)
list(APPEND SOURCES v8world/KernelJoint.cpp)
list(APPEND SOURCES v8world/MacroTypes.cpp)
list(APPEND SOURCES v8world/MaterialProperties.cpp)
list(APPEND SOURCES v8world/MechToAssemblyStage.cpp)
list(APPEND SOURCES v8world/Mechanism.cpp)
list(APPEND SOURCES v8world/MegaClusterPoly.cpp)
list(APPEND SOURCES v8world/Mesh.cpp)
list(APPEND SOURCES v8world/Motor6DJoint.cpp)
list(APPEND SOURCES v8world/MotorJoint.cpp)
list(APPEND SOURCES v8world/MovingAssemblyStage.cpp)
list(APPEND SOURCES v8world/MovingStage.cpp)
list(APPEND SOURCES v8world/MutilJoint.cpp)
list(APPEND SOURCES v8world/ParallelRampPoly.cpp)
list(APPEND SOURCES v8world/Poly.cpp)
list(APPEND SOURCES v8world/PolyCellContact.cpp)
list(APPEND SOURCES v8world/PolyContact.cpp)
list(APPEND SOURCES v8world/PolyPolyContact.cpp)
list(APPEND SOURCES v8world/Primitive.cpp)
list(APPEND SOURCES v8world/PrismPoly.cpp)
list(APPEND SOURCES v8world/PyramidPoly.cpp)
list(APPEND SOURCES v8world/RightAngleRampPoly.cpp)
list(APPEND SOURCES v8world/RigidJoint.cpp)
list(APPEND SOURCES v8world/RotateJoint.cpp)
list(APPEND SOURCES v8world/SendPhysics.cpp)
list(APPEND SOURCES v8world/SimJob.cpp)
list(APPEND SOURCES v8world/SimulateStage.cpp)
list(APPEND SOURCES v8world/SleepStage.cpp)
list(APPEND SOURCES v8world/SmoothClusterGeometry.cpp)
list(APPEND SOURCES v8world/SnapJoint.cpp)
list(APPEND SOURCES v8world/SpatialFilter.cpp)
list(APPEND SOURCES v8world/SpatialHashMultiRes.cpp)
list(APPEND SOURCES v8world/StepJointsStage.cpp)
list(APPEND SOURCES v8world/TerrainPartition.cpp)
list(APPEND SOURCES v8world/TreeStage.cpp)
list(APPEND SOURCES v8world/WedgePoly.cpp)
list(APPEND SOURCES v8world/WeldJoint.cpp)
list(APPEND SOURCES v8world/World.cpp)
list(APPEND SOURCES v8world/BulletContact.cpp)
list(APPEND SOURCES v8world/BulletGeometryPoolObjects.cpp)
list(APPEND SOURCES v8world/BulletShapeCellContact.cpp)
list(APPEND SOURCES v8world/BulletShapeContact.cpp)
list(APPEND SOURCES v8world/TriangleMesh.cpp)
list(APPEND SOURCES v8xml/SerializerBinary.cpp)
list(APPEND SOURCES v8xml/SerializerV2.cpp)
list(APPEND SOURCES v8xml/WebParser.cpp)
list(APPEND SOURCES v8xml/WebSerializer.cpp)
list(APPEND SOURCES v8xml/XmlElement.cpp)
list(APPEND SOURCES v8xml/XmlSerializer.cpp)
list(APPEND SOURCES voxel/Cell.cpp)
list(APPEND SOURCES voxel/Grid.Chunk.cpp)
list(APPEND SOURCES voxel/Grid.cpp)
list(APPEND SOURCES voxel/Serializer.cpp)
list(APPEND SOURCES voxel/Util.cpp)
list(APPEND SOURCES voxel/Voxelizer.cpp)
list(APPEND SOURCES voxel/Water.cpp)
list(APPEND SOURCES voxel2/Grid.cpp)
list(APPEND SOURCES voxel2/MaterialTable.cpp)
list(APPEND SOURCES voxel2/Mesher.cpp)
list(APPEND SOURCES ../ClientShared/DataModelSerialize.cpp)
list(APPEND SOURCES ../ClientShared/RobloxServicesTools.cpp)
add_library(App OBJECT ${SOURCES} ${HEADERS})
target_compile_options(App PRIVATE -Wno-maybe-uninitialized)