Files
watrbx-game-engine/content/scripts/CoreScripts/2013/StarterScript.lua
T
2025-09-18 17:55:52 -04:00

327 lines
9.9 KiB
Lua

-- Creates all neccessary scripts for the gui on initial load, everything except build tools
-- Created by Ben T. 10/29/10
-- Please note that these are loaded in a specific order to diminish errors/perceived load time by user
touchEnabled = false
local scriptContext = game:GetService("ScriptContext")
pcall(function() touchEnabled = game:GetService("UserInputService").TouchEnabled end)
local RobloxGui = game:GetService("CoreGui"):WaitForChild("RobloxGui")
game:SetMessage("Loading...")
-- library registration
print("Loading Modules...")
scriptContext:AddCoreScriptLocal("CoreScripts/2013/ModuleRegistration", RobloxGui)
local function waitForChild(instance, name)
while not instance:FindFirstChild(name) do
print('(SS): Waiting for ...', instance, name)
instance.ChildAdded:wait()
end
end
local function waitForProperty(instance, property)
while not instance[property] do
instance.Changed:wait()
end
end
-- Responsible for tracking logging items
local scriptContext = game:GetService("ScriptContext")
scriptContext:AddCoreScriptLocal("CoreScripts/2013/Sections", RobloxGui)
waitForChild(game:GetService("CoreGui"),"RobloxGui")
local screenGui = game:GetService("CoreGui"):FindFirstChild("RobloxGui")
if not touchEnabled then
-- ToolTipper (creates tool tips for gui)
scriptContext:AddCoreScriptLocal("CoreScripts/2013/ToolTip", RobloxGui)
-- SettingsScript
scriptContext:AddCoreScriptLocal("CoreScripts/2013/Settings", RobloxGui)
end
-- MainBotChatScript
scriptContext:AddCoreScriptLocal("CoreScripts/2013/MainBotChatScript", RobloxGui)
-- Popup Script
scriptContext:AddCoreScriptLocal("CoreScripts/2013/PopupScript", RobloxGui)
-- Friend Notification Script (probably can use this script to expand out to other notifications)
scriptContext:AddCoreScriptLocal("CoreScripts/2013/NotificationScript", RobloxGui)
-- Chat script
scriptContext:AddCoreScriptLocal("CoreScripts/2013/ChatScript", screenGui)
-- Purchase Prompt Script
scriptContext:AddCoreScriptLocal("CoreScripts/2013/PurchasePromptScript", RobloxGui)
--[[
This script controls the gui the player sees in regards to his or her health.
Can be turned with Game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Health,false)
Copyright ROBLOX 2014. Written by Ben Tkacheff.
--]]
---------------------------------------------------------------------
-- Initialize/Variables
while not Game do
wait(1/60)
end
while not Game.Players do
wait(1/60)
end
local useCoreHealthBar = false
local success = pcall(function() useCoreHealthBar = Game.Players:GetUseCoreScriptHealthBar() end)
if not success or not useCoreHealthBar then
return
end
local currentHumanoid = nil
local HealthGui = nil
local lastHealth = 100
local HealthPercentageForOverlay = 5
local maxBarTweenTime = 0.3
local guiEnabled = false
local healthChangedConnection = nil
local humanoidDiedConnection = nil
local characterAddedConnection = nil
local greenBarImage = "http://www.watrbx.wtf/asset/?id=35238053"
local redBarImage = "http://www.watrbx.wtf/asset/?id=35238036"
local hurtOverlayImage = "http://www.watrbx.wtf/asset/?id=34854607"
Game:GetService("ContentProvider"):Preload(greenBarImage)
Game:GetService("ContentProvider"):Preload(redBarImage)
Game:GetService("ContentProvider"):Preload(hurtOverlayImage)
while not Game.Players.LocalPlayer do
wait(1/60)
end
---------------------------------------------------------------------
-- Functions
function CreateGui()
if HealthGui then
HealthGui.Parent = Game.CoreGui.RobloxGui
return
end
HealthGui = Instance.new("Frame")
HealthGui.Name = "HealthGui"
HealthGui.BackgroundTransparency = 1
HealthGui.Size = UDim2.new(1,0,1,0)
local hurtOverlay = Instance.new("ImageLabel")
hurtOverlay.Name = "HurtOverlay"
hurtOverlay.BackgroundTransparency = 1
hurtOverlay.Image = hurtOverlayImage
hurtOverlay.Position = UDim2.new(-10,0,-10,0)
hurtOverlay.Size = UDim2.new(20,0,20,0)
hurtOverlay.Visible = false
hurtOverlay.Parent = HealthGui
local healthFrame = Instance.new("Frame")
healthFrame.Name = "HealthFrame"
healthFrame.BackgroundColor3 = Color3.new(0,0,0)
healthFrame.BorderColor3 = Color3.new(0,0,0)
healthFrame.Position = UDim2.new(0.5,-85,1,-22)
healthFrame.Size = UDim2.new(0,170,0,18)
healthFrame.Parent = HealthGui
local healthBar = Instance.new("ImageLabel")
healthBar.Name = "HealthBar"
healthBar.BackgroundTransparency = 1
healthBar.Image = greenBarImage
healthBar.Size = UDim2.new(1,0,1,0)
healthBar.Parent = healthFrame
local healthLabel = Instance.new("TextLabel")
healthLabel.Name = "HealthLabel"
healthLabel.Text = "Health " -- gives room at end of health bar
healthLabel.Font = Enum.Font.SourceSansBold
healthLabel.FontSize = Enum.FontSize.Size14
healthLabel.TextColor3 = Color3.new(1,1,1)
healthLabel.TextStrokeTransparency = 0
healthLabel.TextXAlignment = Enum.TextXAlignment.Right
healthLabel.BackgroundTransparency = 1
healthLabel.Size = UDim2.new(1,0,1,0)
healthLabel.Parent = healthFrame
HealthGui.Parent = Game.CoreGui.RobloxGui
end
function UpdateGui(health)
if not HealthGui then return end
local healthFrame = HealthGui:FindFirstChild("HealthFrame")
if not healthFrame then return end
local healthBar = healthFrame:FindFirstChild("HealthBar")
if not healthBar then return end
-- If more than 1/4 health, bar = green. Else, bar = red.
if (health/currentHumanoid.MaxHealth) > 0.25 then
healthBar.Image = greenBarImage
else
healthBar.Image = redBarImage
end
local width = (health / currentHumanoid.MaxHealth)
width = math.max(math.min(width,1),0) -- make sure width is between 0 and 1
local healthDelta = lastHealth - health
lastHealth = health
local percentOfTotalHealth = math.abs(healthDelta/currentHumanoid.MaxHealth)
percentOfTotalHealth = math.max(math.min(percentOfTotalHealth,1),0) -- make sure percentOfTotalHealth is between 0 and 1
local newHealthSize = UDim2.new(width,0,1,0)
healthBar:TweenSize(newHealthSize, Enum.EasingDirection.InOut, Enum.EasingStyle.Linear, percentOfTotalHealth * maxBarTweenTime, true)
local thresholdForHurtOverlay = currentHumanoid.MaxHealth * (HealthPercentageForOverlay/100)
if healthDelta >= thresholdForHurtOverlay then
AnimateHurtOverlay()
end
end
function AnimateHurtOverlay()
if not HealthGui then return end
local overlay = HealthGui:FindFirstChild("HurtOverlay")
if not overlay then return end
-- stop any tweens on overlay
overlay:TweenSizeAndPosition(UDim2.new(20, 0, 20, 0), UDim2.new(-10, 0, -10, 0),Enum.EasingDirection.Out,Enum.EasingStyle.Linear,0,true,function()
-- show the gui
overlay.Size = UDim2.new(1,0,1,0)
overlay.Position = UDim2.new(0,0,0,0)
overlay.Visible = true
-- now tween the hide
overlay:TweenSizeAndPosition(UDim2.new(20, 0, 20, 0) ,UDim2.new(-10, 0, -10, 0),Enum.EasingDirection.Out,Enum.EasingStyle.Quad,10,false,function()
overlay.Visible = false
end)
end)
end
function humanoidDied()
UpdateGui(0)
end
function disconnectPlayerConnections()
humanoidDiedConnection:disconnect()
healthChangedConnection:disconnect()
characterAddedConnection:disconnect()
end
function newPlayerCharacter()
disconnectPlayerConnections()
startGui()
end
function startGui()
local character = Game.Players.LocalPlayer.Character
while (character == nil) do
character = Game.Players.LocalPlayer.Character
wait(1/30)
end
currentHumanoid = character:WaitForChild("Humanoid")
if currentHumanoid then
CreateGui()
healthChangedConnection = currentHumanoid.HealthChanged:connect(UpdateGui)
humanoidDiedConnection = currentHumanoid.Died:connect(humanoidDied)
end
UpdateGui(currentHumanoid.Health)
characterAddedConnection = Game.Players.LocalPlayer.CharacterAdded:connect(newPlayerCharacter)
end
---------------------------------------------------------------------
-- Start Script
if Game.StarterGui:GetCoreGuiEnabled(Enum.CoreGuiType.Health) then
guiEnabled = true
startGui()
end
Game.StarterGui.CoreGuiChangedSignal:connect(function(coreGuiType,enabled)
if guiEnabled and not enabled then
if HealthGui then
HealthGui.Parent = nil
end
disconnectPlayerConnections()
elseif not guiEnabled and enabled then
startGui()
end
guiEnabled = enabled
end)
if not touchEnabled then
-- New Player List
scriptContext:AddCoreScriptLocal("CoreScripts/2013/PlayerListScript", RobloxGui)
elseif screenGui.AbsoluteSize.Y > 600 then
-- New Player List
scriptContext:AddCoreScriptLocal("CoreScripts/2013/PlayerListScript",RobloxGui)
else
delay(5, function()
if RobloxGui.AbsoluteSize.Y >= 600 then
-- New Player List
scriptContext:AddCoreScriptLocal("CoreScripts/2013/PlayerListScript", RobloxGui)
end
end)
end
-- Backpack Builder, creates most of the backpack gui
scriptContext:AddCoreScriptLocal("CoreScripts/2013/BackpackScripts/BackpackBuilder", RobloxGui)
waitForChild(RobloxGui, "CurrentLoadout")
waitForChild(RobloxGui, "Backpack")
local Backpack = RobloxGui.Backpack
game:GetService("ScriptContext"):AddCoreScriptLocal("CoreScripts/2013/BackpackScripts/BackpackManager", Backpack)
-- Backpack Gear (handles all backpack gear tab stuff)
game:GetService("ScriptContext"):AddCoreScriptLocal("CoreScripts/2013/BackpackScripts/BackpackGear", Backpack)
-- Loadout Script, used for gear hotkeys
scriptContext:AddCoreScriptLocal("CoreScripts/2013/BackpackScripts/LoadoutScript", RobloxGui.CurrentLoadout)
--scriptContext:AddCoreScriptLocal("CoreScripts/BackpackScripts/BackpackWardrobe", Backpack)
local IsPersonalServer = not not game.Workspace:FindFirstChild("PSVariable")
if IsPersonalServer then
end
game.Workspace.ChildAdded:connect(function(nchild)
if nchild.Name=='PSVariable' and nchild:IsA('BoolValue') then
IsPersonalServer = true
end
end)
if touchEnabled then -- touch devices don't use same control frame
waitForChild(screenGui, "ControlFrame")
waitForChild(screenGui.ControlFrame, 'BottomLeftControl')
screenGui.ControlFrame.BottomLeftControl.Visible = false
waitForChild(screenGui.ControlFrame, 'TopLeftControl')
screenGui.ControlFrame.TopLeftControl.Visible = false
end