mirror of
https://github.com/copyrighttxt/watrbx-game-engine.git
synced 2026-09-05 13:17:49 +00:00
475 lines
16 KiB
Lua
475 lines
16 KiB
Lua
--[[
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Filename: NotificationScript2.lua
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Version 1.1
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Written by: jmargh
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Description: Handles notification gui for the following in game ROBLOX events
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Badge Awarded
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Player Points Awarded
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Friend Request Recieved/New Friend
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Graphics Quality Changed
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Teleports
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CreatePlaceInPlayerInventoryAsync
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--]]
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--[[ Services ]]--
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local BadgeService = game:GetService('BadgeService')
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local GuiService = game:GetService('GuiService')
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local Players = game:GetService('Players')
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local PointsService = game:GetService('PointsService')
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local MarketplaceService = game:GetService('MarketplaceService')
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local TeleportService = game:GetService('TeleportService')
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local Settings = UserSettings()
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local GameSettings = Settings.GameSettings
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--[[ Script Variables ]]--
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local LocalPlayer = nil
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while not Players.LocalPlayer do
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wait()
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end
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LocalPlayer = Players.LocalPlayer
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local RbxGui = script.Parent
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local NotificationQueue = {}
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local OverflowQueue = {}
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local FriendRequestBlacklist = {}
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local CurrentGraphicsQualityLevel = GameSettings.SavedQualityLevel.Value
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local BindableEvent_SendNotification = Instance.new('BindableFunction')
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BindableEvent_SendNotification.Name = "SendNotification"
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BindableEvent_SendNotification.Parent = RbxGui
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--[[ Constants ]]--
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local BG_TRANSPARENCY = 0.7
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local MAX_NOTIFICATIONS = 3
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local NOTIFICATION_Y_OFFSET = 64
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local IMAGE_SIZE = 48
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local EASE_DIR = Enum.EasingDirection.InOut
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local EASE_STYLE = Enum.EasingStyle.Sine
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local TWEEN_TIME = 0.35
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local DEFAULT_NOTIFICATION_DURATION = 5
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--[[ Images ]]--
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local PLAYER_POINTS_IMG = 'http://www.watrbx.wtf/asset?id=206410433'
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local BADGE_IMG = 'http://www.watrbx.wtf/asset?id=206410289'
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local FRIEND_IMAGE = 'http://www.watrbx.wtf/thumbs/avatar.ashx?userId='
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--[[ Gui Creation ]]--
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local function createFrame(name, size, position, bgt)
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local frame = Instance.new('Frame')
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frame.Name = name
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frame.Size = size
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frame.Position = position
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frame.BackgroundTransparency = bgt
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return frame
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end
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local function createTextButton(name, text, position)
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local button = Instance.new('TextButton')
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button.Name = name
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button.Size = UDim2.new(0.5, -2, 0.5, 0)
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button.Position = position
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button.BackgroundTransparency = BG_TRANSPARENCY
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button.BackgroundColor3 = Color3.new(0, 0, 0)
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button.Font = Enum.Font.SourceSansBold
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button.FontSize = Enum.FontSize.Size18
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button.TextColor3 = Color3.new(1, 1, 1)
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button.Text = text
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return button
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end
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local NotificationFrame = createFrame("NotificationFrame", UDim2.new(0, 200, 0.42, 0), UDim2.new(1, -204, 0.50, 0), 1)
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NotificationFrame.Parent = RbxGui
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local DefaultNotifcation = createFrame("Notifcation", UDim2.new(1, 0, 0, NOTIFICATION_Y_OFFSET), UDim2.new(0, 0, 0, 0), BG_TRANSPARENCY)
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DefaultNotifcation.BackgroundColor3 = Color3.new(0, 0, 0)
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DefaultNotifcation.BorderSizePixel = 0
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local NotificationTitle = Instance.new('TextLabel')
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NotificationTitle.Name = "NotificationTitle"
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NotificationTitle.Size = UDim2.new(0, 0, 0, 0)
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NotificationTitle.Position = UDim2.new(0.5, 0, 0.5, -12)
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NotificationTitle.BackgroundTransparency = 1
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NotificationTitle.Font = Enum.Font.SourceSansBold
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NotificationTitle.FontSize = Enum.FontSize.Size18
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NotificationTitle.TextColor3 = Color3.new(0.97, 0.97, 0.97)
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local NotificationText = Instance.new('TextLabel')
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NotificationText.Name = "NotificationText"
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NotificationText.Size = UDim2.new(1, -20, 0, 28)
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NotificationText.Position = UDim2.new(0, 10, 0.5, 1)
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NotificationText.BackgroundTransparency = 1
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NotificationText.Font = Enum.Font.SourceSans
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NotificationText.FontSize = Enum.FontSize.Size14
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NotificationText.TextColor3 = Color3.new(0.92, 0.92, 0.92)
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NotificationText.TextWrap = true
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NotificationText.TextYAlignment = Enum.TextYAlignment.Top
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local NotificationImage = Instance.new('ImageLabel')
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NotificationImage.Name = "NotificationImage"
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NotificationImage.Size = UDim2.new(0, IMAGE_SIZE, 0, IMAGE_SIZE)
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NotificationImage.Position = UDim2.new(0, 8, 0.5, -24)
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NotificationImage.BackgroundTransparency = 1
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NotificationImage.Image = ""
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-- Would really like to get rid of this but some events still require this
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local PopupFrame = createFrame("PopupFrame", UDim2.new(0, 360, 0, 160), UDim2.new(0.5, -180, 0.5, -50), 0)
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PopupFrame.Style = Enum.FrameStyle.DropShadow
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PopupFrame.ZIndex = 4
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PopupFrame.Visible = false
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PopupFrame.Parent = RbxGui
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local PopupAcceptButton = Instance.new('TextButton')
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PopupAcceptButton.Name = "PopupAcceptButton"
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PopupAcceptButton.Size = UDim2.new(0, 100, 0, 50)
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PopupAcceptButton.Position = UDim2.new(0.5, -102, 1, -58)
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PopupAcceptButton.Style = Enum.ButtonStyle.RobloxRoundButton
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PopupAcceptButton.Font = Enum.Font.SourceSansBold
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PopupAcceptButton.FontSize = Enum.FontSize.Size24
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PopupAcceptButton.TextColor3 = Color3.new(1, 1, 1)
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PopupAcceptButton.Text = "Accept"
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PopupAcceptButton.ZIndex = 5
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PopupAcceptButton.Parent = PopupFrame
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local PopupDeclineButton = PopupAcceptButton:Clone()
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PopupDeclineButton.Name = "PopupDeclineButton"
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PopupDeclineButton.Position = UDim2.new(0.5, 2, 1, -58)
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PopupDeclineButton.Text = "Decline"
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PopupDeclineButton.Parent = PopupFrame
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local PopupOKButton = PopupAcceptButton:Clone()
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PopupOKButton.Name = "PopupOKButton"
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PopupOKButton.Position = UDim2.new(0.5, -50, 1, -58)
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PopupOKButton.Text = "OK"
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PopupOKButton.Visible = false
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PopupOKButton.Parent = PopupFrame
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local PopupText = Instance.new('TextLabel')
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PopupText.Name = "PopupText"
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PopupText.Size = UDim2.new(1, -16, 0.8, 0)
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PopupText.Position = UDim2.new(0, 8, 0, 8)
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PopupText.BackgroundTransparency = 1
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PopupText.Font = Enum.Font.SourceSansBold
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PopupText.FontSize = Enum.FontSize.Size36
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PopupText.TextColor3 = Color3.new(0.97, 0.97, 0.97)
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PopupText.TextWrap = true
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PopupText.ZIndex = 5
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PopupText.TextYAlignment = Enum.TextYAlignment.Top
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PopupText.Text = "This is a popup"
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PopupText.Parent = PopupFrame
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--[[ Helper Functions ]]--
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local insertNotifcation = nil
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local removeNotification = nil
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--
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local function createNotification(title, text, image)
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local notificationFrame = DefaultNotifcation:Clone()
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notificationFrame.Position = UDim2.new(1, 4, 1, -NOTIFICATION_Y_OFFSET - 4)
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--
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local notificationTitle = NotificationTitle:Clone()
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notificationTitle.Text = title
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notificationTitle.Parent = notificationFrame
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local notificationText = NotificationText:Clone()
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notificationText.Text = text
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notificationText.Parent = notificationFrame
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if image and image ~= "" then
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local notificationImage = NotificationImage:Clone()
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notificationImage.Image = image
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notificationImage.Parent = notificationFrame
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--
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notificationTitle.Position = UDim2.new(0, NotificationImage.Size.X.Offset + 16, 0.5, -12)
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notificationTitle.TextXAlignment = Enum.TextXAlignment.Left
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--
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notificationText.Size = UDim2.new(1, -IMAGE_SIZE - 16, 0, 28)
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notificationText.Position = UDim2.new(0, IMAGE_SIZE + 16, 0.5, 1)
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notificationText.TextXAlignment = Enum.TextXAlignment.Left
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end
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return notificationFrame
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end
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local function findNotification(notification)
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local index = nil
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for i = 1, #NotificationQueue do
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if NotificationQueue[i] == notification then
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return i
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end
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end
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end
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local function updateNotifications()
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local pos = 1
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local yOffset = 0
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for i = #NotificationQueue, 1, -1 do
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local currentNotification = NotificationQueue[i]
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if currentNotification then
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local frame = currentNotification.Frame
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if frame and frame.Parent then
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local thisOffset = currentNotification.IsFriend and (NOTIFICATION_Y_OFFSET + 2) * 1.5 or NOTIFICATION_Y_OFFSET
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yOffset = yOffset + thisOffset
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frame:TweenPosition(UDim2.new(0, 0, 1, -yOffset - (pos * 4)), EASE_DIR, EASE_STYLE, TWEEN_TIME, true)
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pos = pos + 1
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end
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end
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end
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end
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local lastTimeInserted = 0
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insertNotifcation = function(notification)
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notification.IsActive = true
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local size = #NotificationQueue
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if size == MAX_NOTIFICATIONS then
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OverflowQueue[#OverflowQueue + 1] = notification
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return
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end
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--
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NotificationQueue[size + 1] = notification
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notification.Frame.Parent = NotificationFrame
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delay(notification.Duration, function()
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removeNotification(notification)
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end)
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while tick() - lastTimeInserted < TWEEN_TIME do
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wait()
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end
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lastTimeInserted = tick()
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--
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updateNotifications()
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end
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removeNotification = function(notification)
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if not notification then return end
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--
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local index = findNotification(notification)
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table.remove(NotificationQueue, index)
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local frame = notification.Frame
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if frame and frame.Parent then
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notification.IsActive = false
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frame:TweenPosition(UDim2.new(1, 0, 1, frame.Position.Y.Offset), EASE_DIR, EASE_STYLE, TWEEN_TIME, true,
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function()
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frame:Destroy()
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notification = nil
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end)
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end
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if #OverflowQueue > 0 then
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local nextNofication = OverflowQueue[1]
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table.remove(OverflowQueue, 1)
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insertNotifcation(nextNofication)
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else
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updateNotifications()
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end
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end
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local function sendNotifcation(title, text, image, duration, callback)
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local notification = {}
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local notificationFrame = createNotification(title, text, image)
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--
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notification.Frame = notificationFrame
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notification.Duration = duration
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insertNotifcation(notification)
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end
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BindableEvent_SendNotification.OnInvoke = function(title, text, image, duration, callback)
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sendNotifcation(title, text, image, duration, callback)
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end
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local function sendFriendNotification(fromPlayer)
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local notification = {}
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local notificationFrame = createNotification(fromPlayer.Name, "Sent you a friend request!",
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FRIEND_IMAGE..tostring(fromPlayer.userId).."&x=512&y=512")
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notificationFrame.Position = UDim2.new(1, 4, 1, -(NOTIFICATION_Y_OFFSET + 2) * 1.5 - 4)
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--
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local acceptButton = createTextButton("AcceptButton", "Accept", UDim2.new(0, 0, 1, 2))
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acceptButton.Parent = notificationFrame
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local declineButton = createTextButton("DeclineButton", "Decline", UDim2.new(0.5, 2, 1, 2))
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declineButton.Parent = notificationFrame
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acceptButton.MouseButton1Click:connect(function()
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if not notification.IsActive then return end
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if notification then
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removeNotification(notification)
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end
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LocalPlayer:RequestFriendship(fromPlayer)
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end)
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declineButton.MouseButton1Click:connect(function()
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if not notification.IsActive then return end
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if notification then
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removeNotification(notification)
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end
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LocalPlayer:RevokeFriendship(fromPlayer)
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FriendRequestBlacklist[fromPlayer] = true
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end)
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notification.Frame = notificationFrame
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notification.Duration = 8
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notification.IsFriend = true
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insertNotifcation(notification)
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end
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--[[ Friend Notifications ]]--
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local function onFriendRequestEvent(fromPlayer, toPlayer, event)
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if fromPlayer ~= LocalPlayer and toPlayer ~= LocalPlayer then return end
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--
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if fromPlayer == LocalPlayer then
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if event == Enum.FriendRequestEvent.Accept then
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sendNotifcation("New Friend", "You are now friends with "..toPlayer.Name.."!",
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FRIEND_IMAGE..tostring(toPlayer.userId).."&x=512&y=512", DEFAULT_NOTIFICATION_DURATION, nil)
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end
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elseif toPlayer == LocalPlayer then
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if event == Enum.FriendRequestEvent.Issue then
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if FriendRequestBlacklist[fromPlayer] then return end
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sendFriendNotification(fromPlayer)
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elseif event == Enum.FriendRequestEvent.Accept then
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sendNotifcation("New Friend", "You are now friends with "..fromPlayer.Name.."!",
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FRIEND_IMAGE..tostring(fromPlayer.userId).."&x=512&y=512", DEFAULT_NOTIFICATION_DURATION, nil)
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end
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end
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end
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Players.FriendRequestEvent:connect(onFriendRequestEvent)
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--[[ Player Points Notifications ]]--
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local function onPointsAwarded(userId, pointsAwarded, userBalanceInGame, userTotalBalance)
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if userId == LocalPlayer.userId then
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if pointsAwarded == 1 then
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sendNotifcation("Point Awarded", "You received "..tostring(pointsAwarded).." point!", PLAYER_POINTS_IMG, DEFAULT_NOTIFICATION_DURATION, nil)
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elseif pointsAwarded > 0 then
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sendNotifcation("Points Awarded", "You received "..tostring(pointsAwarded).." points!", PLAYER_POINTS_IMG, DEFAULT_NOTIFICATION_DURATION, nil)
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elseif pointsAwarded < 0 then
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sendNotifcation("Points Lost", "You lost "..tostring(-pointsAwarded).." points!", PLAYER_POINTS_IMG, DEFAULT_NOTIFICATION_DURATION, nil)
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end
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end
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end
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PointsService.PointsAwarded:connect(onPointsAwarded)
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--[[ Badge Notification ]]--
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local function onBadgeAwarded(message, userId, badgeId)
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if userId == LocalPlayer.userId then
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sendNotifcation("Badge Awarded", message, BADGE_IMG, DEFAULT_NOTIFICATION_DURATION, nil)
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end
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end
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BadgeService.BadgeAwarded:connect(onBadgeAwarded)
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--[[ Graphics Changes Notification ]]--
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GameSettings.Changed:connect(function(property)
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if property == "SavedQualityLevel" then
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local level = GameSettings.SavedQualityLevel.Value
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-- value of 0 is automatic, we do not want to send a notification in that case
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if level > 0 and level ~= CurrentGraphicsQualityLevel then
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if level > CurrentGraphicsQualityLevel then
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sendNotifcation("Graphics Quality", "Increased to ("..tostring(level)..")", "", 2, nil)
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else
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sendNotifcation("Graphics Quality", "Decreased to ("..tostring(level)..")", "", 2, nil)
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end
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CurrentGraphicsQualityLevel = level
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end
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end
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end)
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--[[ Teleport Notifications ]]--
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local TeleportMessage = nil
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local function sendTeleportNotification(msg, time)
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if TeleportMessage then
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TeleportMessage:Destroy()
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end
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local playerGui = LocalPlayer:FindFirstChild('PlayerGui')
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if playerGui then
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TeleportMessage = Instance.new('Message')
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TeleportMessage.Text = msg
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TeleportMessage.Parent = playerGui
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--
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if time > 0 then
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delay(time, function()
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TeleportMessage:Destroy()
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end)
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end
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end
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end
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local function onTeleport(state, placeId, spawnName)
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if not TeleportService.CustomizedTeleportUI then
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if state == Enum.TeleportState.Started then
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sendTeleportNotification("Teleport Started...", 0)
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elseif state == Enum.TeleportState.WaitingForServer then
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sendTeleportNotification("Requesting Server...", 0)
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elseif state == Enum.TeleportState.InProgress then
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sendTeleportNotification("Teleporting...", 0)
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elseif state == Enum.TeleportState.Failed then
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sendTeleportNotification("Teleport failed. Insufficient privileges or target place does not exist.", 3)
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end
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end
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end
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LocalPlayer.OnTeleport:connect(onTeleport)
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local function onTeleportErrorCallback(msg)
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PopupAcceptButton.Visible = false
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PopupDeclineButton.Visible = false
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PopupOKButton.Visible = true
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PopupText.Text = msg
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--
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local okCn = nil
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okCn = PopupOKButton.MouseButton1Click:connect(function()
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TeleportService:TeleportCancel()
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if okCn then okCn:disconnect() end
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--
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GuiService:RemoveCenterDialog(PopupFrame)
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PopupFrame.Visible = false
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end)
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GuiService:AddCenterDialog(PopupFrame, Enum.CenterDialogType.QuitDialog,
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function()
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PopupFrame.Visible = true
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end,
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function()
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PopupFrame.Visible = false
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end)
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end
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TeleportService.ErrorCallback = onTeleportErrorCallback
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--[[ Market Place Events ]]--
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-- This is used for when a player calls CreatePlaceInPlayerInventoryAsync
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local function onClientLuaDialogRequested(msg, accept, decline)
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PopupText.Text = msg
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--
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local acceptCn, declineCn = nil, nil
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local function disconnectCns()
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if acceptCn then acceptCn:disconnect() end
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if declineCn then declineCn:disconnect() end
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--
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GuiService:RemoveCenterDialog(PopupFrame)
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PopupFrame.Visible = false
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end
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acceptCn = PopupAcceptButton.MouseButton1Click:connect(function()
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disconnectCns()
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MarketplaceService:SignalServerLuaDialogClosed(true)
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end)
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declineCn = PopupDeclineButton.MouseButton1Click:connect(function()
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disconnectCns()
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MarketplaceService:SignalServerLuaDialogClosed(false)
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end)
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local centerDialogSuccess = pcall(
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function()
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GuiService:AddCenterDialog(PopupFrame, Enum.CenterDialogType.QuitDialog,
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function()
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PopupOKButton.Visible = false
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PopupAcceptButton.Visible = true
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PopupDeclineButton.Visible = true
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PopupAcceptButton.Text = accept
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PopupDeclineButton.Text = decline
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PopupFrame.Visible = true
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end,
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function()
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PopupFrame.Visible = false
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end)
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end)
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if not centerDialogSuccess then
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PopupFrame.Visible = true
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PopupAcceptButton.Text = accept
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PopupDeclineButton.Text = decline
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end
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return true
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end
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MarketplaceService.ClientLuaDialogRequested:connect(onClientLuaDialogRequested)
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