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watrbx-game-engine/RobloxTest/PhysicsTests/Collisions/CollisionPerformance/CollisionPerformanceRepitition/TreesOntoTerrain - Copy.rbxl
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2025-09-18 17:55:52 -04:00

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&#17;&#22;&#1;
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&#17;&#22;&#1;&#9;&#17;&#23;&#1;&#9;&#17;&#23;&#1;&#8;&#17;&#24;&#1;&#8;&#17;&#24;&#1;&#7;&#17;&#25;&#1;&#7;&#17;&#25;&#1;&#6;&#17;&#26;&#1;&#6;&#17;&#26;&#1;&#5;&#17;&#27;&#1;&#5;&#17;&#27;&#1;&#4;&#17;&#28;&#1;&#3;&#17;&#29;&#1;&#3;&#17;&#29;&#1;&#2;&#17;&#30;&#1;&#1;&#17;&#255;5?(&#255;@&#0;&#17;&#255;@&#0;(&#255;@&#0;&#17;&#255;@&#0;(&#255;@&#0;&#17;&#255;@&#0;(&#255;@&#0;&#17;&#255;@&#0;(&#255;@&#0;&#17;&#255;@&#0;(&#255;@&#0;&#17;&#255;@&#0;(&#255;@&#0;&#17;&#255;@&#0;(&#255;@&#0;&#17;&#255;@&#0;(&#255;@&#0;&#17;&#255;@&#0;(&#255;@&#0;&#17;&#255;@&#0;(&#255;@&#0;&#17;&#255;@&#0;(&#255;@&#0;&#17;&#255;@&#0;(&#255;@&#0;&#17;&#255;@&#0;(&#255;@&#0;&#17;&#255;@&#0;(&#255;@&#0;&#17;&#255;@&#0;(&#255;@&#0;&#17;&#255;@&#0;(&#255;@&#0;&#17;&#255;@&#0;(&#255;@&#0;&#17;&#255;@&#0;(&#255;@&#0;&#17;&#255;@&#0;(&#255;@&#0;&#17;&#255;@&#0;(&#255;@&#0;&#17;&#255;@&#0;(&#255;@&#0;&#17;&#255;@&#0;(&#255;@&#0;&#17;&#255;@&#0;(&#255;@&#0;&#17;&#255;@&#0;(&#255;@&#0;&#17;&#255;@&#0;(&#255;@&#0;&#17;&#255;@&#0;(&#255;@&#0;&#17;&#255;@&#0;(&#255;@&#0;&#17;&#255;@&#0;(&#255;@&#0;&#17;&#255;@&#0;(&#255;@&#0;&#17;&#255;@&#0;(&#255;@&#0;&#17;&#255;@&#0;(&#255;@&#0;&#17;&#255;@&#0;(&#255;@&#0;&#17;&#255;@&#0;(&#255;@&#0;&#17;&#255;@&#0;(&#255;@&#0;&#17;&#255;@&#0;(&#255;@&#0;&#17;&#255;@&#0;(&#255;@&#0;&#17;&#255;@&#0;(&#255;@&#0;&#17;&#255;@&#0;(&#255;@&#0;&#17;&#255;@&#0;(&#255;@&#0;&#17;&#255;@&#0;(&#255;@&#0;&#17;&#255;@&#0;(&#255;@&#0;&#17;&#255;@&#0;(&#255;@&#0;&#17;&#255;@&#0;(&#255;@&#0;&#17;&#255;@&#0;(&#255;@&#0;&#17;&#255;@&#0;(&#255;@&#0;&#17;&#255;@&#0;(&#255;@&#0;&#17;&#255;@&#0;(&#255;@&#0;&#17;&#255;@&#0;(&#255;@&#0;&#17;&#255;@&#0;</string>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Terrain</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="size">
<X>2044</X>
<Y>252</Y>
<Z>2044</Z>
</Vector3>
</Properties>
</Item>
<Item class="FunctionalTest" referent="RBX1998">
<Properties>
<string name="Description">?</string>
<bool name="HasMigratedSettingsToTestService">false</bool>
<string name="Name">TreesOntoTerrain</string>
</Properties>
<Item class="Script" referent="RBX1999">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">start = tick()
r = game:service(&quot;RunService&quot;)
t = r.Stepped:wait()
while t &lt; 2 do
&#9;t = r.Stepped:wait()
end
stop = tick() - start
print(script.Parent.Name .. &quot; passed in &quot; .. stop .. &quot; seconds.&quot;)
script.Parent:Passed(script.Parent.Name .. &quot; passed in &quot; .. stop .. &quot; seconds.&quot;)
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="StarterPack" referent="RBX2000">
<Properties>
<string name="Name">StarterPack</string>
</Properties>
<Item class="Tool" referent="RBX2001">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">MEGASPLODE!</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX2002">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>17</X>
<Y>13.1999998</Y>
<Z>5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>4</X>
<Y>1.20000005</Y>
<Z>2</Z>
</Vector3>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX2003">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">ExplodoScript</string>
<ProtectedString name="Source">local Tool = script.Parent
local cluster = game:GetService(&quot;TerrainService&quot;)
local debris = game:GetService(&quot;Debris&quot;)
local maxX, maxY, maxZ = cluster:GetTerrainSizeInCells()
--56563062 - bottom
--56563112 - side
--56563146 - side2
--56563181 - top
-- right, top, back, left, bottom, front
-- .7 transparency is good for stamping megacluster parts
local brickPics = {56563112, 56563181, 56563112, 56563112, 56563062, 56563112}
function makeNewBrick(pos)
&#9;local newBrick = Instance.new(&quot;Part&quot;)
&#9;newBrick.Size = Vector3.new(4, 4, 4)
&#9;newBrick.CFrame = CFrame.new(pos)
&#9;for i = 0, 5 do
&#9;&#9;local newDecal = Instance.new(&quot;Decal&quot;)
&#9;&#9;newDecal.Texture = &quot;http://www.roblox.com/asset/?id=&quot; .. tostring(brickPics[i+1])
&#9;&#9;newDecal.Face = i
&#9;&#9;newDecal.Parent = newBrick
&#9;&#9;print(newDecal.Face)
&#9;end
&#9;--local newMesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;--newMesh.MeshId = &quot;http://www.roblox.com/Asset/?id=9856898&quot;
&#9;--newMesh.Scale = Vector3.new(4, 4, 4)
&#9;--newMesh.TextureId = &quot;http://gametest.roblox.com/Asset/?id=87311566&quot;
&#9;--newMesh.Parent = newBrick
&#9;newBrick.Parent = game.Workspace
&#9;debris:AddItem(newBrick, 5)
end
function onActivated()
&#9;local myCharacter = Tool.Parent
&#9;if not myCharacter then return end
&#9;local myHumanoid = myCharacter.Humanoid
&#9;local targetPoint = myHumanoid.TargetPoint
&#9;local x, y, z = cluster:WorldToCellPreferSolid(targetPoint)
&#9;for i = x-1, x+1 do
&#9;&#9;for j = y-1, y+1 do
&#9;&#9;&#9;for k = z-1, z+1 do
&#9;&#9;&#9;&#9;if i &gt;= 0 and i &lt; maxX and j &gt;= 0 and j &lt; maxY and k &gt;= 0 and k &lt; maxZ then
&#9;&#9;&#9;&#9;&#9;if cluster:GetCellFull(i, j, k) &gt; 0 then
&#9;&#9;&#9;&#9;&#9;&#9;makeNewBrick(cluster:CellToWorld(i, j, k))
&#9;&#9;&#9;&#9;&#9;&#9;cluster:SetCellFull(i, j, k)
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;local rayVect = (targetPoint - game.Workspace.CurrentCamera.CoordinateFrame.p).unit
&#9;local newExplosion = Instance.new(&quot;Explosion&quot;)
&#9;newExplosion.Position = targetPoint + rayVect*2
&#9;newExplosion.BlastRadius = 10
&#9;newExplosion.BlastPressure = 4000000
&#9;newExplosion.Parent = game.Workspace
end
Tool.Activated:connect(onActivated)
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="StarterGui" referent="RBX2004">
<Properties>
<string name="Name">StarterGui</string>
<bool name="ShowDevelopmentGui">true</bool>
</Properties>
</Item>
<Item class="SoundService" referent="RBX2005">
<Properties>
<token name="AmbientReverb">0</token>
<float name="DistanceFactor">10</float>
<float name="DopplerScale">1</float>
<string name="Name">Soundscape</string>
<float name="RolloffScale">1</float>
</Properties>
</Item>
<Item class="CollectionService" referent="RBX2006">
<Properties>
<string name="Name">CollectionService</string>
</Properties>
</Item>
<Item class="PhysicsService" referent="RBX2007">
<Properties>
<string name="Name">PhysicsService</string>
</Properties>
</Item>
<Item class="BadgeService" referent="RBX2008">
<Properties>
<string name="Name">BadgeService</string>
</Properties>
</Item>
<Item class="Geometry" referent="RBX2009">
<Properties>
<string name="Name">Geometry</string>
</Properties>
</Item>
<Item class="RenderHooksService" referent="RBX2010">
<Properties>
<string name="Name">RenderHooksService</string>
</Properties>
</Item>
<Item class="SocialService" referent="RBX2011">
<Properties>
<string name="Name">SocialService</string>
</Properties>
</Item>
<Item class="Debris" referent="RBX2012">
<Properties>
<int name="MaxItems">1000</int>
<string name="Name">Debris</string>
</Properties>
</Item>
<Item class="TimerService" referent="RBX2013">
<Properties>
<string name="Name">Instance</string>
</Properties>
</Item>
<Item class="ScriptInformationProvider" referent="RBX2014">
<Properties>
<string name="Name">Instance</string>
</Properties>
</Item>
<Item class="CookiesService" referent="RBX2015">
<Properties>
<string name="Name">CookiesService</string>
</Properties>
</Item>
<Item class="TeleportService" referent="RBX2016">
<Properties>
<string name="Name">Teleport Service</string>
</Properties>
</Item>
<Item class="Players" referent="RBX2017">
<Properties>
<string name="Name">Players</string>
</Properties>
</Item>
<Item class="Selection" referent="RBX2018">
<Properties>
<string name="Name">Selection</string>
</Properties>
</Item>
<Item class="TestService" referent="RBX2019">
<Properties>
<bool name="AutoRuns">true</bool>
<string name="Description"></string>
<bool name="Is30FpsThrottleEnabled">false</bool>
<bool name="IsPhysicsEnvironmentalThrottled">false</bool>
<bool name="IsSleepAllowed">true</bool>
<string name="Name">TestService</string>
<double name="Timeout">20</double>
</Properties>
</Item>
<Item class="Lighting" referent="RBX2020">
<Properties>
<Color3 name="Ambient">4286611584</Color3>
<float name="Brightness">1</float>
<Color3 name="ColorShift_Bottom">4278190080</Color3>
<Color3 name="ColorShift_Top">4278190080</Color3>
<Color3 name="FogColor">4290822336</Color3>
<float name="FogEnd">100000</float>
<float name="FogStart">0</float>
<float name="GeographicLatitude">41.7332993</float>
<string name="Name">Lighting</string>
<Color3 name="ShadowColor">4289967032</Color3>
<string name="TimeOfDay">14:00:00</string>
</Properties>
</Item>
<Item class="ChangeHistoryService" referent="RBX2021">
<Properties>
<string name="Name">ChangeHistoryService</string>
</Properties>
</Item>
</roblox>