mirror of
https://github.com/copyrighttxt/watrbx-game-engine.git
synced 2026-09-05 05:07:48 +00:00
344 lines
9.6 KiB
Plaintext
344 lines
9.6 KiB
Plaintext
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.watrbx.wtf/roblox.xsd" version="4">
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<External>null</External>
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<External>nil</External>
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<Item class="Workspace" referent="RBX0">
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<Properties>
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<Ref name="CurrentCamera">RBX1</Ref>
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<double name="DistributedGameTime">0</double>
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<CoordinateFrame name="ModelInPrimary">
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<X>0</X>
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<Y>0</Y>
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<Z>0</Z>
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<R00>1</R00>
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<R01>0</R01>
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<R02>0</R02>
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<R10>0</R10>
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<R11>1</R11>
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<R12>0</R12>
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<R20>0</R20>
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<R21>0</R21>
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<R22>1</R22>
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</CoordinateFrame>
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<string name="Name">Workspace</string>
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<Ref name="PrimaryPart">null</Ref>
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</Properties>
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<Item class="Camera" referent="RBX1">
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<Properties>
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<Ref name="CameraSubject">null</Ref>
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<token name="CameraType">0</token>
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<CoordinateFrame name="CoordinateFrame">
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<X>0</X>
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<Y>5</Y>
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<Z>5</Z>
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<R00>1</R00>
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<R01>0</R01>
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<R02>-0</R02>
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<R10>-0</R10>
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<R11>0.707106829</R11>
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<R12>0.707106829</R12>
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<R20>0</R20>
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<R21>-0.707106829</R21>
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<R22>0.707106829</R22>
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</CoordinateFrame>
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<float name="FieldOfView">70</float>
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<CoordinateFrame name="Focus">
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<X>0</X>
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<Y>0</Y>
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<Z>0</Z>
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<R00>1</R00>
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<R01>0</R01>
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<R02>0</R02>
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<R10>0</R10>
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<R11>1</R11>
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<R12>0</R12>
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<R20>0</R20>
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<R21>0</R21>
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<R22>1</R22>
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</CoordinateFrame>
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<string name="Name">Camera</string>
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</Properties>
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</Item>
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<Item class="Terrain" referent="RBX2">
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<Properties>
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<bool name="Anchored">true</bool>
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<bool name="Archivable">true</bool>
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<float name="BackParamA">-0.5</float>
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<float name="BackParamB">0.5</float>
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<token name="BackSurface">0</token>
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<token name="BackSurfaceInput">0</token>
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<float name="BottomParamA">-0.5</float>
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<float name="BottomParamB">0.5</float>
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<token name="BottomSurface">4</token>
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<token name="BottomSurfaceInput">0</token>
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<int name="BrickColor">194</int>
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<CoordinateFrame name="CFrame">
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<X>-2</X>
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<Y>126</Y>
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<Z>-2</Z>
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<R00>1</R00>
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<R01>0</R01>
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<R02>0</R02>
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<R10>0</R10>
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<R11>1</R11>
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<R12>0</R12>
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<R20>0</R20>
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<R21>0</R21>
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<R22>1</R22>
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</CoordinateFrame>
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<bool name="CanCollide">true</bool>
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<string name="ClusterGridV2"></string>
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<float name="Elasticity">0.5</float>
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<float name="Friction">0.300000012</float>
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<float name="FrontParamA">-0.5</float>
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<float name="FrontParamB">0.5</float>
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<token name="FrontSurface">0</token>
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<token name="FrontSurfaceInput">0</token>
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<float name="LeftParamA">-0.5</float>
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<float name="LeftParamB">0.5</float>
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<token name="LeftSurface">0</token>
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<token name="LeftSurfaceInput">0</token>
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<bool name="Locked">true</bool>
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<token name="Material">256</token>
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<string name="Name">Terrain</string>
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<float name="Reflectance">0</float>
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<float name="RightParamA">-0.5</float>
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<float name="RightParamB">0.5</float>
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<token name="RightSurface">0</token>
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<token name="RightSurfaceInput">0</token>
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<Vector3 name="RotVelocity">
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<X>0</X>
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<Y>0</Y>
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<Z>0</Z>
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</Vector3>
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<float name="TopParamA">-0.5</float>
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<float name="TopParamB">0.5</float>
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<token name="TopSurface">3</token>
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<token name="TopSurfaceInput">0</token>
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<float name="Transparency">0</float>
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<Vector3 name="Velocity">
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<X>0</X>
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<Y>0</Y>
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<Z>0</Z>
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</Vector3>
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<Vector3 name="size">
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<X>2044</X>
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<Y>252</Y>
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<Z>2044</Z>
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</Vector3>
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</Properties>
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</Item>
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</Item>
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<Item class="StarterPack" referent="RBX3">
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<Properties>
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<string name="Name">StarterPack</string>
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</Properties>
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</Item>
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<Item class="StarterGui" referent="RBX4">
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<Properties>
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<string name="Name">StarterGui</string>
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<bool name="ShowDevelopmentGui">true</bool>
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</Properties>
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</Item>
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<Item class="SoundService" referent="RBX5">
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<Properties>
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<token name="AmbientReverb">0</token>
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<float name="DistanceFactor">10</float>
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<float name="DopplerScale">1</float>
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<string name="Name">Soundscape</string>
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<float name="RolloffScale">1</float>
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</Properties>
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</Item>
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<Item class="CollectionService" referent="RBX6">
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<Properties>
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<string name="Name">CollectionService</string>
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</Properties>
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</Item>
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<Item class="PhysicsService" referent="RBX7">
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<Properties>
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<string name="Name">PhysicsService</string>
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</Properties>
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</Item>
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<Item class="BadgeService" referent="RBX8">
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<Properties>
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<string name="Name">BadgeService</string>
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</Properties>
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</Item>
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<Item class="Geometry" referent="RBX9">
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<Properties>
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<string name="Name">Geometry</string>
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</Properties>
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</Item>
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<Item class="RenderHooksService" referent="RBX10">
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<Properties>
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<string name="Name">RenderHooksService</string>
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</Properties>
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</Item>
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<Item class="SocialService" referent="RBX11">
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<Properties>
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<string name="Name">SocialService</string>
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</Properties>
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</Item>
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<Item class="Debris" referent="RBX12">
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<Properties>
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<int name="MaxItems">1000</int>
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<string name="Name">Debris</string>
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</Properties>
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</Item>
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<Item class="TimerService" referent="RBX13">
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<Properties>
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<string name="Name">Instance</string>
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</Properties>
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</Item>
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<Item class="ScriptInformationProvider" referent="RBX14">
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<Properties>
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<string name="Name">Instance</string>
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</Properties>
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</Item>
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<Item class="CookiesService" referent="RBX15">
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<Properties>
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<string name="Name">CookiesService</string>
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</Properties>
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</Item>
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<Item class="TeleportService" referent="RBX16">
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<Properties>
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<string name="Name">Teleport Service</string>
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</Properties>
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</Item>
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<Item class="Players" referent="RBX17">
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<Properties>
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<bool name="CharacterAutoLoads">true</bool>
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<string name="Name">Players</string>
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</Properties>
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</Item>
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<Item class="Selection" referent="RBX18">
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<Properties>
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<string name="Name">Selection</string>
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</Properties>
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</Item>
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<Item class="Lighting" referent="RBX19">
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<Properties>
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<Color3 name="Ambient">4286611584</Color3>
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<float name="Brightness">1</float>
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<Color3 name="ColorShift_Bottom">4278190080</Color3>
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<Color3 name="ColorShift_Top">4278190080</Color3>
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<Color3 name="FogColor">4290822336</Color3>
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<float name="FogEnd">100000</float>
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<float name="FogStart">0</float>
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<float name="GeographicLatitude">41.7332993</float>
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<string name="Name">Lighting</string>
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<Color3 name="ShadowColor">4289967032</Color3>
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<string name="TimeOfDay">14:00:00</string>
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</Properties>
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</Item>
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<Item class="ChangeHistoryService" referent="RBX20">
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<Properties>
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<string name="Name">ChangeHistoryService</string>
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</Properties>
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</Item>
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<Item class="TestService" referent="RBX21">
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<Properties>
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<bool name="AutoRuns">true</bool>
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<string name="Description"></string>
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<bool name="Is30FpsThrottleEnabled">true</bool>
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<bool name="IsPhysicsEnvironmentalThrottled">true</bool>
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<bool name="IsSleepAllowed">true</bool>
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<string name="Name">TestService</string>
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<double name="Timeout">10</double>
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</Properties>
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<Item class="Script" referent="RBX22">
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<Properties>
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<bool name="Disabled">false</bool>
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<Content name="LinkedSource"><null></null></Content>
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<string name="Name">Script</string>
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<ProtectedString name="Source">print 'Test Started!'
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light = game.Lighting
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local defaultAmbient = Color3.new(0.5, 0.5, 0.5)
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local defaultColorShift = Color3.new()
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local defaultShadow = Color3.new(0.7, 0.7, 0.72)
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local defaultFog = Color3.new(0.75, 0.75, 0.75)
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local colorA = Color3.new(128/255, 128/255, 200/255)
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local colorB = Color3.new(10/255,200/255,10/255)
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local colorC = Color3.new(180/255, 30/255, 50/255)
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function round(num, idp)
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if idp and idp>0 then
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local mult = 10^idp
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return math.floor(num * mult + 0.5) / mult
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end
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return math.floor(num + 0.5)
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end
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function roundColor(color)
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	return Color3.new(round(color.r, 2), round(color.g, 2), round(color.b, 2))
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end
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-----------------
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--Lighting Test--
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-----------------
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-- time
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RBX_CHECK_EQUAL(light.TimeOfDay, "14:00:00")
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RBX_CHECK_EQUAL(light:GetMinutesAfterMidnight(), 840)
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light.TimeOfDay = "02:45:00"
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RBX_CHECK_EQUAL(light.TimeOfDay, "02:45:00")
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RBX_CHECK_EQUAL(light:GetMinutesAfterMidnight(), 165)
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light:SetMinutesAfterMidnight(600)
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RBX_CHECK_EQUAL(light:GetMinutesAfterMidnight(), 600)
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-- ambient color
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RBX_CHECK_EQUAL(roundColor(light.Ambient), defaultAmbient)
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light.Ambient = colorA
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RBX_CHECK_EQUAL(light.Ambient, colorA)
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-- brightness
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RBX_CHECK_EQUAL(light.Brightness, 1)
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light.Brightness = 2.5
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RBX_CHECK_EQUAL(light.Brightness, 2.5)
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-- color shifts
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RBX_CHECK_EQUAL(light.ColorShift_Bottom, defaultColorShift)
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RBX_CHECK_EQUAL(light.ColorShift_Top, defaultColorShift)
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light.ColorShift_Bottom = colorB
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RBX_CHECK_EQUAL(light.ColorShift_Bottom, colorB)
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light.ColorShift_Top = colorC
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RBX_CHECK_EQUAL(light.ColorShift_Top, colorC)
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-- latitude
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RBX_CHECK_EQUAL(round(light.GeographicLatitude, 5), 41.73330)
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light.GeographicLatitude = -45
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RBX_CHECK_EQUAL(light.GeographicLatitude, -45)
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-- shadow color
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RBX_CHECK_EQUAL(roundColor(light.ShadowColor), defaultShadow)
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light.ShadowColor = colorA
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RBX_CHECK_EQUAL(light.ShadowColor, colorA)
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-- fog color
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RBX_CHECK_EQUAL(roundColor(light.FogColor), defaultFog)
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light.FogColor = colorB
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RBX_CHECK_EQUAL(light.FogColor, colorB)
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-- fog range
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RBX_CHECK_EQUAL(light.FogEnd, 100000)
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RBX_CHECK_EQUAL(light.FogStart, 0)
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light.FogEnd = 50000
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RBX_CHECK_EQUAL(light.FogEnd, 50000)
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light.FogStart = 10
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RBX_CHECK_EQUAL(light.FogStart, 10)
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-- archivable
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RBX_CHECK_EQUAL(light.Archivable, true)
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light.Archivable = false
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RBX_CHECK_EQUAL(light.Archivable, false)</ProtectedString>
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</Properties>
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</Item>
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</Item>
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</roblox> |