Files
watrbx-game-engine/Rendering/g3d/g3dcpp/Vector3int16.cpp
T
2025-09-18 17:55:52 -04:00

36 lines
830 B
C++

/**
@file Vector3int16.cpp
@author Morgan McGuire, http://graphics.cs.williams.edu
@created 2003-04-07
@edited 2006-01-17
*/
#include "G3D/platform.h"
#include "G3D/g3dmath.h"
#include "G3D/Vector3int16.h"
#include "G3D/Vector3.h"
#include "G3D/format.h"
namespace G3D {
Vector3int16::Vector3int16(const class Vector3& v) {
x = (int16)iFloor(v.x + 0.5);
y = (int16)iFloor(v.y + 0.5);
z = (int16)iFloor(v.z + 0.5);
}
std::string Vector3int16::toString() const {
return G3D::format("(%d, %d, %d)", x, y, z);
}
std::ostream& operator<<(std::ostream& os, const Vector3int16& v) {
return os << v.toString();
}
const Vector3int16& Vector3int16::zero() { static const Vector3int16 v(0, 0, 0); return v; }
const Vector3int16& Vector3int16::one() { static const Vector3int16 v(1, 1, 1); return v; }
}