mirror of
https://github.com/copyrighttxt/watrbx-game-engine.git
synced 2026-09-05 13:17:49 +00:00
1675 lines
60 KiB
Lua
1675 lines
60 KiB
Lua
-- This is responsible for all touch controls we show (as of this writing, only on iOS/Android)
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-- this includes character move thumbsticks, and buttons for jump, use of items, camera, etc.
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-- Written by Ben Tkacheff/Jason Roth, Copyright Roblox 2013
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-- fast flag for new controls
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local touchFlagExists, touchFlagValue = pcall(function () return settings():GetFFlag("NewTouchControlScript") end)
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local hasNewTouchControls = touchFlagExists and touchFlagValue
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if hasNewTouchControls then -- NEW TOUCH CONTROLS WITH THUMBPAD
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local UserInputService = game:GetService('UserInputService')
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local GuiService = game:GetService('GuiService')
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local Players = game:GetService('Players')
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local success = pcall(function() UserInputService:IsLuaTouchControls() end)
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if not success then
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script:Destroy()
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end
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--[[ Variables ]]--
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local CoreGui = game:WaitForChild('CoreGui')
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local RobloxGui = CoreGui:WaitForChild('RobloxGui')
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local ScreenResolution = GuiService:GetScreenResolution()
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local function isSmallScreenDevice()
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return ScreenResolution.y <= 500
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end
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local GameSettings = UserSettings().GameSettings
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local Player = nil
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while not Players.LocalPlayer do wait() end
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Player = Players.LocalPlayer
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--[[ Constants ]]--
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local CAMERA_ZOOM_SENSITIVITY = 0.03
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local CAMERA_ROTATE_SENSITIVITY = 0.007
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local JUMP_BUTTON_SIZE = isSmallScreenDevice() and 70 or 90
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local THUMBSTICK_SIZE = isSmallScreenDevice() and 70 or 120
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--[[ Images ]]--
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local TOUCH_CONTROL_SHEET = "rbxasset://textures/ui/TouchControlsSheet.png"
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local DPAD_SHEET = "rbxasset://textures/ui/DPadSheet.png"
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----------------------------------------------------------------------------
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----------------------------------------------------------------------------
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--
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-- Helper Functions
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--
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-- used to create arrows for both dpad and new controls
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local function createArrowLabel(name, parent, pos, size, spOffset, spSize)
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local arrow = Instance.new('ImageLabel')
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arrow.Name = name
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arrow.Image = DPAD_SHEET
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arrow.ImageRectOffset = spOffset
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arrow.ImageRectSize = spSize
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arrow.BackgroundTransparency = 1
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arrow.Size = size
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arrow.Position = pos
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arrow.Parent = parent
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return arrow
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end
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local function createControlFrame(name, position, size)
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local frame = Instance.new('Frame')
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frame.Name = name
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frame.Active = true
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frame.Size = UDim2.new(0, size, 0, size)
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frame.Position = position
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frame.BackgroundTransparency = 1
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return frame
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end
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local function createOuterImage(name, position, parent)
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local image = Instance.new('ImageLabel')
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image.Name = name
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image.Image = TOUCH_CONTROL_SHEET
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image.ImageRectOffset = Vector2.new(0, 0)
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image.ImageRectSize = Vector2.new(220, 220)
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image.BackgroundTransparency = 1
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image.Size = UDim2.new(0, THUMBSTICK_SIZE, 0, THUMBSTICK_SIZE)
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image.Position = position
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image.Parent = parent
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return image
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end
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----------------------------------------------------------------------------
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----------------------------------------------------------------------------
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--
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-- Jump Controls
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--
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local JumpButton = nil
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local JumpTouchObject = nil
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local function setupJumpButton(parentFrame)
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if not JumpButton then
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JumpButton = Instance.new('ImageButton')
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JumpButton.Name = "JumpButton"
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JumpButton.BackgroundTransparency = 1
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JumpButton.Image = TOUCH_CONTROL_SHEET
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JumpButton.ImageRectOffset = Vector2.new(176, 222)
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JumpButton.ImageRectSize = Vector2.new(174, 174)
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JumpButton.Size = UDim2.new(0, JUMP_BUTTON_SIZE, 0, JUMP_BUTTON_SIZE)
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if isSmallScreenDevice() then
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JumpButton.Position = UDim2.new(1, JUMP_BUTTON_SIZE * -2.25, 1, -JUMP_BUTTON_SIZE - 20)
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else
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JumpButton.Position = UDim2.new(1, JUMP_BUTTON_SIZE * -2.75, 1, -JUMP_BUTTON_SIZE - 120)
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end
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local playerJump_func = Player.JumpCharacter
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local doJumpLoop = function()
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while JumpTouchObject do
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if Player then
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playerJump_func(Player)
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end
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wait(1/60)
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end
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end
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JumpButton.InputBegan:connect(function(inputObject)
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if inputObject.UserInputType ~= Enum.UserInputType.Touch or JumpTouchObject then
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return
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end
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JumpTouchObject = inputObject
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JumpButton.ImageRectOffset = Vector2.new(0, 222)
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doJumpLoop()
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end)
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JumpButton.InputEnded:connect(function(inputObject)
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if inputObject.UserInputType ~= Enum.UserInputType.Touch then return end
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if inputObject == JumpTouchObject then
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JumpTouchObject = nil
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JumpButton.ImageRectOffset = Vector2.new(176, 222)
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end
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end)
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JumpButton.Parent = parentFrame
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JumpButton.Visible = not UserInputService.ModalEnabled
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end
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end
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----------------------------------------------------------------------------
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----------------------------------------------------------------------------
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--
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-- Thumbstick Controls
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--
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local ThumbstickFrame = nil
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local IsFollowStick = true
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local function setupThumbstick(parentFrame)
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if ThumbstickFrame then return end
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local isSmallScreen = isSmallScreenDevice()
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local position = isSmallScreen and UDim2.new(0, (THUMBSTICK_SIZE/2) - 10, 1, -THUMBSTICK_SIZE - 20) or
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UDim2.new(0, THUMBSTICK_SIZE/2, 1, -THUMBSTICK_SIZE * 1.75)
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ThumbstickFrame = createControlFrame("ThumbstickFrame", position, THUMBSTICK_SIZE)
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local outerImage = createOuterImage("OuterImage", UDim2.new(0, 0, 0, 0), ThumbstickFrame)
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local innerImage = Instance.new('ImageLabel')
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innerImage.Name = "InnerImage"
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innerImage.Image = TOUCH_CONTROL_SHEET
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innerImage.ImageRectOffset = Vector2.new(220, 0)
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innerImage.ImageRectSize = Vector2.new(111, 111)
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innerImage.BackgroundTransparency = 1
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innerImage.Size = UDim2.new(0, THUMBSTICK_SIZE/2, 0, THUMBSTICK_SIZE/2)
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innerImage.Position = UDim2.new(0, ThumbstickFrame.Size.X.Offset/2 - THUMBSTICK_SIZE/4, 0, ThumbstickFrame.Size.Y.Offset/2 - THUMBSTICK_SIZE/4)
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innerImage.ZIndex = 2
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innerImage.Parent = ThumbstickFrame
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local centerPosition = nil
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local deadZone = 0.05
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local function doMove(direction)
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local inputAxis = direction / (THUMBSTICK_SIZE/2)
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-- Scaled Radial Dead Zone
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local inputAxisMagnitude = inputAxis.magnitude
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if inputAxisMagnitude < deadZone then
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inputAxis = Vector3.new()
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else
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inputAxis = inputAxis.unit * ((inputAxisMagnitude - deadZone) / (1 - deadZone))
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-- NOTE: Making this a unit vector will cause the player to instantly go max speed
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inputAxis = Vector3.new(inputAxis.x, 0, inputAxis.y)
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end
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if Player then
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Player:Move(inputAxis, true)
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end
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end
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local function moveStick(position)
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local relativePosition = Vector2.new(position.x - centerPosition.x, position.y - centerPosition.y)
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local length = relativePosition.magnitude
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local maxLength = ThumbstickFrame.AbsoluteSize.x/2
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if IsFollowStick and length > maxLength then
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local offset = relativePosition.unit * maxLength
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ThumbstickFrame.Position = UDim2.new(
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0, position.x - ThumbstickFrame.AbsoluteSize.x/2 - offset.x,
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0, position.y - ThumbstickFrame.AbsoluteSize.y/2 - offset.y)
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else
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length = math.min(length, maxLength)
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relativePosition = relativePosition.unit * length
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end
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innerImage.Position = UDim2.new(0, relativePosition.x + innerImage.AbsoluteSize.x/2, 0, relativePosition.y + innerImage.AbsoluteSize.y/2)
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end
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-- input connections
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local moveTouchObject = nil
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ThumbstickFrame.InputBegan:connect(function(inputObject)
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if moveTouchObject or inputObject.UserInputType ~= Enum.UserInputType.Touch then
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return
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end
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moveTouchObject = inputObject
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ThumbstickFrame.Position = UDim2.new(0, inputObject.Position.x - ThumbstickFrame.Size.X.Offset/2, 0, inputObject.Position.y - ThumbstickFrame.Size.Y.Offset/2)
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centerPosition = Vector2.new(ThumbstickFrame.AbsolutePosition.x + ThumbstickFrame.AbsoluteSize.x/2,
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ThumbstickFrame.AbsolutePosition.y + ThumbstickFrame.AbsoluteSize.y/2)
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local direction = Vector2.new(inputObject.Position.x - centerPosition.x, inputObject.Position.y - centerPosition.y)
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moveStick(inputObject.Position)
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end)
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UserInputService.TouchMoved:connect(function(inputObject, isProcessed)
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if inputObject == moveTouchObject then
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centerPosition = Vector2.new(ThumbstickFrame.AbsolutePosition.x + ThumbstickFrame.AbsoluteSize.x/2,
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ThumbstickFrame.AbsolutePosition.y + ThumbstickFrame.AbsoluteSize.y/2)
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local direction = Vector2.new(inputObject.Position.x - centerPosition.x, inputObject.Position.y - centerPosition.y)
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doMove(direction)
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moveStick(inputObject.Position)
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end
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end)
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UserInputService.TouchEnded:connect(function(inputObject, isProcessed)
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if inputObject == moveTouchObject then
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ThumbstickFrame.Position = position
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innerImage.Position = UDim2.new(0, ThumbstickFrame.Size.X.Offset/2 - THUMBSTICK_SIZE/4, 0, ThumbstickFrame.Size.Y.Offset/2 - THUMBSTICK_SIZE/4)
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moveTouchObject = nil
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if Player then
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Player:Move(Vector3.new(), true)
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end
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end
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end)
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ThumbstickFrame.Parent = parentFrame
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end
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----------------------------------------------------------------------------
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----------------------------------------------------------------------------
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--
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-- DPad Control
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--
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local DPadFrame = nil
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local function setupDPadControls(parentFrame)
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if DPadFrame then return end
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local position = UDim2.new(0, 10, 1, -230)
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DPadFrame = createControlFrame("DPadFrame", position, 192)
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local smArrowSize = UDim2.new(0, 23, 0, 23)
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local lgArrowSize = UDim2.new(0, 64, 0, 64)
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local smImgOffset = Vector2.new(46, 46)
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local lgImgOffset = Vector2.new(128, 128)
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local bBtn = createArrowLabel("BackButton", DPadFrame, UDim2.new(0.5, -32, 1, -64), lgArrowSize, Vector2.new(0, 0), lgImgOffset)
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local fBtn = createArrowLabel("ForwardButton", DPadFrame, UDim2.new(0.5, -32, 0, 0), lgArrowSize, Vector2.new(0, 258), lgImgOffset)
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local lBtn = createArrowLabel("LeftButton", DPadFrame, UDim2.new(0, 0, 0.5, -32), lgArrowSize, Vector2.new(129, 129), lgImgOffset)
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local rBtn = createArrowLabel("RightButton", DPadFrame, UDim2.new(1, -64, 0.5, -32), lgArrowSize, Vector2.new(0, 129), lgImgOffset)
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local jumpBtn = createArrowLabel("JumpButton", DPadFrame, UDim2.new(0.5, -32, 0.5, -32), lgArrowSize, Vector2.new(129, 0), lgImgOffset)
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local flBtn = createArrowLabel("ForwardLeftButton", DPadFrame, UDim2.new(0, 35, 0, 35), smArrowSize, Vector2.new(129, 258), smImgOffset)
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local frBtn = createArrowLabel("ForwardRightButton", DPadFrame, UDim2.new(1, -55, 0, 35), smArrowSize, Vector2.new(176, 258), smImgOffset)
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flBtn.Visible = false
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frBtn.Visible = false
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-- input connections
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local playerJump_func = Player.JumpCharacter
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jumpBtn.InputBegan:connect(function(inputObject)
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playerJump_func(Player)
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end)
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local compassDir = {
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Vector3.new(1, 0, 0), -- E
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Vector3.new(1, 0, 1).unit, -- SE
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Vector3.new(0, 0, 1), -- S
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Vector3.new(-1, 0, 1).unit, -- SW
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Vector3.new(-1, 0, 0), -- W
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Vector3.new(-1, 0, -1).unit, -- NW
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Vector3.new(0, 0, -1), -- N
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Vector3.new(1, 0, -1).unit, -- NE
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}
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local movementVector = Vector3.new(0, 0, 0)
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local function setDirection(inputPosition)
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local jumpRadius = jumpBtn.AbsoluteSize.x/2
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local centerPos = Vector2.new(DPadFrame.AbsolutePosition.x + DPadFrame.AbsoluteSize.x/2, DPadFrame.AbsolutePosition.y + DPadFrame.AbsoluteSize.y/2)
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local direction = Vector2.new(inputPosition.x - centerPos.x, inputPosition.y - centerPos.y)
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if direction.magnitude > jumpRadius then
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local angle = math.atan2(direction.y, direction.x)
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local octant = (math.floor(8 * angle / (2 * math.pi) + 8.5)%8) + 1
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movementVector = compassDir[octant]
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end
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if not flBtn.Visible and movementVector == compassDir[7] then
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flBtn.Visible = true
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frBtn.Visible = true
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end
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end
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local moveTouchObject = nil
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local endStep = 0.1
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local function endMoveFunc()
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flBtn.Visible = false
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frBtn.Visible = false
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spawn(function()
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while not moveTouchObject and movementVector.magnitude ~= 0 do
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local newX = movementVector.x
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local newZ = movementVector.y
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if movementVector.x > 0 then
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newX = movementVector.x - endStep
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if newX < 0 then newX = 0 end
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elseif movementVector.x < 0 then
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newX = movementVector.x + endStep
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if newX > 0 then newX = 0 end
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end
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if movementVector.z > 0 then
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newZ = movementVector.z - endStep
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if newZ < 0 then newZ = 0 end
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elseif movementVector.z < 0 then
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newZ = movementVector.z + endStep
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if newZ > 0 then newZ = 0 end
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end
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movementVector = Vector3.new(newX, 0, newZ)
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Player:Move(movementVector, true)
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wait()
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end
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if movementVector.magnitude ~= 0 then
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movementVector = Vector3.new(0, 0, 0)
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Player:Move(movementVector, true)
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end
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end)
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end
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DPadFrame.InputBegan:connect(function(inputObject)
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if moveTouchObject or inputObject.UserInputType ~= Enum.UserInputType.Touch then
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return
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end
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moveTouchObject = inputObject
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setDirection(inputObject.Position)
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Player:Move(movementVector, true)
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end)
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DPadFrame.InputChanged:connect(function(inputObject)
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if inputObject == moveTouchObject then
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setDirection(inputObject.Position)
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Player:Move(movementVector, true)
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end
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end)
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DPadFrame.InputEnded:connect(function(inputObject)
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if inputObject == moveTouchObject then
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moveTouchObject = nil
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endMoveFunc()
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end
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end)
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DPadFrame.Parent = parentFrame
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end
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----------------------------------------------------------------------------
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----------------------------------------------------------------------------
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--
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-- New Thumbpad Controls
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--
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local ThumbpadFrame = nil
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local function setupThumbpad(parentFrame)
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if ThumbpadFrame then return end
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local isSmallScreen = isSmallScreenDevice()
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local position = isSmallScreen and UDim2.new(0, THUMBSTICK_SIZE * 1.25, 1, -THUMBSTICK_SIZE - 20) or
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UDim2.new(0, THUMBSTICK_SIZE/2 - 10, 1, -THUMBSTICK_SIZE * 1.75 - 10)
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ThumbpadFrame = createControlFrame("ThumbpadFrame", position, THUMBSTICK_SIZE + 20)
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local outerImage = createOuterImage("OuterImage", UDim2.new(0, 10, 0, 10), ThumbpadFrame)
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-- arrow set up
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local smArrowSize = isSmallScreen and UDim2.new(0, 32, 0, 32) or UDim2.new(0, 64, 0, 64)
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local lgArrowSize = UDim2.new(0, smArrowSize.X.Offset * 2, 0, smArrowSize.Y.Offset * 2)
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local imgRectSize = Vector2.new(116, 116)
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local smImgOffset = isSmallScreen and -4 or -9
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local lgImgOffset = isSmallScreen and -28 or -55
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local dArrow = createArrowLabel("DownArrow", outerImage, UDim2.new(0.5, -smArrowSize.X.Offset/2, 1, lgImgOffset), smArrowSize, Vector2.new(6, 6), imgRectSize)
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local uArrow = createArrowLabel("UpArrow", outerImage, UDim2.new(0.5, -smArrowSize.X.Offset/2, 0, smImgOffset), smArrowSize, Vector2.new(6, 264), imgRectSize)
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local lArrow = createArrowLabel("LeftArrow", outerImage, UDim2.new(0, smImgOffset, 0.5, -smArrowSize.Y.Offset/2), smArrowSize, Vector2.new(135, 135), imgRectSize)
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local rArrow = createArrowLabel("RightArrow", outerImage, UDim2.new(1, lgImgOffset, 0.5, -smArrowSize.Y.Offset/2), smArrowSize, Vector2.new(6, 135), imgRectSize)
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local function doTween(guiObject, endSize, endPosition)
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guiObject:TweenSizeAndPosition(endSize, endPosition, Enum.EasingDirection.InOut, Enum.EasingStyle.Linear, 0.15, true)
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end
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local padOrigin = nil
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local deadZone = 0.5
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local isRight, isLeft, isUp, isDown = false, false, false, false
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local vForward = Vector3.new(0, 0, -1)
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local vRight = Vector3.new(1, 0, 0)
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local function doMove(pos)
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local delta = Vector2.new(pos.x, pos.y) - padOrigin
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local inputAxis = delta / (THUMBSTICK_SIZE/2)
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-- Scaled Radial Dead Zone
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local inputAxisMagnitude = inputAxis.magnitude
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if inputAxisMagnitude < deadZone then
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inputAxis = Vector3.new(0, 0, 0)
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else
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inputAxis = inputAxis.unit * ((inputAxisMagnitude - deadZone) / (1 - deadZone))
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-- catch possible NAN vector
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if inputAxis.magnitude == 0 then
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inputAxis = Vector3.new(0, 0, 0)
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else
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inputAxis = Vector3.new(inputAxis.x, 0, inputAxis.y).unit
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end
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end
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if Player then
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Player:Move(inputAxis, true)
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end
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local forwardDot = inputAxis:Dot(vForward)
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local rightDot = inputAxis:Dot(vRight)
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if forwardDot > 0.5 then -- UP
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if not isUp then
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isUp, isDown = true, false
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doTween(uArrow, lgArrowSize, UDim2.new(0.5, -smArrowSize.X.Offset, 0, smImgOffset - smArrowSize.Y.Offset * 1.5))
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doTween(dArrow, smArrowSize, UDim2.new(0.5, -smArrowSize.X.Offset/2, 1, lgImgOffset))
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end
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elseif forwardDot < -0.5 then -- DOWN
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if not isDown then
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isDown, isUp = true, false
|
|
doTween(dArrow, lgArrowSize, UDim2.new(0.5, -smArrowSize.X.Offset, 1, lgImgOffset + smArrowSize.Y.Offset/2))
|
|
doTween(uArrow, smArrowSize, UDim2.new(0.5, -smArrowSize.X.Offset/2, 0, smImgOffset))
|
|
end
|
|
else
|
|
isUp, isDown = false, false
|
|
doTween(dArrow, smArrowSize, UDim2.new(0.5, -smArrowSize.X.Offset/2, 1, lgImgOffset))
|
|
doTween(uArrow, smArrowSize, UDim2.new(0.5, -smArrowSize.X.Offset/2, 0, smImgOffset))
|
|
end
|
|
|
|
if rightDot > 0.5 then
|
|
if not isRight then
|
|
isRight, isLeft = true, false
|
|
doTween(rArrow, lgArrowSize, UDim2.new(1, lgImgOffset + smArrowSize.X.Offset/2, 0.5, -smArrowSize.Y.Offset))
|
|
doTween(lArrow, smArrowSize, UDim2.new(0, smImgOffset, 0.5, -smArrowSize.Y.Offset/2))
|
|
end
|
|
elseif rightDot < -0.5 then
|
|
if not isLeft then
|
|
isLeft, isRight = true, false
|
|
doTween(lArrow, lgArrowSize, UDim2.new(0, smImgOffset - smArrowSize.X.Offset * 1.5, 0.5, -smArrowSize.Y.Offset))
|
|
doTween(rArrow, smArrowSize, UDim2.new(1, lgImgOffset, 0.5, -smArrowSize.Y.Offset/2))
|
|
end
|
|
else
|
|
isRight, isLeft = false, false
|
|
doTween(lArrow, smArrowSize, UDim2.new(0, smImgOffset, 0.5, -smArrowSize.Y.Offset/2))
|
|
doTween(rArrow, smArrowSize, UDim2.new(1, lgImgOffset, 0.5, -smArrowSize.Y.Offset/2))
|
|
end
|
|
end
|
|
|
|
--input connections
|
|
local moveTouchObject = nil
|
|
ThumbpadFrame.InputBegan:connect(function(inputObject)
|
|
if moveTouchObject or inputObject.UserInputType ~= Enum.UserInputType.Touch then
|
|
return
|
|
end
|
|
|
|
moveTouchObject = inputObject
|
|
padOrigin = Vector2.new(ThumbpadFrame.AbsolutePosition.x + ThumbpadFrame.AbsoluteSize.x/2,
|
|
ThumbpadFrame.AbsolutePosition.y + ThumbpadFrame.AbsoluteSize.y/2)
|
|
doMove(inputObject.Position)
|
|
end)
|
|
|
|
UserInputService.InputChanged:connect(function(inputObject, isProcessed)
|
|
if inputObject == moveTouchObject then
|
|
doMove(inputObject.Position)
|
|
end
|
|
end)
|
|
|
|
UserInputService.InputEnded:connect(function(inputObject)
|
|
if inputObject == moveTouchObject then
|
|
if Player then
|
|
Player:Move(Vector3.new(), true)
|
|
end
|
|
moveTouchObject = nil
|
|
isUp, isDown, isLeft, isRight = false, false, false, false
|
|
doTween(dArrow, smArrowSize, UDim2.new(0.5, -smArrowSize.X.Offset/2, 1, lgImgOffset))
|
|
doTween(uArrow, smArrowSize, UDim2.new(0.5, -smArrowSize.X.Offset/2, 0, smImgOffset))
|
|
doTween(lArrow, smArrowSize, UDim2.new(0, smImgOffset, 0.5, -smArrowSize.Y.Offset/2))
|
|
doTween(rArrow, smArrowSize, UDim2.new(1, lgImgOffset, 0.5, -smArrowSize.Y.Offset/2))
|
|
end
|
|
end)
|
|
|
|
ThumbpadFrame.Parent = parentFrame
|
|
end
|
|
|
|
----------------------------------------------------------------------------
|
|
----------------------------------------------------------------------------
|
|
--
|
|
-- Movement Mode Setup/Config
|
|
--
|
|
local function configTouchControls()
|
|
if UserInputService.ModalEnabled then
|
|
JumpButton.Visible = false
|
|
ThumbstickFrame.Visible = false
|
|
ThumbpadFrame.Visible = false
|
|
DPadFrame.Visible = false
|
|
else
|
|
local isThumbstickMode = false
|
|
local isThumbpadMode = false
|
|
local modeName = GameSettings.TouchMovementMode.Name
|
|
|
|
-- TODO: Need option from c++, is called "Thumbpad"
|
|
if modeName == "Default" or modeName == "Thumbstick" then
|
|
isThumbstickMode = true
|
|
isThumbpadMode = false
|
|
elseif modeName == "Thumbpad" then
|
|
isThumbstickMode = false
|
|
isThumbpadMode = true
|
|
else
|
|
isThumbstickMode = false
|
|
isThumbpadMode = false
|
|
end
|
|
|
|
JumpButton.Visible = isThumbstickMode or isThumbpadMode
|
|
ThumbstickFrame.Visible = isThumbstickMode
|
|
ThumbpadFrame.Visible = isThumbpadMode
|
|
DPadFrame.Visible = not isThumbstickMode and not isThumbpadMode
|
|
end
|
|
end
|
|
|
|
local function setupTouchControls()
|
|
local touchControlFrame = Instance.new('Frame')
|
|
touchControlFrame.Name = "TouchControlFrame"
|
|
touchControlFrame.Size = UDim2.new(1, 0, 1, 0)
|
|
touchControlFrame.BackgroundTransparency = 1
|
|
touchControlFrame.Parent = RobloxGui
|
|
|
|
setupJumpButton(touchControlFrame)
|
|
setupThumbstick(touchControlFrame)
|
|
setupDPadControls(touchControlFrame)
|
|
setupThumbpad(touchControlFrame)
|
|
|
|
UserInputService.Changed:connect(function(property)
|
|
if property == "ModalEnabled" then
|
|
configTouchControls()
|
|
end
|
|
end)
|
|
|
|
configTouchControls()
|
|
end
|
|
|
|
----------------------------------------------------------------------------
|
|
----------------------------------------------------------------------------
|
|
--
|
|
-- Camera Control
|
|
--
|
|
local CameraTouchObject = nil
|
|
local PinchTouchObject = nil
|
|
local LastCameraInputPosition = nil
|
|
local LastPinchScale = nil
|
|
local function onTouchStarted(inputObject, isProcessed)
|
|
if isProcessed then return end
|
|
|
|
if CameraTouchObject then
|
|
PinchTouchObject = inputObject
|
|
else
|
|
CameraTouchObject = inputObject
|
|
LastCameraInputPosition = inputObject.Position
|
|
end
|
|
end
|
|
|
|
local function onTouchMoved(inputObject, isProcessed)
|
|
-- pinch zoom
|
|
if CameraTouchObject and PinchTouchObject then
|
|
if not LastPinchScale then
|
|
if inputObject == CameraTouchObject then
|
|
LastPinchScale = (inputObject.Position - PinchTouchObject.Position).magnitude
|
|
elseif inputObject == PinchTouchObject then
|
|
LastPinchScale = (inputObject.Position - CameraTouchObject.Position).magnitude
|
|
end
|
|
else
|
|
local newPinchScale = 0
|
|
if inputObject == CameraTouchObject then
|
|
newPinchScale = (inputObject.Position - PinchTouchObject.Position).magnitude
|
|
elseif inputObject == PinchTouchObject then
|
|
newPinchScale = (inputObject.Position - CameraTouchObject.Position).magnitude
|
|
end
|
|
if newPinchScale ~= 0 then
|
|
local delta = newPinchScale - LastPinchScale
|
|
if delta ~= 0 then
|
|
UserInputService:ZoomCamera(delta * CAMERA_ZOOM_SENSITIVITY)
|
|
end
|
|
LastPinchScale = newPinchScale
|
|
end
|
|
end
|
|
-- camera pan
|
|
elseif inputObject == CameraTouchObject then
|
|
local currentPosition = inputObject.Position
|
|
if LastCameraInputPosition then
|
|
local touchDelta = (LastCameraInputPosition - currentPosition) * CAMERA_ROTATE_SENSITIVITY
|
|
UserInputService:RotateCamera(Vector2.new(touchDelta.x, touchDelta.y))
|
|
end
|
|
LastCameraInputPosition = currentPosition
|
|
end
|
|
end
|
|
|
|
local function onTouchEnded(inputObject, isProcessed)
|
|
if inputObject == CameraTouchObject then
|
|
-- swap input objects
|
|
if PinchTouchObject then
|
|
CameraTouchObject = PinchTouchObject
|
|
LastCameraInputPosition = CameraTouchObject.Position
|
|
PinchTouchObject = nil
|
|
LastPinchScale = nil
|
|
else
|
|
CameraTouchObject = nil
|
|
LastCameraInputPosition = nil
|
|
end
|
|
elseif inputObject == PinchTouchObject then
|
|
if CameraTouchObject then
|
|
LastCameraInputPosition = CameraTouchObject.Position
|
|
end
|
|
PinchTouchObject = nil
|
|
LastPinchScale = nil
|
|
end
|
|
end
|
|
|
|
UserInputService.TouchStarted:connect(onTouchStarted)
|
|
UserInputService.TouchMoved:connect(onTouchMoved)
|
|
UserInputService.TouchEnded:connect(onTouchEnded)
|
|
|
|
if UserInputService:IsLuaTouchControls() then
|
|
setupTouchControls()
|
|
else
|
|
script:Destroy()
|
|
end
|
|
|
|
GameSettings.Changed:connect(function(property)
|
|
if property == "TouchMovementMode" then
|
|
configTouchControls()
|
|
end
|
|
end)
|
|
else -- OLD TOUCH CONTROLS WITH THUMBPAD
|
|
-- obligatory stuff to make sure we don't access nil data
|
|
while not Game do
|
|
wait()
|
|
end
|
|
while not Game:FindFirstChild("Players") do
|
|
wait()
|
|
end
|
|
while not Game:GetService("Players").LocalPlayer do
|
|
wait()
|
|
end
|
|
while not Game:FindFirstChild("CoreGui") do
|
|
wait()
|
|
end
|
|
while not Game:GetService("CoreGui"):FindFirstChild("RobloxGui") do
|
|
wait()
|
|
end
|
|
|
|
local userInputService = Game:GetService("UserInputService")
|
|
local success = pcall(function() userInputService:IsLuaTouchControls() end)
|
|
if not success then
|
|
script:Destroy()
|
|
end
|
|
|
|
----------------------------------------------------------------------------
|
|
----------------------------------------------------------------------------
|
|
-- Variables
|
|
local screenResolution = Game:GetService("GuiService"):GetScreenResolution()
|
|
function isSmallScreenDevice()
|
|
return screenResolution.y <= 500
|
|
end
|
|
|
|
local GameSettings = UserSettings().GameSettings
|
|
|
|
local localPlayer = Game:GetService("Players").LocalPlayer
|
|
|
|
local isInThumbstickMode = false
|
|
|
|
local thumbstickInactiveAlpha = 0.3
|
|
local thumbstickSize = 120
|
|
if isSmallScreenDevice() then
|
|
thumbstickSize = 70
|
|
end
|
|
|
|
local touchControlsSheet = "rbxasset://textures/ui/TouchControlsSheet.png"
|
|
local DPadSheet = "rbxasset://textures/ui/DPadSheet.png"
|
|
local ThumbstickDeadZone = 5
|
|
local ThumbstickMaxPercentGive = 0.92
|
|
local thumbstickTouches = {}
|
|
|
|
local jumpButtonSize = 90
|
|
if isSmallScreenDevice() then
|
|
jumpButtonSize = 70
|
|
end
|
|
local oldJumpTouches = {}
|
|
local currentJumpTouch = nil
|
|
|
|
local CameraRotateSensitivity = 0.007
|
|
local CameraRotateDeadZone = CameraRotateSensitivity * 16
|
|
local CameraZoomSensitivity = 0.03
|
|
local PinchZoomDelay = 0.2
|
|
local cameraTouch = nil
|
|
local dpadTouch = nil
|
|
local thumbpadTouchObject = nil
|
|
|
|
|
|
-- make sure all of our images are good to go
|
|
Game:GetService("ContentProvider"):Preload(touchControlsSheet)
|
|
Game:GetService("ContentProvider"):Preload(DPadSheet)
|
|
|
|
----------------------------------------------------------------------------
|
|
----------------------------------------------------------------------------
|
|
-- Functions
|
|
|
|
local isPointInRect = function(point, rectPos, rectSize)
|
|
if point.x >= rectPos.x and point.x <= (rectPos.x + rectSize.x) then
|
|
if point.y >= rectPos.y and point.y <= (rectPos.y + rectSize.y) then
|
|
return true
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
|
|
--
|
|
-- Thumbstick Control
|
|
--
|
|
|
|
function setCameraTouch(newTouch)
|
|
cameraTouch = newTouch
|
|
if newTouch == nil then
|
|
pcall(function() userInputService.InCameraGesture = false end)
|
|
else
|
|
pcall(function() userInputService.InCameraGesture = true end)
|
|
end
|
|
end
|
|
|
|
function DistanceBetweenTwoPoints(point1, point2)
|
|
local dx = point2.x - point1.x
|
|
local dy = point2.y - point1.y
|
|
return math.sqrt( (dx*dx) + (dy*dy) )
|
|
end
|
|
|
|
function transformFromCenterToTopLeft(pointToTranslate, guiObject)
|
|
return UDim2.new(0,pointToTranslate.x - guiObject.AbsoluteSize.x/2,0,pointToTranslate.y - guiObject.AbsoluteSize.y/2)
|
|
end
|
|
|
|
function rotatePointAboutLocation(pointToRotate, pointToRotateAbout, radians)
|
|
local sinAnglePercent = math.sin(radians)
|
|
local cosAnglePercent = math.cos(radians)
|
|
|
|
local transformedPoint = pointToRotate
|
|
|
|
-- translate point back to origin:
|
|
transformedPoint = Vector2.new(transformedPoint.x - pointToRotateAbout.x, transformedPoint.y - pointToRotateAbout.y)
|
|
|
|
-- rotate point
|
|
local xNew = transformedPoint.x * cosAnglePercent - transformedPoint.y * sinAnglePercent
|
|
local yNew = transformedPoint.x * sinAnglePercent + transformedPoint.y * cosAnglePercent
|
|
|
|
-- translate point back:
|
|
transformedPoint = Vector2.new(xNew + pointToRotateAbout.x, yNew + pointToRotateAbout.y)
|
|
|
|
return transformedPoint
|
|
end
|
|
|
|
function dotProduct(v1,v2)
|
|
return ((v1.x*v2.x) + (v1.y*v2.y))
|
|
end
|
|
|
|
function stationaryThumbstickTouchMove(thumbstickFrame, thumbstickOuter, touchLocation)
|
|
local thumbstickOuterCenterPosition = Vector2.new(thumbstickOuter.Position.X.Offset + thumbstickOuter.AbsoluteSize.x/2, thumbstickOuter.Position.Y.Offset + thumbstickOuter.AbsoluteSize.y/2)
|
|
local centerDiff = DistanceBetweenTwoPoints(touchLocation, thumbstickOuterCenterPosition)
|
|
|
|
-- thumbstick is moving outside our region, need to cap its distance
|
|
if centerDiff > (thumbstickSize/2) then
|
|
local thumbVector = Vector2.new(touchLocation.x - thumbstickOuterCenterPosition.x,touchLocation.y - thumbstickOuterCenterPosition.y);
|
|
local normal = thumbVector.unit
|
|
if normal.x == math.nan or normal.x == math.inf then
|
|
normal = Vector2.new(0,normal.y)
|
|
end
|
|
if normal.y == math.nan or normal.y == math.inf then
|
|
normal = Vector2.new(normal.x,0)
|
|
end
|
|
|
|
local newThumbstickInnerPosition = thumbstickOuterCenterPosition + (normal * (thumbstickSize/2))
|
|
thumbstickFrame.Position = transformFromCenterToTopLeft(newThumbstickInnerPosition, thumbstickFrame)
|
|
else
|
|
thumbstickFrame.Position = transformFromCenterToTopLeft(touchLocation,thumbstickFrame)
|
|
end
|
|
|
|
return Vector2.new(thumbstickFrame.Position.X.Offset - thumbstickOuter.Position.X.Offset,thumbstickFrame.Position.Y.Offset - thumbstickOuter.Position.Y.Offset)
|
|
end
|
|
|
|
function followThumbstickTouchMove(thumbstickFrame, thumbstickOuter, touchLocation)
|
|
local thumbstickOuterCenter = Vector2.new(thumbstickOuter.Position.X.Offset + thumbstickOuter.AbsoluteSize.x/2, thumbstickOuter.Position.Y.Offset + thumbstickOuter.AbsoluteSize.y/2)
|
|
|
|
-- thumbstick is moving outside our region, need to position outer thumbstick texture carefully (to make look and feel like actual joystick controller)
|
|
if DistanceBetweenTwoPoints(touchLocation, thumbstickOuterCenter) > thumbstickSize/2 then
|
|
local thumbstickInnerCenter = Vector2.new(thumbstickFrame.Position.X.Offset + thumbstickFrame.AbsoluteSize.x/2, thumbstickFrame.Position.Y.Offset + thumbstickFrame.AbsoluteSize.y/2)
|
|
local movementVectorUnit = Vector2.new(touchLocation.x - thumbstickInnerCenter.x, touchLocation.y - thumbstickInnerCenter.y).unit
|
|
|
|
local outerToInnerVectorCurrent = Vector2.new(thumbstickInnerCenter.x - thumbstickOuterCenter.x, thumbstickInnerCenter.y - thumbstickOuterCenter.y)
|
|
local outerToInnerVectorCurrentUnit = outerToInnerVectorCurrent.unit
|
|
local movementVector = Vector2.new(touchLocation.x - thumbstickInnerCenter.x, touchLocation.y - thumbstickInnerCenter.y)
|
|
|
|
-- First, find the angle between the new thumbstick movement vector,
|
|
-- and the vector between thumbstick inner and thumbstick outer.
|
|
-- We will use this to pivot thumbstick outer around thumbstick inner, gives a nice joystick feel
|
|
local crossOuterToInnerWithMovement = (outerToInnerVectorCurrentUnit.x * movementVectorUnit.y) - (outerToInnerVectorCurrentUnit.y * movementVectorUnit.x)
|
|
local angle = math.atan2(crossOuterToInnerWithMovement, dotProduct(outerToInnerVectorCurrentUnit, movementVectorUnit))
|
|
local anglePercent = angle * math.min( (movementVector.magnitude)/(outerToInnerVectorCurrent.magnitude), 1.0);
|
|
|
|
-- If angle is significant, rotate about the inner thumbsticks current center
|
|
if math.abs(anglePercent) > 0.00001 then
|
|
local outerThumbCenter = rotatePointAboutLocation(thumbstickOuterCenter, thumbstickInnerCenter, anglePercent)
|
|
thumbstickOuter.Position = transformFromCenterToTopLeft(Vector2.new(outerThumbCenter.x,outerThumbCenter.y), thumbstickOuter)
|
|
end
|
|
|
|
-- now just translate outer thumbstick to make sure it stays nears inner thumbstick
|
|
thumbstickOuter.Position = UDim2.new(0,thumbstickOuter.Position.X.Offset+movementVector.x,0,thumbstickOuter.Position.Y.Offset+movementVector.y)
|
|
end
|
|
|
|
thumbstickFrame.Position = transformFromCenterToTopLeft(touchLocation,thumbstickFrame)
|
|
|
|
-- a bit of error checking to make sure thumbsticks stay close to eachother
|
|
thumbstickFramePosition = Vector2.new(thumbstickFrame.Position.X.Offset,thumbstickFrame.Position.Y.Offset)
|
|
thumbstickOuterPosition = Vector2.new(thumbstickOuter.Position.X.Offset,thumbstickOuter.Position.Y.Offset)
|
|
if DistanceBetweenTwoPoints(thumbstickFramePosition, thumbstickOuterPosition) > thumbstickSize/2 then
|
|
local vectorWithLength = (thumbstickOuterPosition - thumbstickFramePosition).unit * thumbstickSize/2
|
|
thumbstickOuter.Position = UDim2.new(0,thumbstickFramePosition.x + vectorWithLength.x,0,thumbstickFramePosition.y + vectorWithLength.y)
|
|
end
|
|
|
|
return Vector2.new(thumbstickFrame.Position.X.Offset - thumbstickOuter.Position.X.Offset,thumbstickFrame.Position.Y.Offset - thumbstickOuter.Position.Y.Offset)
|
|
end
|
|
|
|
function movementOutsideDeadZone(movementVector)
|
|
return ( (math.abs(movementVector.x) > ThumbstickDeadZone) or (math.abs(movementVector.y) > ThumbstickDeadZone) )
|
|
end
|
|
|
|
function constructThumbstick(defaultThumbstickPos, updateFunction, stationaryThumbstick)
|
|
local thumbstickFrame = Instance.new("Frame")
|
|
thumbstickFrame.Name = "ThumbstickFrame"
|
|
thumbstickFrame.Active = true
|
|
thumbstickFrame.Size = UDim2.new(0,thumbstickSize,0,thumbstickSize)
|
|
thumbstickFrame.Position = defaultThumbstickPos
|
|
thumbstickFrame.BackgroundTransparency = 1
|
|
|
|
local outerThumbstick = Instance.new("ImageLabel")
|
|
outerThumbstick.Name = "OuterThumbstick"
|
|
outerThumbstick.Image = touchControlsSheet
|
|
outerThumbstick.ImageRectOffset = Vector2.new(0,0)
|
|
outerThumbstick.ImageRectSize = Vector2.new(220,220)
|
|
outerThumbstick.BackgroundTransparency = 1
|
|
outerThumbstick.Size = UDim2.new(0,thumbstickSize,0,thumbstickSize)
|
|
outerThumbstick.Position = defaultThumbstickPos
|
|
outerThumbstick.Parent = Game:GetService("CoreGui").RobloxGui
|
|
|
|
local innerThumbstick = Instance.new("ImageLabel")
|
|
innerThumbstick.Name = "InnerThumbstick"
|
|
innerThumbstick.Image = touchControlsSheet
|
|
innerThumbstick.ImageRectOffset = Vector2.new(220,0)
|
|
innerThumbstick.ImageRectSize = Vector2.new(111,111)
|
|
innerThumbstick.BackgroundTransparency = 1
|
|
innerThumbstick.Size = UDim2.new(0,thumbstickSize/2,0,thumbstickSize/2)
|
|
innerThumbstick.Position = UDim2.new(0, thumbstickFrame.Size.X.Offset/2 - thumbstickSize/4, 0, thumbstickFrame.Size.Y.Offset/2 - thumbstickSize/4)
|
|
innerThumbstick.Parent = thumbstickFrame
|
|
innerThumbstick.ZIndex = 2
|
|
|
|
local thumbstickTouch = nil
|
|
local userInputServiceTouchMovedCon = nil
|
|
local userInputSeviceTouchEndedCon = nil
|
|
|
|
local startInputTracking = function(inputObject)
|
|
if thumbstickTouch then return end
|
|
if inputObject == cameraTouch then return end
|
|
if inputObject == currentJumpTouch then return end
|
|
if inputObject.UserInputType ~= Enum.UserInputType.Touch then return end
|
|
|
|
thumbstickTouch = inputObject
|
|
table.insert(thumbstickTouches,thumbstickTouch)
|
|
|
|
thumbstickFrame.Position = transformFromCenterToTopLeft(thumbstickTouch.Position,thumbstickFrame)
|
|
outerThumbstick.Position = thumbstickFrame.Position
|
|
|
|
userInputServiceTouchMovedCon = userInputService.TouchMoved:connect(function(movedInput)
|
|
if movedInput == thumbstickTouch then
|
|
local movementVector = nil
|
|
if stationaryThumbstick then
|
|
movementVector = stationaryThumbstickTouchMove(thumbstickFrame,outerThumbstick,Vector2.new(movedInput.Position.x,movedInput.Position.y))
|
|
else
|
|
movementVector = followThumbstickTouchMove(thumbstickFrame,outerThumbstick,Vector2.new(movedInput.Position.x,movedInput.Position.y))
|
|
end
|
|
|
|
if updateFunction then
|
|
updateFunction(movementVector,outerThumbstick.Size.X.Offset/2)
|
|
end
|
|
end
|
|
end)
|
|
userInputSeviceTouchEndedCon = userInputService.TouchEnded:connect(function(endedInput)
|
|
if endedInput == thumbstickTouch then
|
|
if updateFunction then
|
|
updateFunction(Vector2.new(0,0),1)
|
|
end
|
|
|
|
userInputSeviceTouchEndedCon:disconnect()
|
|
userInputServiceTouchMovedCon:disconnect()
|
|
|
|
thumbstickFrame.Position = defaultThumbstickPos
|
|
outerThumbstick.Position = defaultThumbstickPos
|
|
|
|
for i, object in pairs(thumbstickTouches) do
|
|
if object == thumbstickTouch then
|
|
table.remove(thumbstickTouches,i)
|
|
break
|
|
end
|
|
end
|
|
thumbstickTouch = nil
|
|
end
|
|
end)
|
|
end
|
|
|
|
thumbstickFrame.Visible = not userInputService.ModalEnabled
|
|
outerThumbstick.Visible = not userInputService.ModalEnabled
|
|
|
|
thumbstickFrame.InputBegan:connect(startInputTracking)
|
|
return thumbstickFrame, outerThumbstick
|
|
end
|
|
|
|
----------------------------------------------------------------------------
|
|
----------------------------------------------------------------------------
|
|
--
|
|
-- DPad Control
|
|
--
|
|
|
|
function createDPadArrowButton(name, parent, position, size, image, spriteOffset, spriteSize)
|
|
local DPadArrow = Instance.new("ImageButton")
|
|
DPadArrow.Name = name
|
|
DPadArrow.Image = image
|
|
DPadArrow.ImageRectOffset = spriteOffset
|
|
DPadArrow.ImageRectSize = spriteSize
|
|
DPadArrow.BackgroundTransparency = 1
|
|
DPadArrow.Size = size
|
|
DPadArrow.Position = position
|
|
DPadArrow.Parent = parent
|
|
return DPadArrow
|
|
end
|
|
|
|
function createDPad()
|
|
local DPadFrame = Instance.new("Frame")
|
|
DPadFrame.Name = "DPadFrame"
|
|
DPadFrame.Active = true
|
|
DPadFrame.Size = UDim2.new(0,192,0,192)
|
|
DPadFrame.Position = UDim2.new(0,10,1,-230)
|
|
DPadFrame.BackgroundTransparency = 1
|
|
|
|
-- local image = "rbxassetid://133293265"
|
|
local image = DPadSheet
|
|
local bigSize = UDim2.new(0,64,0,64)
|
|
local smallSize = UDim2.new(0,23,0,23)
|
|
local spriteSizeLarge = Vector2.new(128, 128)
|
|
local spriteSizeSmall = Vector2.new(46, 46)
|
|
|
|
createDPadArrowButton("BackButton", DPadFrame, UDim2.new(0.5, -32, 1, -64), bigSize, image, Vector2.new(0, 0), spriteSizeLarge)
|
|
createDPadArrowButton("ForwardButton", DPadFrame, UDim2.new(0.5, -32, 0, 0), bigSize, image, Vector2.new(0, 258), spriteSizeLarge)
|
|
createDPadArrowButton("JumpButton", DPadFrame, UDim2.new(0.5, -32, 0.5, -32), bigSize, image, Vector2.new(129, 0), spriteSizeLarge)
|
|
createDPadArrowButton("LeftButton", DPadFrame, UDim2.new(0, 0, 0.5, -32), bigSize, image, Vector2.new(129,129), spriteSizeLarge)
|
|
createDPadArrowButton("RightButton", DPadFrame, UDim2.new(1, -64, 0.5, -32), bigSize, image, Vector2.new(0, 129), spriteSizeLarge)
|
|
createDPadArrowButton("forwardLeftButton", DPadFrame, UDim2.new(0, 35, 0, 35), smallSize, image, Vector2.new(129,258), spriteSizeSmall)
|
|
createDPadArrowButton("forwardRightButton", DPadFrame, UDim2.new(1, -55, 0, 35), smallSize, image, Vector2.new(176,258), spriteSizeSmall)
|
|
|
|
return DPadFrame
|
|
end
|
|
|
|
|
|
|
|
|
|
function setupDPadControls(DPadFrame)
|
|
|
|
local moveCharacterFunc = localPlayer.MoveCharacter
|
|
DPadFrame.JumpButton.InputBegan:connect(function(inputObject)
|
|
localPlayer:JumpCharacter()
|
|
end)
|
|
local movementVector = Vector2.new(0,0)
|
|
|
|
function setupButton(button,funcToCallBegin,funcToCallEnd)
|
|
button.InputBegan:connect(function(inputObject)
|
|
if not dpadTouch and inputObject.UserInputType == Enum.UserInputType.Touch and inputObject.UserInputState == Enum.UserInputState.Begin then
|
|
dpadTouch = inputObject
|
|
funcToCallBegin()
|
|
end
|
|
end)
|
|
button.InputEnded:connect(function(inputObject)
|
|
if dpadTouch == inputObject then
|
|
if funcToCallEnd then
|
|
funcToCallEnd()
|
|
end
|
|
end
|
|
end)
|
|
end
|
|
|
|
local forwardButtonBegin = function()
|
|
movementVector = Vector2.new(0,-1)
|
|
moveCharacterFunc(localPlayer, Vector2.new(0,-1), 1)
|
|
|
|
DPadFrame.forwardLeftButton.Visible = true
|
|
DPadFrame.forwardRightButton.Visible = true
|
|
end
|
|
|
|
local backwardButtonBegin = function()
|
|
movementVector = Vector2.new(0,1)
|
|
moveCharacterFunc(localPlayer, Vector2.new(0,1),1)
|
|
end
|
|
|
|
local leftButtonBegin = function()
|
|
movementVector = Vector2.new(-1,0)
|
|
moveCharacterFunc(localPlayer, Vector2.new(-1,0),1)
|
|
end
|
|
|
|
local rightButtonBegin = function()
|
|
movementVector = Vector2.new(1,0)
|
|
moveCharacterFunc(localPlayer, Vector2.new(1,0),1)
|
|
end
|
|
|
|
DPadFrame.InputEnded:connect(function()
|
|
DPadFrame.forwardLeftButton.Visible = false
|
|
DPadFrame.forwardRightButton.Visible = false
|
|
end)
|
|
|
|
local endStep = 0.08
|
|
local endMovementFunc = function()
|
|
DPadFrame.forwardLeftButton.Visible = false
|
|
DPadFrame.forwardRightButton.Visible = false
|
|
|
|
Spawn(function()
|
|
while not dpadTouch and movementVector ~= Vector2.new(0,0) do
|
|
local newX = movementVector.x
|
|
local newY = movementVector.y
|
|
|
|
if movementVector.x > 0 then
|
|
newX = movementVector.x - endStep
|
|
if newX < 0 then newX = 0 end
|
|
elseif movementVector.x < 0 then
|
|
newX = movementVector.x + endStep
|
|
if newX > 0 then newX = 0 end
|
|
end
|
|
|
|
if movementVector.y > 0 then
|
|
newY = movementVector.y - endStep
|
|
if newY < 0 then newY = 0 end
|
|
elseif movementVector.y < 0 then
|
|
newY = movementVector.y + endStep
|
|
if newY > 0 then newY = 0 end
|
|
end
|
|
|
|
movementVector = Vector2.new(newX,newY)
|
|
moveCharacterFunc(localPlayer, movementVector,1)
|
|
wait(1/60)
|
|
end
|
|
|
|
if movementVector ~= Vector2.new(0,0) then
|
|
movementVector = Vector2.new(0,0)
|
|
moveCharacterFunc(localPlayer,Vector2.new(0,0) ,0)
|
|
end
|
|
end)
|
|
end
|
|
|
|
local removeDiagonalButtons = function()
|
|
if isPointInRect(dpadTouch.Position,DPadFrame.ForwardButton.AbsolutePosition,DPadFrame.ForwardButton.AbsoluteSize) then
|
|
DPadFrame.forwardLeftButton.Visible = false
|
|
DPadFrame.forwardRightButton.Visible = false
|
|
end
|
|
end
|
|
|
|
setupButton(DPadFrame.ForwardButton,forwardButtonBegin,removeDiagonalButtons)
|
|
setupButton(DPadFrame.BackButton,backwardButtonBegin,nil)
|
|
setupButton(DPadFrame.LeftButton,leftButtonBegin,nil)
|
|
setupButton(DPadFrame.RightButton,rightButtonBegin,nil)
|
|
|
|
local getMovementVector = function(touchPosition)
|
|
local xDiff = touchPosition.x - (DPadFrame.AbsolutePosition.x + DPadFrame.AbsoluteSize.x/2)
|
|
local yDiff = touchPosition.y - (DPadFrame.AbsolutePosition.y + DPadFrame.AbsoluteSize.y/2)
|
|
local vectorNew = Vector2.new(xDiff,yDiff)
|
|
|
|
movementVector = vectorNew.unit
|
|
return vectorNew.unit
|
|
end
|
|
|
|
Game:GetService("UserInputService").TouchMoved:connect(function(touchObject)
|
|
if touchObject == dpadTouch then
|
|
if isPointInRect(dpadTouch.Position,DPadFrame.AbsolutePosition,DPadFrame.AbsoluteSize) then
|
|
moveCharacterFunc(localPlayer, getMovementVector(dpadTouch.Position),1)
|
|
else
|
|
endMovementFunc()
|
|
end
|
|
end
|
|
end)
|
|
Game:GetService("UserInputService").TouchEnded:connect(function(touchObject)
|
|
if touchObject == dpadTouch then
|
|
dpadTouch = nil
|
|
endMovementFunc()
|
|
end
|
|
end)
|
|
|
|
|
|
DPadFrame.Visible = not userInputService.ModalEnabled
|
|
|
|
end
|
|
|
|
----------------------------------------------------------------------------
|
|
----------------------------------------------------------------------------
|
|
--
|
|
-- Character Movement
|
|
--
|
|
local characterThumbstick = nil
|
|
local characterOuterThumbstick = nil
|
|
|
|
function setupCharacterMovement( parentFrame )
|
|
local lastMovementVector, lastMaxMovement = nil
|
|
local moveCharacterFunc = localPlayer.MoveCharacter
|
|
local moveCharacterFunction = function ( movementVector, maxMovement )
|
|
if localPlayer then
|
|
if movementOutsideDeadZone(movementVector) then
|
|
lastMovementVector = movementVector
|
|
lastMaxMovement = maxMovement
|
|
-- sometimes rounding error will not allow us to go max speed at some
|
|
-- thumbstick angles, fix this with a bit of fudging near 100% throttle
|
|
if movementVector.magnitude/maxMovement > ThumbstickMaxPercentGive then
|
|
maxMovement = movementVector.magnitude - 1
|
|
end
|
|
moveCharacterFunc(localPlayer, movementVector, maxMovement)
|
|
else
|
|
lastMovementVector = Vector2.new(0,0)
|
|
lastMaxMovement = 1
|
|
moveCharacterFunc(localPlayer, lastMovementVector, lastMaxMovement)
|
|
end
|
|
end
|
|
end
|
|
|
|
local thumbstickPos = UDim2.new(0,thumbstickSize/2,1,-thumbstickSize*1.75)
|
|
if isSmallScreenDevice() then
|
|
thumbstickPos = UDim2.new(0,(thumbstickSize/2) - 10,1,-thumbstickSize - 20)
|
|
end
|
|
|
|
characterThumbstick, characterOuterThumbstick = constructThumbstick(thumbstickPos, moveCharacterFunction, false)
|
|
characterThumbstick.Name = "CharacterThumbstick"
|
|
characterThumbstick.Parent = parentFrame
|
|
|
|
local refreshCharacterMovement = function()
|
|
if localPlayer and isInThumbstickMode and moveCharacterFunc and lastMovementVector and lastMaxMovement then
|
|
moveCharacterFunc(localPlayer, lastMovementVector, lastMaxMovement)
|
|
end
|
|
end
|
|
return refreshCharacterMovement
|
|
end
|
|
|
|
----------------------------------------------------------------------------
|
|
----------------------------------------------------------------------------
|
|
--
|
|
-- Jump Button
|
|
--
|
|
local jumpButton = nil
|
|
|
|
function setupJumpButton( parentFrame )
|
|
if (jumpButton == nil) then
|
|
jumpButton = Instance.new("ImageButton")
|
|
jumpButton.Name = "JumpButton"
|
|
jumpButton.BackgroundTransparency = 1
|
|
jumpButton.Image = touchControlsSheet
|
|
jumpButton.ImageRectOffset = Vector2.new(176,222)
|
|
jumpButton.ImageRectSize = Vector2.new(174,174)
|
|
jumpButton.Size = UDim2.new(0,jumpButtonSize,0,jumpButtonSize)
|
|
if isSmallScreenDevice() then
|
|
jumpButton.Position = UDim2.new(1, -(jumpButtonSize*2.25), 1, -jumpButtonSize - 20)
|
|
else
|
|
jumpButton.Position = UDim2.new(1, -(jumpButtonSize*2.75), 1, -jumpButtonSize - 120)
|
|
end
|
|
|
|
local playerJumpFunc = localPlayer.JumpCharacter
|
|
|
|
local doJumpLoop = function ()
|
|
while currentJumpTouch do
|
|
if localPlayer then
|
|
playerJumpFunc(localPlayer)
|
|
end
|
|
wait(1/60)
|
|
end
|
|
end
|
|
|
|
jumpButton.InputBegan:connect(function(inputObject)
|
|
if inputObject.UserInputType ~= Enum.UserInputType.Touch then return end
|
|
if currentJumpTouch then return end
|
|
if inputObject == cameraTouch then return end
|
|
for i, touch in pairs(oldJumpTouches) do
|
|
if touch == inputObject then
|
|
return
|
|
end
|
|
end
|
|
|
|
currentJumpTouch = inputObject
|
|
jumpButton.ImageRectOffset = Vector2.new(0,222)
|
|
jumpButton.ImageRectSize = Vector2.new(174,174)
|
|
doJumpLoop()
|
|
end)
|
|
jumpButton.InputEnded:connect(function (inputObject)
|
|
if inputObject.UserInputType ~= Enum.UserInputType.Touch then return end
|
|
|
|
jumpButton.ImageRectOffset = Vector2.new(176,222)
|
|
jumpButton.ImageRectSize = Vector2.new(174,174)
|
|
|
|
if inputObject == currentJumpTouch then
|
|
table.insert(oldJumpTouches,currentJumpTouch)
|
|
currentJumpTouch = nil
|
|
end
|
|
end)
|
|
userInputService.InputEnded:connect(function ( globalInputObject )
|
|
for i, touch in pairs(oldJumpTouches) do
|
|
if touch == globalInputObject then
|
|
table.remove(oldJumpTouches,i)
|
|
break
|
|
end
|
|
end
|
|
end)
|
|
jumpButton.Parent = parentFrame
|
|
end
|
|
jumpButton.Visible = not userInputService.ModalEnabled
|
|
end
|
|
|
|
function isTouchUsedByJumpButton( touch )
|
|
if touch == currentJumpTouch then return true end
|
|
for i, touchToCompare in pairs(oldJumpTouches) do
|
|
if touch == touchToCompare then
|
|
return true
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
function isTouchUsedByThumbstick(touch)
|
|
for i, touchToCompare in pairs(thumbstickTouches) do
|
|
if touch == touchToCompare then
|
|
return true
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
----------------------------------------------------------------------------
|
|
----------------------------------------------------------------------------
|
|
--
|
|
-- Camera Control
|
|
--
|
|
|
|
function setupCameraControl(parentFrame, refreshCharacterMoveFunc)
|
|
local lastPos = nil
|
|
local hasRotatedCamera = false
|
|
local rotateCameraFunc = userInputService.RotateCamera
|
|
|
|
local pinchTime = -1
|
|
local shouldPinch = false
|
|
local lastPinchScale = nil
|
|
local zoomCameraFunc = userInputService.ZoomCamera
|
|
local pinchTouches = {}
|
|
local pinchFrame = nil
|
|
local pinchInputChangedCon = nil
|
|
local pinchInputEndedCon = nil
|
|
|
|
local resetCameraRotateState = function()
|
|
setCameraTouch(nil)
|
|
hasRotatedCamera = false
|
|
lastPos = nil
|
|
end
|
|
|
|
local resetPinchState = function ()
|
|
pinchTouches = {}
|
|
|
|
pinchTime = -1
|
|
lastPinchScale = nil
|
|
shouldPinch = false
|
|
pinchFrame:Destroy()
|
|
pinchFrame = nil
|
|
end
|
|
|
|
local startPinch = function(firstTouch, secondTouch)
|
|
-- track pinching in new frame
|
|
if pinchFrame then pinchFrame:Destroy() end -- make sure we didn't track in any mud
|
|
pinchFrame = Instance.new("Frame")
|
|
pinchFrame.Name = "PinchFrame"
|
|
pinchFrame.BackgroundTransparency = 1
|
|
pinchFrame.Parent = parentFrame
|
|
pinchFrame.Size = UDim2.new(1,0,1,0)
|
|
|
|
pinchFrame.InputChanged:connect(function(inputObject)
|
|
if inputObject.UserInputType ~= Enum.UserInputType.Touch then return end
|
|
|
|
if not shouldPinch then
|
|
resetPinchState()
|
|
return
|
|
end
|
|
|
|
if lastPinchScale == nil then -- first pinch move, just set up scale
|
|
if inputObject == firstTouch then
|
|
lastPinchScale = (inputObject.Position - secondTouch.Position).magnitude
|
|
firstTouch = inputObject
|
|
elseif inputObject == secondTouch then
|
|
lastPinchScale = (inputObject.Position - firstTouch.Position).magnitude
|
|
secondTouch = inputObject
|
|
end
|
|
else -- we are now actually pinching, do comparison to last pinch size
|
|
local newPinchDistance = 0
|
|
if inputObject == firstTouch then
|
|
newPinchDistance = (inputObject.Position - secondTouch.Position).magnitude
|
|
firstTouch = inputObject
|
|
elseif inputObject == secondTouch then
|
|
newPinchDistance = (inputObject.Position - firstTouch.Position).magnitude
|
|
secondTouch = inputObject
|
|
end
|
|
if newPinchDistance ~= 0 then
|
|
local pinchDiff = newPinchDistance - lastPinchScale
|
|
if pinchDiff ~= 0 then
|
|
zoomCameraFunc(userInputService, (pinchDiff * CameraZoomSensitivity))
|
|
end
|
|
lastPinchScale = newPinchDistance
|
|
end
|
|
end
|
|
end)
|
|
pinchFrame.InputEnded:connect(function(inputObject) -- pinch is over, destroy all
|
|
if inputObject == firstTouch or inputObject == secondTouch then
|
|
resetPinchState()
|
|
end
|
|
end)
|
|
end
|
|
|
|
local pinchGestureReceivedTouch = function(inputObject)
|
|
if #pinchTouches < 1 then
|
|
table.insert(pinchTouches,inputObject)
|
|
pinchTime = tick()
|
|
shouldPinch = false
|
|
elseif #pinchTouches == 1 then
|
|
shouldPinch = ( (tick() - pinchTime) <= PinchZoomDelay )
|
|
|
|
if shouldPinch then
|
|
table.insert(pinchTouches,inputObject)
|
|
startPinch(pinchTouches[1], pinchTouches[2])
|
|
resetCameraRotateState()
|
|
return true
|
|
else -- shouldn't ever get here, but just in case
|
|
pinchTouches = {}
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
parentFrame.InputBegan:connect(function (inputObject)
|
|
if inputObject.UserInputType ~= Enum.UserInputType.Touch then return end
|
|
if isTouchUsedByJumpButton(inputObject) then return end
|
|
if thumbpadTouchObject == inputObject then return end
|
|
|
|
local usedByThumbstick = isTouchUsedByThumbstick(inputObject)
|
|
local isPinching = false
|
|
if not usedByThumbstick then
|
|
isPinching = pinchGestureReceivedTouch(inputObject)
|
|
end
|
|
|
|
if cameraTouch == nil and not usedByThumbstick and not isPinching then
|
|
setCameraTouch(inputObject)
|
|
lastPos = Vector2.new(cameraTouch.Position.x,cameraTouch.Position.y)
|
|
lastTick = tick()
|
|
end
|
|
end)
|
|
|
|
userInputService.InputChanged:connect(function (inputObject)
|
|
if inputObject.UserInputType ~= Enum.UserInputType.Touch then return end
|
|
if cameraTouch ~= inputObject then return end
|
|
|
|
local newPos = Vector2.new(cameraTouch.Position.x,cameraTouch.Position.y)
|
|
local touchDiff = Vector2.new(0,0)
|
|
if lastPos then
|
|
touchDiff = (lastPos - newPos) * CameraRotateSensitivity
|
|
end
|
|
|
|
-- first time rotating outside deadzone, just setup for next changed event
|
|
if not hasRotatedCamera and (touchDiff.magnitude > CameraRotateDeadZone) then
|
|
hasRotatedCamera = true
|
|
lastPos = newPos
|
|
end
|
|
|
|
-- fire everytime after we have rotated out of deadzone
|
|
if hasRotatedCamera and (lastPos ~= newPos) then
|
|
rotateCameraFunc(userInputService, touchDiff)
|
|
refreshCharacterMoveFunc()
|
|
lastPos = newPos
|
|
end
|
|
end)
|
|
userInputService.InputEnded:connect(function (inputObject)
|
|
if cameraTouch == inputObject or cameraTouch == nil then
|
|
resetCameraRotateState()
|
|
end
|
|
|
|
for i, touch in pairs(pinchTouches) do
|
|
if touch == inputObject then
|
|
table.remove(pinchTouches,i)
|
|
end
|
|
end
|
|
end)
|
|
end
|
|
|
|
----------------------------------------------------------------------------
|
|
----------------------------------------------------------------------------
|
|
--
|
|
-- Thumbpad -- Jason
|
|
--
|
|
local thumbpadFrame = nil
|
|
function setupThumbpad(parentFrame)
|
|
local isSmallScreen = isSmallScreenDevice()
|
|
local position = isSmallScreen and UDim2.new(0, thumbstickSize * 1.25, 1, -thumbstickSize - 20) or
|
|
UDim2.new(0, thumbstickSize/2 - 10, 1, -thumbstickSize * 1.75 - 10)
|
|
|
|
thumbpadFrame = Instance.new('Frame') -- container
|
|
thumbpadFrame.Name = "NewThumbstickFrame"
|
|
thumbpadFrame.Active = true
|
|
thumbpadFrame.Size = UDim2.new(0, thumbstickSize + 20, 0, thumbstickSize + 20)
|
|
thumbpadFrame.Position = position
|
|
thumbpadFrame.BackgroundTransparency = 1
|
|
|
|
local outerStickFrame = Instance.new('ImageLabel') -- circle image
|
|
outerStickFrame.Name = "OuterImage"
|
|
outerStickFrame.Image = touchControlsSheet
|
|
outerStickFrame.ImageRectOffset = Vector2.new()
|
|
outerStickFrame.ImageRectSize = Vector2.new(220, 220)
|
|
outerStickFrame.BackgroundTransparency = 1
|
|
outerStickFrame.Size = UDim2.new(0, thumbstickSize, 0, thumbstickSize)
|
|
outerStickFrame.Position = UDim2.new(0, 10, 0, 10)
|
|
outerStickFrame.Parent = thumbpadFrame
|
|
|
|
-- arrow set up
|
|
local arrowSize = isSmallScreen and UDim2.new(0, 32, 0, 32) or UDim2.new(0, 64, 0, 64)
|
|
local tweenSize = UDim2.new(0, arrowSize.X.Offset * 2, 0, arrowSize.Y.Offset * 2)
|
|
local rectSize = Vector2.new(116, 116)
|
|
local smallOffset = isSmallScreen and -4 or -9
|
|
local largeOffset = isSmallScreen and -28 or -55
|
|
|
|
local function createArrow(name, position, size, offset)
|
|
local arrow = Instance.new('ImageLabel')
|
|
arrow.Name = name
|
|
arrow.Image = DPadSheet
|
|
arrow.ImageRectOffset = offset
|
|
arrow.ImageRectSize = rectSize
|
|
arrow.BackgroundTransparency = 1
|
|
arrow.Size = size
|
|
arrow.Position = position
|
|
arrow.Parent = outerStickFrame
|
|
return arrow
|
|
end
|
|
--
|
|
local dArrow = createArrow("DownImage", UDim2.new(0.5, -arrowSize.X.Offset/2, 1, largeOffset), arrowSize, Vector2.new(6, 6))
|
|
local uArrow = createArrow("UpImage", UDim2.new(0.5, -arrowSize.X.Offset/2, 0, smallOffset), arrowSize, Vector2.new(6, 264))
|
|
local lArrow = createArrow("LeftImage", UDim2.new(0, smallOffset, 0.5, -arrowSize.Y.Offset/2), arrowSize, Vector2.new(135, 135))
|
|
local rArrow = createArrow("RightImage", UDim2.new(1, largeOffset, 0.5, -arrowSize.Y.Offset/2), arrowSize, Vector2.new(6, 135))
|
|
|
|
local function doTween(guiObject, endSize, endPosition)
|
|
guiObject:TweenSizeAndPosition(endSize, endPosition, Enum.EasingDirection.InOut,
|
|
Enum.EasingStyle.Linear, 0.15, true)
|
|
end
|
|
|
|
local padOrigin = nil
|
|
local deadZone = 0.5
|
|
|
|
local isRight, isLeft, isUp, isDown = false, false, false, false
|
|
local function move(pos)
|
|
local delta = Vector2.new(pos.x, pos.y) - padOrigin
|
|
local inputAxis = delta / (thumbstickSize/2)
|
|
|
|
-- Dead Zone
|
|
local inputAxisMagnitude = inputAxis.magnitude
|
|
if inputAxisMagnitude < deadZone then
|
|
inputAxis = Vector3.new(0, 0, 0)
|
|
else
|
|
inputAxis = inputAxis.unit * ((inputAxisMagnitude - deadZone) / (1 - deadZone))
|
|
-- catch possible NAN Vector
|
|
if inputAxis.magnitude == 0 then
|
|
inputAxis = Vector3.new(0, 0, 0)
|
|
else
|
|
inputAxis = Vector3.new(inputAxis.x, 0, inputAxis.y).unit
|
|
end
|
|
end
|
|
|
|
localPlayer:Move(inputAxis, true)
|
|
|
|
-- arrow tweening
|
|
local forwardDot = inputAxis:Dot(Vector3.new(0, 0, -1))
|
|
local rightDot = inputAxis:Dot(Vector3.new(1, 0, 0))
|
|
if forwardDot > 0.5 then -- UP
|
|
if not isUp then
|
|
isUp = true
|
|
isDown = false
|
|
doTween(uArrow, tweenSize, UDim2.new(0.5, -arrowSize.X.Offset, 0, smallOffset - arrowSize.Y.Offset * 1.5))
|
|
doTween(dArrow, arrowSize, UDim2.new(0.5, -arrowSize.X.Offset/2, 1, largeOffset))
|
|
end
|
|
elseif forwardDot < -0.5 then -- DOWN
|
|
if not isDown then
|
|
isDown = true
|
|
isUp = false
|
|
doTween(dArrow, tweenSize, UDim2.new(0.5, -arrowSize.X.Offset, 1, largeOffset + arrowSize.Y.Offset/2))
|
|
doTween(uArrow, arrowSize, UDim2.new(0.5, -arrowSize.X.Offset/2, 0, smallOffset))
|
|
end
|
|
else
|
|
isDown, isUp = false, false
|
|
doTween(dArrow, arrowSize, UDim2.new(0.5, -arrowSize.X.Offset/2, 1, largeOffset))
|
|
doTween(uArrow, arrowSize, UDim2.new(0.5, -arrowSize.X.Offset/2, 0, smallOffset))
|
|
end
|
|
|
|
if rightDot > 0.5 then -- RIGHT
|
|
if not isRight then
|
|
isRight = true
|
|
isLeft = false
|
|
doTween(rArrow, tweenSize, UDim2.new(1, largeOffset + arrowSize.X.Offset/2, 0.5, -arrowSize.Y.Offset))
|
|
doTween(lArrow, arrowSize, UDim2.new(0, smallOffset, 0.5, -arrowSize.Y.Offset/2))
|
|
end
|
|
elseif rightDot < -0.5 then -- LEFT
|
|
if not isLeft then
|
|
isLeft = true
|
|
isRight = false
|
|
doTween(lArrow, tweenSize, UDim2.new(0, smallOffset - arrowSize.X.Offset * 1.5, 0.5, -arrowSize.Y.Offset))
|
|
doTween(rArrow, arrowSize, UDim2.new(1, largeOffset, 0.5, -arrowSize.Y.Offset/2))
|
|
end
|
|
else
|
|
isRight, isLeft = false, false
|
|
doTween(lArrow, arrowSize, UDim2.new(0, smallOffset, 0.5, -arrowSize.Y.Offset/2))
|
|
doTween(rArrow, arrowSize, UDim2.new(1, largeOffset, 0.5, -arrowSize.Y.Offset/2))
|
|
end
|
|
end
|
|
|
|
-- input connections
|
|
thumbpadFrame.InputBegan:connect(function(inputObject)
|
|
if thumbpadTouchObject or inputObject.UserInputType ~= Enum.UserInputType.Touch then
|
|
return
|
|
end
|
|
|
|
thumbpadTouchObject = inputObject
|
|
padOrigin = Vector2.new(thumbpadFrame.AbsolutePosition.x + thumbpadFrame.AbsoluteSize.x/2,
|
|
thumbpadFrame.AbsolutePosition.y + thumbpadFrame.AbsoluteSize.y/2)
|
|
move(inputObject.Position)
|
|
end)
|
|
|
|
userInputService.InputChanged:connect(function(inputObject, isProcessed)
|
|
if inputObject == thumbpadTouchObject then
|
|
move(inputObject.Position)
|
|
end
|
|
end)
|
|
|
|
userInputService.InputEnded:connect(function(inputObject, isProcessed)
|
|
if inputObject == thumbpadTouchObject then
|
|
localPlayer:Move(Vector3.new(), true)
|
|
thumbpadTouchObject = nil
|
|
|
|
isUp, isDown, isLeft, isRight = false, false, false, false
|
|
doTween(dArrow, arrowSize, UDim2.new(0.5, -arrowSize.X.Offset/2, 1, largeOffset))
|
|
doTween(uArrow, arrowSize, UDim2.new(0.5, -arrowSize.X.Offset/2, 0, smallOffset))
|
|
doTween(lArrow, arrowSize, UDim2.new(0, smallOffset, 0.5, -arrowSize.Y.Offset/2))
|
|
doTween(rArrow, arrowSize, UDim2.new(1, largeOffset, 0.5, -arrowSize.Y.Offset/2))
|
|
end
|
|
end)
|
|
|
|
thumbpadFrame.Parent = parentFrame
|
|
end
|
|
|
|
----------------------------------------------------------------------------
|
|
----------------------------------------------------------------------------
|
|
--
|
|
-- Touch Control
|
|
--
|
|
|
|
local touchControlFrame = nil
|
|
local characterDPad = nil
|
|
|
|
function setupTouchControls()
|
|
touchControlFrame = Instance.new("Frame")
|
|
touchControlFrame.Name = "TouchControlFrame"
|
|
touchControlFrame.Size = UDim2.new(1,0,1,0)
|
|
touchControlFrame.BackgroundTransparency = 1
|
|
touchControlFrame.Parent = Game:GetService("CoreGui").RobloxGui
|
|
|
|
userInputService.ProcessedEvent:connect(function(inputObject, processed)
|
|
if not processed then return end
|
|
|
|
-- kill camera pan if the touch is used by some user controls
|
|
if inputObject == cameraTouch and inputObject.UserInputState == Enum.UserInputState.Begin then
|
|
setCameraTouch(nil)
|
|
end
|
|
end)
|
|
|
|
setupJumpButton(touchControlFrame)
|
|
local refreshCharacterMoveFunc = setupCharacterMovement(touchControlFrame)
|
|
setupCameraControl(touchControlFrame, refreshCharacterMoveFunc)
|
|
|
|
characterDPad = createDPad()
|
|
characterDPad.Name = "CharacterDPad"
|
|
characterDPad.Parent = touchControlFrame
|
|
setupDPadControls(characterDPad)
|
|
|
|
setupThumbpad(touchControlFrame)
|
|
|
|
userInputService.Changed:connect(function(prop)
|
|
if prop == "ModalEnabled" then
|
|
activateTouchControls()
|
|
end
|
|
end)
|
|
|
|
activateTouchControls()
|
|
end
|
|
|
|
function activateTouchControls()
|
|
-- set user controlled visibility
|
|
if userInputService.ModalEnabled then
|
|
characterThumbstick.Visible = false
|
|
characterOuterThumbstick.Visible = false
|
|
jumpButton.Visible = false
|
|
characterDPad.Visible = false
|
|
thumbpadFrame.Visible = false
|
|
else
|
|
local modeName = GameSettings.TouchMovementMode.Name
|
|
local isThumbpadMode = false
|
|
if (modeName == "Thumbstick" or modeName == "Default") then
|
|
isInThumbstickMode = true
|
|
isThumbpadMode = false
|
|
elseif modeName == "Thumbpad" then
|
|
isInThumbstickMode = false
|
|
isThumbpadMode = true
|
|
else
|
|
isInThumbstickMode = false
|
|
isThumbpadMode = false
|
|
end
|
|
|
|
characterThumbstick.Visible = isInThumbstickMode
|
|
characterOuterThumbstick.Visible = isInThumbstickMode
|
|
thumbpadFrame.Visible = isThumbpadMode
|
|
jumpButton.Visible = isInThumbstickMode or isThumbpadMode
|
|
characterDPad.Visible = not isInThumbstickMode and not isThumbpadMode
|
|
end
|
|
end
|
|
|
|
----------------------------------------------------------------------------
|
|
----------------------------------------------------------------------------
|
|
-- Start of Script
|
|
|
|
if userInputService:IsLuaTouchControls() then
|
|
setupTouchControls()
|
|
else
|
|
script:Destroy()
|
|
end
|
|
|
|
GameSettings.Changed:connect(function(property)
|
|
if (property == "TouchMovementMode") then
|
|
activateTouchControls()
|
|
end
|
|
end)
|
|
end
|