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34 lines
960 B
C++
34 lines
960 B
C++
#pragma once
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#include "GfxBase/IAdornable.h"
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#include "GfxBase/Part.h"
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#include "V8Tree/Instance.h"
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#include "V8DataModel/DataModel.h"
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#include <boost/shared_ptr.hpp>
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namespace RBX
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{
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class Camera;
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}
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class PlayersDataManager;
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class CloudEditAdornable : public RBX::IAdornable
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{
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shared_ptr<RBX::DataModel> m_pDataModel;
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shared_ptr<PlayersDataManager> m_pPlayersDataManager;
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static void renderSelection(RBX::Color3 playerColor,
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shared_ptr<RBX::Instance> instance, RBX::Part part, float lineThickness, RBX::Adorn* adorn);
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static void renderCamera(RBX::Color3 playerColor, shared_ptr<RBX::Network::Player> player,
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const RBX::Camera* localCamera, RBX::Adorn* adorn);
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protected:
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bool shouldRender3dAdorn() const override { return true; }
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public:
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void attach(shared_ptr<RBX::DataModel> dataModel, shared_ptr<PlayersDataManager> playersDataManager); // requires DataModel write lock is held
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void render3dAdorn(RBX::Adorn* adorn) override;
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};
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