Files
watrbx-game-engine/App/gui/ChatOutput.cpp
T
2025-09-18 17:55:52 -04:00

769 lines
25 KiB
C++

/* Copyright 2003-2005 ROBLOX Corporation, All Rights Reserved */
#include "stdafx.h"
#include "Gui/ChatOutput.h"
#include "Network/Player.h"
#include "Network/Players.h"
#include "Util/Hash.h"
#include "V8DataModel/GameSettings.h"
#include "V8DataModel/Teams.h"
#include "V8DataModel/Scale9Frame.h"
#include "V8DataModel/ImageLabel.h"
#include "V8DataModel/GuiObject.h"
#include "V8DataModel/BillboardGui.h"
#include "V8DataModel/PlayerGui.h"
#include "V8DataModel/TextLabel.h"
#include "Gui/ProfanityFilter.h"
#include <boost/tokenizer.hpp>
#include <boost/algorithm/string.hpp>
#include <boost/lexical_cast.hpp>
#include "GfxBase/ViewportBillboarder.h"
#include "GfxBase/AdornBillboarder.h"
#include "FastLog.h"
namespace RBX {
using RBX::Network::Players;
const char* PlayerChatLine::ROBLOXNAME = "(ROBLOX)";
const char* ChatLine::ELIPSES = "...";
const int ChatOutput::MaxChatBubblesPerPlayer = 10;
const int ChatOutput::MaxChatLinesPerBubble = 5; // the number of lines each bubble can display
const int ChatLine::CchMaxChatMessageLength = 128; // max chat message length, including null terminator and elipses.
const int CchMaxChatMessageLengthExclusive = ChatLine::CchMaxChatMessageLength - strlen(ChatLine::ELIPSES) - 1;
static float lerpLength(const std::string& msg, float min, float max)
{
return min + (max-min)*std::min(msg.length()/75.0f, 1.0f);
}
float ChatLine::ComputeBubbleLifetime(const std::string& msg, bool isSelf)
{
if(isSelf)
return lerpLength(msg,8,15);
else
return lerpLength(msg,12,20);
}
ChatLine::ChatLine(ChatType chatType, const std::string& message, float startTime, BubbleColor bubbleColor, bool isLocalPlayer)
: chatType(chatType)
, origin()
, message(message)
, startTime(startTime)
, bubbleDieDelay(ChatLine::ComputeBubbleLifetime(message, isLocalPlayer)) // mutable.
, bubbleColor(bubbleColor)
, isLocalPlayer(isLocalPlayer)
{}
PlayerChatLine::PlayerChatLine(ChatType chatType, boost::shared_ptr<Network::Player> player, const std::string& message, float startTime, bool isLocalPlayer)
: ChatLine(chatType, message, startTime, ChatLine::WHITE, isLocalPlayer)
, user("")
, historyDieDelay(60.0f)
{
if (player)
{
user = player->getName();
origin = player->getSharedCharacter();
// If this is a team game, make the color of the text be the team color of the speaker
Teams *teams = ServiceProvider::find<Teams>(player.get());
if(teams != NULL && teams->isTeamGame())
{
if(player->getNeutral() == false)
{
Team *t = teams->getTeamFromPlayer(player.get());
if (t != NULL)
userColor = t->getTeamColor().color3();
else
userColor = G3D::Color3::black();
}
else
userColor = G3D::Color3::white();
} else {
unsigned int hash = Hash::hash(user);
userColor = Color::colorFromIndex8(hash % 8);
}
}
else{
user = ROBLOXNAME;
userColor = Color::black();
}
}
GameChatLine::GameChatLine(boost::shared_ptr<Instance> origin, const std::string& message, float startTime, bool isLocalPlayer, BubbleColor bubbleColor)
:ChatLine(Instance::fastDynamicCast<ModelInstance>(origin.get()) ? ChatLine::PLAYER_GAME_CHAT : ChatLine::BOT_CHAT, message, startTime, bubbleColor, isLocalPlayer)
{
this->origin = origin;
}
static shared_ptr<Scale9Frame> createChatBubbleMain(const std::string& filePrefix)
{
shared_ptr<Scale9Frame> chatBubbleMain = Creatable<Instance>::create<Scale9Frame>();
chatBubbleMain->setName("ChatBubble");
chatBubbleMain->setScaleEdgeSize(Vector2int16(8,8));
chatBubbleMain->setSlicePrefix("rbxasset://textures/"+filePrefix+".png");
chatBubbleMain->setBackgroundTransparency(0.0f);
chatBubbleMain->setBorderSizePixel(0);
chatBubbleMain->setSize(UDim2(1.0f, 0, 1.0f, 0));
chatBubbleMain->setPosition(UDim2(0,0,0,-30));
return chatBubbleMain;
}
static shared_ptr<Scale9Frame> createChatBubbleWithTail(const std::string& filePrefix, const UDim2& position, const UDim2& size)
{
shared_ptr<Scale9Frame> chatBubbleMain;
chatBubbleMain = createChatBubbleMain(filePrefix);
shared_ptr<ImageLabel> chatBubbleTail = Creatable<Instance>::create<ImageLabel>();
chatBubbleTail->setName("ChatBubbleTail");
chatBubbleTail->setImage("rbxasset://textures/ui/dialog_tail.png");
chatBubbleTail->setBackgroundTransparency(1.0f);
chatBubbleTail->setBorderSizePixel(0);
chatBubbleTail->setPosition(position);
chatBubbleTail->setSize(size);
chatBubbleTail->setParent(chatBubbleMain.get());
return chatBubbleMain;
}
static shared_ptr<Scale9Frame> createScaledChatBubbleWithTail(const std::string& filePrefix, float frameScaleSize, const UDim2& position)
{
shared_ptr<Scale9Frame> chatBubbleMain;
chatBubbleMain = createChatBubbleMain(filePrefix);
shared_ptr<Frame> frame = Creatable<Instance>::create<Frame>();
frame->setName("ChatBubbleTailFrame");
frame->setBackgroundTransparency(1.0f);
frame->setSizeConstraint(GuiObject::RELATIVE_XX);
frame->setPosition(UDim2(0.5f, 0, 1, 0));
frame->setSize(UDim2(frameScaleSize, 0, frameScaleSize, 0));
frame->setParent(chatBubbleMain.get());
shared_ptr<ImageLabel> chatBubbleTail = Creatable<Instance>::create<ImageLabel>();
chatBubbleTail->setName("ChatBubbleTail");
chatBubbleTail->setImage("rbxasset://textures/ui/dialog_tail.png");
chatBubbleTail->setBackgroundTransparency(1.0f);
chatBubbleTail->setBorderSizePixel(0);
chatBubbleTail->setPosition(position);
chatBubbleTail->setSize(UDim2(1,0,0.5,0));
chatBubbleTail->setParent(frame.get());
return chatBubbleMain;
}
static shared_ptr<GuiObject> createChatImposter(const std::string& filePrefix, const std::string& dotDotDot, float yOffset)
{
shared_ptr<ImageLabel> result = Creatable<Instance>::create<ImageLabel>();
result->setName("DialogPlaceholder");
result->setImage("rbxasset://textures/" + filePrefix + ".png");
result->setBackgroundTransparency(1.0f);
result->setBorderSizePixel(0);
result->setPosition(UDim2(0, 0, -1.25, 0));
result->setSize(UDim2(1, 0, 1, 0));
shared_ptr<ImageLabel> image = Creatable<Instance>::create<ImageLabel>();
image->setName("DotDotDot");
image->setImage("rbxasset://textures/"+dotDotDot+".png");
image->setBackgroundTransparency(1.0f);
image->setBorderSizePixel(0);
image->setPosition(UDim2(0.001, 0, yOffset, 0));
image->setSize(UDim2(1, 0, 0.7, 0));
image->setParent(result.get());
return result;
}
ChatOutput::ChatOutput()
: time(0.0)
, players(NULL)
{
{
chatBubble[ChatLine::WHITE] = createChatBubbleMain("ui/dialog_white");
chatBubbleWithTail[ChatLine::WHITE] = createChatBubbleWithTail("ui/dialog_white", UDim2(0.5f, -14, 1.0f, 0), UDim2(0.0f, 30, 0.0f, 14));
scalingChatBubbleWithTail[ChatLine::WHITE] = createScaledChatBubbleWithTail("ui/dialog_white", 0.5f, UDim2(-0.5f, 0, 0.0f, 0));
}
{
chatBubble[ChatLine::BLUE] = createChatBubbleMain("ui/dialog_blue");
chatBubbleWithTail[ChatLine::BLUE] = createChatBubbleWithTail("ui/dialog_blue", UDim2(0.5f, -14, 1.0f, -1), UDim2(0.0f, 30, 0.0f, 14));
scalingChatBubbleWithTail[ChatLine::BLUE] = createScaledChatBubbleWithTail("ui/dialog_blue", 0.5f, UDim2(-0.5f, 0, 0.0f, -1));
}
{
chatBubble[ChatLine::RED] = createChatBubbleMain("ui/dialog_red");
chatBubbleWithTail[ChatLine::RED] = createChatBubbleWithTail("ui/dialog_red", UDim2(0.5f, -14, 1.0f, -1), UDim2(0.0f, 30, 0.0f, 14));
scalingChatBubbleWithTail[ChatLine::RED] = createScaledChatBubbleWithTail("ui/dialog_red", 0.5f, UDim2(-0.5f, 0, 0.0f, -1));
}
{
chatBubble[ChatLine::GREEN] = createChatBubbleMain("ui/dialog_green");
chatBubbleWithTail[ChatLine::GREEN] = createChatBubbleWithTail("ui/dialog_green", UDim2(0.5f, -14, 1.0f, -1), UDim2(0.0f, 30, 0.0f, 14));
scalingChatBubbleWithTail[ChatLine::GREEN] = createScaledChatBubbleWithTail("ui/dialog_green", 0.5f, UDim2(-0.5f, 0, 0.0f, -1));
}
chatPlaceholder[ChatLine::WHITE] = createChatImposter("ui/chatBubble_white_notify_bkg", "chatBubble_bot_notifyGray_dotDotDot", -0.05f);
chatPlaceholder[ChatLine::BLUE] = createChatImposter("ui/chatBubble_blue_notify_bkg", "chatBubble_bot_notifyGray_dotDotDot", -0.12);
chatPlaceholder[ChatLine::GREEN] = createChatImposter("ui/chatBubble_green_notify_bkg", "chatBubble_bot_notifyGray_dotDotDot",-0.12);
chatPlaceholder[ChatLine::RED] = createChatImposter("ui/chatBubble_red_notify_bkg", "chatBubble_bot_notifyGray_dotDotDot", -0.12);
}
ChatOutput::~ChatOutput()
{
while (!fifo.empty()) {
removeOldest();
}
}
const ModelInstance* PlayerChatLine::getCharacter() const
{
return Instance::fastDynamicCast<ModelInstance>(getOrigin());
}
void ChatOutput::acceleratedBubbleDecay(ChatLine* line, float wallStep, bool isMoving, bool isVisible)
{
if(line->isLocalPlayer && isMoving)
{
line->bubbleDieDelay -= 3* wallStep; // effectively quarters delay time.
}
else if(isVisible)
{
line->bubbleDieDelay -= wallStep; // effectively halfs delay time.
}
}
std::string ChatOutput::SanitizeChatLine(const std::string& msg)
{
if(msg.size() > (size_t)CchMaxChatMessageLengthExclusive)
{
return msg.substr(0, CchMaxChatMessageLengthExclusive) + ChatLine::ELIPSES;
}
else
{
return msg;
}
}
void ChatOutput::onServiceProvider(ServiceProvider* oldProvider, ServiceProvider* newProvider)
{
heartbeatConnection.disconnect();
playerChatMessageConnection.disconnect();
gameChatMessageConnection.disconnect();
Super::onServiceProvider(oldProvider, newProvider);
if (RunService* runService = ServiceProvider::create<RunService>(newProvider))
heartbeatConnection = runService->heartbeatSignal.connect(boost::bind(&ChatOutput::onHeartbeat, this, _1));
players = ServiceProvider::create<Network::Players>(newProvider);
if(newProvider)
{
if (players)
playerChatMessageConnection = players->chatMessageSignal.connect(boost::bind(&ChatOutput::onPlayerChatMessage, this, _1));
if(ChatService* chatService = ServiceProvider::create<ChatService>(newProvider))
gameChatMessageConnection = chatService->chattedSignal.connect(boost::bind(&ChatOutput::onGameChatMessage, this, _1, _2, _3));
}
}
void ChatOutput::removeOldest()
{
fifo.pop_front();
}
bool ChatOutput::removeExpired()
{
bool bRemovedSomething = false;
int maxBubblesPerPlayer = std::min(RBX::GameSettings::singleton().bubbleChatMaxBubbles, MaxChatBubblesPerPlayer);
if (!fifo.empty())
{
// fifo contains only PlayerChatLine objects, its only using generic ChatLine for use in helper functions
PlayerChatLine* line = boost::polymorphic_downcast<PlayerChatLine*>(fifo.front().get());
if((line->historyDieDelay + line->startTime) < time)
{
fifo.pop_front();
bRemovedSomething = true;
}
}
for(CharacterChatMap::iterator it = characterSortedMsg.begin(); it != characterSortedMsg.end();)
{
std::deque<boost::shared_ptr<ChatLine> >& playerfifo(it->second.fifo);
if(!playerfifo.empty())
{
ChatLine* line = playerfifo.front().get();
if((line->bubbleDieDelay + line->startTime) < time || (int) playerfifo.size() > maxBubblesPerPlayer)
{
playerfifo.pop_front();
bRemovedSomething = true;
}
}
// remove if empty
if(playerfifo.empty())
{
if(shared_ptr<BillboardGui> billlboardGui = it->second.billboardGui.lock())
billlboardGui->setParent(NULL);
characterSortedMsg.erase(it++);
}
else
{
it++;
}
}
return bRemovedSomething;
}
void ChatOutput::onHeartbeat(const Heartbeat& heartbeat)
{
float wallStep = (float)heartbeat.wallStep;
time += wallStep;
for(CharacterChatMap::iterator it = characterSortedMsg.begin(); it != characterSortedMsg.end(); ++it)
{
std::deque<boost::shared_ptr<ChatLine> >& playerfifo(it->second.fifo);
for (size_t i = 0; i < playerfifo.size(); ++i)
{
acceleratedBubbleDecay(playerfifo[i].get(), wallStep, it->second.isMoving, it->second.isVisible);
}
}
// delete chatLines with dieTime younger than heartbeat time;
while(removeExpired());
}
void ChatOutput::createBillboardGuiHelper(Instance* instance, bool onlyCharacter)
{
if(!characterSortedMsg[instance].billboardGui.lock())
{
if(CoreGuiService* coreGui = ServiceProvider::create<CoreGuiService>(instance))
{
if(!onlyCharacter)
{
if(PartInstance* part = instance->fastDynamicCast<PartInstance>())
{
//Create a new billboardGui object attached to this player
shared_ptr<BillboardGui> billboardGui = Creatable<Instance>::create<BillboardGui>();
billboardGui->setAdornee(part);
billboardGui->setRobloxLocked(true);
billboardGui->setParent(coreGui);
characterSortedMsg[instance].billboardGui = billboardGui;
return;
}
}
if(ModelInstance* character = instance->fastDynamicCast<ModelInstance>())
{
if(PartInstance* head = Instance::fastDynamicCast<PartInstance>(character->findFirstChildByName("Head")))
{
//Create a new billboardGui object attached to this player
shared_ptr<BillboardGui> billboardGui = Creatable<Instance>::create<BillboardGui>();
billboardGui->setAdornee(head);
billboardGui->setRobloxLocked(true);
billboardGui->setParent(coreGui);
characterSortedMsg[instance].billboardGui = billboardGui;
}
}
}
}
}
void ChatOutput::onGameChatMessage(boost::shared_ptr<Instance> origin, const std::string& message, ChatService::ChatColor color)
{
if (ProfanityFilter::ContainsProfanity(message))
return;
Network::Player* local = players->getLocalPlayer();
bool fromOthers = local != NULL && (local->getCharacter() != origin.get());
ChatLine::BubbleColor bubbleColor = ChatLine::WHITE;
switch(color)
{
case ChatService::CHAT_BLUE: bubbleColor = ChatLine::BLUE; break;
case ChatService::CHAT_GREEN: bubbleColor = ChatLine::GREEN; break;
case ChatService::CHAT_RED: bubbleColor = ChatLine::RED; break;
}
std::string safemessage = SanitizeChatLine(message);
shared_ptr<ChatLine> line(new GameChatLine(origin, safemessage, time, !fromOthers, bubbleColor));
characterSortedMsg[line->getOrigin()].fifo.push_back(line);
createBillboardGuiHelper(origin.get(), false);
}
void ChatOutput::onPlayerChatMessage(const Network::ChatMessage& event)
{
// eliminate display of emotes
if (boost::starts_with(event.message, "/e ") || boost::starts_with(event.message, "/emote "))
{
return;
}
while (fifo.size() > (size_t)RBX::GameSettings::singleton().chatScrollLength)
{
removeOldest();
}
Network::Player* local = players->getLocalPlayer();
bool fromOthers = local != NULL && (event.source.get() != local);
ChatLine::ChatType chatType = ChatLine::PLAYER_CHAT;
switch(event.chatType)
{
case Network::ChatMessage::CHAT_TYPE_TEAM:
chatType = ChatLine::PLAYER_TEAM_CHAT;
break;
case Network::ChatMessage::CHAT_TYPE_ALL:
chatType = ChatLine::PLAYER_CHAT;
break;
case Network::ChatMessage::CHAT_TYPE_WHISPER:
chatType = ChatLine::PLAYER_WHISPER_CHAT;
break;
case Network::ChatMessage::CHAT_TYPE_GAME:
chatType = ChatLine::GAME_MESSAGE;
break;
}
std::string safemessage = SanitizeChatLine(event.message);
shared_ptr<PlayerChatLine> line(new PlayerChatLine(chatType, event.source, safemessage, time, !fromOthers));
fifo.push_back(line);
characterSortedMsg[line->getOrigin()].fifo.push_back(line);
if(event.source)
{
//Game chat (badges) won't show up here
createBillboardGuiHelper(event.source->getCharacter(), true);
}
}
bool ChatOutput::bubbleChatEnabled()
{
if(players)
{
return players->getBubbleChat();
}
return false;
}
void ChatOutput::render2d(Adorn* adorn)
{
render2d_bubbleStyle(adorn, bubbleChatEnabled());
}
void ChatOutput::renderBubbleImposters(Adorn* adorn, weak_ptr<const Instance> weakOwner, weak_ptr<PartInstance> weakHead)
{
shared_ptr<PartInstance> head = weakHead.lock();
if(!head)
return;
shared_ptr<const Instance> owner = weakOwner.lock();
if(!owner)
return;
Workspace* workspace = ServiceProvider::find<Workspace>(head.get());
if(!workspace)
return;
ViewportBillboarder viewportBillboarder(Vector3(0,0,0), Vector3(0,0,0), Vector2(0,0), UDim2(3,0, 3.6, 0), NULL /*work in actual pixel space*/);
viewportBillboarder.update(adorn->getViewport(), *workspace->getConstCamera(), head.get()->getPartSizeXml(), head.get()->calcRenderingCoordinateFrame());
if(!viewportBillboarder.isVisibleAndValid())
{
return;
}
AdornBillboarder adornView(adorn, viewportBillboarder);
std::deque<boost::shared_ptr<ChatLine> >& playerfifo(characterSortedMsg[owner.get()].fifo);
for (size_t i = playerfifo.size()-1; i != ~0; --i)
{
if(playerfifo[i]->chatType != ChatLine::GAME_MESSAGE)
{
chatPlaceholder[playerfifo[i]->bubbleColor]->legacyRender2d(&adornView, adornView.getViewport());
break;
}
}
}
void ChatOutput::renderBubbles(Adorn* adorn, weak_ptr<const Instance> weakOwner, weak_ptr<PartInstance> weakHead, bool playerBubbleChat,
Vector3 extentsOffset, Vector3 studsOffset)
{
shared_ptr<PartInstance> head = weakHead.lock();
if(!head)
return;
shared_ptr<const Instance> owner = weakOwner.lock();
if(!owner)
return;
Workspace* workspace = ServiceProvider::find<Workspace>(head.get());
if(!workspace)
return;
Text::Font font;
TextService::Font tsFont;
tsFont = TextService::FONT_SOURCESANS;
font = Text::FONT_SOURCESANS;
const UDim2 size(UDim(22, 25), UDim(3, 0)); /// we need some size, but we are not constrained by this size.
/// we will use billboard witdh as maximum width, but we will allow ourselves to spill out upwards.
/// note also: bubble is drawn in actual pixel space. but size of bubble is set using some stud size contribution (will get smaller
/// as we get farther). We will maintain character width so that maximum width always corresponds to same number of chars. this
/// is to ensure that there is no re-layouting of text as we move away
/// we will align bottom of text to top of viewport. this means that the vertical dimention is only usefull for adjusting the size of the bubble arrow.
ViewportBillboarder viewportBillboarder(extentsOffset, studsOffset, Vector2::zero(), size, NULL /*work in actual pixel space*/);
viewportBillboarder.update(adorn->getViewport(), *workspace->getConstCamera(), head.get()->getPartSizeXml(), head.get()->calcRenderingCoordinateFrame());
AdornBillboarder adornView(adorn, viewportBillboarder);
std::deque<boost::shared_ptr<ChatLine> >& playerfifo(characterSortedMsg[owner.get()].fifo);
Rect2D viewsize = adornView.getViewport();
// clamp max size of bubble.
float viewsizewidth = std::min(viewsize.width(), (float)kMaxTextSize * (kMaxCharsInLine + 1));
float sizeadjust = viewsize.width() - viewsizewidth;
viewsize = Rect2D::xywh(viewsize.x0() + sizeadjust * 0.5f, viewsize.y0(), viewsize.width() - sizeadjust, viewsize.height());
double textSize = floor(viewsize.width() + 0.5f) / (kMaxCharsInLine + 1); // margin is half a char each side.
double textSizeHeight = textSize *1.5f; //magic number, we just know this.
double textMargin = textSize /2;
double spaceBetweenBubbles = 2;
Vector2 availableTextSpace((float) (viewsize.width() - textMargin * 2), (float)(textSizeHeight * MaxChatLinesPerBubble + 0.01f));
double lineCursor = -textSizeHeight; // start at the top of the viewport + textsize, (note: we go up from there!)
Vector2 pointOfBubble(viewsize.center().x, 0); // point at the top of the viewport
textSize *= 1.8f; // source sans is smaller than legacy
spaceBetweenBubbles = 4.0f;
lineCursor = 0.0f;
//Allocate memory on STACK for this data structure
//Rect2D* textrect = (Rect2D*)alloca(sizeof(Rect2D) * playerfifo.size());
Rect2D* bubbleTextRect = (Rect2D*)alloca(sizeof(Rect2D) * playerfifo.size());
float newBubbleBorder = 5.0f;
unsigned chatCount = 0;
for (size_t i = playerfifo.size()-1; i != ~0; --i)
{
if(!playerBubbleChat && playerfifo[i]->isPlayerChat())
continue;
// grab head, and try to get the workspace from the first one we find.
TextService* textService = ServiceProvider::create<TextService>(this);
if(!textService)
continue;
Vector2 textBounds = textService->getTypesetter(tsFont)->measure(playerfifo[i]->message, (float)textSize, availableTextSpace);
float scale = 1.0f;
scale = std::min(scale, textBounds.x / 60);
scale = std::min(scale, textBounds.y / 60);
float border = 7 + 13*scale;
float yborder = border;
float olderChatScale = 3;
border = yborder = newBubbleBorder;
yborder /= olderChatScale;
float x = (float)(viewsize.center().x - textBounds.x /2);
float y = (float)(lineCursor - textBounds.y);
bubbleTextRect[chatCount] = Rect2D::xywh(x-(2.5f*border), y-yborder, textBounds.x+5*border, textBounds.y+2*yborder);
//textrect[chatCount] = Rect2D::xywh((float)(viewsize.center().x - textBounds.x /2), (float)(lineCursor - textBounds.y), textBounds.x, textBounds.y).border((float)-textMargin);
lineCursor -= (bubbleTextRect[chatCount].height() + spaceBetweenBubbles);
chatCount++;
}
for (size_t i = 0; i < playerfifo.size(); ++i)
{
if(!playerBubbleChat && playerfifo[i]->isPlayerChat())
continue;
Color3 textColor = Color3::black();
Text::XAlign xAlin = Text::XALIGN_CENTER;
ChatLine::BubbleColor bubbleColor = playerfifo[i]->bubbleColor;
const Rect2D& rect = bubbleTextRect[chatCount-1];
if(chatCount == 1)
{
if(rect.width() < 60 || rect.height() < 60)
{
if(GuiObject* tail = Instance::fastDynamicCast<GuiObject>(scalingChatBubbleWithTail[bubbleColor]->findFirstChildByName("ChatBubbleTailFrame"))){
tail->setSizeConstraint(rect.width() < rect.height() ? GuiObject::RELATIVE_XX : GuiObject::RELATIVE_YY);
scalingChatBubbleWithTail[bubbleColor]->legacyRender2d(&adornView, rect);
}
}
else{
//straight up render, no scaling funniness
chatBubbleWithTail[bubbleColor]->legacyRender2d(&adornView, rect);
}
textColor = Color3(75/255.0f, 75/255.0f, 75/255.0f);
xAlin = Text::XALIGN_LEFT;
chatBubble[bubbleColor]->setBackgroundTransparency(0.0f);
}
else
{
chatBubble[bubbleColor]->legacyRender2d(&adornView, rect);
textColor = Color3(184/255.0f, 184/255.0f, 184/255.0f);
xAlin = Text::XALIGN_LEFT;
}
Vector2 center = rect.center() + Vector2(0, -30);
Color4 tColor = textColor;
center.x -= (rect.width() / 2) - (newBubbleBorder * 2.5f);
center.y -= 2;
tColor = Color4(textColor, 1.0f - chatBubble[bubbleColor]->getBackgroundTransparency());
adornView.drawFont2D( playerfifo[i]->message,
center,
(float)textSize, // size
false,
tColor,
Color4(Color3::black(), 0), // no outline
font,
xAlin,
Text::YALIGN_CENTER,
availableTextSpace,
Rect2D::xyxy(-1,-1,-1,-1));
chatCount--;
}
}
void ChatOutput::render2d_bubbleStyle(Adorn* adorn, bool playerBubbleChat)
{
Vector3 extentsOffset;
Vector3 studsOffset;
Workspace* workspace = NULL;
for(CharacterChatMap::iterator it = characterSortedMsg.begin(); it != characterSortedMsg.end(); ++it)
{
std::deque<boost::shared_ptr<ChatLine> >& playerfifo(it->second.fifo);
if(shared_ptr<BillboardGui> billboardGui = it->second.billboardGui.lock())
{
billboardGui->setRenderFunction(NULL);
}
it->second.isVisible = false;
it->second.isMoving = false;
if(playerfifo.empty())
continue;
PartInstance* head = NULL;
if(boost::shared_ptr<Instance> instance = playerfifo[0]->origin.lock())
{
switch(playerfifo[0]->chatType)
{
case ChatLine::PLAYER_CHAT:
case ChatLine::PLAYER_TEAM_CHAT:
case ChatLine::PLAYER_WHISPER_CHAT:
case ChatLine::PLAYER_GAME_CHAT:
extentsOffset = Vector3(0,0,0);
if(playerfifo[0]->chatType == ChatLine::PLAYER_GAME_CHAT)
studsOffset = Vector3(0, 0, 2); //towards camera (so that gear doesn't block readability)
else
studsOffset = Vector3(0,0,2); //towards camera (so that gear doesn't block readability)
if(ModelInstance* character = instance->fastDynamicCast<ModelInstance>())
{
head = Instance::fastDynamicCast<PartInstance>(character->findFirstChildByName("Head"));
if(head && !workspace)
{
workspace = ServiceProvider::find<Workspace>(head);
}
}
else
{
RBXASSERT(0);
}
break;
case ChatLine::GAME_MESSAGE:
RBXASSERT(0);
break;
case ChatLine::BOT_CHAT:
extentsOffset = Vector3(0,1,0);
head = instance->fastDynamicCast<PartInstance>();
if(head)
{
if(head->getName() == "Head" && Instance::fastDynamicCast<ModelInstance>(head->getParent()))
studsOffset = Vector3(0, 0, 0); //towards camera (so that gear doesn't block readability)
else
studsOffset = Vector3(0.0, 0, 0);
if(!workspace)
{
workspace = ServiceProvider::find<Workspace>(head);
}
}
break;
}
}
if(!workspace || !head)
{
continue;
}
if(!playerBubbleChat)
{
bool foundGameChat = false;
//Game chat only
for (size_t i = playerfifo.size()-1; i != ~0; --i)
{
if(!playerfifo[0]->isPlayerChat())
{
foundGameChat = true;
break;
}
}
if(!foundGameChat)
{
continue;
}
}
CoordinateFrame headCFrame = head->calcRenderingCoordinateFrame();
Vector3 distanceToObjectCenter = workspace->getCamera()->coordinateFrame().pointToObjectSpace(headCFrame.translation);
if(distanceToObjectCenter.z > 0)
continue;
if(distanceToObjectCenter.z < -90.0f)
{
if(shared_ptr<BillboardGui> billboardGui = it->second.billboardGui.lock())
{
billboardGui->setRenderFunction(boost::bind(&ChatOutput::renderBubbleImposters, this, _2, weak_from(it->first), weak_from(head)));
}
}
else
{
RBX::Frustum frustum(workspace->getCamera()->frustum());
it->second.isVisible = frustum.containsPoint(headCFrame.translation);
it->second.isMoving = !head->getVelocity().linear.isZero();
if(shared_ptr<BillboardGui> billboardGui = it->second.billboardGui.lock())
{
billboardGui->setRenderFunction(boost::bind(&ChatOutput::renderBubbles, this, _2, weak_from(it->first), weak_from(head), playerBubbleChat, extentsOffset, studsOffset));
}
}
}
}
} // namespace