mirror of
https://github.com/copyrighttxt/watrbx-game-engine.git
synced 2026-09-05 13:17:49 +00:00
32 lines
623 B
C++
32 lines
623 B
C++
#include "../sg.h"
|
|
|
|
lpD_POINT near_to_hobj(hOBJ hobj, OBJTYPE type, lpD_POINT vp, lpD_POINT p)
|
|
|
|
{
|
|
GEO_OBJ geo;
|
|
|
|
if(!true_geo_info(hobj, &type, &geo))
|
|
return NULL;
|
|
return near_to_geo_obj(type, &geo, vp, p);
|
|
}
|
|
|
|
lpD_POINT near_to_geo_obj(OBJTYPE type, void * geo,
|
|
lpD_POINT vp, lpD_POINT p)
|
|
|
|
{
|
|
BOOL flag_arc;
|
|
|
|
set_flag_el(&type, &flag_arc);
|
|
switch(type){
|
|
case OPOINT:
|
|
dpoint_copy(p, (lpD_POINT)geo);
|
|
return p;
|
|
case OLINE:
|
|
return near_3d_pl((lpGEO_LINE)geo, vp, p);
|
|
case OARC:
|
|
return near_3d_pa((lpGEO_ARC)geo, flag_arc, vp, p);
|
|
default:
|
|
return NULL;
|
|
}
|
|
}
|