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watrbx-game-engine/App/include/v8datamodel/AnimatableRootJoint.h
T
2025-09-18 17:55:52 -04:00

22 lines
582 B
C++

#pragma once
#include "V8DataModel/PartInstance.h"
#include "V8DataModel/IAnimatableJoint.h"
namespace RBX
{
class AnimatableRootJoint : public IAnimatableJoint
{
bool isAnimating;
shared_ptr<PartInstance> part;
CoordinateFrame lastCFrame;
public:
AnimatableRootJoint(const shared_ptr<PartInstance>& part);
PartInstance* getPart() const { return part.get(); }
/*override*/ void setAnimating(bool value);
/*override*/ const std::string& getParentName();
/*override*/ const std::string& getPartName();
/*override*/ void applyPose(const CachedPose& pose);
};
}