Files
watrbx-game-engine/content/scripts/Modules/CameraManagerModules/CameraManager_Zones/CameraManagerZone_Space.lua
T
2025-09-18 17:55:52 -04:00

146 lines
3.4 KiB
Lua

local runService = game:GetService("RunService")
local CFrameOffsetter = {};
do
function CFrameOffsetter.GetAllParts(model, list)
list = list or {}
if model:IsA("BasePart") then
list[#list + 1] = model
end
local children = model:GetChildren()
for i = 1, #children do
CFrameOffsetter.GetAllParts(children[i], list)
end
return list
end
function CFrameOffsetter.GetAllPartOffsets(parts, cframeBase)
-- The offset is a part's cframe relative to cframeBase
local offsets = {}
local cframeBase_inv = cframeBase:inverse()
for i = 1, #parts do
offsets[i] = cframeBase_inv * parts[i].CFrame
end
return offsets
end
function CFrameOffsetter.newOffsetter(parts, offsets, cframeBase)
return function(offset)
local cf = cframeBase * offset
for i = 1, #parts do
parts[i].CFrame = cf * offsets[i]
end
end
end
function CFrameOffsetter.newOffsetterFromModel(model, cframeBase)
local parts = CFrameOffsetter.GetAllParts(model)
local offsets = CFrameOffsetter.GetAllPartOffsets(parts, cframeBase)
return CFrameOffsetter.newOffsetter(parts, offsets, cframeBase)
end
end
local newOffsetterFromModel = CFrameOffsetter.newOffsetterFromModel
local renderStation;
spawn(function()
while not runService:IsRunning() do wait(0.1) end
local Space = workspace:WaitForChild("Zones"):WaitForChild("Space")
local model = Space.Station
local cframeBase = model.rings.center.CFrame
local ring1 = newOffsetterFromModel(model.rings.Ring1, cframeBase)
local ring2 = newOffsetterFromModel(model.rings.Ring2, cframeBase)
local ring3 = newOffsetterFromModel(model.rings.Ring3, cframeBase)
local station = newOffsetterFromModel(model.station, cframeBase)
function renderStation(t)
ring1(
CFrame.Angles(0, (t / 6 % (math.pi * 2)), 0)
* CFrame.new(0, math.sin(t / 4 % (math.pi * 2)) * 1, 0)
)
ring2(
CFrame.Angles(0, -(t / 4 % (math.pi * 2)), 0)
* CFrame.new(0, math.sin(2 + t / 2 % (math.pi * 2)) * 1, 0)
)
ring3(
CFrame.Angles(0, (t / 3.5 % (math.pi * 2)), 0)
* CFrame.new(0, math.sin(1 + t / 2 % (math.pi * 2)) * 1, 0)
)
station(
CFrame.Angles(0, (t / -32 % (math.pi * 2)), 0)
* CFrame.new(0, math.sin(t / 4 % (math.pi * 2)) * 3 - 2, 0)
)
end
end)
local renderOrbit;
spawn(function()
while not runService:IsRunning() do wait(0.1) end
local Space = workspace:WaitForChild("Zones"):WaitForChild("Space")
local model = Space.Orbit
local cframeBase = model.center.CFrame
local cuteMoonThings = newOffsetterFromModel(model, cframeBase)
local ringParts = {Space.Disk, Space.Disk2, Space.Disk3}
local rings = {}
for i = 1, #ringParts do
rings[i] = newOffsetterFromModel(ringParts[i], ringParts[i].CFrame)
end
function renderOrbit(t)
cuteMoonThings(
CFrame.Angles((t / 80 % (math.pi * 2)), (t / 60 % (math.pi * 2)), (t / 40 % (math.pi * 2)))
)
for i = 1, #rings do
rings[i](
CFrame.Angles(0, 1 / 4 + (t / 60 % (math.pi * 2)), 0)
)
end
end
end)
local connection;
local self = {}
function self:SetEnabled(enabled)
if enabled and connection then
return
end
if connection then
connection:disconnect()
connection = nil
end
if not enabled then
return
end
local timestamp0 = tick()
connection = game:GetService("RunService").RenderStepped:connect(function()
local t = (tick() - timestamp0)
if renderStation then
renderStation(t)
end
if renderOrbit then
renderOrbit(t)
end
end)
end
return self