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https://github.com/copyrighttxt/watrbx-game-engine.git
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52 lines
1.2 KiB
C++
52 lines
1.2 KiB
C++
// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#pragma once
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#ifndef STRICT
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#define STRICT
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#endif
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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#define _CRT_SECURE_NO_WARNINGS 1
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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#define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS // some CString constructors will be explicit
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#define _ATL_APARTMENT_THREADED
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#define _WIN32_WINNT 0x0501
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#define WINVER _WIN32_WINNT
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#define _WIN32_WINDOWS _WIN32_WINNT
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#define NTDDI_VERSION 0x05010100 // NTDDI_WINXPSP1
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#define _WIN32_IE 0x0601
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#include <sdkddkver.h>
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// TODO: this disables support for registering COM objects
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// exported by this project since the project contains no
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// COM objects or typelib. If you wish to export COM objects
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// from this project, add a typelib and remove this line
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#define _ATL_NO_COM_SUPPORT
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#include <atlbase.h>
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#include <atlstr.h>
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#include <atlcom.h>
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#include <atlutil.h>
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#include <string>
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#include <boost/asio/error.hpp>
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#define NO_SDL_MAIN
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#define G3DEXPORT __declspec(dllimport)
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// TODO: reference additional headers your program requires here
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